Thematic Solitaires for the Spare Time Challenged

A blog about solitaire games and how to design them. I'm your host, Morten, co-designer of solo modes for games such as Scythe, Gaia Project and Viticulture.

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How to design expert difficulty levels - as taught by Sylvion and its brethren

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
When designing solo games, solo modes, or coops you face the challenge that different players will have different skill and experience levels and so it will increase the appeal and longevity of your game if you include multiple difficulty levels. In this post I’ll discuss techniques for making harder difficulty levels.

There are many ways to go about his and as it turns out most things worth learning about doing this in solo and coop games can be learned from the game Sylvion .
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Tue Apr 17, 2018 7:59 am
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Sagrada Bot vs. Viticulture Automa: Two completely different approaches to handling drafting and worker placement

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
While writing another post, I stumbled upon what I felt was a rather interesting case of two games solving the same solo mode problem in two completely different ways. The two different approaches and the difference in the results achieved struck me as interesting and I hope that you’ll agree .
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Sat Apr 14, 2018 4:00 am
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My Reviews

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
In this blog post, I’ll explain how I review games and when that is done I’ll stop boring you with minutiae and get on with the reviews themselves.

Since this blog is for the spare time challenged I’ll start each review with an Executive Summary where a few bullet points will quickly tell you about the game and my opinion of it, so that you won’t have to read the full review, though you might also want to read the short “Verdict” section at the end of each review.
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Fri Apr 26, 2013 7:24 am
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