All the Meeples of the Rainbow.

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The colors of Sagrada and Dragoness just makes you go SBAM!

Steph Hodge
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Tennessee
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I was looking forward to trying out a new dragon card game called Reign of Dragoness! New to me!

Reign of Dragoness is a climbing game with a few unique power cards. Included in the game is a bunch of suits so you can play with more or fewer players easily. Each suit has a rank so there is a One card in each suit but all fall in a ranking so the One with the most gems will be better than the One with the fewest gems.

It is a simple climbing game where you can play sets of the same number or a single card or a run of 3-5 cards. You can only overplay the exact same number of cards either with the same value but with more gems or a higher valued card.

I love the dragon theme and the interesting added cards. I don't love the revive card but I do like the people cards with a range of values.

We could easily jump into our game since we were all familiar with climbing card games and it just is a familiar game in general. It doesn't have anything new, but it is nice.

I am glad we decided to play with our game group since it just works better with more players. Though when playing with 8 players it might just be crazy and chaotic, I am not sure.

For now, it was fun and I would definitely like to play it again. I love the artwork and the dragons are amazing. It would make a great intro to climbing games if you are playing with new card players. Definitely was one of the better games I learned in July so I am glad I did get to play it!

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Another game from game night we got to the table was Sbam!. New to me!

Sbam is a game I didn't have high hopes for. I am not into the theme so much and the artwork isn't winning me over either. Since it has a super quick play time, I figured playing with more players would be more fun.

Sbam is a real-time game of slapping cards down until someone yells SBAM and ends the round. Depending on each ring between each player, someone will get wounded. If you collect too many wounds you will be eliminated from the game.

Since the game is so quick, I don't mind the elimination element of the game.

We ended up having a lot more fun than we anticipated. Everyone was laughing at one point or another during the game. It is always welcomed when a game can create that joy during the play.

Ultimate in our game it came down to Susan vs Michael and all signs were pointing to Susan being out, but there were a couple of rounds where they were even so they played an extra round to find the winner. Susan came back and took the belt home.

Hey, I am just glad I didn't come in last place.

For a real-time 10-minute game this works just fine. It is not a game I would be revisiting all the time, but I would be happy to play again and just have some laughs. It was harmless and will work perfectly for the beer and pretzel kind of gaming atmosphere.

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I love me some Sagrada so I was super pumped to check out the newest expansion Sagrada: The Great Facades – Glory. New to me Expansion!

Glory adds in Strife dice! The Strife dice are a new colored die and will be added to the bag and to the general rolling each round. You will pull one fewer dice from the bag and always add in one Strife Die in replacement.

There are a whole bunch of new objectives to work towards. There are now 3 quick objectives to try and claim before the other players. There are also new hidden objectives. You will get 2 at the beginning of the game and decide if you want to keep them. If you don't fulfill them by the end of the game they will be worth negative points vs the positive points printed on them.

I think what Glory adds to Sagrada is easy to incorporate and just fun. I really enjoy the added objectives to work towards. It is funny to me that hidden goals that may lose your points totally overtake your whole strategy and gameplay. Both Michael and I focused too much on those hidden goals and we did terribly! So much room for improvement.

Loved it! I can't wait to show it off on the Livestream soon! It is a perfect addition to my Sagrada box!

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Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/



Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
From gallery of punkin312





New to the Collection:
Super Skill Pinball Christmas
Tiny Epic Dungeon





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
Thank you.
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Fri Aug 5, 2022 11:00 am
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Time to Pick Up My Shelfie and bring it to the Cryptid Cafe!

Steph Hodge
United States
Tennessee
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During game night this week we were able to check out a few new games starting with My Shelfie. New to me!

I love the theme of creating the perfect shelfie, but in this game there just aren't enough games added to my shelf.

During the game, you will be collecting 1-3 tiles from the main game display and adding those tiles to one column on your shelf. It is totally a gimmick shelf that you are filling up, but I appreciate it.

On the shelf, you are trying to create groups of the same colors with 3+ tiles. There are also common goals and hidden goals to work towards for points.

During our game, I was just trying to make sure my hidden goal was completed, which I couldn't even do. I wasn't focused on doing the common goals and that was my biggest downfall. I ended up losing the game by A LOT! So, make sure you go for the common goals.

All in all, it is a pretty simple game. It plays out quickly and will appeal to players who like games such as Azul. I love tile-placement games like this and finding the patterns. You are at the mercy of the board in the center and how the tiles start to become available to you made by the other players.

It is a light strategy game that is just relaxing and fun to play. I will happily play this again!

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Another game we got to the table at game night was Cryptid Cafe. New to me!

Right off the bat, Cryptid cafe has the most adorable artwork and fun theme. I really like all the cryptid characters. It is just fun and appealing.

As far as what you are doing in the game, you are trying to serve up these creatures the perfect meal. There is a mix of worker placement and set collection. You can use tips you collect to gain influence over specific meals if you are last in line during the worker-placement phase.

It is all about collecting enough food to keep your customer happy. The faster you can serve the creatures the more points you will gain.

I generally enjoy the flow of the game. However, there is a mechanic where there might be an event that pops out of one player's deck of cards that will shut down a specific type of food from being made in the round. I personally don't enjoy that mechanic since it just slows down the whole process and puts a damper on the plan. it just makes everything more cutthroat than it already is. All of the Cryptids need a load of food to be satisfied and you can only gain 1-3 food of a given type per round. It just makes for a slow process.

Going forward, I believe I would play this game without the events. There are also rules specifically for 2 players which I haven't looked into yet. But, it is clear that this game was designed for 3-4 players. Maybe 5 players in the future? There is a space for 5 players on the round tracker, so that was interesting.

Even after all that, I still had a good time playing the game and I liked trying to puzzle out all of the situations my customers throw at me. I enjoy trying to prioritize certain customers to gain their cards for the extra set collection at the end of the game. It is a nice game.

I would certainly like to play this again and see how it goes. It is not a game I think I would request to play, but I still enjoyed my time playing.

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Michael and I decided to try out the new game called Pick It Up. New to me!

Pick it Up is a real-time game where you have to run around the house and find objects that match your card's requirements.

Each player will have a stack of 9 cards with 3 from each level of difficulty. There might be a texture type and or a letter attached. If you have the letter G you might grab a game or P might be a pen.

In our game, Michael grabbed my pillow since it was blue and smooth.

If you can get rid of your cards first then you will win.

Pick it Up is a totally different game from anything I have played before. I haven't actually run around the house looking for objects before. Michael and I were all over the place searching for objects to meet the requirements. It was fun!

I mean about all of the cards I could pull a game off the shelf for meeting the requirements, but I tried to get other things among my objects.

Michael did win our game sadly. I thought I would be able to pull it out, but nope! My objects were better though.

It will certainly make for a funny video since we will be running around a lot of it.

This game could get old if you play it several times in the same location. You could possibly have it all mapped out and know where objects are and are ready for them. Probably best to shelf the game for special occasions and different locations. It is cute and different. I had fun playing it and would like to play again!


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Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/



Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
From gallery of punkin312





New to the Collection:
Super Skill Pinball Christmas





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
Thank you.
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Wed Aug 3, 2022 11:00 am
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It's a Hachette sort of blog today... Suspects, Marrakech, & Quarto!

Steph Hodge
United States
Tennessee
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Hia Everyone!

At GenCon in a week. Find me at the Board&Dice booth if you wanted to say hi!


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Michael and I tried our hand at the first case in Suspects. New to me!

We actually played it on the Livestream so everyone watching could help up solve the case. The video link is below. I only put spoiler tags once we start getting into the actual gameplay and you can watch to see how it is played once we start playing I add the tag if you wanted to avoid seeing what happens.

Suspects feels like all of the other detective games out there where you go around trying to piece together the evidence to solve the case. The way you score points in this game, however, is by how many cards it takes you to solve the case. There are 5 questions you have to answer and if you can answer them before X cards have been played then you will score higher. What is great about the system is that it gives you a chance to change your previous answers if you think you answered incorrectly. if you change your answer and more cards have gone by then you will just score lower points depending on how many cards you have seen.

So, I definitely liked the scoring in this better than in other detective games. I do wish that the questions we had to answer were more defined and maybe partial credit.

Our first game was very much on the line between winning and losing and it was just up to us to decide how it actually went. For example, one question needed 2 answers but we provided one correctly. Is that no points since we missed the first part or is that maybe half points since we got half of it correct? There is no real scale for situations like this so I suppose we probably lost the case because of it.

Since this is the first box in the new series, I anticipate there being more in the series and I expect they will just get better and better within time.

For now, I had a great time playing this one and I am excited to play through the other cases in the box. Super glad I got to check this out.

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Long ago when I first started gaming regularly, I got to check out Marrakech.

I was super excited to see a new edition out! The new box is bright and colorful and you still get the most adorable rugs ever!

If you aren't familiar with Marrakech then it is time to change that. In the game, you will grab a colored rug, or 2 if you are playing with 2 players. The merchant will start in the center of the board. On your turn, you can turn the merchant figure either left or right or leave him moving forward. Then you will roll the die. He will move that many spaces. If you land on a rug that is not your color you will have to pay the person who owns the rug money equal to how many squares are in that colored group. The bigger the section the more money you have to give.

It is your goal to have the most money at the end, and you will gain points for how many squares in your color are showing at the end too.

You need to try and move that merchant in the direction that will give you the most leg up! Chances for others landing on your rug is super important, but also the chance to make bigger regions with your colored rug.

This is a beautiful game and I have enjoyed playing this again after so many years.

To my delight, Michael really enjoyed the game. He isn't usually one for abstract games, but there is enough luck of the roll that he likes thinking strategically even if the die result may be what he doesn't want. It is a really fun game and easy to play. I think I might bring this one to holiday events with my family. They will really enjoy it. great game with excellent table presence and easy-to-learn rules. Definitely recommended.

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Okay, so you know Connect Four? Well I got to try out Quarto which is the father. New to me!

In Quarto, you are trying to connect 4, but it can be the same color, shape, or height. You really have to be on top of your game with this one. Seeing several moves in advance and how the remaining pieces will matter in the long rung.

Gigamic is really great about making coffee table games and this is another that falls perfectly into that category. Easy rules and beautiful pieces that just look nice on the coffee table.

This is a game Michael doesn't enjoy since it is straight up abstract. I on the other hand really enjoyed playing this one. I noticed that this one was on BGA, so I will definitely have to play it a few more times online to get the full feeling of the game, but for now, I quite enjoyed it and think I could get better at it.

Glad to finally get the chance to try this one out.

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Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/



Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
From gallery of punkin312





New to the Collection:
My Shelfie
SBAM
Pick it Up
Cryptid Cafe
Reign of Dragoness





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
Thank you.
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2 Comments
Fri Jul 29, 2022 11:00 am
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the Psychic Pizza Deliverers had to go up the Akropolis to the final destination at the Red Cathedral

Steph Hodge
United States
Tennessee
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Hia Everyone!

GEN CON IS A WEEK AWAAAAAAAAYYY!


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I was super psyched to get the new expansion for The Red Cathedral to the table called The Red Cathedral: Contractors. New to me!

It was a game night type of game, but James and Susan hadn't played before so we had to start there. What is great about contractors is that you can add it in without much addition to the rules. It worked playing with the expansion and playing with new players. You can easily mix in the expansion with the base game.

Inside the Contractors box, you will get a load of content. The replayability comes with the fact that there are 10 guilds to mix in with the base game and you will only ever use one of the 10, and EACH of the 10 guilds has 3 different cards to use on the market board. It is quite clever. The guilds all work very differently from one another and do a variety of things to work in your favor.

There is a Russian board with many cities in Russia. You will include this board when playing and you will include a black die as a 6th die choice in the market. On the Russia board, you will add specialists that you will recruit. The specialist titles are colored and you are trying to collect a set of different colors when you recruit them. The specialist tiles work similarly to the workshop tiles that you acquire when you claim a section of the Cathedral. You have to pay to add them to your player board. specialists are a single use though, and you will have to get more in order to use them again.

With the added Russia board, if you want to claim a specialist you will have to use a new 4th action that is now available. There is a new player board overlay to use when playing with the Contractor's expansion.

Anyway, there is a lot included in the box and I only touched the surface with the guilds as I have only played with the Artisans x2. I can't wait to check out Archivists which looks super cool and brick makers. They all look amazing and like something I would like to explore further.

In our 4 player game, a few were learning, but they didn't find anything overly complicated and picked up the game pretty easily. We managed to mess up the end scoring and realized our mistake when we started scoring, so I am sure people would have played differently.

It was still a close race even with correct end scoring, but I did manage to edge out the win that game with my specialist collection bonus.

When we played on the Livestream, Michael was ahead of me the entire game, and I should have just plowed my way to the ending before he could make a big move to completing his sections of the cathedral. I needed to rush that fast and I might have had a fighting chance. Please watch the video to see the full rules and our playthrough!

I love this expansion. It is an expansion I will always choose to play with and enjoy. It is easy to play with new-to-the-game players because everything flows nicely without complicating things. The Red Cathedral stays elegant and wonderful, I highly recommend checking out this game if you get the chance.

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A new GenCon release is Akropolis and I first played this back in April. I freaking loved it then and was so excited to see this game come to preview!

Akropolis is a tile drafting and placement game where you are trying to create your own city with markets, temples, houses, parks, and barracks. Each of these features will score differently in your city depending on how they are placed and how many plazas you have that can help boost their rating.

Each turn you will draft a tile from the lineup spending stones to the supply if you skip over any as you move down the line. The tile you take can be placed anywhere touching another tile, but if you place it above another tile you have to make sure it is fully supported and covering at least 2 tiles so it doesn't cover one tile entirely. Any quarry space you cover will gain you one stone.

You don't want to be caught without stone since you will have no choice in the tile that you will get to select on your next turn. Having the option is always best, and you will want to keep the other players from getting the tiles they most want.

We played this with 4 players and then again on the Livestream with 2 players. If you want the full rules teach you can check out the video below.

We were all super close in the 4 player game, and then I really screwed up my game when we played on the Livestream. Don't play like me!

Akropolis is a quick 30-minute game with a lot of great choices. I love the city-building aspect of the game. I never want to cover my tiles, but you will gain more points the higher the tiles are, so there is definitely a reason to do it!

This is a game I could play at any time with anyone. I think it will appeal to many groups for its ease and clever tile placement. It sort of reminded me of Taluva right off the bat, but this is definitely simpler and easier to get to the table. I love having my own city to create. It hits all the things I really enjoy in a game so it is definitely going to be a keeper for me. I hope you get the chance to check this out!

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At game night we closed with a game of Psychic Pizza Deliverers Go to the Ghost Town. New to me!

You need 3-5 people to play this game since one person manages the delivery information and everyone else is trying to find and deliver the pizzas.

If you are trying to deliver a pizza, you have an open board and on your turn, you will select a direction to move. First of all, if there is a ghost in the space you don't move and you are told there is a ghost there. Instead of moving, you can choose to attack an adjacent space that will clear ghosts from your path. If you clear a ghost then you get an action card that you can use later as an action.

When you move into a new space, you will find out if there are any fences in the adjacent spaces. You will also learn information about the surrounding 8 spaces. How many pizzas and houses and ghosts in those spaces.

The catch is that each deliverer is moving around the same map but is in different positions.

You might walk into a teleport space that will move you to who knows where on the map, so you have to try and figure that out.

The goal is to find a pizza and deliver it to the appropriate house before anyone else can deliver it.

You can use the information other players are given to try and piece together your map faster.

In our game, Michael was the ghost master and controlled all of the information provided to me, James, and Susan.

I wasn't into the whole sharing information part of this game since i feel like it should be more of a solitaire race to figure it out. You can play a variant to play that way if you want, but we hadn't decided to play that way so James was taking some big notes and basically had the board mapped out which Susan used to her benefit.

I wasn't paying much attention to what they were doing since I was just focused on my own board.

I found my pizza first but I had no idea where my house was. After being teleported, I used my action card to move the furthest north possible. Then I used my action card to move the furthest SE possible but ran into a fence right away. The fact that I used the card and there was a fence right there ruined my game. I actually needed to get to the opposite side of the board and that was a perfect card to do it but didn't work out. I slowly walked back to where I came from and eventually, Susan just won the game.

In general, I love deduction games/logic deduction and this game has that. It reminded me of Minesweeper right off the bat. I absolutely didn't like the 'sharing' of the maps and information since it is not a cooperative game. I also don't want the hassle of trying to take notes on what information everyone is getting. I would rather it all just be hidden information completely.

I had high hopes for this one, but I just didn't connect with it and it fell flat for me. It is very unique and interesting and I am totally pleased that I got to try it. If I play again I would choose to play as the ghost master so I wouldn't have to try and deliver the pizza. I think I would enjoy playing that role more.


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Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
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Happy Gaming!!!



-Steph


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Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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The Dandelions were the Treasure for the Smash Up Disney Edition

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An EPIC game of Viticulture World: Cooperative Expansion



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Long ago when I first started my hard-core gaming addiction, I played a game of Smash Up. The rest is history, or at least until now when Smash Up: Disney Edition hit the table! New to me!

Not really sure it is a new to me game, but it is a new entry in BGG so I am counting it as a new game. This is the best Smash Up of all. I love the Disney theme and HAD to play this game.

If you already know Smash Up, you can easily jump into this game and smash two decks together.

If you aren't familiar with the game, it is a card game to race to gain so many points before the other players. You will take 2 different themed decks of cards and mix them together to form a deck.

The game is to claim the majority at the different bases to score those points. It is all about creating combos and activating abilities from your characters.

Of course, I pick two decks I want to play the most so I picked Lion King and Beauty and the Beast. Totes my generational favs with Aladdin and Little Mermaid.

With The Lion King deck, I could search my discard and draw deck a lot for cards and with Beauty and the Beast, I could put extra character into play with abilities.

I had a lot of decent combos.

When I played on stream it went a bit differently, but in both games, they ended up pretty close.

This game is perfect for Disney fans and casual gamers. I think it works really well for an Op title. Super glad that the Op joined forces with AEG to make this happen since it works so well.

When can we see a Game of Thrones Smash Up?

I have fun with Smash Up but in doses. It is not a game I will gravitate towards on the regular but I don't mind playing it every so often and I would always choose to play the Disney version.


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There is a Kickstarter coming up for Guns or Treasure that I got to check out for a preview. New to me!

In Guns or treasure, players are piecing together their fleet to gather the most treasure. The player with the most treasure at the nd of the game will win!

Players have a hand of 6 cards and will play 3 at a time before drawing back up to 6. Once 12 cards have been played the fleet is ready to attack.

The way the boats are created is that the front of the boat is revealed and all of the other cards are played face-down. When you go to attack you choose one boat to take on another boat. The player with the most guns will win the battle and steal all of the treasure on both boats.

After each player has attacked once, then instead of attacking you can retreat and just claim all of the treasure on your own boat.

Some ships might have a bomb and all treasures will be lost.

With the expansion, you can play up to 9 players and the special Parrot and Monkey cards.

For a quick game, this will work for any group. It is definitely a casual game so you can't take it too seriously.

I have enjoyed my few plays and would definitely pull it out to play again in the future. Super simple and wicked fast.

Michael and I couldn't just play once in a sitting so I have now played 4 times including twice on the Livestream!

It is so quick you just have to play a few times, which is always good.

Worth checking out the KS and my video to see if this is a game you think you would enjoy with your friends and fam.

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Michael and I wanted to play a quick game so we checked out Dandelions. New to me!

Dandelions is a 2-3 player dice game. The goal of the game is to get the most points in a few different ways.

At the start of the game, you will roll all of your dice.

During the game, you will move your pawn around the circular flower petals. On your turn, you will select one of your dice and move that many pips. You place that die wherever you land. If you land on another player you end up moving again the same amount of spaces.

If you place a dice of a value equal to another player's die in that same region, then you will move all of those opponents' dice to an adjacent region.

Dice at the end of the game will be worth points equal to the region they are on. You are also looking for majorities on each tile and you will gain the pip value of your dice if you win those majorities.

I have now played the game twice and it did fall a bit short when playing with 2 players. We played on the Livestream and had a much better time playing with 3 players.

I think it was just more interaction going on and unknowing how everyone would play their dice and manipulate your dice to affect the different majorities.

So, there isn't much strategy going on, but for a light dice game, it had a few punches. definitely recommend it with the full 3 player count and I am glad I did play it again on the stream with a 3rd player. It is much better.

I could see playing it again. It is one of the better games in the small box series.


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Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/



Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
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Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
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Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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In the Venn Quoridor was where the Rise of the Phoenixborn

Steph Hodge
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Hia Everyone!

Since we played Cryptid with Derek on the BGGTV, Michael and I recruited Mihir to play on our recent Livestream!



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Michael and I wanted to play a fun fast game so we played Venn.

I first played this back in April and really enjoyed the game with 5 players. I figured Michael and I could play it easily with 2 players in a cooperative mode.

You can play Venn as a competitive team game or cooperative game. I can see it working well as competitive but have only played cooperative mode.

In Venn, the active player has a timer going and will need to clue in the 3 words they have been given. There are 12 words on display and 3 of them will be the active player's clue. In the Venn Diagram, you can provide clues specific to one word, or if the images convey more than one clue then you can use the in-between sections to link the clues.

I love that the image cards are so wacky and have so many possibilities.

Every time I play this game, I find that I am so literal when I should think more abstractly. I end up running out of time and not always cluing in each word I need to.

During one of the plays, Michael managed to deduce one of the words without a clue about it! I had such a hard word and couldn't find anything to go with it. Michael was very clever!

We had a great time playing both games on stream and not on the stream. When we played on the stream we recruited viewers to help pick the answers so that was a ton of fun.

I have to say I am very impressed by this game, and I quite enjoy the challenge. This is definitely a keeper for me. It falls in line with a party game I really enjoy playing. It is fun to give the clues and it is fun to try and guess what the clues are.

It is easy to teach and play so it is a game that I totally could play at any time. Fast and enjoyable. Everyone has enjoyed playing it so far so I definitely recommend it.


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Michael had wanted to give Ashes Reborn: Rise of the Phoenixborn a go.

I first played this game many years ago and there was a new edition out. I honestly have no idea what changed between editions, since it all felt very similar.

I chose a different character from the first time I played the game to see if I could gain different combos.

I remember in the first game I played with the very pretty snowy white girl with red hair, she was so pretty. This time I tried the Egyptian-looking girl who wants to conjure the snake and mice.

Michael played a guy who had spiders and wolves.

The first time I played I felt I had no chance against Ron who just beat me down. It didn't seem balanced at all. I was thinking that with a new edition, these decks would be more noticeably balanced, but we learned pretty quickly that was not the case.

In our duel, I had a slow ramp-up, but once I had everything going, I was pretty much unstoppable.

After that game, it was clear from all the forum posts that the decks were not rebalanced for the update. It totally doesn't make sense to me. Why would they not balance the initial decks to be balanced? It makes it really unfriendly and non-inviting to new players. How could anyone even get into this game at all?

I can just tell you it is not my type of game. I can respect the dice pool and the actions you can take with the dice. That is all very interesting, but I do no like like having an army of cards to try and defend and attack my opponent. I just don't prefer games with that type of mechanic.

The artwork is awesome and the dice are awesome. I want to love this game, I just can't get into it at all. I am glad I gave it another chance though.

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Michael and I were looking for another quick game to play so we tried Quoridor.

I remember playing this a long time ago and enjoying it!

Quoridor is a 2-player abstract game where you are trying to get your pawn to the other side of the board. The problem is that you have walls to place to try and block your opponent from getting to the other side first.

The walls can be used to block your path off, but you have to also worry about your opponent. Figuring out how to best use the walls is the key.

Michael had me pegged from the get-go. I was ruined. I thought I was doing well, but I had to use all my walls super quick to block what he was doing. he just made me scurry everywhere, and eventually I ran out of walls to place and he was home free.

Okay, mistakes were made and I have a lot to learn!

I really like the challenge of having to maze your way to victory. I have no idea what a decent strategy is for winning this one, but I would play again for sure to see if I get better with more plays. Nice game, I am glad it found its way back onto the table. Perfect for the abstract fans out there!

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Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/



Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
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Christmas in July box who knows what it could be from Wizkids?!





Thanks for following along!

Happy Gaming!!!



-Steph


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Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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Fri Jul 22, 2022 11:00 am
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Just another Cryptid week playing Amun-Re, Viticulture World, & Iki

Steph Hodge
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Hia Everyone!

Michael and I joined Derek on the BGG Twitch stream for some Cryptid!
https://www.twitch.tv/videos/1536508784
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Here are my GenCon 2020 videos. I did a video for the games I already played and the games I haven't but want to play!





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Now on Gamefound is the 20th Anniversary of Amun-Re!

It is hard to say if this is a new to me game because I have played Amun-Re before. There are so many new features and additions that it sort of feels new to me.

The biggest addition is the Viziers which allow you to play with 2 players very easily. You can incorporate this module for 2-3 players to provide a balance for the auctioning of the locations, and it works very well.

Right off the bat, I was interested in featuring Amun-Re 20th Anniversary on my channel because it can play as a 2-player game and that is what my primary player count is.

When we were at Dice Tower Con, we ended up playing the 2nd edition as a 4 player game to prepare for our play when we returned.

It worked out really well since Michael and I could basically jump into the new modules with ease.

Everything you see in the photographs and what I talk about is subject to change since it is all still in prototype form, but most of the artwork is complete and absolutely stunning!

When playing with the Vizier module, you will give the players an extra pawn to use during the auction phase. There are Vizier cards that are added to each auction space and each player will win the bid for 2 locations. One of the locations they win will actually just be the reward from the Vizier and that meeple is removed back to their supply. The other meeple will remain on the board normally and be the new location they control.

You will have to pay the full cost for what you bid, but the Viziers help balance that by giving rewards like farmers and bricks.

There are other modules you can mix in like the Statues. One Statue figure will be added at the start of the game and remain in a location all game that will provide a benefit for the player who controls the location.

Those are the 2 modules I will likely use going forward.

We tried playing with the Afterlife expansion that adds in tiles that you can purchase and add during the offering phase. There is a lot going on with this expansion, and I think changes up the game just too much from being elegant to now cluttered and not balanced. So for me to play this expansion I would need it to change with more development.

During our game, Michael went for these tiles and managed to build up a pyramid of 3 layers completely and gained a load of rewards during the game for it. I didn't build at all and it was fine until the final scoring that he gained 9 additional points for the pyramid. I lost by over 20 points while Michael had a high score of 74. It was pretty brutal.

So, I suppose if you play with this expansion, you MUST go for these tiles, or you will be left in the dust. I didn't have a poor performance in the game, but The tiles are just too important to gaining benefits and rewards during the game and then the final end scoring is so much.

I think for my personal enjoyment, I would just use the Viziers and Statues since it doesn't change the gameplay that dramatically.

We played the game on the Livestream and it was a close finale. Learn the full game from our video and see the beautiful artwork.

This is a game I have played several times over the years and have always enjoyed my plays. I am quite pleased to see this getting reprinted and with such glorious artwork!

It is a great game, and I think it is a wonderful chance to catch up on a Knizia title you might have missed in the past. Check it out and back it on Gamfound today.


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As I explained in my blog on Monday, I got to recently play Viticulture World: Cooperative Expansion.

I was so excited about my play with 4 players, I really wanted to try it again with Michael and see how it played out with 2 players. I knew it would be a harder experience since there are simply fewer chances to get innovation tiles out and fewer trading possibilities.

Michael hadn't played Viticulture in a while, so we went over the basics for managing the vineyard. We were using the Structure module from Tuscany, but no one ended up building the structure anyway. Just for fun, I looked at the top Structure card and it was a card to give 2 points when it was used! Dang, it would have been great to have that, I should have gone for it.)

Michael and I just decided to play the intro game which introduced the new innovation tiles and mechanics of the game.

In round one we upgraded the training space in the winter with both cheaper costs and providing $1 for going to the space and ALL but one of our workers were upgraded by the end of the first year. The event of the 2nd year threw us through a shock, but that was fine.

The events each year really change up the gameplay, and since it is the intro game, they basically hand you the win. They keep it SUPER simple.

Since I had played once before, I knew we should focus on getting out some of the Innovation tiles early to gain those rewards sooner.

Basically, for the first time ever in a Viticulture game, I had planted all 3 vineyards. I rarely plant in this game. I figured I should try it though.

Michael was a bit lost on what to do and he ended up spamming the trade space for points.

The new Innovation Tiles allow you to place any number of trained workers on space and gain a reward. I honestly think this is a broken mechanic. It should be limited to one worker and one Grandeworker per player.

In most Viticulture games I have played, I rarely plant a vineyard let alone 3. I often seek other ways to gain my points. That way is usually from the visitor cards and from the trade location. Since we upgraded our trade action space trade one for two. AND we had the oval innovation tile making unlimited workers, which really made the game easy. The way Michael managed to get all of his points was a bit mundane and didn't seem like a good way to play the game. Sure, throw all 5 workers on that space each yeah gaining 2 points each time. It is an easy thing to do, and anyone can do it, once it is upgraded.

That is really my only complaint with the game.

Other than that, I know what the game has to offer and it is a challenge. The new events to work around and the innovation tiles are super interesting and offer a new way to think about how to play the game.

I had a great time with 4players and I am excited to try again with Michael as we tackle a scenario.

This is an expansion would never turn down playing and it will definitely remain in the collection. I love the option to play cooperatively. It is still such a great game.


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During gamenight I wanted to give IKI a whirl.

I first played this back when it came out originally and enjoyed it well enough. This new edition is stunning and just overall way more attractive and appealing.

I can't tell you the differences other than the artwork. So I am not sure if there were rules changes.

If you aren't familiar with Iki, during the game you will be moving around the marketplace picking up resources and using resources, and increasing your firefighting skills.

Oh yes, the fire will break out during the game and you don't want your stalls to burn down so you have to be prepared.

While you are managing the fire, you will want to pick up points for various avenues.

The game is played over the year in months and seasons. Each season you will have to feed your stall workers. Every season will clear the tokens on the board and all of the people.

Every turn the player with the most firefighting knowledge will get to pick the position of steps they would like to take that turn. once all players have drafted a space, they will be able to recruit a person card or grab 4 money. The people will cost money and they will be placed into a stall.

As other players visit the stall and interact with the person that person will gain experience and eventually retire. These people will provide income bonuses like money and resources.

For the full rules teach Michael explains the game in the video below. But it really isn't too difficult.

I have not played this edition with 4 players and with 2 players, there is a special 2-player side to the board for balancing.

Iki has a lot of good decisions, and you really have to be on your game to keep up with the other players. I can see many strategies to try, but you really need to focus on getting a money engine, or you will just go in circles trying to gain money to do everything you hope to by the end of the game.

In both games, Michael was able to create a better engine and it was absolutely insane in the 4 player game. He beat the rest of us by over 40 points leaving us in the dust. We just didn't know how to stop his engine.

In the 2 player game it was closer, but he still won by a lot he said he did different things, but he had the same building that gave points when feeding, so I am not sure how different his strategy actually was.

I find the pipe and tobacco strategy not great since they don't provide a lot of points, so I am not sure it is really worth the effort in collecting them. The fish provide more points, but it is hard to collect them since they are costly. I do think that going for the builds is a good idea, but you have to be able to protect them, or all the efforts might just burn up with the fire.

It is tough to know a good strategy, but Michael seems to have figured it out.

I like the challenge of playing this game, but I kind of feel unsatisfied at the end. The 4 player game was rough since we all knew we had it coming and there was no hope, but at least the 2 player game wasn't as obvious until the near end.

I can see why people are enjoying this one, but for me, there are a few things that just feel off. Why do you put a person into play and cross the line and they retire out of the stall before they are even used, that doesn't make much sense. The people almost leave the stalls too quickly and you can't even score harmony bonuses. So why have harmony bonuses at all? I think there is a good game in here, but I am not sure it is ever going to be a game that I would want to play over another.

Definitely glad to bring it back to the table after so long and with this gorgeous new edition. It is worth trying to see if it is a nice fit for your group.

Edit: I was informed on my video that we were playing the people incorrectly and they had to retire with one more step, that would obviously change the game a lot. So, I should give it another fair shake.



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New to the Collection:
Venn
Smash Up Disney
Escape the Room 3
Lost Cities
Love Letter
Dandelions
Guns or Treasure
Psychic Pizza Deliverers Go To The Ghost Town
Sagrada Glory





Thanks for following along!

Happy Gaming!!!



-Steph


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Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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Wed Jul 20, 2022 11:00 am
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The Squid had to Did Out of Katamino!

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Some recent vids
Raids


Lost Ruins of Arnak: Expedition Leaders



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Michael and I chose to play Dig Your Way Out! New to me!

In Dig Your Way Out, your goal is to dig out of your prison cell! You need to collect enough digging objects to win the game first.

As you might imagine, this prison game has some take-that involved, but it is a simple game that plays out fairly quickly.

Each turn you will have 2 actions you can perform. It is standard to move out from your location to a new location or to search for items in the room you are in. There are other actions you can choose to perform though. trading items for cigs, or using the cigs you have for weapons or tools to dig. If you are in a room with another inmate, you can choose to confront them in a fight. You might be wounded so you have to go to the infirmary. If you have the right items and you are in the right location, you can craft items.

If you have the right item cards, you can join a gang and that will give you a permanent ability for the rest of the game. You can be in up to one gang though.

When you move, you have to roll a die and move to a location with that value, so you don't always have a choice on where you go. If you wanted to spend both actions, you can move to the room of your choice.

When playing with 2 players, you can choose to move Michele at the end of your turn by rolling a die. If you move into or he moves into your space then he will always initiate a fight asking for some digging item.

It is a straight-up race to dig 12 points when playing with 2-3 players.

Since you can get into a bunch of fights that will set you back, you can't really take this game too seriously. In the first game, I got immediately beat up by Michele and I was set back a few turns because of it. I picked myself up and grabbed a bunch of spoons in the cafeteria and managed to dig my way to the win.

Michael and I decided to play on the steam recently too. I thought I was doing pretty well and managed to pull a few fast ones on Michael. he was the cig master and I just didn't pull it out in the end. Check out the video below and learn the full rules and see our playthrough.

I am definitely glad I got to check out this game. I think it will be fun for the right crowd. I enjoyed it even with all the take-that. I think it is simple but has enough choices to keep it interesting. I liked this.


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Michael and I got to try out the new Squid Inc.. New to me!

In Squid Inc, you are trying to position your workforce in the higher ranks and score the most points.

Each turn you will either add an unemployed to your mailroom, or you will dismiss them for their clout. Clout is placed on your employees either in the workforce or in your mailroom to get that mailroom employee into the workforce area.

Once an employee is in the workforce, you can spend clout to activate their abilities. Ideally, you will want to promote your employees to the higher tiers so they will gain more points at the end of the game.

Since this game has so much take that your employees are never safe. Some abilities are to demote, exchange, or send back to the mailroom. So many abilities to attack other players and change up the board.

Once the board is full of employees, the game end will trigger and you will work your way through the deck and it will be over.

The value of clout on each employee will be worth their value multiplied by their tier value. Also, all of the clout discs on employees will be worth points too.

I like that there is a lot to think about when spending those clout on abilities. Choose wisely!

This game will definitely appeal to families and lighter gamers. I am not a big fan of all the take-that involved in the game, and you can avoid it to some extent, but that is not really how the game is intended.

I can see playing with more players and the game just being chaotic and something I really would not enjoy. Playing with 2, there is more control over what you are doing and how you position yourself on the board. It works, but just not really my style of game.

There are solid mechanics in the game to make it work, but it won't be for everyone.

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I was looking forward to checking out Katamino! New to me!

This is actually a solo puzzle game, so I am actually surprised it has an entry in BGG when other solo puzzle games are not (these days). it is old enough to stick around, I suppose.

There are many puzzles in this game that they give you to solve and I only scratched the surface with the puzzles I started. I am 7 games in and I feel like I haven't gotten anywhere.

This is a really fun challenge. I love polyomino games and this is an endless game to solve, and it is a joy.

Another perfect coffee table game that is easy to pick up and play at any moment. Super fun!


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Some Extra videos we did!

Small World of Warcraft


Pressure Cooker




Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/



Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
From gallery of punkin312





New to the Collection:






Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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Wed Jul 6, 2022 11:00 am
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The Kinoko and Oltréé were found in Pylos

Steph Hodge
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Some new vids
Century: A New World


Founders of Teotihuacan



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Michael and I decided to give Oltréé a play on the Livestream!

We learned this back at BGG Con in November and had a blast! If you are into cooperative games with a narrative this is definitely a game to check out. There are several chapters to play in the game and you can play them on various levels of difficulty.

In the game, you will take turns performing actions. Each turn you will gain 2 actions. Each player also has an ability that will hopefully be helpful in everything you focus on. The goal isn't always clear as to how you will win the game. It will become clear as you progress through. You do have goals to work towards which are set at the beginning of the game.

Each turn you will also have to roll a die and move the timer along a path. On the path, a number of bad things will pop out and these problems will have to be taken care of by the players. You never really know what might show up. I love this unknown factor.

Sure, there is a bit of luck with the encounters and the dice rolls, but that is also something you can try to focus on and plan for by building more buildings to allow for more dice to be rolled. Again, another thing you can't plan for but you have to be ready for anything.

Since Michael and I had played the intro before, we knew what to expect when we played it again on the stream.

The first time we played the game we got completely wrecked. Playing again this time we knew what was in store so we could plan and do better. Even with the knowledge of the story, we were not positive we could win the game. Any moment could have put us in a tailspin and we could have easily been wiped out near the end. We had some seriously lucky rolls for the time track and for the encounters. It was an epic game, and that was on normal mode. We could have played easier or harder.

Both Michael and I really love this game and we were thrilled to get it back to the table. I really look forward to playing the other chapters and seeing what will happen. Oltréé is a smooth and solid game and one that so many people will enjoy. I hope everyone gets to try it! Check out the video below for some more rules and playthrough!

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Michael and I were looking for a quick card game to play and decided to check out the new Kinoko. New to me!

The first thing in the rules explains that Kinoko is a Mushroom in Japanese. And all the artwork makes sense now!

Kinoko plays 2-4 players and you will have to remove colors to accommodate fewer players.

The goal of the game is to gain 4 points over several rounds. Each round you will get a hidden colored card that will be your aim. You need to get those 3 cards that match your color in one set somewhere on the playing field.

There are 2 sets face-down on the table, one set in your hand that you can not see and the sets in the other player's hands that you can see. Each set will have numbers 1-3 on the cards.

In your turn, you will roll the dice and perform an action based on one of the die values. You will more likely just end up switching cards of a certain value. If you roll a 2 you can switch any 2 in play with any other 2. There is definitely a memory aspect to this game since there are so many moving cards and cards you can't see.

If you think that your set is somewhere in play, then you can call it the end of the round. If you are correct you will gain 2 points, even if you didn't call it you will still gain 2 points if your color is in a set.

The catch is that there is a cursed color and that color is revealed at the beginning of the round. If you end up with that color in your hand at the end of the round you will lose a point. You have to try and get that color out of your hand, if possible!

I have now played the game twice and have really enjoyed both plays. I think if you enjoy a game like Hanabi, this would be worth checking out. It is competitive, but you have a similar deduction aspect to trying to figure out what is in your hand. I enjoy not knowing what I have but trying to remember everything I have seen. it is a fun challenge.

I have only played with 2 players and really enjoyed it. This is a game that I will definitely want to check out with a full 4 player count. It will be crazy, but fun.

The scoring system is pretty weak, but it is sufficient. The game is fun enough to remain in the collection for more plays. Definitely worth checking out.

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Michael and I got to check out an abstract game called Pylos. New to me!

This game has been around a while! I am not sure how I haven't played it yet, but that's why I strive to play them all. This is the kind of game I like to think of as a coffee table game. I think of it that way because it is gorgeous to look at and simple to play with.

Pylos is a game for 2 players and your goal is to get the final ball on the top of the pyramid. The catch is if you can gain a square of your own colored balls then you can take two of your color balls off the board. This will prolong your actions in the game.

Each turn you simply place one ball on the pyramid until you can't place anymore or you make it to the top.

There is clearly strategy and tactics that I have yet to master. I am intrigued by this game. Abstracts aren't usually a favorite of mine, but there is something compelling about this and I want to keep playing it to see if I can get better at it.

I have only played a few times at this point, but I hope to play for a quick filler anytime I need a 2-player game.

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Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/



Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
From gallery of punkin312





New to the Collection:
Dig your way out
In the Palm of Your Hand
Akropolis
Marrakech
Pylos
Quarto Classic
Quoridor Classic
Katamino
Suspects
IKI (2021)





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
Thank you.
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Mon Jun 27, 2022 11:00 am
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The Fluffy Frontier and the Barrakuda went to the Nightmare Cathedral

Steph Hodge
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Tennessee
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Hia Everyone!


Couple pics of Yamataï
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Some Vids from Weds
Pizza Master Revised Edition


Beasts of Balance: Battles Edition




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There was a recent successful Gamfound campaign for Nightmare Cathedral. There is a late pledge going on if you missed out.

I got to check out this game online a few months ago and played it during the B&D online convention.

The artwork by Zdzisław Beksiński in this game is creepy but super interesting. The colors just pop! It is cool that they were able to incorporate his artwork into this game that feels thematic too.

In the game, you will select actions where you will want to gain control on the board and use the followers you have to perform rituals and build forts.

The best mechanic is the tight action selection you have to plan for and figure out as you go. I personally enjoy the puzzle in trying to figure it out, but you can easily get caught in a bad loop of actions if you can't get what you what when you want it. It might be a bit rough for a first game, but as you learn the game, it will become more clear on how to make it all work.

I do think this game will run about 1 hour/per person which is not what the box or BGG says, so you should plan for the long game. Since all players will get to perform a follow action you have to be on top of knowing at which point in the action you are so then everyone else can follow.

Once the cathedral is built the nightmares come out and start to devour your followers, so you have to prepare for that, but they could possibly give you points.

It is interesting how everything comes together, but there are some aspects that might be overly complex, for what should be a relatively easy-to-understand game.

It is a game I wouldn't mind playing in the future, but it is not one I would ever choose to recommend to play. I think it ends up being too long for my liking, but I can see where this game would work really well for others. It feels unique and has interesting card play. It is certainly a looker and is worth checking out just for the artwork alone.


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Michael and I checked out a new small box game called Barrakuda. New to me!

In Barrakuda you are trying to be the player to secure 8 coins in your safe before the other players do.

Everyone has the same hand of cards that will match the locations on the board where the Barrakuda is swimming around. Your goal is to land on a location that the Barrakuda isn't or won't be because you will have to discard your coins to the location if they aren't in your safe. The Barrakuda will move by the dice rolled. One die is for the movement of 1 or 2 spaces and the other is for the location it is moving to.

Each location will give a reward to the player either being the only one there or a small reward if there are several people there. You can see the cards everyone has played so you can sort of plan for the location you want to go to. You will not know where the Barrakuda is going, but you can take your chances.

There is a mechanic where you will take back the oldest cards played when you find that action on the spaces. It can definitely be tricky, and you have the chance to control the Barrakuda with your special card, it is just knowing when to do that.

The overall gameplay is pretty easy to grasp for a quick light card game. There is some take-that with the movement of the Barrakuda and trying to attack other players.

It works fine for 2 players, but it is probably slightly more fun with more players and also slightly more chaotic with more. It is definitely supposed to be a lighthearted cute game, so you have to go in with a less-serious attitude. It will be fun for the family and the casual gamers. It won't work as well for deep-thinking strategy gamers.

I don't mind this game, but there are other games I would rather play with simultaneous card selection. Otherwise, it is harmless and I could play again if requested.


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Microbadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blog



Michael and I checked out another game on Kickstarter now called Fluffy Frontier. New to me!

You might not have heard of it, but you could probably guess that you are playing as a cat in space. meeple

Fluffy Frontier is a programming resource management game to gain the most points from the experiments you perform.

During the game, you will use your programmed tiles as actions. Actions will be to move around the board and grab resources or go to the lab to experiment. There are several actions to choose from, but if someone else does an action before you that might alter your plans.

You will play over 5 rounds so it goes pretty quickly. You have to pick the best actions to hopefully get what you need in order to complete the experiments. The major issue with the experiments is that it is totally luck of the die roll. You might fail and then lose all of your knowledge resources. It can be rough. Another big issue is the fact that all of the completed experiments only score if they have a flag on them, so you have to make sure to go through and collect flags. If you collect a flag that isn't matching yours, well the person who owns the flag will gain partial points for your experiment.

The game is pretty rough around the edges, I would definitely need this game to get cleaned up and developed better. It is still in development since it is on KS now, so we will see what comes of it for the final printing. Michael and I both feel like it needs a lot of development before it would be passable as a game to play.

It has a cute theme but needs work.

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Microbadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blogMicrobadge: All the Meeples of the Rainbow blog





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Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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Fri Jun 24, 2022 11:00 am
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