ones upon a game

I am almost exclusively a solo gamer and look at the gaming scene seen through those eyes. I also literally like alliteration. TWITTER: @onesuponagame

Archive for Games That Didn't Click

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The Index is a door to finding treasure in the dark...

Kevin L. Kitchens
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Over the past nearly three years, lots of articles, reviews, tips, images, etc. have appears on this blog... I was starting myself to get lost trying to find something!

So to remedy that I've created a new geeklist: Ones Upon A Game: Reviews, Mods, Images and Videos Index to refer to find the potentially helpful diamond in the rough.

I welcome you to subscribe to the list as a whole or just to games that are of interest to you... if such a thing is of interest to you.
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Thu Nov 9, 2017 3:24 pm
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Games That Didn't Click: 1944: Race to the Rhine by PHALANX

Kevin L. Kitchens
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For me, the most annoying part of wargames is supply checks. Going through all the units on the board and verifying that they are still connected to or at least not hindered reaching a supply location. I think this is why I prefer smaller, tactical based games where the whole game takes place over a few minutes of "real" time and the only supplies required are what your soldiers have on them.



Some games like Red Winter: The Soviet Attack at Tolvajärvi, Finland – 8-12 December 1939 and Hell's Gate make it relatively painless to do supply checks. Others? Not so much.

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Wed Apr 22, 2015 1:19 pm
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Games That Didn't Click: Warfighter by DVG

Kevin L. Kitchens
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UPDATE! I gave this a second look a few months later and hold a different view: Now We're Back in the Fight

Today I unveil a new segment: Games That Didn't Click, where I will either briefly or longwindedly discuss games that didn't cut it for me as far as solitaire play is concerned. They have since moved on from my collection. While I might have initially liked them (and must have been drawn to it by reputation in order to buy or trade for it), the game just didn't have staying power.

But I'm just one voice, so I've opened this up to everyone via the Games That Didn't Click (for Solitaire Play) GeekList. Surely there are games you feel the same about. So jump on over and share your thoughts.

Now on with my first entry:



Warfighter first hit my radar last year, well after the kickstarter was completed, but before it was actually released. Initial reports from backers were favorable, so I jumped on it and got one of the first retail copies available. I went all in with the 3 card expansions and 1 dice expansions. It was a combo deal at a great price.

When I got it I could immediately see it suffered from component design troubles. The play mat was terribly bad, being unmounted and far too cluttered to actually function with all the cards that would need to be played in a mission. This let to several users including myself creating a variety of alternates to fix that issue. Several of those were highly received and led to DVG correcting the mat for the next release.

Also included were very mini miniatures that were essentially eye candy (or eye cough drops). They added nothing to the game because you had tokens that had to be with each mini to differentiate the soldiers. Also the bullet dice were a cute idea and one to get excited about in pre-release... but proved to be virtually useless in actual play.

Regardless, none of those directly affected the gameplay, which actually was pretty fun. You build up your squad based on points and have three different types of soldiers to choose from. Player soldiers actually get to draw and use cards while the other two were preset and had set actions you could use them for. You'd setup your mission, locations and then start advancing as enemies came at you from all sides.

In all, Warfighter is a decent enough game. I was having a great time even losing, until I learned I'd been misplaying a rule. The misplay was to my benefit and playing correctly would make a tough game even tougher. I was refilling my player hand at the end of each turn. While the rules never said not to, they never said TO do it either. I was just assuming based on other deck builders that I would be doing so. Oops. Now this was going to be really hard.

Frustrated I put the game away. At the time it'd been on my table several days to a week and I wanted a break to try something else. I fully planned to get back to it.

However as the days and weeks and months went on, while the game was not in a closet, but within easy reach, I found myself averting my gaze from it when it I was picking a the next game. Like my experience in school being drafted for a team in PE, I would skip it over, pushing it further and further away from me in my mind and depth chart. It was becoming the weak kid to be picked last.

Again, it wasn't a bad game, just nothing in playing it held my thoughts captive. I never felt like it was something I just had to get back to. There was no moment of the gameplay that I just felt a longing for. Other games I've had, that I've actually played less, hold a warm place in my memory and I look forward to having time to revisit them.

Not so with Warfighter. I finally accepted this reality, that I would never set it up again, and sold it here via the BGG Marketplace. I totally see how others love this one and hope the new owner finds much gaming joy with it.

Wow, so I guess this first one was of the longwinded variety. So what do you think? What solo games did you feel this way about?

Comment below on this one or add your own at the Games That Didn't Click (for Solitaire Play) GeekList.

Thanks for reading!
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Fri Feb 13, 2015 5:49 pm
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