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Social Interaction Games
Games with social interaction are of course the hardest to give solitaire playability without creating a completely different game, but in some cases it can be done. As an example I’ll use the solo mode for the next game from Stonemaier Games Between Two Cities, which is currently undergoing playtesting).
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Thematic Solitaires for the Spare Time Challenged
A blog about solitaire games and how to design them.
I'm your host, Morten, co-designer of solo modes for Scythe, Gaia Project, Wingspan, Glen More II, and others.
Archive for The Automa Approach
9
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Wed Jan 28, 2015 7:09 am
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The solo mode I created in the last post in this series using The Automa Approach was for the easiest category of games to make solitaire playable: A Multiplayer Solitaire (MuS). This time I’m going to take on a much harder challenge in the form of a Mechanical Interaction Game (MIG), and in the next and final post of the series I’ll try to tackle the hardest category: A Social Interaction Game (SIG).
While the solo mode in the last post was a theoretical and untested one used as a very simple illustration of the approach, then today I’m going to present a solitaire mode that has been playtested for real and is now included in a shipping product, the Tuscany expansion pack for the game Viticulture.
The example will be more complex and thus this time I can’t present the full ruleset, but will instead discuss the most important parts.
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Fri Jan 23, 2015 7:21 am
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The Automa Approach III: A concrete example of making a solitaire mode for a multiplayer game
20
Jan
2015
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The Automa Approach: A concrete example of making a solitaire mode for a multiplayer game
In the first post in this series I described my method for making solitaire modes for multiplayer games (The Automa Approach), in this post and the two following it I’ll give three examples of using the approach on real games.
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The Automa Approach II: Guidelines and tips for making solitaire modes for multiplayer games
18
Jan
2015
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In the first post in this series I introduced The Automa Approach, a method that can be used to guide you if you want to make a multiplayer game solitaire playable. In this post I’ll add a lot of extra tips and guidelines that elaborates on my approach, point out some pitfalls and suggests ways of avoiding them.
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Sun Jan 18, 2015 7:39 am
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I’ve argued elsewhere that adding solitaire playability to a multiplayer board game can significantly increase the number of buyers/crowdfunding backers of the game. As a follow up to that I thought that it could be interesting to present the methodology I’ve developed while creating solo modes for Stonemaier Games.
This is meant as a help to multiplayer game designers who want to add solitaire playability, but if you’re interested in solitaire game design in general, then this series of posts might also be for you.
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