Board Gamers Anonymous

Covering the whole length & breadth of the tabletop gaming experience. Posted here are excerpts from the blog's official website, boardgamersanonymous.com.

Archive for Other Blogs

1 , 2  Next »  

Recommend
2 
 Thumb up
 tip
 Hide

Best Blog Posts EXTRA: 4 Favorite Year-End Posts

Drew Davidson
United States
Bennington
Vermont
flag msg tools
badge
Avatar
Microbadge: Platinum Board Game CollectorMicrobadge: Copper RPG CollectorMicrobadge: Extra Life participantMicrobadge: Games MagazineMicrobadge: Gaming since 1962
The past couple weeks saw a lot of bloggers taking a look back at the year past and writing about they've learned and experienced. Below are the four retrospectives that I've enjoyed the most.

2014 GAME-A-DAY CHALLENGE—WHAT I PLAYED AND WHAT I LEARNED
Denise Patterson-Monroe @ 365 Days of Gaming, Jan. 1, 2015

https://boardgamegeek.com/blogpost/37244/2014-game-day-chall...

So many interesting books have been written on the premise of "I did the same thing every day for a year." I'm curious to see if Denise writes a book about her self-appointed task of playing a game every day for the past year.

10X10 LESSONS LEARNED #1: IT’S HARD, BUT WORTHWHILE
Kevin B. Smith @ Musings From a Not-So-Serious Gamer, Jan. 2, 2015

https://boardgamegeek.com/blogpost/37275/10x10-lessons-learn...

Many gamers both on and off the BGG website got on board the 10x10 project (play 10 different games at least 10 times in the span of a year). I don’t support the project, but it’s interesting to see what others got out of it.

YOU GOT TO START OUT THE YEAR BY LOOKING BACK AT THE LAST ONE
Lowell Kempf @ A Gnome’s Ponderings, Jan. 6, 2015

https://boardgamegeek.com/blogpost/37427/you-got-start-out-y...

As 2014 drew to a close, Lowell cranked up his keyboard and gave his readers a lot more to ponder. In this post he explains what every good retrospective needs is perspective.

HAPPY NEW YEAR! A REVIEW OF 2014
Damian Walker @ Cyningstan, Jan. 1, 2015

http://www.cyningstan.com/post/1049/happy-new-year-a-review-...

A really good example of a Retrospective as Annual Statement. A clear cut review of the events past and a laying out of goals for the future.
Twitter Facebook
0 Comments
Fri Jan 9, 2015 6:05 am
Post Rolls
  • [+] Dice rolls
Recommend
5 
 Thumb up
0.25
 tip
 Hide

Best Blog Posts of Dec. 10-16, featuring 'Should we let the kids win?'

Drew Davidson
United States
Bennington
Vermont
flag msg tools
badge
Avatar
Microbadge: Platinum Board Game CollectorMicrobadge: Copper RPG CollectorMicrobadge: Extra Life participantMicrobadge: Games MagazineMicrobadge: Gaming since 1962
I'm getting a little more caught up, but there are still 2 more weeks worth of blogs to curate in the next couple days.

Last week's flood showed me that I should probably create a separate post for RPGs. (Jeffro's Space Gaming Blog reviews RPG blogs, but in a far more exhaustive way. Exhausting, too.)

This week's posts saw so many good topics from designers that I'm thinking about yet another regular post - maybe on a monthly basis - about the best designer blog posts.


AT THE TOP OF THE CHARTS . . .

Gaming with children: Should we let them win?
Andrei Novac @ The NSKN Blog, Dec. 16, 2014

http://nskngames.blogspot.com/2014/12/gaming-with-children-s...

Andrei uses his own example as a 7-year-old playing chess with his dad, who would beat him regularly. At the same time, he’d always instruct young Andrei in ways to play better. As the losing streak reached into the 40s, his Mom would scold Dad for not letting his son win.

There doesn’t seem to be any concern for ‘self-esteem’ here, only for shaping a man and preparing him for adult life. Andrei admits that losing so many games as a little boy actually helped him to face life’s challenges. Just think about nowadays, when adults and children both react poorly when they can’t win.

Quote:
An “awkward experience was with an adult friend who dislikes every game she cannot win, blaming the game for being "stupid". … I believe that this kind of behavior is as a result of not having the relevant childhood gaming experiences. … If adults offer their children a false sense of security and shield them from any kind of defeats, they shape the reality of their kids into a dangerously long streak of fake successes. As soon as children grow into young adults, they simply cannot be shielded anymore and the fresh adults stand to get heavily hurt.”
AND THREE MUST-READS . . .

RPGs: This happy breed of men!
Steve Mackenzie @ Whose Turn Is it Anyway?, Dec. 12, 2014

http://whoseturnisitanyway.com/rpgs-this-happy-breed-of-men/

Is Steve “an atypical board gamer, or just a typical role-player.” Should we even bother with categories? There’s a fine line between RP & Board games…

Quote:
“While most of us are introverts, RPGers are often frustrated actors, writers, poets and dreamers, looking for an outlet. As a side note, next time you play One Night Ultimate Werewolf, Zombie 15 or Pandemic (anything that requires frantic communication really) everyone should commit to doing it in character. You’ll have fun despite yourself. Trust me.”
How simple can a dice game be and still qualify as fun?
Lowell Kempf @ A Gnome’s Ponderings, Dec. 16, 2014

[url]http://boardgamegeek.com/blogpost/36738/how-simple-can-dice-...
[/url]
How simple can a game be and still have ‘chucking dice as the central mechanism’…? There are at least three examples Lowell mentions: Dragon Slayer, which inspired this post; Cosmic Wimpout; and Zombie Dice. The ultimate in simplicity, according to Lowell, is Pass the Pigs, a quirky push-your-luck game with the porcine “dice.”

On changing our default setting regarding sexism in gaming
Jason Beck @ The Bored Gaymer, Dec. 11, 2014

http://boardgamegeek.com/blogpost/36594/changing-our-default...

Even though ‘Gamergate’ is a fading bad memory, the long-term problem of passive sexism still exists.
Jason’s whole article hangs upon one word: empathy

Quote:
Try to think back to one of your best gaming memories, a memory when something was just, it was just great, right?, and then try to imagine a situation where you never had that experience because something sexist or bigoted or otherwise crappy happened. Sucks, right?
(The above four blogs earn consideration for the BGA Blog of the Year Award. One point is awarded for inclusion, with an extra point given to the Post of the Week.)

FOUR MORE WORTH YOUR TIME . . .

Leveraging Meetups
Lloyd Brown @ RPGnet, Dec. 11, 2014

http://www.rpg.net/columns/businessofgamingretail/businessof...

Most gamers know Meetup.com and have used it regularly. Lloyd shows how game stores can step up and use Meetups to build a loyal community.

A 1000 words (or so) on gaming in a hotel room
David Daffin @ Thematic Solutions for the Spare Time Challenged, Dec. 12, 2014

https://boardgamegeek.com/blogpost/36617/1000-words-or-so-ga...

Remember George Clooney in Up in the Air? His character traveled so much for work that he taught seminars about how to pack a compact bag. Now imagine that his character, Ryan Bingham, loved boardgames. What games would he choose to take with him? How would he pack them in?

Well, David’s article isn’t really like that, but it’s fun to think of George Clooney, alone in his hotel room, playing Ottoman Sunset, like David does when he’s on the road.

Chicks Dig Gaming (book review)
John Booth @ GeekDad, Dec. 13, 2014

http://geekdad.com/2014/12/book-review-chicks-dig-gaming/

You’ll never see game reviews on this page, but book reviews are a different matter. John tells us about a new collection (with contributions from 35 female writers) of essays, a “Celebration of All Things Gaming by the Women Who Love it.”

Most of the comments and anecdotes in the book focus on video games & RPGs, which is why this link is not higher on this list. Still, a game’s a game, and it’s a good acknowledgement that more women are gaming than ever before.

Two DMs, One Table: It Works!
Mark @ Dice Monkey, Dec. 15, 2014

http://dicemonkey.net/2014/12/15/two-dms-one-table-it-works/

This is a follow-up to their previous post suggesting RPGers try two Dungeon Masters at one table. This is more than just a session report, it’s a Proof of Concept.


FROM THE DESIGNERS . . .


I’m seriously thinking about starting a monthly ‘best of’ series for blogs about game design. There’s an awful lot here that is of interest to gamers, even if we have no interest in creating games of our own.

Besides, I’ve decided to add a new category to our end-of-year blogging awards, to recognize excellence in game design blogs. Here are a few you should be reading…

How to be a Great Recommender
Grant Rodiek @ Hyperbole Games, Dec. 10, 2014

http://hyperbolegames.com/2014/12/10/how-to-be-a-great-recom...

Good Christmastime article about giving gift recommendations. And of course it applies to all year round. When you’re known among your friends as the ‘game expert’ they’ll come to you first. So be prepared by knowing what questions to ask before giving your suggestions.

Among the questions:

Quote:
“Ask about any currently owned games. Let’s avoid this low hanging spikey fruit. Don’t recommend a game they currently have! But also, detect a pattern, if possible. Now, chances are someone who “plays board games” has Settlers of Catan and Ticket to Ride. That’s totally fine! You know where they stand and their current level of experience.”
Thoughts on Winning: The Pyschology of Winning
Dr. Wictz @ Dr. Wictz Board Games, Dec. 12, 2014

http://drwictzboardgames.blogspot.com/2014/12/thoughts-on-wi...

This is a companion piece to the Dr’s post on game design and the psychology of losing. I liked the point of that one: ‘don’t make losers feel like failures.’

On the flip side, the Dr. presents two circumstances that designers should keep in mind when creating conditions for both winning and losing…

Quote:
“I argue that what keeps the board game community from becoming frustrated with their mounting losses and walking away from the hobby are two things. First is the form factor of the games themselves. Second is the environment in which games are played.”
By ‘form factor’ he means “a series of subgoals within the game that is more easily obtainable. … This layering of goals means even if a player ultimately loses the game, they still have something they can look at as an accomplishment.”

Everything a Kickstarter Creator Needs to Know About Trademark Law
Zachary Strebeck @ Stonemaier Games, Dec. 14, 2014

http://stonemaiergames.com/kickstarter-lesson-131-everything...

Zachary provides an in-depth designer-focused look at Trademark law. Though I’m ‘only’ a game player, I found a lot of interesting tidbits about how complicated it can get just giving your new game a name.

The Citadels that never was
Bruno Faidutti @ Bruno Faidutti’s Blog, Dec. 16, 2014

http://faidutti.com/blog/?p=3967

Interesting look at how Bruno’s classic card game changes from country to country.

How to Design a Board Game: Concept
Val Teixeira @ Board Game Meta-Blog, Dec. 16, 2014

https://boardgamegeek.com/blogpost/36722/how-design-board-ga...

“It all begins with a concept.” Val’s on the same page as Dan Harrington, whose own take on this topic I added to last week’s “Best of” post.

He walks budding designers through the various ways that concepts can be discovered and developed. My favorite section, of course, is the “Smash-Up”…

Quote:
“These are ideas that can come out of taking two different elements and combining them together to see how they would affect each other. …. Taking one element and using it to fuel another element can create many interesting ideas. Mixing different genres and worlds together, or creating alternate histories opens up a whole new avenue of ideas - especially thematic ones.
But this can be done with mechanics as well.”
Which one of these posts did you enjoy? Are there any blogs that I missed last week? Let me know in the Comments section!
Twitter Facebook
2 Comments
Wed Dec 31, 2014 2:48 am
Post Rolls
  • [+] Dice rolls
Recommend
3 
 Thumb up
 tip
 Hide

Best Blog Posts of the Week, featuring “Why the Spiel des Jahres is So Important”

Drew Davidson
United States
Bennington
Vermont
flag msg tools
badge
Avatar
Microbadge: Platinum Board Game CollectorMicrobadge: Copper RPG CollectorMicrobadge: Extra Life participantMicrobadge: Games MagazineMicrobadge: Gaming since 1962
A mid-week recap of the best blog posts from Nov. 26th through Dec. 2nd.

It's a busy time of year for me, but I'm managing to keep up with the post-Turkey Day onslaught of yuletide posts...

AT THE TOP OF THE CHARTS . . .


WHY THE SPIEL DES JAHRES IS SO IMPORTANT
Matt M. Casey @ Clever Move, Dec. 2, 2014

http://www.clevermovegames.com/2014/12/02/why-the-spiel-des-...

With the demise of Games magazine & their end-of-year awards, there are just a couple important awards left, awards so big that a Game of the Year logo on the box can turn a nice profit on a game that was just breaking even. The Spiel des Jahres awards currently carry the biggest cachet. Matt explaines why.

AND 3 MUST-READS . . .

ADVENT 01 – THREE AMIGOS
Tony Boydell @ Every Man Needs a Shed, Dec. 1, 2014

https://www.boardgamegeek.com/blogpost/36242/advent-01-three...

Tony starts off Advent season, a festive celebration of God's gift of great games, with a session report about colorful family gaming.

4 THINGS FOR WHICH I AM THANKFUL
Scott Thorne @ Rolling for Initiative, Dec. 1, 2014

http://www.icv2.com/articles/columns/30332.html

Most hobby store retails are struggling to break even. Scott, a store owner himself, ticks off a list of 4 things that retailers can be thankful for in the fight to keep afloat.

RANDOM THOUGHTS: REAL LIFE FLAMING, WELCOMING PEOPLE TO THE HOBBY, YOUR MOM PLAYS VIDEO GAMES, AND INFLUENTIAL GAMES
Jeffro @ Jeffro’s Space Gaming Blog, Nov. 26, 2014

https://jeffro.wordpress.com/2014/11/26/random-thoughts-real...

Jeffro often gets so deep into writing about RPGs that it’s refreshing when he keeps an occasional post light and brief. These may be 'random' thoughts, but you're going to learn something interesting from most of them.

(The above four blogs earn consideration for the BGA Blog of the Year Award. One point is awarded for inclusion, with an extra point given to the Post of the Week.)

TWO MORE WORTH YOUR TIME . . .

They're both pretty deep articles, but you can learn a lot about game publishing and game design from them.

REGARDING BOARD GAME ERRATA
Evan Turner @ Analog Game Studies, Dec. 2, 2014

http://analoggamestudies.org/2014/12/regarding-board-game-er...

If used to be common to see little slips of 'errata' packaged with games, when mistakes were found after a game went to the printers. (Nowadays corrections are just posted to the company website or in a Board Game Geek file.) These bits of ephemera are a part of gaming history.

ORIENTALISM AND ABSTRACTION IN EUROGAMES
William Robinson @ Analog Game Studies, De. 2, 2014

http://analoggamestudies.org/2014/12/orientalism-and-abstrac...

Actually, this long article is more accessible than you would think, with lots of familiar games used as examples.

CORRECTION: My RSS feed mistakenly credited this article to Aaron Trammel,and so did I. My apologies to Mr. Robinson.

AND A BONUS . . .

BFF!
Tony Boydell @ Every Man Needs a Shed, Nov. 28, 2014

http://boardgamegeek.com/blogpost/36174/bff

Tony recaps some memorable Black Friday specials....


Which one of these posts did you enjoy? Are there any blogs that I missed last week? Let me know in the Comments section!
Twitter Facebook
0 Comments
Mon Dec 8, 2014 5:44 am
Post Rolls
  • [+] Dice rolls
Recommend
4 
 Thumb up
 tip
 Hide

Best Blog Posts of the Week, ft. the perils of revenge gaming

Drew Davidson
United States
Bennington
Vermont
flag msg tools
badge
Avatar
Microbadge: Platinum Board Game CollectorMicrobadge: Copper RPG CollectorMicrobadge: Extra Life participantMicrobadge: Games MagazineMicrobadge: Gaming since 1962
A mid-week recap of the best blog posts from Nov. 19th through Nov. 25th

AT THE TOP OF THE CHARTS . . .


A SHARED LOSS
Aileen Cudmore & Colin O’Mahoney @ Tiny Wooden Pieces, Nov. 21, 2014

http://tinywoodenpieces.com/issue/a-shared-loss/

A web comic and an object lesson about the perils of revenge gaming, all rolled into one! Aileen & Colin show you how (not) to cope with belligerent actions at the game table.


AND 3 MUST-READS . . .

ONLINE BOARD GAMES, WHAT ARE THEY GOOD FOR?
Jacob Coon @ Whose Turn Is It Anyway?, Nov. 20, 2014

http://whoseturnisitanyway.com/online-board-games-what-are-t...

He argues persuasively for online board gaming’s place in a hobbyist’s life. Jacob also provides a capsule summary of every online outlet available to gamers.

THE ART OF THE COMMENT
Jamey Stegmaier @ Stonemaier Games, Nov. 20, 2014

http://stonemaiergames.com/kickstarter-lesson-128-the-art-of...

We all could be better commenters. Jamey lays out a 6-step program for more helpful messages to bloggers and designers.

HIDING ABSTRACT GAMES IN PLAIN SIGHT
Mike Fogus @ Un Chien Andalou, Nov. 24, 2014

http://boardgamegeek.com/blogpost/36081/hiding-abstract-game...

Board games are in the news, but abstracts remain in the shadows. Mike admits that many themed games are abstracts at heart, so he suggest some ways to take published abstracts and develop them into themed games.

(The above four blogs earn consideration for the BGA Blog of the Year Award. One point is awarded for inclusion, with an extra point given to the Post of the Week.)


FOUR MORE WORTH YOUR TIME . . .

TWO DUNGEON MASTERS…AT ONCE?!
Mark @ Dice Monkey, 11/21/14

http://dicemonkey.net/2014/11/21/two-dungeon-masters-at-once...

What do you do when you have 12 RPGers? Sometimes it’s a good idea to have a spare DM hanging about. In fact, Mark shows at least 5 reasons why two DMs can be a good idea.

THOUGHTS ON WINNING: LOSING
Dr. Wictz @ Dr. Wictz Board Games, Nov. 20, 2014

http://drwictzboardgames.blogspot.com/2014/11/thoughts-on-wi...

According to Dr. Wictz, designers don’t give enough thought to how a game ends. His point:
Don’t make losers feel like failures.

CONFESSIONS OF A GEEK: MUSINGS ON TOKYO GAME MARKET, NOVEMBER 2014
Simon Lundström @ Board Game Geek News, Nov. 19, 2014

http://boardgamegeek.com/blogpost/35914/confessions-geek-mus...

Last week, Ignacy gave us a close look at Italy’s great Con: Lucca. Now Simon weighs in with an even closer look at another international fair: The Tokyo Game Market. It’s a comic-con, toy fair and game show all squeezed into one 7-hour market. Dozens of photos help capture the flavor.

A TOUCH OF FATE
BGK @ The NSKN Blog, Nov. 21, 2014

http://nskngames.blogspot.com/2014/11/a-touch-of-fate.html

BGK’s article about the increasing use of dice in popular games isn’t the first one to note the trend. It seems that a lot of players are more enamored by randomness.

AND A BONUS . . .

"I KNOW WHAT’S BEST"
Ambierona @ Ambierona’s Parodies, Nov. 22, 2014

[url]https://www.boardgamegeek.com/blogpost/36038/i-know-whats-be...
[/url]
Ambierona’s lastest board game parody recording, inspired by “Mother Knows Best” from Disney’s Tangled.


Which one of these posts did you enjoy? Are there any blogs that I missed last week? Let me know in the Comments section!
Twitter Facebook
2 Comments
Fri Nov 28, 2014 10:34 pm
Post Rolls
  • [+] Dice rolls
Recommend
5 
 Thumb up
 tip
 Hide

Best Blog Posts of the Week, featuring "The Man Who Likes to Break Games"

Drew Davidson
United States
Bennington
Vermont
flag msg tools
badge
Avatar
Microbadge: Platinum Board Game CollectorMicrobadge: Copper RPG CollectorMicrobadge: Extra Life participantMicrobadge: Games MagazineMicrobadge: Gaming since 1962
A mid-week recap of the best blog posts from Nov. 12th through Nov. 18th

AT THE TOP OF THE CHARTS . . .

BOBBY—THE MAN WHO LIKES TO BREAK GAMES
Allen O’Connor @ Van00uber’s Blog, Nov. 17, 2014

http://boardgamegeek.com/blogpost/35878/bobby-man-who-likes-...

I love a story about someone who marches to their own drummer. Quite often, as Allen tells us, the non-conformist comes out on top. Take Coup for example…
Quote:

Bobby's strategy is simple: never look at the cards that you have face down and you don't have to lie; just make the move that is best suited to the situation that you are in. Other players find it difficult to challenge Bobby as they know that he has not seen his cards.
AND 3 MORE MUST-READS . . .

SHOOTING FISH IN A BARREL
Tony Boydell @ Every Man Needs a Shed, Nov. 13, 2014

http://boardgamegeek.com/blogpost/35747/shooting-fish-barrel

As soon as I heard that The Apprentice (U.K. version) was doing an episode about designing and marketing board games, my first thought was: ‘I wonder what Tony will have to say about it?’

Well, now I know. And be warned, slightly unsavory language is used.

GAMING WITH CATS—A FLUFF PIECE (hah)
Diana @ Gameosity, Nov. 12, 2014

http://gameosity.com/2014/11/12/gaming-with-cats-a-fluff-pie...

The Internet has been overrun by cats for years, but it’s funny how rarely we see them on a gaming blog. Diana corrects that deficiency with a helpful how-to piece for keeping your kittys off the table.

THE PROBLEM WITH SETTLERS
David @The Table, Nov. 17, 2014

http://tablegaming.co.za/problem-with-settlers/

I love a good rant, even when it’s toned down and reasonable. Opposing points of view from responsible parties are always welcome. and David’s views on the ubiquitous Catan are certainly worth considering. His strongest point centers on whether SoC is the ideal Gateway game for newbies.

Quote:
Far too often when I bring up board games in conversation with relative strangers, … Settlers of Catan is the only exposure many have had, “Yeah, it’s okay.” This drives me crazy and, I’m willing to admit, that’s my problem. I’ve had to undo the impression of board gaming being as dry as rationed biscuits to those who’ve not experienced more than Settlers of Catan.
(The above four blogs earn consideration for the BGA Blog of the Year Award. One point is awarded for inclusion, with an extra point given to the Post of the Week.)


ALSO WORTH YOUR TIME . . .

TIPS ON INTRODUCING GAMES TO NON-GAMERS
Tessa @ Board Game Duel, Nov. 18, 2014

http://boardgameduel.com/tips-on-introducing-games-to-non-ga...

You can read this as a companion piece to David’s post on Catan (above). As Tessa points out, it’s not just about the game you choose, but how you teach it. She’s got some great tips for everyone.

SIMULTANEOUS ACTION SELECTION
Kai @ Meople’s Magazine, Nov. 12, 2014

http://www.meoplesmagazine.com/2014/11/12/simultaneous-actio...

Kai writes a great overview of this underrated mechanic, with some great examples to try out. But you probably already know many them (Race for the Galaxy, 7 Wonders, Robo Rally); you just never gave much thought to how cool simultaneous action selection is. And how much it reduces each player’s downtime.

[EDIT: I apologize for the overuse of the word "great" in this week's post!]


THE PRICE IS RIGHT!
Jeff Cornelius @ League of Gamemakers, Nov. 17, 2014

http://www.leagueofgamemakers.com/the-price-is-right-msrp/

Ever wonder how publishers come up with the MSRP (Manufacturer’s Suggested Retail Price)? Jeff tries to analyze the factors that affect the price at your FLGS (Friendly Local Game Store).


Which one of these posts did you enjoy? Are there any blogs that I missed last week? Let me know in the Comments section!
Twitter Facebook
1 Comment
Wed Nov 19, 2014 6:05 pm
Post Rolls
  • [+] Dice rolls
Recommend
5 
 Thumb up
 tip
 Hide

Best Blog Posts of the Week, ft. What ‘Werewolf’ Tells Us About Ourselves

Drew Davidson
United States
Bennington
Vermont
flag msg tools
badge
Avatar
Microbadge: Platinum Board Game CollectorMicrobadge: Copper RPG CollectorMicrobadge: Extra Life participantMicrobadge: Games MagazineMicrobadge: Gaming since 1962
(A mid-week recap of the best blog posts from Nov. 5th through Nov. 11th.)

A lot of great writing this week as deepening cold weather is keeping Northern writers indoors.


AT THE TOP OF THE CHARTS...

WHAT DEDUCTION GAMES LIKE WEREWOLF TELL US ABOUT OURSELVES
Matt M. Casey @ Boing Boing, Nov. 11, 2014

http://boingboing.net/2014/11/11/what-social-deduction-games...

Boing Boing defines ‘social deduction’ games as ones that “pit players against their own ignorance and paranoia.” That’s a bit disingenuous, as Matt points out that games like Werewolf, and its Russian ancestor Mafia (created by a psychology student, natch) are more about the Meta, especially once player elimination was eliminated from the game.
Quote:

Players therefore never engage in only the game they’re currently playing. They’re replaying past games in their heads and setting patterns for future games.
It’s a genre that is gaining traction.

Quote:
Social deduction games are … migrating … into mainstream stores. Mainstream retailer Target has stocked The Resistance …. Barnes & Noble now stocks One Night Ultimate Werewolf, and [designer Ted] Alspach said he has gotten calls to ship the title to such unconventional outlets as drug stores.
3 MORE MUST-READS...

IMAGINE LUCCA
Ignacy Trzewiczek @ Boardgames That Tell Stories, Nov. 5, 2014

https://boardgamesthattellstories.wordpress.com/2014/11/05/i...

It’s Italy’s ComicCon + Essen rolled into one. So, why haven’t most U.S. gamers heard of this place? Ignacy brings you Lucca with a full page of photos.

PARENT GAMER TIPS: DISTRACTIONS OF INFANTS AND TODDLERS
Tessa @ Board Game Duel, Nov. 5, 2014

http://boardgameduel.com/parent-gamer-tips-distractions-of-i...

Tessa’s blog started out focusing on head-to-head games for 2 players. But over time she found her true calling, as a board game-playing Mom. Very helpfully, she has divided the page between gaming with infants and gaming with toddlers. Yes, it can be done!

IP LAW FOR DUMMIES AND GAME DESIGNERS
Filip Wiltgren @ Wiltgren Media, Nov. 10, 2014

http://www.wiltgren.com/2014/11/10/ip-law-dummies-game-desig...

Filip gets this week’s Public Service award. If you’re still on the outside of this whole Copyright vs. Trademark vs. Patent question, Filip has a very good (though long) primer.


(The above four blogs earn consideration for the BGA Blog of the Year Award. One point is awarded for inclusion, with an extra point given to the Post of the Week.)


HERE ARE 4 MORE, IF YOU HAVE THE TIME...

DESIGNING CARDS FOR LEFT-HANDED OR RIGHT-HANDED PLAYERS
Daniel Solis @ Daniel Solis, Nov. 7, 2014

http://danielsolisblog.blogspot.com/2014/11/designing-cards-...

If you’re not left-handed, you aren’t aware of how difficult it can be for lefties to comfortably play most card games. Daniel’s design solution?

Quote:
I'll double up the icons, and just make it work visually without cluttering things up too much. Better to serve functionality and earn new players rather than … demand everyone conform.

HOW TO PLAY TEST, PART 2—GAME WRECKERS
Peter Vaughan @ League of Gamemakers, Nov. 7, 2014

http://www.leagueofgamemakers.com/game-wreckers/

It’s a good thing I’m not a game designer or I wouldn’t be able to enjoy the many anecdotes Peter tells about players who, intentionally or not, ruin a game for everyone.

THE IMPORTANCE OF [ORGANIZED PLAY]: A TALE OF TWO COMPANIES
Scott Thorne @ Rolling for Initiative, 11/10/2014

http://www.icv2.com/articles/columns/30154.html

Game store owner Scott is trying to keep up the changes that Wizards of the Coast is making in how it sets up and processes tournaments. While Games Workshop has an utter lack of Organized Play, both companies are focused on encouraging in-store playing of their games. They just go about it two different ways.

Oh, and this is the first time I’ve ever heard a reference to “beer and pretzels” games, defined as “games meant for play between friends who get together for a casual afternoon.” So, put that on your category list, right between “Gateway” and “Filler.”

GAMES BY ANTOINE BAUZA
Eleanor Murray @ Australian Tabletop Gaming Network, 11/10/2014

http://atgn.com.au/games-antoine-bauza

I don’t include game reviews on this page, but Eleanor is giving us a retrospective instead. The best part of posts like this is that the highlights of each game are far shorter and more concise than your standard game review.


A LITTLE BONUS...

PROFESSIONAL LESSONS FROM POPULAR BOARD GAMES
Kurt Heinrich @ Potentiality, Oct. 8, 2014

http://thepotentiality.com/professional-lessons-popular-boar...

It comes from a self-help blog, but I’m including it here because of the (unintentionally) hilarious ‘lessons’ you’ll learn from playing ‘popular’ board games. (There’s something about this post that makes me want to use 'quote marks' over and over…) Here is his take on Monopoly...

Quote:
As you circle the board snapping up properties, identify early on which group of properties you want to own. Apply the same thinking to your career. Be as strategic as you can be about your career goals. Reach out to the people in the field you want to be in. Think long term. And then crush everyone.
Well, he’s right about the ‘crushing’ part...

AND ONE FOR THE ROAD...

LYCANTHROPY OUTBREAK SPAWNS WAVE OF TERROR, FLATULENCE
Jeffro @ Jeffro’s Space Gaming Blog, Nov. 7, 2014

http://jeffro.wordpress.com/2014/11/07/lycanthropy-outbreak-...

Jeffro presents the one monster that D&D left out of the Manual: the Werebutt


Which one of these posts did you enjoy? Are there any blogs that I missed last week? Let me know in the Comments section!
Twitter Facebook
0 Comments
Fri Nov 14, 2014 2:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
6 
 Thumb up
 tip
 Hide

Best Board Game Blogs of the Week, ft. Cheating in Cooperative Games

Drew Davidson
United States
Bennington
Vermont
flag msg tools
badge
Avatar
Microbadge: Platinum Board Game CollectorMicrobadge: Copper RPG CollectorMicrobadge: Extra Life participantMicrobadge: Games MagazineMicrobadge: Gaming since 1962
A mid-week recap of the best blog posts from Oct. 29th through Nov. 4th.

Tough choice picking the best out of 4 posts this week. A lot of great writing now that Essen is no longer a distraction.


AT THE TOP OF THE CHARTS…


CHEATING IN COOPERATIVE GAMES
GeekInsight @ Giant Fire Breathing Robot, 10/29/14

http://gfbrobot.com/2014/10/29/variant-cheating-in-cooperati...

If everyone is doing it, does that make it right?

Quote:
With cooperative games, bending or breaking the rules doesn’t cheat the other players out of a victory as cheating would do in a competitive game, but there is still a huge impact. By bending those rules, players are cheating themselves out of a better experience.
3 MORE MUST-READS…

TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 3
Peter Vaughan @ League of Gamemakers, 11/3/14

http://www.leagueofgamemakers.com/top-10-games-every-designe...

Game designers should know best what’s a good game, shouldn’t they? Turns out they do. The items on this list are mostly the Usual Suspects (Love Letter, 7 Wonders, Carcassonne) but there are a few lesser-known games (to me, anyway) worth checking out.

BTW, was there a reason why they couldn’t have a “Top Nine” or “Top Eleven” list?


10 YEAR ANNIVERSARY
Gary Ray @ Quest for Fun!, 11/3/14

http://blackdiamondgames.blogspot.com/2014/11/10-year-annive...

Gary looks back over the past ten years as a game store operator. It isn’t often that stores manage to stay open that long. Especially when you have to deal with real life while trying to keep the store going.

Any way you look at it, it’s not easy running a game store.

Quote:
If it sounds a lot like my goals are financial, you're not wrong. Another issue with ten years building a business is you're reluctant to aspire towards risky endeavors. It's why small companies can compete against big companies. Small companies can move fast and out maneuver the risk averse. Avoiding risk as a small business owner is perhaps the biggest risk.
WHAT IS A SOCIAL DEDUCTION GAME?
Matt M. Casey @ Clever Move, 11/4/14

http://www.clevermovegames.com/2014/11/04/what-is-a-social-d...

From Mafia & Werewolf all the way to Battlestar Galactica, social deduction games are among the most popular group games (5+ players) around.

Last time I had Clever Move on this list, I did the site a disservice by comparing it to Buzzfeed. A more accurate description would be that Clever Move is the Mental Floss of board gaming blogs.


(The above four blogs earn consideration for the BGA Blog of the Year Award. One point is awarded for inclusion, with an extra point given to the Post of the Week.)


HERE ARE 4 MORE, IF YOU HAVE THE TIME…


GUILDS OF LONDON IS DEAD. LONG LIVE GUILDS!
Tony Boydell @ Every Man Needs a Shed, 11/1/14


Tony’s development of his upcoming 2015 release demonstrates the pitfalls of designing a game that depends on Intellectual Property of one form or another. In this case, Tony wanted to use each Guild’s ‘livery’ (or logo, if you will) of the ancient Guilds of London. With one exception, no go. Better to find this out now…

Quote:
It would've been lovely to immerse the rulebook in 'real history' but, hey-ho, it's still the same game underneath! Disappointing as these refusals are, I'm massively-relieved that I didn't end up with a full production run of copyright-infringing games that - gulp! - may have had to have been recalled and pulped!
THE CONFUSING HIERARCHY OF THE BOARD GAME COMMUNITY
Rhiannon Ochs @ Whose Turn Is It Anyway?, 10/29/14

http://whoseturnisitanyway.com/the-confusing-hierarchy-of-th...

There is no Cult of Celebrity among boardgamers, except perhaps for the ubiquitous Tom Vasel. Designers who are superstars in print are anonymous in person. Would you recognize anyone from their photos…? Reviewers, on the other hand, especially video reviewers, are more frequently recognized and fawned over.

Quote:
And, this is why our community is weird. If this were Hollywood, the designers would be the movie stars because they’re the ones creating the magic. People would be screaming like teenagers, autograph books in hand, passing out because Nuno Sentieiro touched their hand. I’m sure would. Instead, our community idolizes the Siskel and Eberts…
TRICKY, TRICKY PART 3
Kevin G. Nunn @ Mechanisms & Machinations, 10/31/14

http://kevingnunn.com/2014/10/31/tricky-tricky-part-3/

Insightful breakdown of the various features in trick-taking games. For the gamer, it’s a good way of discovering just what kind of card game you’d like best. For me, this post features my favorite card-based mechanic, Card Passing. I’d love to see it added to more games, not just 7 Wonders or Among the Stars.

THE PLAYING CARD PLATFORM
Nathan Altice @ Analog Game Studies, 11/3/14

http://analoggamestudies.org/2014/11/the-playing-card-platfo...

What makes a deck of standard playing cards so special? Nathan will tell you, in incredible detail. Quite a long, scholarly article, but considering how long we’ve been taking playing cards for granted, I think they’re earned a little serious attention.


Which one of these posts did you enjoy? Are there any blogs that I missed last week? Let me know in the Comments section!
Twitter Facebook
0 Comments
Fri Nov 7, 2014 9:20 pm
Post Rolls
  • [+] Dice rolls
Recommend
3 
 Thumb up
 tip
 Hide

Best Board Game Blogs of the Week, ft. Adventures in High Finance!

Drew Davidson
United States
Bennington
Vermont
flag msg tools
badge
Avatar
Microbadge: Platinum Board Game CollectorMicrobadge: Copper RPG CollectorMicrobadge: Extra Life participantMicrobadge: Games MagazineMicrobadge: Gaming since 1962
A mid-week recap of the best blog posts from Oct. 22nd through Oct. 28th.

The post-Essen period continues to be quiet on the Blogwatch. Everyone must still be busy playing all the games they brought home…

AT THE TOP OF THE CHARTS…


HIGH ADVENTURES IN HIGH FINANCE—ACQUIRE RETROSPECTIVE
San Il Defanso @ The Rumpus Room, 10/27

http://sanildefanso.wordpress.com/2014/10/27/high-adventures...

Think of this as “Part One” of a series on this landmark game. This a great introduction for gamers who were born decades after this game was first published, 5 decades ago this year.

Quote:
Playing Acquire is a little like meeting a fifty-year-old man who can outrun a bunch of twenty-somethings. Rather than showing its age, Sid Sackson’s classic feels as relevant today as ever. It’s a true evergreen title, one that has seen numerous publishers but has remained essentially unchanged since 1964.
For “Part Two,” check out Joe Huber’s post on the development of Acquire (How Acquire Became Acquire), based on the inventor’s own diaries and design notes.
http://opinionatedgamers.com/2014/05/29/how-acquire-became-a...

3 MORE MUST-READS…


RETAILING’S DIRTY LITTLE SECRET
Scott Thorne @ Rolling for Initiative, 10/27

http://www.icv2.com/articles/news/30035.html

It’s not really a secret at all: stores charge more for a game than they paid for it.

Um…okay… So, the point? C’mon, you get the point. Stop complaining about the prices your FLGS charges, because it’s what they have to do to stay in business.

Quote:
The lights over-head so that people can see, the heating and air conditioning to keep people comfortable, the table space to play games at, the chairs in which to read your books, the Wifi the store provides, the bathrooms, even the co-ordination of Friday Night Magic, Yu-Gi-Oh! Sneak Peeks, Free Comic Book Day and FFG Store Championships all have some cost that gets paid for out of the difference between what we pay for a product and what we sell it for.
So stop bellyaching and support your local store!

HOW TO GET YOUR WIFE/GF/S.O./CAT TO GAME WITH YOU
Leandra Lange @ Happy Mitten Games, 10/27

http://www.happymittengames.com/get-your-significant-other-t...

This post is all about getting women more interested in boardgaming. And, no, it’s not a slanted sexist screed. It’s written by 5 leading ladies of the blog/cast world.

Basically, they’re trumping the “Gamergate” fol-de-rol with their version of “Let’s all just play the game…”

Quote:
We wrote this blog in response to several of our male friends asking us how they could get their s.o. to game with them more. Which is why we took the approach of specifically asking for female gamers input on why they like to game. This is not a sexist blog in any way shape or form. We love the gaming community and would love to see more women in it.
“OH, SHOOT! I JUST REALIZED…”
GeekInsight @ Giant Fire Breathing Robot, 10/23

http://gfbrobot.com/2014/10/23/variant-oh-shoot-i-just-reali...

At what point do you stop letting players (even newbies) go back and make up for missed/misapplied actions?

Quote:
In general, my answer is to make up for the loss if at all possible. For example, … if a player neglected to get a resource, or overpaid for some building, it’s usually fair to reimburse him even a turn or two later. After all, I want my opponents to feel like they are putting forth their best game and having fun, and it isn’t so fun to feel like you lost – or were hampered – because of a dumb accounting mistake.
There are two exceptions, though. ...
You think I’m going to tell you the exceptions? Read the blog post!


(The above four blogs earn consideration for the BGA Blog of the Year Award.)


HERE ARE 2 MORE, IF YOU HAVE THE TIME…


BOARD GAME DESIGN CLASS WEEKS 5 AND 6
Tessa @ Board Game Duel, 10/24

http://boardgameduel.com/board-game-design-class-weeks-5-and...

Tessa originally started out reviewing games for 2 and 4 players. But school intervened and she’s been busy creating a game design class for middleschoolers. This is her 3rd post about how the class is going.

Quote:
Speaking of the next class, week 6 has come along, and I felt more prepared and confident in the class. With the help of some awesome game designers, I was able to make a Playtesting Worksheet in which the students would fill out on their first couples play-testing games. One group was already in the play-testing phase, and the worksheet greatly helped to focus the play-test. They were engaged with the game, each other, and trying to balance out their game. They even made a few changes for their next play-test.
The playtesting worksheet she designed can be found at http://boardgameduel.com/wp-content/uploads/2014/10/Playtest...


SUPER DUPER GAMES TEMPTING ME TO GO BACK
Lowell Kempf @ A Gnome’s Ponderings, 10/28

http://boardgamegeek.com/blogpost/35247/super-duper-games-te...

A fond look at a online boardgame website (with a sidelong glance at the Button Men site).

Quote:
In some ways, I think Super Duper Games is a legitimate call back to the days when the only asynchronous games were played by mail. Almost all the games are two-player, perfect information abstracts. It is chess by mail doused in some kind of radioactive goo, given ninja weapons and allowed to go in all kinds of crazy directions.

Which one of these posts did you enjoy? Are there any blogs that I missed last week? Let me know in the Comments section!
Twitter Facebook
0 Comments
Mon Nov 3, 2014 7:40 pm
Post Rolls
  • [+] Dice rolls
Recommend
5 
 Thumb up
 tip
 Hide

Best Board Game Blogs of the Week, ft. What I Learned at My First Convention

Drew Davidson
United States
Bennington
Vermont
flag msg tools
badge
Avatar
Microbadge: Platinum Board Game CollectorMicrobadge: Copper RPG CollectorMicrobadge: Extra Life participantMicrobadge: Games MagazineMicrobadge: Gaming since 1962
Best Board Game Blogs of the Week of Oct. 15-21.
A mid-week recap of the best blog posts from the last 7 days.

Sorry I'm a bit late again. We at Board Gamers Anonymous are in the final preparations for our 2nd annual Extra Life fundraiser.

I wish I could say that I was experiencing a post-Essen crash (a la Tony Boydell), but I was nowhere near that gaming madhaus.


AT THE TOP OF THE CHARTS...

FIVE THINGS I LEARNED AT MY FIRST CONVENTION
Paul Cosca @ All Us Geeks, 10/16

http://www.allusgeeks.com/2014/10/guest-article-five-things-...

I didn’t go to Essen. I couldn’t have gone to Essen. But there are more gaming conventions around the world than you realize. And there are many things to experience at each one.

Paul realized that he should start small for his first con, attending Great Falls Gaming Rendezvous (http://gfgr.org) in Montana. He obviously writes from a designer’s POV, but the lessons can be applied to any and all casual gamers looking for their first convention experience. Next year, Essen!


3 MORE MUST-READS...


MY DREAM 2 PLAYER GAME NIGHT
Grant Rodiek @ Hyperbole Games, Oct 15

http://hyperbolegames.com/2014/10/15/my-dream-2-player-game-...

Grant was challenged to create a short list of 2-player games he’d want to play of an evening. His make-believe session report is fun to read. It gave me some ideas for a full evening of duo play.

The SN14 series
Tony Boydell @ Every Man Needs a Shed, Oct. 14-20


C’mon; you have to give it up for someone who jumps into the Essen experience with both feet and still has the energy to post daily updates. Let’s just give you the lineup and you can relive the week, day by day.

Oct. 14, Five Countries in 12 Hours
Oct. 15, SelFFie
Oct. 16, Doing Our Bit for International Relations
Oct. 17, Tempus Fugit
Oct. 18, Train-stops Keep Falling On Our Threads
Oct. 19, Auf Wiedersehen, Pet (Sheep)
Oct. 21, The Crash

I included the last one, post-Essen, to remind us all there will always be a price to pay...

GAMING GLOSSARY: META
Nat Levan @ Oakleaf Games, 10/16

https://oakleafgames.wordpress.com/2014/10/16/gaming-glossar...

The word "meta" is threatening to follow “hotness” onto the list of Words I Never Want to Hear Again. Part of the problem, as Nat lays out, is that it means different things in different situations. This post is not a comprehensive discussion of the term but, as Nat hopes, a springboard for future discussion.


(The above four blogs earn consideration for the BGA Blog of the Year Award. One point is awarded for inclusion, with an extra point given to the Post of the Week.)


HERE ARE 4 MORE, IF YOU HAVE THE TIME...


TURNING INVENTOR IDEAS INTO REAL PRODUCTS: A KOHNER FAMILY TRADITION FOR ALMOST 75 YEARS
Michelle Spielman @ Business of Play, 10/20

http://tandgcon.com/business-of-play/kohner-family-interview

In the Hasbro Millennium, it’s easy to forget about the ‘little guys’ who were giants in the industry back in the day. Michelle writes a pretty thorough history of Kohner Brothers, a toy & game publisher from the 50s & 60s whose most famous game was the Pop-o-matic pachisi clone, Trouble.


The final 3 posts on this list will be the final 3 ‘GamerGate’ articles I’m going to point to. It’s a conversation we had to have, but enough has been written about it by now that we can start applying the lessons and build on them.

HOW ANITA SARKEESIAN MADE ME A BETTER WRITER
Erik Wecks @ GeekDad, 10/15

http://geekdad.com/2014/10/anna-sarkeesian-made-better-write...

GamerGate is not going away, primarily because misogynist ‘gamers’ are hiding behind internet anonymity to flame Anita Sarkeesian. But Anita’s own flame burns brighter, as evidenced by Erik’s testimonial to how Anita’s crusade has affected his own writing and his world view.

SOME TRUTHS ABOUT GEEK MISOGYNY (NSFW)
Jeff McAleer @ Gaming Gang, 10/16

http://thegaminggang.com/featured/some-truths-about-geek-mis...

Warning: Adult Language, which happens to be well-used in service of a necessary point: STFU and just play the game….

I apologize for the above oversimplification, because Jeff makes a number of good points in his call for Common Sense, including this about game reviewers…

Quote:
...There are some legitimate issues [GamerGate] has raised about game journalism and reviews aimed at the gaming public. Readers probably think this is mainly the video game community (that’s the Gamergate focus) but there are plenty of problems with table top gaming and comic book reviews too where it comes to kissass reviewers giving a pass to titles because they want to keep the flow of free games, movies, comics and swag flowing to their doorstep....

VULTURES CIRCLE GAMERGATE
Matt Binder @ Boing Boing, 10/20

http://boingboing.net/2014/10/20/vultures-circle-gamergate.h...

It appears that we’ve already entered the Post-GamerGate Era, as Matt surveys the fallout from GG. His contention is that social conservatives are fanning the flames in an attempt to recruit a new generation of right-wing reactionaries.


Which one of these posts did you enjoy? Are
there any blogs that I missed last week? Let me know in the Comments section!
Twitter Facebook
0 Comments
Sat Oct 25, 2014 2:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
5 
 Thumb up
 tip
 Hide

Best Board Game Blogs of the Week, ft. Beginning in the Middle

Drew Davidson
United States
Bennington
Vermont
flag msg tools
badge
Avatar
Microbadge: Platinum Board Game CollectorMicrobadge: Copper RPG CollectorMicrobadge: Extra Life participantMicrobadge: Games MagazineMicrobadge: Gaming since 1962
A mid-week recap of the best blog posts from October 8-14.

It’s been a slower week than normal, obviously. Essen Spiel Fest is upon us and most of the posts being generated focus on the granddaddy of EuroCons.


AT THE TOP OF THE CHARTS...


IN MEDIA RES – DESIGNING BEGINNINGS
Filip Wiltgren @ Wiltgren Media, Oct. 13

http://www.wiltgren.com/2014/10/13/medias-res-designing-begi...

First off, I just this week discovered Filip’s personal website. Before then I’d only read his blog on Board Game Geek. Now I’m happy to have discovered his home on the web, Wiltgren Media.

Filip reveals a trick designers use and it’s changed my impression of game inventors. You see, practically nobody starts a game at the beginning. We all receive cards, money, resources; no one starts from scratch. This is the same as telling a story by beginning in the middle.

And yet that’s what the best short story writers do all the time. It’s an effective shortcut, to plop players (and readers) down in the middle of a narrative, and have each person create their own back story.

Quote:
Fresco, or any Eurogame really, begins with each player having some resources. That’s because those resources are what makes play possible. Yes, you could begin Fresco without anything, collecting money on the first turn to buy colors and mix on the second turn to paint on the third turn. But such a beginning would be boring. On turn 1 every player would take money. On turn 2 every player would buy colors. No volition.
When you start a game ‘in the middle’ (In Media Res), there are a greater variety of choices. And that’s what makes a game fun to play.


WELL WORTH THE READ...


WHY WE CAN’T HAVE A GREAT OREGON TRAIL BOARDGAME
by Nat Levan @ Oakleaf Games, 10/14

https://oakleafgames.wordpress.com/2014/10/14/why-we-cant-ha...

Every gamer of a certain age has played Oregon Trail. It was a pioneering (double entendre intended) computer game that simulated a cross-country wagon train. It was a classic, and classics usually adapt well to other formats.

Quote:
Players set out with very little knowledge of what was ahead, and have to face unknown challenges with unknown outcomes with very little guidance. And at any time random misfortune can strike. This is a similar position to what the pioneers had to deal with, and the game experience of struggling across the country leaves a powerful impression.
But these very same things also make it hard to convert to a boardgame.
Nat tries, trying to figure out what genre it might adapt to, but it just won’t work. Oregon Trail is a milestone, but one that is receding fast in the rear view mirror.


SPIEL ALTERNATIF
Tony Boydell @ Every Man Needs a Shed, Oct. 13

http://boardgamegeek.com/blogpost/34249/spiel-alternatif

Tony is the gaming hobby’s unofficial Official Essen Correspondent. Everything you need to know about the games being released at the upcoming (alternate reality) Essen Spiel Fest is all right here in this one article.

As with all of Tony’s spoofs, they come with a “Caution: Mature Language” sticker…


WHY YOU SHOULD STOP COMPLAINING AND LEARN TO LOVE MUNCHKIN
by Matt M. Casey @ Clever Move, Oct. 13

http://www.clevermovegames.com/2014/10/13/why-you-should-sto...

This isn’t the 1st defense I’ve posted of Jackson’s most (notoriously) famous product. But it’s a thoroughly satisfying survey of what makes Munchkin so popular and why you should just stop complaining about it because it’s not going to change anything anyway….


(The above four blogs earn consideration for the BGA Blog of the Year Award. One point is awarded for inclusion, with an extra point given to the Post of the Week.)

http://boardgamersanonymous.com/announcing-the-annual-bga-bl...


HERE ARE 3 MORE, IF YOU HAVE THE TIME...


GEN CON VERSUS ESSEN
by Ignacy Trzewiczek @ Boardgames That Tell Stories, Oct. 8

http://boardgamesthattellstories.wordpress.com/2014/10/08/ge...

Ignacy totes up the score, item by item, to determine which MegaCon is the ultimate Gamer Paradise. The result is pretty close.


RANDOM THOUGHTS: NARROW MINDEDNESS …
by Jeffro @ Jeffro’s Space Gaming Blog, Oct. 9

http://jeffro.wordpress.com/2014/10/09/random-thoughts-paroc...

Jeffro had 4 thoughts in this post, but it’s the first one that’s most worthy of serious consideration, in light of the continued discussion of gender roles in games.

No genre of fiction, or games, appears more sexist than fantasy, the focus of Jeffro’s literary criticism. His strength as an essayist is in providing context, and in the current debate on sexism in gaming, it’s important to never lose perspective.


BOARD GAME DESIGN CLASS: WEEKS 3 AND 4
Tessa @ Board Game Duel, Oct. 13

http://boardgameduel.com/board-game-design-class-weeks-3-and...

Time for Tessa’s students to open up their game design kits and start picking themes!


Which one of these posts did you enjoy? Are there any blogs that I missed last week? Let me know in the Comments section!
Twitter Facebook
0 Comments
Sat Oct 18, 2014 12:15 am
Post Rolls
  • [+] Dice rolls

1 , 2  Next »  

Subscribe

Contributors