Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

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Warmaster BattleReport - The Battle Of Grim-On-Sour

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In this blogpost you'll find a Warmaster battle report. Yes, it's not a typo, it's not a Warhammer: The Game of Fantasy Battles (5th Edition) game that you see in the pictures.

External image


Quite some time ago I made a simple conversion of the WM rules so that they would work with 28mm (hero scale) miniatures too. Why, you'd ask? Well, ever since my first Games Workshop Ltd. boardgame (HeroQuest) I have been collecting 28mm Old World miniatures. Also, almost all of my scenery is 28mm scale. I love the toys but the game takes too much time. Warhammer is a detailed tabletop wargame, where Warmaster gives up on detail but simulates the battle very well. AND is situated in GW's Old World. My favorite setting.

( My low impact conversion from WHFB to WM is in blogpost 38814. )

Scouts reported a large Beastmen army making way to the Bretonnian village Grimeaux-en-Seour. Traders in the village have good a relationship with the nearby Dwarf kingdom. A defense is organized, determined to hold and end the Beastmen invasion nearby the river La Seour.

From gallery of toco
The Dwarfs

From gallery of toco
Bretonnia

For this 1400 points battle I used a scenario from the rulebook, page 82: The Battle Of Grim-On-Sour. I wanted some objectives to fight for and I really liked the simple but effective special rule for the river scenery. The objective in this game was for the Beastmen to set on fire as many buildings as they could. This would give them many extra victory points. The defenders had to prevent any building in the main village to catch fire. I placed two towers and one farm outside the main village, and 6 buildings in the main village. It sure looked sour for the defenders of Grimeaux-en-Seour...

Round 1:
Filthy Chaos Hounds were released as a first wave. The dangerous beasts crossed the bridge closest to the village. The nearby Bretonnian Grail Knights and Knights of the Realms reacted immediatelly and charged the trespassers. Hooves and lances killed all of the foul animals, but two Knights were dead... (Equals one WM stand.)

From gallery of toco
Charging Knights roll a lot of dice!

On the other bridge over the river La Seour another combat started. A Beastman Charriot raced over the bridge. Battle-frenzied Trollslayers ran towards the incomming danger plotting to stop and destroy the Charriot before it set foot on their side of the river. They managed to inflict serious damage but were eventually overun. (One WM Charriot stand was destroyed. Represented by 3 hit points behind the miniature.)

From gallery of toco
Clash at the far Bridge

Round 2:
Some chaos in the Chaos ranks stalled the units commanded by a nearby Bray Shaman. (Failed command roll...) But orders from the Beastlord general managed to manoeuver the horde. A Bestigor brigade took the furthest bridge and Minotaurs claimed the bridge nearby.
These manoeuvers insitgated an immediate response by the Grail Knights which totally destroyed the Minotaurs, but this unfortunate clash ended in a suicide for those brave Bretonnians... The bridge was cleared at a high cost.

From gallery of toco


The White Dwarf, known from famous fights at Karak Varn, assisted by the mighty Dwarf General, charged the Bestigor brigade. With succes! After three rounds of battle the foul Beastmen brigade was destroyed. Second bridge secured!

From gallery of toco
Battle Queue

From gallery of toco
The Dwarfs are quite busy...

To the White Dwarf's left flank another Dwarf regiment was charged by Minotaurs who recently crossed the river. The Minotaurs scored 13 hits, of which 9 were unsaved... One Mino died in return.

Round 3:
The Chaos Thugs (which count as Herdkin) that crossed the river in the earlier round fired their Arrow to great effect onto the Dwarf Cannon crew. One Cannon and its crew took enough hits to be out of action.
In the valley in front of the Cannons the Dwarf regiments suspected a new charge of the Beastmen Charriot and they succesfully fell back to safety.
The White Dwarf's regiment gloriously advanced to the bridge but was flanked and wiped out by the Charriot charge. (I'm sure the White Dwarf secretly escaped unharmed to perform new heroic quests...)
The remaining Dwarf regiments charged and pushed back the Beastherd into the river.

From gallery of toco
One bridge secured

Round 4:
A brave Bray Shaman joined the Chaos Thug regiment and performed a suicide charge on the Dwarfs. The Shaman had not been quite usefull in casting magic spells, issuing command and now he also fails in battle...

From gallery of toco
Defend the village!

From gallery of toco
Stop that charriot!

The vicious struggle for control of the bridge nearby the village continues when another Beastmen Charriot charges and wipes out a regiment of Bretonnian Knights of the Realm. (One of three Charriot stands is lost in doing so.)
The Dwarfs are confused by al the skirmishes and fail their command phase.
High above the battlefield the Bretonnian general follows the flow of the battle. Seeing the confusion of the dwarf army and the deadly loss of the first bridge he makes a valliant decision: the Pegasus swoops down and joins battle with another regiment of Knights. They charge the Charriots, who are joined by their Centigor hero. The Bretonnian defenders rip through the Charriots and kill their Centigor leader.

From gallery of toco
"Give them not an inch! Chargez!"

Round 5:
The Beastlord was pretty sure of his victory when he initially decided to lay waste to this petty Bretonnian village. But now seeing all his beastly followers falling to the swords and hammers of both humans and Dwarfs, he's not so sure anymore.
But at the far side of the battle his eyes catch a glimpse of the invigorating color of flames. A farm is on fire! Two Minotaur are wrecking the farm and outhouses.

From gallery of toco
Burn that down!


The Beastlord orders Goristro, his Shaggoth stronghand to take the second bridge. The general himself charges to the other bridge together with a Beastherd brigade.
The final battle between both Bretonnian and Beastmen generals begins. The dice gods really favoured the human forces here... Bretonnian Knights score 7 hits, where the Beastmen score 0. The Beastmen are pushed back 2cm. Followed by another 2 hits by the Knights. The Beastlord is killed.

From gallery of toco
The evil general is dead. The village is safe!

Conclusion:
- when I set up this battle I really thought Beastmen would win. It seemed impossible to protect all houses. But rolling a six to light fires is quite rare. And reaching the village seemed more difficult than anticipated.
- The dice gods really favoured Dwarfs and humans in this game. But not in such a way that it damaged the fun of the story. The battle felt tense.
- I made an error in linking my miniature to the rights stats. Early game I used the stats for a Beastherd instead of Bestigors. A mayor mistake that favoured the Dwarfs. That's why in the final battle, when the Beastlord fought side by side with his Beastherd brigade, I used Bestigor stats! But not even that could help them...
- Not much rules questions arose from this battle, except for a question I apparently had in earlier games too: a unit supported by another units, loses this support when one rank is killed because you remove stands from the back of the unit. This is a little bit odd, but it's the official rule.

I hope you enjoyed the pictures and report. Please try playing Warmaster with 28mm miniatures yourself. It's all official GW, it's the Old World and it's fast. Awesome! thumbsup
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Fri Sep 11, 2020 6:00 am
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Warmaster 28mm: Beastmen versus Dwarfs & Bretonnia

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From gallery of tocoking


Time for my constructed (but not fully painted) Beastmen and Dwarf armies to hit the gaming table. My mancave is not large, but I managed to install three polystyrene insulation plates as a table on top of my small desk. A large brown curtain will act as muddy ground.

Battle report will follow soon...
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Mon Aug 31, 2020 11:12 am
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WIP update

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What's up lately?


- I'm working on my Dwarves Blood Bowl (Third Edition) Team.

From gallery of tocoking



- I have been constructing a High Elf Demigryph Champion.

From gallery of tocoking
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Thu Dec 7, 2017 6:00 am
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Match 2: Dwarfs versus Lizardmen

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My second test-match. And I was honestly surprised AGAIN how smooth and immersive this fast game is.

Board Game: Blood Bowl (Third Edition)


Lizardmen took the kick-off and Dwarfs picked up the ball. Immediatelly three Saurus players stormed forward. That must have been quite an impressive sight for the Dwarf runner.

From gallery of tocoking


He ran away at safe distance from the Saurus players, ready to pass.

From gallery of tocoking


The pass failed initiatelly but was later recovered.

From gallery of tocoking


The Dwarf runner got blocked and KO'd.

From gallery of tocoking


Yet again, the Dwarfs stallwardly recovered and made a run for it.

From gallery of tocoking


Which eventually resulted in a touchdown!

From gallery of tocoking


Dwarfs 1 - Lizardmen 0

From gallery of toco


The Dwarfs kick off but the Skinks fail to pick up the ball and it scatters! The stunties are slow but still manage to reach the ball and steal it from the Lizardmen.

From gallery of toco


They are dangerously close the the end-line and ready to score a second touchdown... Ooow nooooo, a failed pass! The ball bounces around but does not get in reach of the Dwarf blitzer.

From gallery of toco


The Skinks take the ball, pass and run. They manage to get past all Dwarf blockers. Will this be the equalizer?! Only seconds away from the final whistle... whistle

From gallery of toco


ALAS! The Lizardmen just-not-make-it! Only 7 squares away from the touchdown. This was close. Very exiting win for the Dwarfs!

While I'm not the best writer, I can still guarantee you this game is very fast-flowing and story-telling. I'm ready for the next game!
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Tue Oct 4, 2016 8:40 am
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Buzzing Dwarfs

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I picked up working on my Dwarf Ornithopters. I removed the original pilots and replaced the torso's with Mantic Dwarfs.

From gallery of toco


The next pilot looks like he's holding a throttle.

From gallery of toco


From gallery of toco


I have attached some weapons to the miniature to cover the fact that the legs are too skinny. The new cavalry bases from Games-Workshop are just perfect for these flyers.

From gallery of toco


I finished 3 Ornithopters. I didn't want to cut up the mechanical insects, that's why all pilots have different weapons to add some variety. The massive axe is a combination of the Warhammer Quest Dwarf's axe and a Mantic Dwarf arm. The metal cape of the pilot in the back is actually a shoulder pad from a Skaven Rat Ogre.

From gallery of toco


From gallery of toco


Black TEC-7 to fill the hole in his back and a tankard because it's a Dwarf!
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Fri Apr 15, 2016 1:00 pm
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Budget Blood Bowl

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From time to time I need a break. Away from WFB, Epic and Necromunda. Well, Blood Bowl is a pleasant distraction from the usual set of miniatures I'm working on.

I don't want to spend too much money on Blood Bowl (Third Edition) teams. Blood Bowl is not expensive if you're only buying one team. You can buy one team for around 25,- Euro's. But I do have the tendancy to collect ALL teams, armies, etc...

That's why I scavenged various miniature lots over the years. Now's the time to gather them into playable teams.

First inventory: The Empire.

From gallery of toco


- 2 Human Catchers @ 140.000 Credits
- 3 Human Blitzers @ 270.000 Credits
- 9 Human Linemen @ 450.000 Credits
- 1 Ogre @ 140.000 Credits
= 1.000.000 Credits --> TEAM ASSEMBLED!

TO DO:
Convert one Ogre from my bits box into a Blood Bowl player. And add a left arm to one of the Catchers.



Second inventory: Orcs.

From gallery of toco


- 2 Orc Throwers @ 140.000 Credits
- 3 Orc Blitzers @ 240.000 Credits
- 6 Orc Linemen @ 300.000 Credits
- 4 Black Orc Blockers @ 320.000 Credits
= 1.000.000 Credits --> TEAM ASSEMBLED!

TO DO:
I only have 2 official Black Orc Blocker miniatures. For the other two I will be using the first edition Orc players. And I will sell 1 Hobgoblin, 3 Orc Lineman, 1 Orc Thrower and 2 first edition Orc players on eBay.



Third inventory: Dwarfs.

From gallery of toco


- 7 Dwarf Blockers @ 490.000 Credits
- 1 Deathroller (yesss, I have that one in my collection) @ 160K Credits
- 2 Rerolls @ 80.000 Credits
- 3 Fan Factors @ 30.000 Credits
- 1 Dwarf Runner @ 80.000 Credits
- 2 Blitzers @ 160.000 Credits
= 1.000.000 Credits --> TEAM ASSEMBLED!

TO DO:
Covert 1 Runner and 2 Blitzers from my Mantic Dwarf sprues. I still have plenty of those.
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Sun Dec 6, 2015 11:15 pm
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Kings of War(hammer)

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The plastic Dwarf sprues from Mantic Games contain one warrior with a typical Chaos Dwarf beard. Thisone immediatelly drew my attention as to use it for my little followers of Hashut.

One problem; he was not little. He's tall for a Dwarf. Well, nothing that my knife can't fix.

From gallery of tocoking


Cut directly under the clothes, and directly above the feet. Toss the leg parts away, reattach. Demonic operation finished! The picture above is a nice size comparison of Games-Workshop and Mantic miniatures.
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Sun Jul 12, 2015 3:05 am
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Scouting Rangers & Ranged Scouts

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Every army needs some variety in troops. So I'll include handgunners and crossbowmen in my Dwarf army too. Sometimes called scouts, sometimes called rangers, I'll call them hunters!

From gallery of tocoking
(I invite you to have a look at the picture in full resolution. You can see the various parts yourself. Lovely modeling set!)

There's a GREAT variety with Mantic's plastics! Only two different miniatures are provided in the sprues. But the components can be exchanged with ease. Heads, torso's and legs are separate. I wanted to field ten crossbowmen, and not two look alike! Very nice work Mantic!

From gallery of tocoking


With quivers from Games-Workshop there's even more variety. I really like these ranged troops. FIRE!
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Wed Jul 1, 2015 9:42 am
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The White Dwarf, Hero from Karak Varn

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Every 3rd, 4th or 5th edition Warhammer Dwarf army needs a certain hero. A hero of renown. A famous hero from many heroic tales: the Dwarf from HeroQuest!

He went to Kellar's Keep and saved the emperor himself! So I really really really wanted him to lead one of my regiments. (You'll understand if you know my HeroQuest research background... www.tocoking.be/ahq .)

From gallery of tocoking


I managed to purchase the metal version of the White Dwarf. Here's an image from the Heroquest boardgame, painted by Les Edwards.

Board Game: HeroQuest


With Mantic's plastic sets I can add rank after rank of sturdy Dwarf warriors.

From gallery of tocoking


These plastic sets allow an incredible amount of variety with only a few different components. It is great fun to find new poses and make a regiment that looks dynamic. I'll stop at three ranks of 5 wide because of my Warmaster 28mm rules. But an extra rank is on my future to do list if I start playing Warhammer (5th edition) again.

From gallery of tocoking


For the second rank I always use a large regiment base of 4 miniatures wide. This is very handy when playing tabletop battles.

Board Game: HeroQuest: Kellar's Keep


May his heroic deeds never be forgotten...




Addendum:
I made another rank for when I'm playing Warhammer instead of Warmaster 28mm.
From gallery of tocoking

Cool filler isn't it?
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Fri Jun 26, 2015 8:30 am
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Another Regiment Filler

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My small collection of vintage Dwarfs requires a regiment filler if I want to field them. I aim for 15 models in each regiment. The scenery piece from WFB Battle for Skull Pass is just perfect. It fills 6 slots (60mm by 40mm).
The regiment leader is a female Dwarf which I can also use as Helgar from the Grudge of Drong campaign pack.

From gallery of tocoking


I can also use the miniature on its own and field it as a Runesmith. Included on the base is a tunneler. But with some imagination he'll be a great wizard. I'll add two Guardians with doublehanded warhammers when fielding the Runesmith. Next picture is one of them (from a converted Mantic miniature).

From gallery of tocoking


The next picture is really an early WIP. I am converting three flyers from Mage Knight into Ornithopters. The pilot torso's will come from plastic Mantic sprues.

From gallery of tocoking


Here's a picture of the Ornithopter with wings.

External image
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Sat Jun 20, 2015 6:05 am
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