Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

Archive for bretonnia

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Bretonnia reinforcements

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Because I am a backer of the KickStarter "Forgotten World Fantasy Figures" by Fireforge Games, I am expecting a complete army of men-at-arms, peasants and mounted squires.

That's why I am doing a re-inventory of my first Bretonnian army.



It seems this army is complete. So I am scavenging eBay for some new vassals of the realm. Extra Knights will be required, as is a general. Fot the general I will probably just taken one of the two Pegassus Knights I already own. No need for a Hippogriph.

More about the new FireForge Bretonnian miniatures:
https://fireforge-games.com/content/13-forgotten-world
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Sun Jan 20, 2019 6:00 am
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Warmaster 28mm: Beastmen versus Bretonnia

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In two previous blogposts I told the sorry tale of a small village in Altdorf. First the town got overrun by living dead, and later the village was reclaimed by valiant knights from Bretonnia. The latter decided to stay there after their victory and rebuilt the village including some minor defenses.

Some keen followers of my blog might have noticed the trick I performed with my scenery. In between battles I slightly moved all scenery to the left. The cemetary and windmill from the first battle disapeared from the table and more details of the village appeared. Now for this third battle in row I did not change the coordinates but went forward in time by adding some buildings and fortifications. The Bretonnian tents, village fountain and defensive stakes made the town more "knightly".



A loud bellowing announced the approach of a foul horde... Beastmen! Beastlord Gorthor Broadhead shouted his battle commands and many hooves stormed towards the first buildings of the village. The Bretonnian soldiers were taken by surprise but quickly rallied to the defense.





A Knights of the Realm unit took the main road onto the center of the battlefield and charged a Beastherd unit, soon the nearby unit of Chaos Marauders (a.k.a. Herdkin) joined the combat engagement.

Meanwhile the other Beastherd unit and more worryingly the Minotaurs unit moved forward. The human general ordered his mounted Squires to leap around the village square trying to find an exposed flank of the enemy units. A small unit of Men-at-Arms moved towards the Knights to be ready for action when needed.





The mounted Squires managed to slay the nearby Beastherd, ignoring a unit of Chaos Marauders. The horseback riders in turn were charged by the Minotaurs. The result was devastating for the Squires, but they managed to take down one Minotaur (and allmost another one, but the Beastmen player choose to fall back and discard remaining hits).

In the fight between Knights znd beastmen only a handfull of Chaos Marauders remained. That's where Gorthor Broadhead entered the combat engagement... to his loss. The beastmen's general fell and his remaining force fled into the woods.

Another valiant stand by the Bretonnians! thumbsup


Attachment: Warmaster 28mm Rules
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Tue Apr 17, 2018 6:00 am
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Warmaster 28mm: Bretonnia vows to reclaim a village from the Undead

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All peace and quiet...



...


The sound of trampling hooves and clancking armour is nearing the haunted village. Bretonnia to the rescue! Another Warmaster battle report with Warhammer miniatures just started.



It seems Vampire Lord "The Red Duke" has employed a Necromancer to further expand his army and lead the undead horde. The Bretonnian Knights of the Realm take position and try to storm the undead in the flank.



Meanwhile the brave (or ignorant) Men-at-Arms henchmen unit charges the first wave of Skeletons. The Zombies in reserve are slowly turning to throw themselves onto the fighting henchmen.



The mounted Squires and the general seal of the entrance to the village. Not a single undead creature must escape! Should the Men-at-Arms fail to destroy the undead horde, the cavalry will stomp them down.





The Necromancer notices the flanking manoeuver by the Knights of the Realm and anticipated by sending a flock of Giant Bats on an intercept mission. The squeeking winged monsters throw themselves onto the Knights biting and clawing. The horses come to an abrupt halt and fierce combet commences.



The rabid bloodsucking creatures managed to render the unit of Knights utterly useless. Knights and horses died or fled... The Bretonnian general quickly antcipates by sending the mounted Squires to plug the hole in the Bretonnian relief army's flank.



The Red Duke struggled to get his skeleton units in tactical position. The fast Squires charged into the fight between Zombies and Men-at-Arms. No help from the undead leader made any change. Bretonnia came here to win, and that's exactly whzt they did. At great cost, the brave Knigts of the Realm will be missed and a ceremony to honour their valiant deeds will be held in the reclaimed chapel.



The flow of the game went really smooth. Playing Warmaster battles with 28mm miniatures is great for playing narrative games in a small amount of time. The same battle with Warhammer Fantasy Battle rules would have taken up to three times more time to finish.


Attachment: Warmaster 28mm Rules
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Tue Apr 3, 2018 6:00 am
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Workbench is now a Temporary Gaming Table

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Just a short update about what's happening on my workbench. I've been painting Blood Bowl (Third Edition) teams but got bored by the repetitive labour. So I took my green tablecloth and started building an Old World town somewhere in The Empire. This town just happened to be the target of a sinister Necromancer and a battle commenced... I'll post a nice gaming report with pictures later here in my blog.

Spoiler: the town got overrun and was saved by Bretonnian allies. But these new inhabitants now face a beastly enemy: Ungors!

In the battles I used miniatures from Warhammer and I combined them with the Warmaster rules for 28mm games.



If you wish to follow my painting and scenery-building activities, I'll post snapshots at my Twitter account TocosNest. Would be great to have more followers
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Tue Mar 20, 2018 11:17 am
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Part 2: Warmaster 28mm - High Elves versus Bretonnians

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Part 2: Warmaster 28mm - High Elves versus Bretonnians

Time for the Bretonnains to make a point. The point being: "Elves, GET LOST!".



The Bretonnian hero under the name The Red Knight directed the mounted Squires to charge the High Elves Silver Helms. Unfortunatelly the rookies were too slow and the command failed. Soaring over the battlefield on his pegasus, the general then shouted his order to the Men-At-Arms unit to charge forward. The infantry unit ran forward and reached their target. Combat followed and they were almost wiped out, taking a single stand of High Elf cavalry in return.





The battle reaction of the High Elves was simple: two infantry units charged by initiative. The High Elf general joined the fight. The following combat wiped out the remaining Men-At-Arms and the other fight was between High Elves Spearmen and Bretonnian Knights. The Knights held their ground but couldn't prevent losing one stand.



Finally The Red Knight got the Squires into combat and joined the fight himself! Ready to take down the enemy general. Since this was possibly the decisive combat where the High Elves could lose the game by losing their general, I first handled the other combat between High Elf infantry and Bretonnian Knights, strengthened by the presence of their general! He was quite safe, the High Elves had only 4 dice to roll and wouldn't be able to destroy the Knights and general. The High Elves died...





The Red Knight swung his mighty blade and hit the High Elf general full on his helmet. The Elf toppled from his horse and this ended the battle. The Bretonnians managed to protect their realm against unwanted tresspassers.

"GO HOME!"



You might have noticed the special dice with only swords on the sides. Varying from zero up to two swords. I find these dice very useful to indicate remaining hits. I believe these dice come from the Dungeons & Dragons boardgame.

PS: I forgot to use the rules for psychology (Terror) when fighting with my Bretonnian general mounted on a pegasus...
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Tue Feb 21, 2017 6:00 am
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Warmaster 28mm: Bretonniaaaaaah!

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It's time to test another army: Bretonnians. One of my favorites. So far my previous tutorial battles learned me the true power of charging cavalry. The Bretonnians will be THE ideal army to see how powerful they are, but more importantly, what their weaknesses will be. As one can expect, they won't be any good in skirmishes with lots of infantry. Well, that's exactly what I'm going to try and find out!



Here's the setup: 700 points worth of arrogant High Elves versus 700 points of chivalry. (For those who didn't read my previous blogpost, I am using the Warmaster ruleset, not Warhammer Fantasy Battle.)



The Bretonnians took the first turn. The Red Knight (Hero) ordered the mounted Squires to sweep right. Hoping this manoeuver would bring them into flanking position. Two succesful orders brought them into firing range of the High Elf Silver Helms. The Bretonnian General ordered his cavalry to initiate a full charge but only one unit understood the command loud and clear. The other cavalry units were probably chatting about women and wine, so they missed their turn...



In the shooting phase the mounted Squires were able to put pressure on the Silver Helms with a volley of arrows. The High Elf cavarly became confused and had to retreat 7 cm. This caused the unit of Archers to make way for the confused riders, narrowly avoiding becomming confused themselves (by throwing a 3 on a D6). The Silver Helms won't be able to act next High Elf turn. Nice move Squires!
thumbsup



As expected from a cavalry charge against an infantry unit, there were lots of casualties on the infantry unit initially. Following combat round the cavalry started to take losses because they missed their charge bonus AND because other infantry units could join the fight and overwhelmded the riders. (Not in the pictures: both remaining High Elf infantry units charged the Bretonnian Knights by initiative.) So, while it still is a dice driven game, combat in Warmaster is representative for what you could expect in real life. Cavarly sweeps over infantry when charging, but they can be easily defeated when swamped by many warriors on foot.


End of part 1.
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Sat Feb 18, 2017 6:00 am
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Norse and West

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There are two workbenches in my house at the moment: the Norse are gathering in my living room, while at the meantime the desk at my man-cave upstairs is occupied by a Bretonnian army.

Just wanted to show you another regiment filler. So here are two pictures.



I was just short of 4 Men-at-Arms for this Bretonnian regiment. At first I was tempted to add a mounted knight in the unit, just like you can see on some metal miniature stands from the game Warmaster. (The painted knight can be spotted on the first picture.) But I went for a more cheasy option of planting a flag and adding some spikes. I really wanted to avoid to use Henchmen from Advanced Heroquest again.



Since the henchmen are all armed with defensive spears it's ok to give the unit filler some sharpened logs. It holds the same spikey theme. I'll also add an axe and tree trunk.
Half of the miniatures are disarmed and without shields. I delved into my bits box and found me some older Chaos shields which are a perfect match for the Men-at-Arms.
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Wed Apr 6, 2016 7:05 am
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Painting Tests

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Note: This is the continuation of my retrospective. Following blogposts will be about my old miniature paintjobs and scenery making. All images show work from +/- 15 years ago.



This Goblin Wolfrider is from Battle Masters. I never painted more than one.



My first and only ever blister pack with Orcs held this metal Big'un. The painting testrun went well. And ended there.
modest



This Tomb King is a conversion based on a HeroQuest Mummy with a Lizardmen Saurus weapon and Bretonnian ribbons.



One of my generals from The Empire. Inspired by Flemisch medieval knights I went berserk with yellow on a white undercoat. His arm is from a HeroQuest Orc. Both heads are from Warhammer sprues. By tilting the horse I achieved a dynamic pose (unlike basic GW miniatures back then).

PS: The TOCOsNEST logo is from my old website.
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Sun Feb 21, 2016 1:00 am
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An Old Wish Came True

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I entered the miniature games hobby by HeroQuest. This way I learned that a company like Games-Workshop existed. Years later I discovered a FLGS* in the city and there I bought my first White Dwarf magazine, issue #157. I had access to my friend's earlier editions of the famous magazine. There were many pictures of wonderfully painted miniatures and the Bretonnian knights caught my eye. They became my favorites. But sadly, that army was not supported anymore by GW...
soblue

*(My local games store was not friendly but it was the top seller in Belgium...)

I started collecting Skaven (which, for a student, was a bad choice money-wise). And the dark magic of the Undead also drew my attention.
Then the great news came in: a new version of Warhammer! A box filled with brand new Lizardmen and BRETONNIANS! Unfortunatelly there were many other interesting games those days. Various ccg's, Epic 40,000 and many more. So I didn't end up with a large Bretonnian army.

If you followed my blog for some years, you'll have noticed I tried to reboot my Bretonnian collection. And managed to organize me a nice unpainted army already.

And then a great painted army came up for sale... Not being a student anymore (for a long time) I now held the possibility to actually buy myself my favorite army... And the trap closed. SOLD! So here I present you my new army which I'll reorganize to play 28mm Warmaster with.











Wishes can come true... in time.
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Mon Nov 2, 2015 9:02 am
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Mastered Beasts

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I had the miniature for Skaw the Falconer but he was missing his hawks. At first I thought to use the giant eagles from The Battle of Five Armies, but they have become too expensive. Then I saw these Razorwings (40K Dark Eldar) in my bits box... Some drops of superglue and 100 curses later, Skaw's constructed and ready!

5th Edition Warhammer deleted the Wood Elf Beastmasters as a Regiments choice. The only two left were Special Characters (Gruarth and Skaw). But I really wanted to include the Shapeshifters and Beastmasters as a theme. That's why my regiment fillers are puma's, bears and wolves.

To create the perfect "Boar Pack" (which counts as a Ratswarm):

- Boars from the Forbidden Forest.
- Vintage metal boars from Marauder Miniatures.
- Old Wood Elf Beastmaster Boars from Citadel Miniatures.





I removed the rubber bases from the D&D boars with a sharp knife. For the metals, I don't like the "pinning" modelling technique. So I used a different approach. Bending the slottabase lid flat makes it a good glueing spot. I also filed it a little bit flatter to make sure it sticks to the base very well. After all these preparations it up to the magical TEC-7 again to fix them all to the monster bases.



Theme-wise, these Boar Packs can be used in my Orc, Bretonnian and Wood Elves armies. They count as choices from the Monsters list (WHFB 5th Edition).
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Fri Sep 5, 2014 5:25 am
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