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"Captain, we're approaching the city entrance."
"Heed those turrets hidden in the forest!
"Land Raider proceed to the city center."
"Blood, Angels, capture that unfinished* landing pad."
* The Tau landing pad still needs a bottom. Simple white cardboard will do fine.
Miniature Games Construction Yard
In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too.
The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster, Warhammer 40K 3rd Edition and Lord ot Rings.
Archive for space marines
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Objective: Intel Gathering - Find the computer terminal (top left in picture) and retrieve the location of the Space Wolves' Battle Standard and the location of the control room of the planetary defense systems.
For this game I used my Space Hulk (Third Edition) board, tokens and game rules. The mission comes from an old White Dwarf magazine, designed for SH 1st Edition.
I really wanted to use my nearly finished metal Space Wolf Citadel miniatures.
As usual, the adversaries of the Marines are alien and most deadly...
... lurking in the shadows, ready to shred the Terminators to tiny pieces.
Dark 'n eery...
In the end only 1 Terminator pushed through to the correct room-cluster. But after a good cleansing fire in the corridors, he too went KIA...
Yeah, this game is awesome! And, hell yeah, this game is DEADLY for the Terminators. (Bad PR for their weak armour against unarmed aliens...)*
* Actually, that's not correct, they're not unarmed. Genestealers have four arms ...
Tue May 14, 2019 6:00 am
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Time to refresh my Epic 40,000 knowledge. It is my intention to start playing this game again with new players. But I haven't been playing Epic myself for years... Still, great memories of Epic 40,000 battles remain and are encouraging me to reboot my 6mm scale hobby.
In this second session report I'll revisit the game flow with two vanilla Space Marine detachments. I'll try out the basic movement and shoooting + assault. (Testing firefights and multiple detachments is for next time.)
Oooooon the left side: 200 points Ultra Marines.
And on thé right side: 200 points of angry Spaaaaace Wolvesssss!
You will notice a slight variation in detachment composition. The blue guys have an Assault Squad and the Grey lads have a Librarian. (Note: the 3 square slates in the pictures count as buildings.)
Now for the game. Step one: draw an initiative counter --> yellow. That means the Space Wolves go first and choose a regular move. The Raider moves 20cm and the Rhinos speed up to 30cm. There's one Rhino that only moves 25cm to unload his Tactical Squad who then move 5cm each. (A unit loses 5cm when embarking/unloading.)
Now the Ultra Marines can move. They choose a special order "Assault" and place a green dice to indicate this action. All units then make a regular move. I deliberately did not disembark the Space Wolves to experience the impact of this decision on the battle results.
Let's draw another initiative counter for shooting --> yellow. Only three units with firepower are in range: the Land Raider and two Space Wolves Tactical units. The Land Raider has special Anti-tank weapons and chooses the closest vehicle and rolls 2D6, scoring 4+ on one dice. The HQ Rhino is hit, the infantry inside rolls a 4+ and is saved. The Rhino is lost. The Ultra Marines detachment now receives one Blast Marker.
The two Tactical units have a combined firepower of 2, shoot at vehicles in the open, resulting in 1 dice roll, and unfortunatelly a miss.
Now the Ultra Marines may retaliate. It's their turn to shoot. (Shooting alternates between detachments. One player's detachment, then a detachment of the other player, and so on...)
Because they are on "Assault" orders, the total firepower is halved. Shooting from the blue side was swift and resultless...
Let's draw another initiative counter for War Machines, even when none are in-game. --> blue.
Let's skip to the Assault Phase. Now it gets interesting. This is where the abstraction in the rules of Epic 40,000 shines, and where you can really make a killing! -*EVIL_GRIN*-
Only two initiative counters left in the cup, and the draw reveals... --> blue. It didn't really matter who got to go first because there was only one detachment on "Assault" orders. All units from this detachment may move again now, and infantry moves (charges) at double speed! The Assault Marines with jump pack move at triple speed!!!
It's clear that all Ultra Marines can reach their targets and start close combat with the Space Wolves.
Those poor Rhinos are sitting ducks. The infantry inside cannot be used in this close combat. The Ultra Marines total a whopping 26 as Assault value. The Space Wolves bring 9 in return. When consulting the close combat table we find the Space Wolves are "Overwhelmed". True to the reality, this close combat system is a good abstract simulation! The winner needs to roll 2+ to kill a unit in close combat, the loser needs a 6+.
Not much of the Space Wolves remain and the detachment is "Broken" and retreats up to 20cm. The retreating Terminators now make a roll to rally and only 1 of 5 blast markers remains. A last stand presents itself ...
Game over! Morale value of the Space Wolves is 0. (You have to substract the morale value of each detachment that falls under half strength from the total army morale.)
First impressions (again): Smooth, abstract and realistic 40K battle simulation!
This really felt like one Warhammer 40,000 battle crammed into 10 minutes. Perfect!
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Now that the return of Adepta Sororitas to Warhammer 40K is near, I want to finish my smaller scale army of these sisters of battle.
Some time ago I posted an image of my Onslaught Miniatures purchase from the US. I also posted a preview of the detachment lists for the army.
Now's really the time to start building this Epic army!
The image above shows the composition of all Infantry Units. With only a small amount of bags, I am able to build a descent set of playing units. (600 Points for Epic 3rd edition using the fan-list "Armies II".)
PS: http://www.tocoking.be/homerules/files/Epic40000_ArmiesBook_...
Mon Sep 17, 2018 6:00 am
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Planning on re-learning Warhammer Epic 40,000 with these.
A little more paint and flock and they're fit for battle.
I made a detachment card for each army. All detachments are 200 points. Easy to mix 'n match and get new players into trying 6mm miniature gaming.
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The new kids on the block from GW: Primaris Space Marines.
I'd give them following stats in Warhammer Epic 40,000:
Support:
Primaris Space Marines Squad (1 unit)
20 points per unit
+7 points to add Rhino
Movement 10cm
Range 35cm
Firepower 1
Assault 3
Armour 4+
Rapid Fire, Stubborn
Now lets search for suitable 6mm miniatures... Or should that be 7mm miniatures?
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Note: This is the continuation of my retrospective. Following blogposts will be about my old miniature paintjobs and scenery making. All images show work from +/- 15 years ago.
Warhammer Epic 40,000 was promoted with a bright yellow Imperial Fists army. I couldn't resist to paint my Space Marines in those chapter colors too. What a mistake I made! Yellow must be the most dreaded color to paint miniatures with. And back in those days there was no yellow basecoat spraypaint by Army Painter...
Still, I like what I see.
The ruins above were made by using all plastic ruins from the base game. I mounted them on two wooden boards and added various tiny details.
It's great to see all those little details like trees and barrels filled with toxic sludge. But in my experience this is not neccessary for 6mm games. It's better to use only a small color palette for the scenery. And all those tiny details won't have any use in the game anyway...
Since I don't own this scenery and miniatures anymore, I have quite a job to do... I want an Imperial Fists army again! And ruined cities!
Fri Feb 12, 2016 5:00 pm
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Note: This is the continuation of my retrospective. Following blogposts will be about my old miniature paintjobs and scenery making. All images show work from +/- 15 years ago.
It's a shame life gets in the way sometime... When I was a student I played many Warhammer Epic 40,000 battles. I even painted quite a lot of those 6mm miniatures.
Now when I see these images again after so many years, they bring back good memories. Have a good look at those Dark Angel Space Marine scouts. There's a tiny conversion for the sergeant.
The scenery looks good on picture. I was nice in real life too, but I remember that for a 6mm game it's better to have one large piece of scenery instead of several small ones. They looked too "scattered at random" on the table.
I don't have the original raw pictures anymore. Only these Photoshop compositions remain. But it's great to see how creative I was.
The Landspeeder is a conversion made from a 40K shoulder pad and leftovers from slottabase sprues. Quite ingenuitive I might say. As a student I had to keep a lid on my wallet.
Now looking back at my old paintjobs I want to start painting again!
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Like I mentioned before, I am creating armies of 600 points for Warhammer Epic 40,000. I want them fully painted and representative for each specific codex. The main idea is to use them as demo armies for me and friends.
With my Tau army almost finished, I can now also field a painted Space Marines army worth 600 points.
600 points - 3 detachments
The paintjob is not mine.I found them good enough for the price they were offered. I'll do some "patching up" but not until I finish painting my other armies.
For bigger battles my Ultramarines already have some decent reinforcements:
Epic Ultramarines
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I have this retro Warhammer 40K army waiting to be finished. Let's say the job is 50% finished.
It's a standard infantry detachment. The only thing I wish to add are wolfriders.
This badass will become my Cyberwolf:
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