In this blogpost you'll find a Warmaster battle report. Yes, it's not a typo, it's not a Warhammer: The Game of Fantasy Battles (5th Edition) game that you see in the pictures.
Quite some time ago I made a simple conversion of the WM rules so that they would work with 28mm (hero scale) miniatures too. Why, you'd ask? Well, ever since my first Games Workshop Ltd. boardgame (HeroQuest) I have been collecting 28mm Old World miniatures. Also, almost all of my scenery is 28mm scale. I love the toys but the game takes too much time. Warhammer is a detailed tabletop wargame, where Warmaster gives up on detail but simulates the battle very well. AND is situated in GW's Old World. My favorite setting.
( My low impact conversion from WHFB to WM is in blogpost 38814. )
Scouts reported a large Beastmen army making way to the Bretonnian village Grimeaux-en-Seour. Traders in the village have good a relationship with the nearby Dwarf kingdom. A defense is organized, determined to hold and end the Beastmen invasion nearby the river La Seour.
For this 1400 points battle I used a scenario from the rulebook, page 82: The Battle Of Grim-On-Sour. I wanted some objectives to fight for and I really liked the simple but effective special rule for the river scenery. The objective in this game was for the Beastmen to set on fire as many buildings as they could. This would give them many extra victory points. The defenders had to prevent any building in the main village to catch fire. I placed two towers and one farm outside the main village, and 6 buildings in the main village. It sure looked sour for the defenders of Grimeaux-en-Seour...
Filthy Chaos Hounds were released as a first wave. The dangerous beasts crossed the bridge closest to the village. The nearby Bretonnian Grail Knights and Knights of the Realms reacted immediatelly and charged the trespassers. Hooves and lances killed all of the foul animals, but two Knights were dead... (Equals one WM stand.)
Charging Knights roll a lot of dice!
On the other bridge over the river La Seour another combat started. A Beastman Charriot raced over the bridge. Battle-frenzied Trollslayers ran towards the incomming danger plotting to stop and destroy the Charriot before it set foot on their side of the river. They managed to inflict serious damage but were eventually overun. (One WM Charriot stand was destroyed. Represented by 3 hit points behind the miniature.)
Clash at the far Bridge
Some chaos in the Chaos ranks stalled the units commanded by a nearby Bray Shaman. (Failed command roll...) But orders from the Beastlord general managed to manoeuver the horde. A Bestigor brigade took the furthest bridge and Minotaurs claimed the bridge nearby.
These manoeuvers insitgated an immediate response by the Grail Knights which totally destroyed the Minotaurs, but this unfortunate clash ended in a suicide for those brave Bretonnians... The bridge was cleared at a high cost.
The White Dwarf, known from famous fights at Karak Varn, assisted by the mighty Dwarf General, charged the Bestigor brigade. With succes! After three rounds of battle the foul Beastmen brigade was destroyed. Second bridge secured!
The Dwarfs are quite busy...
To the White Dwarf's left flank another Dwarf regiment was charged by Minotaurs who recently crossed the river. The Minotaurs scored 13 hits, of which 9 were unsaved... One Mino died in return.
The Chaos Thugs (which count as Herdkin) that crossed the river in the earlier round fired their Arrow to great effect onto the Dwarf Cannon crew. One Cannon and its crew took enough hits to be out of action.
In the valley in front of the Cannons the Dwarf regiments suspected a new charge of the Beastmen Charriot and they succesfully fell back to safety.
The White Dwarf's regiment gloriously advanced to the bridge but was flanked and wiped out by the Charriot charge. (I'm sure the White Dwarf secretly escaped unharmed to perform new heroic quests...)
The remaining Dwarf regiments charged and pushed back the Beastherd into the river.
One bridge secured
A brave Bray Shaman joined the Chaos Thug regiment and performed a suicide charge on the Dwarfs. The Shaman had not been quite usefull in casting magic spells, issuing command and now he also fails in battle...
Defend the village!
Stop that charriot!
The vicious struggle for control of the bridge nearby the village continues when another Beastmen Charriot charges and wipes out a regiment of Bretonnian Knights of the Realm. (One of three Charriot stands is lost in doing so.)
The Dwarfs are confused by al the skirmishes and fail their command phase.
High above the battlefield the Bretonnian general follows the flow of the battle. Seeing the confusion of the dwarf army and the deadly loss of the first bridge he makes a valliant decision: the Pegasus swoops down and joins battle with another regiment of Knights. They charge the Charriots, who are joined by their Centigor hero. The Bretonnian defenders rip through the Charriots and kill their Centigor leader.
"Give them not an inch! Chargez!"
The Beastlord was pretty sure of his victory when he initially decided to lay waste to this petty Bretonnian village. But now seeing all his beastly followers falling to the swords and hammers of both humans and Dwarfs, he's not so sure anymore.
But at the far side of the battle his eyes catch a glimpse of the invigorating color of flames. A farm is on fire! Two Minotaur are wrecking the farm and outhouses.
Burn that down!
The Beastlord orders Goristro, his Shaggoth stronghand to take the second bridge. The general himself charges to the other bridge together with a Beastherd brigade.
The final battle between both Bretonnian and Beastmen generals begins. The dice gods really favoured the human forces here... Bretonnian Knights score 7 hits, where the Beastmen score 0. The Beastmen are pushed back 2cm. Followed by another 2 hits by the Knights. The Beastlord is killed.
The evil general is dead. The village is safe!
- when I set up this battle I really thought Beastmen would win. It seemed impossible to protect all houses. But rolling a six to light fires is quite rare. And reaching the village seemed more difficult than anticipated.
- The dice gods really favoured Dwarfs and humans in this game. But not in such a way that it damaged the fun of the story. The battle felt tense.
- I made an error in linking my miniature to the rights stats. Early game I used the stats for a Beastherd instead of Bestigors. A mayor mistake that favoured the Dwarfs. That's why in the final battle, when the Beastlord fought side by side with his Beastherd brigade, I used Bestigor stats! But not even that could help them...
- Not much rules questions arose from this battle, except for a question I apparently had in earlier games too: a unit supported by another units, loses this support when one rank is killed because you remove stands from the back of the unit. This is a little bit odd, but it's the official rule.
I hope you enjoyed the pictures and report. Please try playing Warmaster with 28mm miniatures yourself. It's all official GW, it's the Old World and it's fast. Awesome!
In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster, Warhammer 40K 3rd Edition and Lord ot Rings.
Archive for beastmen
11 Sep 2020
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31 Aug 2020
Time for my constructed (but not fully painted) Beastmen and Dwarf armies to hit the gaming table. My mancave is not large, but I managed to install three polystyrene insulation plates as a table on top of my small desk. A large brown curtain will act as muddy ground.
Battle report will follow soon...
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17 Apr 2018
In two previous blogposts I told the sorry tale of a small village in Altdorf. First the town got overrun by living dead, and later the village was reclaimed by valiant knights from Bretonnia. The latter decided to stay there after their victory and rebuilt the village including some minor defenses.
Some keen followers of my blog might have noticed the trick I performed with my scenery. In between battles I slightly moved all scenery to the left. The cemetary and windmill from the first battle disapeared from the table and more details of the village appeared. Now for this third battle in row I did not change the coordinates but went forward in time by adding some buildings and fortifications. The Bretonnian tents, village fountain and defensive stakes made the town more "knightly".
A loud bellowing announced the approach of a foul horde... Beastmen! Beastlord Gorthor Broadhead shouted his battle commands and many hooves stormed towards the first buildings of the village. The Bretonnian soldiers were taken by surprise but quickly rallied to the defense.
A Knights of the Realm unit took the main road onto the center of the battlefield and charged a Beastherd unit, soon the nearby unit of Chaos Marauders (a.k.a. Herdkin) joined the combat engagement.
Meanwhile the other Beastherd unit and more worryingly the Minotaurs unit moved forward. The human general ordered his mounted Squires to leap around the village square trying to find an exposed flank of the enemy units. A small unit of Men-at-Arms moved towards the Knights to be ready for action when needed.
The mounted Squires managed to slay the nearby Beastherd, ignoring a unit of Chaos Marauders. The horseback riders in turn were charged by the Minotaurs. The result was devastating for the Squires, but they managed to take down one Minotaur (and allmost another one, but the Beastmen player choose to fall back and discard remaining hits).
In the fight between Knights znd beastmen only a handfull of Chaos Marauders remained. That's where Gorthor Broadhead entered the combat engagement... to his loss. The beastmen's general fell and his remaining force fled into the woods.
Another valiant stand by the Bretonnians!
Attachment: Warmaster 28mm Rules
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20 Mar 2018
Just a short update about what's happening on my workbench. I've been painting Blood Bowl (Third Edition) teams but got bored by the repetitive labour. So I took my green tablecloth and started building an Old World town somewhere in The Empire. This town just happened to be the target of a sinister Necromancer and a battle commenced... I'll post a nice gaming report with pictures later here in my blog.
Spoiler: the town got overrun and was saved by Bretonnian allies. But these new inhabitants now face a beastly enemy: Ungors!
In the battles I used miniatures from Warhammer and I combined them with the Warmaster rules for 28mm games.
If you wish to follow my painting and scenery-building activities, I'll post snapshots at my Twitter account TocosNest. Would be great to have more followers
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This is great news! For ages I've had the idea to convert one of the plastic 3rd edition Warhammer Beastmen into a 40K warrior. Now I have a reason to do this. Where's my bitsbox?!
Offcourse I could just buy the new model from Forge World, but where's the fun in that? There are several component options to create my version of Gor Half-Horn. But first, he needs some feet, errr... hooves. The poor Battle-Masters' Beastman will donate his.
Voila! He's mobile now. When I add all pieces togehter:
I even added a skull on the base to resemble the original model.
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Note: This is the continuation of my retrospective. Following blogposts will be about my old miniature paintjobs and scenery making. All images show work from +/- 15 years ago.
This warband contains miniatures from various producers: Harlequin Miniatures, Games Workshop Ltd. and Rackham. I really like the color scheme. Most Beastmen are painted brown, but the grey skin really makes them "pop". By using the same color scheme on all miniatures it doesn't matter if they are from different publishers. They look like a coherent group.
I recently bought some extra beastmen to be able to use this warband in Mordheim: City of the Damned.
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My work on the Beastmen army continues. This time I had to tinker quite a bit. By winning various scrap miniature lots on eBay I ended up with two incomplete chariots.
It's very very strange that Beastmen use chariots. They are a forest folk. They roam the dark woods of the Old World. Why in hell would they use chariots! Those medieval wheels would break on tree trunks and rocks... Whatever, the chariots are in the army lists, so I need chariots.
The top chariot in the picture came with three crew. I used two of them to lead my Beastmen regiments. (See an earlier blogpost.) It had only one Tuskgor and that one didn't have a lower jaw. The fence in front of the cart was also missing. I had some spare boars from my Orc army. So that's was replaced quickly. To fix the railing (or fence) I used some plastic sprues. Never throw those away! The driver will be Khazrak One-eye version 2. He has a whip and will fit the chariot nicely.
The lower chariot in the picture is originally an Orc chariot. I had only one wheel. Luckily for my this wheel came in two parts. So I put one on the left side and the other part on the right side. The diameter is a little bit less but I'll wedge a sprue under it to bring it to the correct height. The two boars will act as Tuskgors. To attach the chariot to the boars I'll add a metal banner pole. (I think this originally comes from a Minotaur standard bearer.)
Lately GW has been replacing their square bases for round bases. So I stocked up on square bases some time ago. Now I still have the official GW chariot bases to mount these mini's on.
This big bad mean Minotaur is too huge to represent a Doombull. I'll use him as a Dragon Ogre Shaggoth instead. (The miniature is a Dungeons & Dragons Miniatures Goristro.) I found a very cool drawing of him with Google. I'd be glad to add the name of the artist but I did not find it.
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The Beastmen were locked up in my Battle Masters box for too long. Time to release the horde, and guide the herd into battle. I've also been collecting the old plastic Bestigors from Games Workshop.
Two regiments of Bestigors. Only the front row has shields. This way I can choose to use shields or not. If they won't take the shields into battle, then I will simply move these guys to the back of the regiment.
Battle Masters is a great game. It's even greater because it provides a massive amount of Citadel Miniatures to use in other games! I formed two regiments of Beastmen by using small regiment fillers.
Those two spare boars I had in my bits box came in very handy to fill the rows. Unit fillers also add some variation to basic regiments.
No Beastmen army without Minotaurs! I plundered another game box for these. Warhammer Quest comes with plastic minotaurs. The unpainted metal Minotaur is from Harlequin Miniatures. He really fits the style of the WHQ mini's. And he is cheap (on eBay or at FLGS sales)!
To continue the trend, following regiment also has miniatures from other games. I am using HorrorClix miniatures to represent my Chaos Hounds. There is also one hound from Dungeons & Dragons Miniatures.
You may have noticed this army has a very low price tag. Exactly what I'm aiming at
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The Wood Elves are reporting disturbing news. The Beastmen are gathering deep in the woods. It looks like they are assembling a war horde, eager to invade Bretonnia.
The general on foot will be Khazrak One-eye. Unfortunatelly my miniature has only one hand too. So this needs fixing.
I'll add an Ogre hand to the Beastlord. My first idea was to file away the metal stud on the arm. But I'm glad I've choosen an alternative option.
By drilling out the plastic hand I was able to glue it very firmly to the metal arm. Operation succesful.
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I've been hoarding various Chaos miniatures over the years. Now it's time to sort the Chaos chaos.
Zoom in to see what's hiding. There are quite some complete regiments to create from the heaps. It will be great fun to assemble them and take them to battle in Warmaster 28mm wars...
Here's a detailed look on some of my minor conversions. These three demons from hell have to be painted red. The wings are from Marvel HeroClix' Annihilus.Annihilus (HeroClix)
I am sorting my Beastmen miniatures too. Following maxi mino is my Doombull. He's ideal to lead my Warmaster 28mm Beastmen hordes.
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