Sleuth of a Seuthe: An Investigative Review on Games

As a long time avid game player, and lover, I come before you to tell you my complete honest and forward opinion on games. I will bring out the things I like in the game. Point out the things I dislike. And consider who this game would be best targeted at. All of this while also assigning a completely random biased number on a scale of 1-8. Why 8? Because I can!

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Review of "ClusterF**k"

Eric Bryan Seuthe II
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When I signed up for the Cards Against Humanity "12 days" event it was to get an awesome gift for my Fiance for Christmas. What we received was better then we could expect.

On top of the unique Christmas cards, a personalized card with my Fiance's name on it, and other interesting items we received a copy of Clusterf**k!.

We waited a while to pull that one out. It truly requires the right group of friends.

The game is simple. Players have five cards in their hand. They take turns passing a card to on player at at time, to help convince a person to pick them as their partner.

When someone believes they have made the proper alliances, they shout out that their body is ready. Then all other players have one more pass before it ends. All players close their eyes, and point to who they want to pick as their partner or partners. Then all players open their eyes.

If two players are point at each other and only each other they recieve one point.

If three players are pointing at each other forming a triangle of sorts, they have performed a threesome, and have won the game.

The alternative way to win the game is to earn three points.

WHAT DID I LIKE ABOUT THE GAME:

The cards make the game. The premise makes you think, okay how would that ever work. Or it makes you think, well that'll be boring. In the play though I played a card to entice a friend, and he responded with a "Go F**k Yourself" card. We laughed so hard. Then on my turn, I sent it back to him, and we laughed even harder.

Additionally there is fun in seeing a threesome forming, and trying to destroy the threesome with clever card placements.

WHAT DID I DISLIKE ABOUT THE GAME:

Not a whole lot. The game is simple, and I wont begrudge them for that. They took a basic concept, and made it shine with very little fan fare, but it didn't need it.

WHO IS THIS GAME DESIGNED FOR?

Adults. ADULTS. ADUUUUULTS! If you play this game with anyone who isn't an adult, you are a monster. Probably.

RATING!
7.6 out of 8. This is raunchy, stupid, immature, and destructive. It's also unique, fun, and saucy. Still seriously, in case I forgot to say, this game is only for ADULTS!
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Mon May 19, 2014 6:00 am
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Review of "Red Dragon Inn Allies Cormac the Mighty"

Eric Bryan Seuthe II
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The designers of The The Red Dragon Inn sent me another one of the the mini-expansion for their awesome game, this time it's Cormac the Mighty.

This expansion can extend the game by one player, and comes with a micro game board. So adventurers like before it's important to keep in mind that this comes with a complete set of player deck, and board, but you will still need the core set for the drink deck, and well.... a competitor.

From the review of the main game, the game-play is summarized as follows:

Players take their gold, draw seven cards, place a drink on their board, and start at 0 alcohol, and 20 fortitude. On their turn, Players can discard any cards from their hand, and then draw up to their hand limit, players then play an action card, buy another player a drink, and drink their drink. When you surpass your fortitude in alcohol, or run out of money, you are out of the game. Win by surviving the longest!

Like our prior review of Erin the Ever-Changing and Witchdoctor Natyli, our new Allie to review has his own cards, while causing the normal ruckus of actions, also though Cormac is not your average adventurer, he is a barbarian. That comes with all the pluses and minuses that attach to that lifestyle .. er breeding?

Cormac has levels of rage that he uses while challenging his... Friends? to drinking contests. The rage markers are organized by their levels, and you walk through them in a very specific order.

In addition, Cormac has special cards in his deck that allow him to effect his "Rage Pool". Certain cards when used automatically go into the rage pool, others allow you to place another card on top of the mandatory card. Once you have met the markers requirements you flip over that level of unbridled RAGE!

The levels of rage give you bonuses, and some negatives, but it's worth it. Be careful though, some cards when used can clear out your rage pool. So it's up to you if it's worth it to play the card.

WHAT DID I LIKE ABOUT THE GAME:

I like the change to the basic game-play. I realized there was more searching for rage in my deck, more playing the game to hurt players with fortitude loss, then any of the other players. Also, while my fiance hates my Gerki impression, she really hates my Cormac persona when I play.

WHAT DID I DISLIKE ABOUT THE GAME:

Again I dislike the size of the board. Which is nitpicking since as said before I actually am very impressed that they included it with the game. If anyone else fells that way again, just put Cormac on the Core set boards.

This character did feel more powerful then the others (when it came to attacking fortitude only). I highly recommend this expansion for a ton of fun.

WHO IS THIS GAME DESIGNED FOR?

Just like before this game reaches a wide and varied group of people but make sure to have a core set, for the drink cards at least. Playing with this deck alone isn't much fun. We tried.

RATING!
7.1 out of 8. This Mini-Expansion, like the last ones we have reviewed, truly delivers. (This one even more so in my opinion.) It changes the game play, creates fun new strategies, and forces you to get a little more aggressive, CORMAC SMASH! While trying not to be repetitive, I must repeat that if you like this expansion you should also pick up the other three Mini-Expansions.
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Wed May 14, 2014 6:00 am
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Independent Game Review of "Drawing (Blanks)" (Tabletop Day ROUNDUP!)

Eric Bryan Seuthe II
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So Drawing Blanks is unfortunately a failed Kickstarter from earlier this year. The game's tagline is "an absurd, outright offensive drawing game that will make you question your moral fiber" and to be honest it does deliver.

There are tons of cards relating to genitals, and we were all surprised when someone drew the Holocaust, but even more surprised that someone got the answer from a swastika.

So onto how the game works. You make teams, you use a large board to draw on, members from a team picks a card, and then tries to draw the phrase or word, while people guess it. It's pretty simple, but also due to the phrases not so much.

I had to draw "losing your shit" I literally draw a pile a shit, and a person next to it with question marks over his head. Took a while but someone got it.

WHAT DID I LIKE ABOUT THE GAME:

When we played the game, we had set up a ipad to a tv, and the artist's work got transmitted to a television in the room. That was pretty awesome. All though it was probably all the insane art, and ridiculous subjects that made the game the most fun.

WHAT DID I DISLIKE ABOUT THE GAME:

I would have liked more variety to the game, but to be honest we only played one form of the rules. There are multiple options in the rules to play by.

WHO IS THIS GAME DESIGNED FOR?

Parties, depraved people. People who are dirty dirty horrible people.

PRICE POINT?

Currently nothing, and not in the way you'd like. The game isn't available. But maybe you can change that.

WORTHY OF PICKING UP?

If you can, definitely. Head to the company's web page Here and ask them how you can get your copy.

WORDS TO THE DESIGNER:

Get this game out there, the audience will come!
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Wed Apr 16, 2014 6:00 am
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Independent Game Review of "Sushi Go!"

Eric Bryan Seuthe II
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I was very lucky to be alerted to Sushi Go! by Reddit. I really must thank user moo422

Cards are dealt to players depending on the number of players. Card hands range from (7) for five player games or (10) for two player games.

Each turn players at once pick a card from the ones in their hand, and place it down in front of them. Consider this the concept of there being a table full of sushi, and you are sharing it with everyone, you are snagging one and lets just say eating it. The players pass the hands around, and again take a card from the hand.

When all the cards are gone, the round is over. Get out a paper and pad, and note your score. Points are scored by special sashimi, wasabi bonuses, and the most sushi roll points.

You pick up all your sushi, leaving behind the pudding and play another round. The game has a total of three rounds, and then you eat count up the points of your pudding!

WHAT DID I LIKE ABOUT THE GAME:

I like the cute art, the action card abilities create a fresh run, and a unique feel. The action cards even fit the theme, and their mechanics. Well done.

WHAT DID I DISLIKE ABOUT THE GAME:

To be honest, this feels a little like the boring part of 7 Wonders, but with sushi. The action cards help to break up the monotony. That being said it still is a fun game.

WHO IS THIS GAME DESIGNED FOR?

This game is a good theme for children, and people who love sushi. Due to the math I wouldn't recommend children who are too young. Due to the Mercury, I wouldn't recommend women who are pregnant.

PRICE POINT?

You can pick up a free print and play at their site. Unfortunately the physical copies are limited now, but contact them there to see about their future plans.

WORTHY OF PICKING UP?

you can't beat a price like free.

WORDS TO THE DESIGNER:

I really suggest a notepad to come with the game, with a score counter for rounds, that is similar to the paper sheets you fill out at sushi restaurants.
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Wed Apr 9, 2014 6:00 am
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Event: "Andy vs. Everybody" (Strategicon Round-Up)

Eric Bryan Seuthe II
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This represents my last post from Strategicon. I know, it took a while to get them all out, and for that I am sorry.

However I am not sorry for saving this one for last. You know what they say, save the best for last.

Playing Fluxx with the game designer, Andrew Looney of Looney Labs surely qualifies as the best!

Board Game: Fluxx


At conventions that the Looney Lab troupe attends, they like to run a certain special event, and it surely is special.

Andy, runs as many games as possible. Giving bells, and flags to the people per game group.

Players play the game normally, taking their turns. When it's Andy's turn players put the flag up, and Andy runs back to the table, plays his turn, and comically knocks the flag back down. If anything happens mid turn that effects Andy, you ring the bell, so he knows he has to act accordingly.

See the attached guide below from the event.

RPG Publisher: Looney Labs


As I stated earlier, I played the original Fluxx with Andy, because frankly it doesn't get any better then that in my book when it comes time to play Looney Labs games... Well maybe Back to the Future.

Needless to say though, the creator schooled me, and won the game. Which is actually a bigger bummer then you'd think. If you beat Andy at his own game, then he gives you a ribbon that showed you beat Andy!

If you beat Andy at your own game, well I assume you get nothing.
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Wed Mar 12, 2014 6:00 am
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REVISTED! Review of "Superfight!" (Strategicon Round-Up)

Eric Bryan Seuthe II
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Superfight as you might have seen in prior reviews, didn't get that great of a review from us. That being said, I had the great fortune to run into SUPERFIGHT!'s creator at Strategicon a couple weeks ago. He personally gave me the newest version of the rules, and per my word, I gave the game another go.

To be honest, I didn't know how changing the rules would solve the problem that I faced. I wanted a fun game that delivered what the original game promised, but was left wanting with the original rules.

That being said, the game delivers with the new rules. Seriously delivers, and this is what I wanted/expected from the first play through.

There are many different forms of play suggested in the rules, most of them are good, at least one seems weird and pointless (Serious People), but the point of the multiple methods is to appease to a large group. The regular version, the one I played and like most of them all, is titled Basic Rules.

In basic rules version, players have a hand of three White cards (which give names of people) and five Black cards (which gives abilities, good or bad). On the Judge's turn they draw a person and two attribute cards to create the villain. This means the villain just might have no weaknesses, Juggernaut anyone?

Players then pick one card from their three White cards. Then they play one back attribute cards out of their hand on their hero. Now here is where the fun part is. Before the game had no real way to differentiate or force weaknesses. Now it does. The judge picks the direction of play, and players now get to play one of their Black cards from their hand as a weakness on their opponent's hero. Suck it!

I played this to mean, there is no face-down playing or flipping, and it still worked fine, because the dastardly secret part is the weaknesses.

Play then continues around the board as normal. Game is still over when you feel like it, or you can set a specific point requirement.

WHAT DID I LIKE ABOUT THE GAME:

I like this so so so much better. The function of being able to nerf the hero's of others plays amazingly well in this. It makes the game more "TAKE THAT!" and that's what I wanted and expected from the start.

WHAT DID I DISLIKE ABOUT THE GAME:

Unfortunately the rules still don't account for the Action cards lack of explanation, but make yourself a house rule for now, and it shouldn't be to bad of an issue, if this is your only one.

WHO IS THIS GAME DESIGNED FOR?

As I said before, This game is designed for people who like the Apples to Apples dynamic, but want a game much more tame then Cards Against Humanity. The game can cause some political arguments though, because a surprising amount of politicians are in the core set of cards. However now, I would add mean spirited, competitive, geeks. Like me.

RATING!
7.5 out of 8. The game gets a huge boost from it's previous score, and I stand by this new review. It's amazing the difference rules can make for a game. Congrats on your awesome game, and I can't wait to see what else you have planned.

I don't like to do this often, but if you like our reviews here at SoaS, then check out our new print and play game: Rough! it's free to download and worth your time! If you are looking for a good active party game, look no futher!
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Fri Feb 28, 2014 6:00 am
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Review of "Donkey: It's a Kick!" (Strategicon Round-Up)

Eric Bryan Seuthe II
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When I saw Donkey: It's a Kick!, I had mixed opinions. I wanted to play the game with the designer, but they were constantly running demos in the Dealer Room, and it was always packed. Thankfully another designer friend of mine snagged a copy, and I was able to play with him after the Dealer Room closed.

Game is pretty simple but fun. Players have a hand of 4 cards. The dealer (who rotates every round) picks a card off a deck, and decides if he wants it, then passes either the card, or one from his hand to the next player. Once players have four of a kind, they grab a puck. Once a puck is grabbed, all other players make a mad rush for pucks. There is one less puck then active players. If you don't get a puck, you get a letter. Each letter spells out Donkey.

This is a lot like Spoons, but they added a couple crazy things to make this game unique.

First would be the Kickers. Players read out a Kicker card at the beginning of each round. The Kicker cards can completely change how the round is played, or won. They can also add extra rules that can make a player fail.

The next would be the rules for players who are out of the game. If you are out of the game, you are a Donkey. Donkeys can not be addressed or talked to by other players. If an active player talks to a Donkey, they are automatically a Donkey as well.

Yeah, you can only image what happened next....

WHAT DID I LIKE ABOUT THE GAME:

I like the ease and fun of this game. It's fast, fun, slightly agressive, and family friendly.

WHAT DID I DISLIKE ABOUT THE GAME:

This game game a little to much power to the Donkeys though unfortunately. In my game, I almost flipped the table and walked out because a Donkey kept shouting in my ear, saying "I'm not touching you!" and blowing into my eye. The Donkey was holding the deck, and now allowing me to have to deck to continue the game. Unfortunately the rules make it very clear regarding touching, but not anything about preventing the game from progressing because a Donkey wont let go of the deck....

It's not like I could just ask for it back.

WHO IS THIS GAME DESIGNED FOR?

Family! Friends! Donkeys. Not my fiance.

RATING!
7.1 out of 8. Dispite the annoying people you might play with, the game is pretty fun for a family. I would recommend it, but I think I need some time before I ever play it again...
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Wed Feb 19, 2014 6:00 am
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Review of Cock & Bull (Strategicon Round-Up)

Eric Bryan Seuthe II
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While at Strategicon-Orccon I got the amazing chance to play Cock & Bull with the game creator.

I have to say, I am very glad I got a chance to throw down, so to say.

The game is pretty simple, you have two dice, with chicken, bull and monkey heads. The board has 36 points holes on each side two pegs (black and red) and chips that are red on one side, and black on the other.

On a players turn they roll the dice until they must forfeit the dice to the opponent. Combinations are as so.

Two Chickens = Place a chip on one of the three chickens. (If you own all three chickens earn two points instead.)
Two Bulls = Place a chip on one of the two bulls. (If you own all two bulls earn three points.)
Chicken and Bull = Remove a chip of the opponents from the board, or earn one point.
Two Monkeys = Place a chip on the one Crest. (If you own the crest, earn six points.)
Monkey, and Any Non-Monkey = Forfeit the dice to the other player.

You win the game by either having all the board (Three Chickens, Two Bulls, and One Crest) or by reaching 36 points before your opponent.

WHAT DID I LIKE ABOUT THE GAME:

I like the constant friendly play, quick back and forth, and the ability to return from the brink, if you are lucky enough.

This is an amazingly fun game!

WHAT DID I DISLIKE ABOUT THE GAME:

There really isn’t much to dislike about this game, maybe it being to short, but I liked that too.

WHO IS THIS GAME DESIGNED FOR?

This game should be in every bar in the world. That aside, this is a fun two player game that really meets a lot of people’s sweet spots.

RATING!
7.5 out of 8. It’s hard for a game this simple to get such a nice score, but this game deserves it in spades!
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Mon Feb 17, 2014 2:44 pm
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Review of "Superfight"

Eric Bryan Seuthe II
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Superfight sounded cool. Very awesome. It was a game that you were pitting super hero's against villains, and the winner had the best.

What I actually played was a little different.

First it should be noted that there are technically at least two different forms of play. The regular version, and their offensively titled "Control-Freak" version.

In the regular version, players have a hand of "White" cards which give names of people. On the Judge's turn they draw a player and two attribute cards to create the villain.

They can be things like, "Abraham Lincoln" and he will be "100 Stories Tall", but "Can't stop laughing".

Players then pick one card from their five card hand. Then they draw two attribute cards off the top of the deck blindly. Players then one by one reveal the cards and the reason they should be best suited to defeat the villain.

In "Control-Freak" edition, players have a limited amount of attribute cards in their hands as well, so they can choose their attributes.

Game is over when you feel like it, or you can set a specific point requirement.

WHAT DID I LIKE ABOUT THE GAME:

I like the possibility that this game had. There were so many things I thought were funny in the attributes, and the top half, and bottom half action cards are hilarious.

WHAT DID I DISLIKE ABOUT THE GAME:

I didn't like the patronizing rules, and the closed off "regular" game play. So basically I pick a name, and then random decides the rest. It was annoying. Also the Action cards are haphazardly created, leaving awkward interpretation, and unclear periods of time for them to be enacted.

WHO IS THIS GAME DESIGNED FOR?

This game is designed for people who like the Apples to Apples dynamic, but want a game much more tame then Cards Against Humanity. The game can cause some political arguments though, because a surprising amount of politicians are in the core set of cards.

RATING!
3.5 out of 8. I tried to give this game a better rating, but I couldn't muster up the resolve to lie to myself.

Check out the updated review using the new rules:
http://boardgamegeek.com/blogpost/27955/revisted-review-of-s...
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Mon Feb 3, 2014 6:00 am
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Review of "Fact or Crap"

Eric Bryan Seuthe II
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Who is ready for the review of another party game? Anyone? The first time I played this game was at my Fiance's family home. They found it at a thrift shop in Ventura. It was a fun game, and most of us had a blast.

Then my awesome cousins gave myself and my Fiance this game for Christmas months later. If you are looking for a fun game, with large groups of people, don't look any further.

Everyone starts with tokens, and the goal is to have the most in the end. There are two types of play, dictated by the card drawn from the deck.

Regular play has the judge reading a fact on a card, and then people guess. If they were right, they get a token, if they were wrong they lose a token. If they were right and the first player, then they get two tokens. This continues for all the facts on the card, and then the player following clockwise becomes the judge and draws the next deck card.

The other deck cards allow for a one on one challenge. The judge picks a player to be the only one to answer a group of facts validity. Players have the time of an eyeglass to answer each questions on a card. For each question answered correctly, the player gets a token. For every wrong answer, the judge gets a token.

Game ends when all the tokens are out of the box, or when one player has lost all his tokens.

Player with the most tokens after the end game condition, wins the game.

WHAT DID I LIKE ABOUT THE GAME:

The facts are fun, and not exactly easy to memorize. There are so many different cards, and it prevents people from being able to memorize the cards.

Most of the facts are crazy, but believable, and judges could change the tone of their voice to trick players. (It's not specifically listed in the rules, but there is no rule preventing it from being done.)

WHAT DID I DISLIKE ABOUT THE GAME:

The game lasts a long time. There are so many tokens.

WHO IS THIS GAME DESIGNED FOR?

Don't let the word "Crap" in the title convince you that this is an inappropriate game. This game is a fun and appropriate game for all ages, provided you are okay hearing your little ones giggle and smirk as they say or hear "Crap".

RATING!
6.2 out of 8. It lasts longer then most group games, but not to long. Otherwise it's a pretty good game.
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Mon Jan 13, 2014 6:00 am
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