All the Meeples of the Rainbow.

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The Familiar Tales of the Legends of Hellas who made Mountains out of Molehills

Steph Hodge
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Tennessee
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Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/


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If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
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Tidal Blades 2: Rise of the Unfolders Rules and Playthrough videos!





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I was excited to get Familiar Tales to the table. New to me!

I have really enjoyed the Plaid Hat Games with the big adventure book inside. Familiar Tales has one of those books where there are several levels to advance to and unfold a new challenge on each level.

When playing with 2 players, each player will take on the role of two familiars where you alternate taking actions for each. The deck of cards you use will combine both characters removing only a few cards total when forming the deck.

Each turn you will use cards from your hand to perform actions and secondary actions if it permits.

You will do simple actions like moving to a new region on the board, or scavenging for materials. There will be enemies you will have to fight off.

More importantly, you have to take care of this mysterious baby that was left to your care. There is a discontent track and keeping the baby happy will become harder and harder if it isn't managed properly.

As with most of the books, one page will have the map of the location you are exploring, and the other page will have the missions and the information on the enemies and other rules you will need to know.

When playing the game you can use the free website app that will read the story and walk you through the tutorial game so you understand all of your options, which is great.

I think we played the first level pretty well! I mean we were successful with it after all and we were able to keep the baby pretty happy too! All of the bad guys were defeated.

I think we could have been better about picking up extra cards for our decks, but it really takes a bunch of XP and resources to do that, so there is only so much we can actually do in the first round.

We didn't have time to continue the journey to the next level, but we were able to put everything away properly so we can easily take it out for the next session.

So far, we have only done the first level so it can be hard to judge how everything will progress, but I am definitely invested! I need to see what happens next. I love my characters and how the game is playing so far. The theme is really great for me.

Such a gorgeous game. I would definitely recommend this for anyone who enjoys the other adventure games with these books to progress through. I love that it is cooperative since working as a team is fun for me. Everything just works and I can't wait for the next play!

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The first game of game night with James and Susan we tried Mountains out of Molehills! New to me!

I figured this would be a better game with more people since it has some area control and will just look prettier with more colors on the board.

Mountains Out Of Molehills is an abstract game where you are moving your mole underground, and they will push up the land as they move around.

The first thing that happens in the round will be for each player to draft 4 cards. These cards are then used by programming them in an order that will be revealed one at a time. You have to be aware of the other players. The other moles might mess you up along the way if they put rocks in front of you or just stand in your way.

The goal is to try and claim as much land as possible. When you move you will place your ground pieces at the bottom of the stacks above where you just moved to. You want to have the bottommost piece on the stacks since those are what will score points at the end of the round. You will gain 1 point for each piece in the stack you control.

If the stack is too high it will topple over. The height regulation is depending on the round number. Later in the game, the mountains can hold more land. You want to topple the stacks in order to spread the land to other hills you control or to simply get your opponent's pieces off the board. It can definitely be a bit of chaotic fun since people don't offend plan for the topples.

I am glad we decided to play with 4 players. It really makes the board stand out near the end. So many colorful land pieces and just a crazy collection of hills! You have to be careful since Jame nearly toppled the WHOLE BOARD just with a nudge of his finger on the base. It might not be a sturdy setup, but it was just one incident, just be warned!

During the game, I thought I was doing pretty well, but I played the first couple of rounds poorly. I made up for it in the second half of the game, but I wasn't sure if it would be enough to win.

People were getting all in my way early in the game, so I tried to mess with them in the second half and it seemed to go pretty well.

Susan was just killing it though. She was scoring a bunch of points each round. I didn't think I would have enough to beat her. She did end up winning with 100 points. Michael beat me by 1 point with 87 and I had 86. James finished with 59.

I thought this was a very clever game. It works well for light programming and drafting. I like the big set up and the fun pieces you get to play around with. This is a great family weight game from The Op. I would happily play this one again.


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The final game of the night was a small cooperative card game called Legends of Hellas. New to me!

When I say small, I mean these cards are tiny. I was expecting a regular deck of cards but it requires a lot more than that so they had to cut the cards in half to fit it all in the box.

I am a fan of the theme with all the cool monsters. The artwork is great so it was really easy getting into this game from the start. It is also now in Alpha mode on BGA so you can check it out on there!

During the game, players will have to manage their hands to fight off the creatures. The basic creatures take 5 cards to defeat and the Chimeras will take 8 cards. The Chimera only shows up once all of the other creatures are defeated.

You are working with everyone at the table, so you have to be aware of everything happening. Each turn you have to either play a card to fight the monster or discard a card to move to a new monster location. If you have no cards you can draw cards but then you must discard one. If you have no useful cards, you can pass the card to another player who then must discard a card. There is a consult the Oracle action that we never used in the 3 games we played to reveal 6 cards discard one and then put the rest back on top of the deck.

There are a number of levels you can play, and each with its own slight variations.

We ended up playing 3 games. Levels 1, 2, and 8. We didn't have a difficult time playing the first few levels, but they weren't a cakewalk either.

We did end up winning all 3 of our games since we were mindful of the deck of cards and helping our teammates when it looks like they might have needed our help.

It definitely came down to the final cards in all of the games I have played so far including one game on BGA. So, it is definitely not a guaranteed win. You have to manage those cards properly or you will go down with the ship.

For the small package and quick playtime, I think this game offers a new experience and is a definite keeper! I really enjoyed this game, and will be happy to play at any time!

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New to the Collection:
Patios
Skull Canyon





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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Mon Mar 28, 2022 12:00 pm
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Once we Escaped Deathrace it was a Sunny Day and Sagrada was shining again!

Steph Hodge
United States
Tennessee
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Well, it's no Ginkgopolis...
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Please thumb deserving posts

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Hia Everyone!

Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/


Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
From gallery of punkin312


Ark Nova Rules and Playthrough videos!





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Ok, I have been HIGHLY obsessed with the Sagrada app, that I felt the need to write about it.

I thought, of hey, something to do on the plane ride home from Boston, cool! It is STUNNING! I love everything about this app right off the bat. Sagrada is one of those games that I just don't get to the table enough but always love when I do. Now, I can play on the app and Steam.

There is a campaign mode That I crushed the Easy and Medium levels. The Hard levels are QUITE a challenge and I haven't gotten 3 stars on everything yet. They throw you into games with AI's on various level difficulties.

You can do pass and play, online against friends or just whoever sets up a table, there is vs the AI mode and solo mode.

Basically, everything you could want in an app is there. Not to mention the HIGHLY addictive Daily challenge. You get to try up to 5 times each day on the daily challenge. You will be ranked with your peers in the best scores for the day and will gain medals if you place high enough.

Yes, add those daily challenges alongside all the -Ordles I do. I love it and am so glad I finally downloaded this app. Easily my go-to game app.

@boardgamersteph if you want to send a friend request and catch a game.

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James and Susan came over for game night last week and we played a bunch of random fast games and one from the pile I was looking to check out was Sunny Day Sardines. New to me!

Sunny Day Sardines is a simple hand management game where you want to fulfill the fish contracts to gain points. The game ends once the final order has been revealed from the deck and the round completes. the player with the most points at the end will win!

Each turn you can choose to gather 2 sardines from the display or complete an order. The sardine cards wither have 1 or 2 fish on them, so if you take a card with 2 then you can only take that one card for your turn.

It is a fairly simple game without much depth. I did end up winning our play with 21 points and there was a tie for second place with 18 points.

I honestly didn't feel like I made any critical choices during the game to say that was what caused me to win the game. I sort of got lucky with the flip of the cards.

So this game works. It is an easy beer and pretzel kind of game with a relaxing setting. Easily for the casual gamer out there looking for a non-complex game. I can see it working on many occasions. I just don't think it is for me, and that is fine. Small case for easy transport. I can see it working for others and that is what counts.

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Another game we played that night was Escape Deathrace 2182 Micro. New to me!

Escape Deathrace is a micro game that fits in a small tin can. There is definitely a weird vibe with this game since it is semi-cooperative.

The first part of the game you are trying to get to the different bosses so you can defeat them. Only once all of the bosses have been defeated will you then want to be the sole survivor.

There is an element of wanting to take out your opponents throughout the game, but you also need them in order to help defeat the bad guys.

Do you throw that bomb and shoot your gun as you drive by them, or do you save those weapons for later and possibly use them on the bosses.

There are a bunch of abilities and weapons all over the place and you will get more as you use them and have events and defeat bosses.

For me, I am not really into semi-cooperative games like this since ultimately you will need to take out your opponents so it becomes a fight to the death.

I do think Susan had the best player ability though. It seemed way OP. She always took one less damage whenever taking damage. I mean she would use that ability 2-3 times in any given round. I used my ability maybe once the whole game. She EASILY won that game.

Besides that, the game worked fine. I liked the exploration with the smaller road tiles. It felt like Mario Kart in many ways since you are throwing things at your opponents as you drive by etc. That was kinda fun.

This is going to be fun for the right crowd. I don't see a time when I personally would request this game or play it again, but I can see groups enjoying this for the laughs and attacking each other. It was worth trying out though.

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New to the Collection:
Silicon Valley
Legends of Hellas
Animalia





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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Wed Mar 23, 2022 12:00 pm
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Ark Nova was an Urban Legend in Sobek

Steph Hodge
United States
Tennessee
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Hia Everyone!

Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/


Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
From gallery of punkin312




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Oh my glorious Ark Nova!

I am so excited to have a copy of this game now! I definitely hyped up the game enough to where Michael was curious to get it to the table sooner than later. He was worried I might have hyped it so much that he would be disappointed with it.

I assured him that James really enjoyed it when he played at TGD a few weeks ago, and I was sure that he would enjoy it.

Ark Nova is a game I learned online a few months ago at the end of 2021. I recently got to try it IN PERSON at Granite Game Summit! So, playing with Michael was my 3rd game and it was great!

There are not many changes with 2 players. There are some cubes that are placed on the Conservation Projects and board to block the scoring, otherwise, play as normal.

If you aren't familiar with the game, why not? Well, it is a big crunch euro game with a million cards and so many plans to unfold. You won't be able to do everything, but you do the best with what you have in hand.

During our game, we had some conservation that I just couldn't play into. I never saw a herbivore card the whole game. I was working hard to get the birds, but even those were hard to come by before the end of the game.

I think playing with 2 players was great, but the sweet spot would be 3 players since many cards have ongoing effects that trigger when the specific type of card is played in any player's tableau. Getting that light advantage with the extra person could make the difference.

We were definitely running a close battle to the end. Michael was in the lead for most of the game. I did have a couple of great turns at the end of the game where I got a bunch of tickets and Conservation Rep. I thought I might pull it out at the end.

Michael was too well set up that he had some killer final turns. He played the Elephant card that gave 10 appeal AND an additional end-game scoring card. It was insane.

He did end up winning 35 to my 24. Ouch! Maybe I should have ended it sooner since I could have ended it one turn sooner.

I can't wait to play this game more and more! I love it! On the plus side, it did live up to the hype and Michael really enjoyed it as well!

Please check out this game if you enjoy big games like this!


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Michael and I tried out the new small box game Cryptid: Urban Legends. New to me!

I have enjoyed my few plays of Cryptid so I was definitely interested in trying this 2-player Urban Legends game to see how they compare.

In Urban legends, one player takes on the role of the monster trying to escape. The other player is trying to locate the monster by cornering him.

This is a straight-up abstract game. The cubes need to be manipulated in a way to help the side you are on. If you are the monster you will want even amounts of colors and numbers. The other player will want different values and different colors. Each round the monster will say either a value of colors and every location with those colors or number of cubes will be a possible monster location.

Each turn the active player will play a card from hand and perform the action or draw 2 cards to a max of 4. There are 3 types of movement cards that will move the cubes to the opposite side of the streets. You just need to move them in a way that really benefits your goals.

It is an easy game to get into. There isn't much going on. You just need to outwit your opponent.

It is a pretty fast game. Michael and I played the first round really quickly. I wasn't really sure what I should be doing but trying to clump the cubes together to keep the monster isolated.

A few rounds in and Michael found the exits to either side and won the game. I suppose that I just don't have the eye for finding the patterns well enough. Maybe I didn't have the right movement cards.

The theme isn't really there for me. It didn't remind me of Cryptid at all. It is an abstract game with few mechanics. It works and I am sure some people will love it. For me, it was just boring. I didn't really care about what I was doing, I almost wish there were no cards at all and you could simply move the cubes as you see fit.

I could play it again, but I don't think it is a long-term keeper for me. If you are into 2-player abstract games, I would say to check it out. I was hoping for more of a deduction game. Cryptid is definitely more of a deduction game, so they feel very different to me.

Great artwork by Kwanchai Moriya.

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A recent delivery from Pandasaurs Games and Michael and I tried Sobek: 2 Players.

I first learned this on BGA last year and really enjoyed it. So, if you like the sounds of the game you should check it out on BGA!

As you might imagine, this game is for 2-players. I never tried Sobek, but it is now on the radar to try at some point to see how they compare.

Sobek 2-Players is a set collection game where you will be collecting tiles from the game board and adding them to your hand. The way the Ankh is facing will determine the line from which you can take a tile. If you pass over any tiles when you go to claim one, then you have to remove those and add them as corruption. Obviously, that would be bad.

Instead of taking a tile from the board, you can choose to sell goods, they have to be the same type, and you must have 3 of them or more. The values of the goods sold at the end of the game are the number of tiles in the set multiplied by the scarabs on those tiles.

There are character tiles that you might collect along the way that have special abilities. As your action for the turn, you could choose to play one of those characters.

Those are the three possible actions on your turn. Only when the ankh is facing no tile will the board refill. If there are no tiles to fill it and it happens again, the game will end.

Can you hold those tiles long enough and risk scoring them at all. You can always add more to a set, but you still need 3 before you can add to it again. There is a bit of push-your-luck when it comes to the timing on when you play certain things.

The characters are interesting because they can be used as resources, or for their abilities. Forming sets early is great since they will provide additional rewards. Those rewards totally won Michael the game we played.

I was trying to hold out for some big sets and it ended up where Michael formed 3 sets before I even formed 1. He got so many additional benefits, I should have just formed sets!

Maybe I have learned my lesson for the next time. It is possible.

I am really impressed with this game. I think it is a definite keeper and one I would be happy to play any time! The rules are easy to follow and it offers a lot of interesting choices. If you are into 2-player games check it out!

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New to the Collection:
illiterati (proto)
The Dark Quarter (proto)
Cryptid Urban Legends
Switch and Signal
Founders of Teotihuacan
Wonderland's War
Escape Deathrace 2182
wombat Combat





Thanks for following along!

Happy Gaming!!!



-Steph


External image
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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
Thank you.
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Mon Mar 21, 2022 12:00 pm
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A little bit of Tang Garden to Brighten the Season

Steph Hodge
United States
Tennessee
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Hia Everyone!

Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/


Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
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In between Tantrum Con and TGD, Michael and I managed to learn and play Tang Garden with the Summer Module from the new KS Tang Garden: Seasons. New to me Expansion!


Seasons is currently on KS through mid-next week. There are a TON of stretch goals already unlocked and a bunch of different modules included in the expansion. You do need the base game to play the expansion, but you can opt to back to get the big box with everything inside.

Michael and I didn't have much time to learn all the modules, so we just picked the first scenario to learn and play on the Livestream which was Summer! I was also very excited to learn this module since it is a cooperative module where you work together with everyone. The goal is to get all 8 locations on the game board filled and completed with objective tiles. Some tiles will want specific objects in a certain quadrant, others might look towards the landscapes for specific symbols.

After playing a few times you kind of become familiar with the different goals and start playing slightly different in anticipation of seeing a particular goal.

In order for the objectives to get on the board, on a player's turn they can spend 10 coins to add one. So, you really have to save your money and use it wisely to get the objectives on the board.

A big difference in this module is that there are supervisors. These pawns take up a location on the board and you can only play tiles in one of the 8 spaces surrounding where they are standing. If you want to move them to a new location it will cost a token flip. If you have too many token flips then you will lose the game. Keeping those tokens face-up is key to success too.

Managing all the actions and the board is critical, so you have to work together to make it all work.

Honestly, this game works incredibly well as a cooperative experience, so well that I might not want to play the base game again! I really love it!

The first game Michael and I played, I wasn't sure we would be able to pull off the win. We were really nail-biting close at the end and it wasn't a slam dunk. There was definitely a learning curve. We did manage to win that first game, and then we won the game on the Livestream! It was great!

I hope we showed the game off well because I really enjoy it and hope others will enjoy it too.

I am super excited to check out the other modules, especially with the beautiful leaf tokens. I love what they are doing with the different modules and know that I will enjoy playing them when I get the chance. Definitely check out the KS if you are interested in Tang Garden and the expansions. Highly recommended.

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We haven't played a whole lot on stream but these are the games that we have played recently!








New to the Collection:
ArkNova
Founders of Teotihuacan
Dark Quarters Proto





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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Fri Mar 11, 2022 12:00 pm
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The Nightmare Cathedral used the Kardashev Scale before shouting Fire in the Hole!

Steph Hodge
United States
Tennessee
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Hia Everyone!

Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/


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If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
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During the recent game night with James and Susan, we checked out Kardashev Scale. New to me!

It is not Kardashians, even though I read it that way and so did James. hahah I might forever call it that though.

Kardashev Scale is a rock-paper-scissor game with some resource management and tableau building.

During the game, you will secretly select one of the 4 possible actions. The blue/red/green icons will provide those specific resources and the card will allow you to purchase a card from the display. When you choose a color icon, you have to match or beat the other players' selection. If you beat them you get 2 of the resource you selected, if you matched their selection you just get one. If they chose to acquire a card, then it is an auto defeat and you gain 2 of that resource type.

You have a holding limit of 10 resources.

When you choose to acquire a card you spend the resources for the card you want and add it to your tableau.

There are 3 levels of cards and the only way to get a higher level is to have space on a higher level in your tableau. So you are building up a pyramid in your tableau.

Each of the cards will have special powers some of which are attack cards for other players to pay more or steal from another player.

The game is a race to 25 points worth print on the cards. Some cards have additional scoring, but the extra isn't calculated until the end.

During our game, Susan was having a hard time collecting any resources for the first MANY turns of the game. She would always be on the losing end of what James and I selected. We were gaining a lot of resources. Once we started buying cards she would auto-win and gain the resources she needed.

To make up for the lost time she started buying the attacking cards that made us give her resources in a number of ways.

James and I were on a roll since we picked up a few cards that gave us an auto income of resources each turn. I was collecting while lot of greens and he was getting blues.

I just kept using my abilities to gain extra tokens and purchasing whatever cards I could afford. Sure, there can be a strategy with which colors to aim for to get the cards you want, but really, I was going with whatever I thought would gain my resources, I cared less about the actual cards until it came time to purchase one to spend my resources.

There is a game in here somewhere. I don't think really anyone at the enjoyed it, however. I definitely think I enjoyed it the most out of anyone playing. I didn't mind the rock-paper-scissors element to the game. Susan did just fine by the end despite the lack of early resources. The game works, it just isn't much fun to play. I also have to mention the lack of resources. We ran out of different types many times in the game. I can't imagine playing with 6 players, there wouldn't be anything left! Sure there is a hand limit, but it really could use extra resources in the game box.

I could play again, and we will probably show it on the Livestream sometime soon. The artwork is attractive and the idea is fine. It wasn't a knockout game, but it could work for the right group.

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This past weekend was Board&Dice Con which happened online on Rainers Twitch channel. I was invited to participate in a few different events. On Sunday, I got to join Rainer and Theo to chat about Zdzisław Beksiński's artwork. it was great! It was also great to get the chance to play Nightmare Cathedral where all of his artwork is featured. New to me!

Nightmare Cathedral is heading to Gamefound at the end of March. Keep that in mind if you want to help fund the campaign.

Friday night I asked Rainer to teach the game so I could be prepared for the Livestream on Saturday.

Nightmare Cathedral is an area control game with interesting action selection. There are several ways for the game to end, but once it does end, the player with the most points will win.

There is a neat action track at the top of the game board that your dreamer pawn can move to on your turn. When you select an action you can't choose an action directly next to the dark space your dreamer started in. There are only five actions, so your choices may not be what you want at any given moment, but you need to plan accordingly for that.

Whatever action you end up selecting, the other players will gain a small reward. Sometimes there are multiple choices depending on the action and the position of the other player's pawn on the action track.

During the game, you will want to advance on the ritual track, summon followers to the game board, build forts, maneuver around the board, and develop the cards from your hand. Those are the five possible actions.

You have to manage your hand of cards since you will want to use them for their possible actions, but also for the various conflicts you will be involved with.

Each player has a couple of dream goals to work towards during the game and once they are complete they will get more and more. Those goals will give points, but they will also construct the Nightmare Cathedral. Once the cathedral has been completed, the nightmares show up on the board and start devouring the followers.

So much to think about and plan for. Where can you gain the most points and how can you trip up your opponent's plans along the way?

I have now played twice and happened to win both games! Perhaps I understand the game better than Rainer! That would be a first.

While I am not that into the area control aspect of the game, I am very intrigued by the action selection. You really have to plan out what you want to do and the order you want to do it. Of course, the cards will have a big role to play. Some ploy cards will allow you to manipulate your position on the board and cause chaos. Those cards will help further your game along to fulfill goal cards and gain access to locations so you don't necessarily have to take the maneuver action.

Nightmare Cathedral is actually pretty simple when you get down to it. It is more of the nitty-gritty details that are confusing. Like how to manipulate the nightmares when they show up. But, really, the game is pretty easy to grasp since the core actions are easy to understand.

The game definitely feels different, and after that discussion about the artwork I had with Rainer, it truly felt thematic. Playing on Tabletopia really loses the vibrance and horror of Beksiński's art so it was really interesting to talk about the different paintings found in the game.

I look forward to seeing the final product. I think the miniatures and whole production will be quite a sight. It will be awesome. Definitely glad to have played it a few times this past week and I will be seeing it again in the future I am sure. I hope you get to check it out.

A link to the artwork chat with Rainer and Theo: https://www.twitch.tv/videos/1304409567?t=05h45m15s


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Michael and I tried out a new game hitting Kickstarter on March 10 called Fire In The Hole! New to me!

The board is literally a pop-up board with a 3D boat figure in the center. To win the game, you will want to get 4 of your cannonballs in a contiguous group on the boat.

The game is very simple. It is meant to be a family/kids game. Each turn you play one card from your hand and do what it says. If it says to fire a cannonball, you first roll the die to see if it is ALL FIRE or SOLO FIRE. If it is all fire then each player will shoot at the same time with their elbow against their side.

Sometimes you will have to shoot with an eyepatch on or both eyes closed.

There are a bunch of other cards that might turn the boat, or remove another player's ball from the boat. All sorts of abilities and attack cards.

Michael and I have played a few times now and we both won a game. It is like a 10-minute game and is supposed to be played lightheartedly. It is not a serious game. There are a few cards that I would definitely remove like the make a player lose a turn card since it doesn't add to the game. The switching of a player's color is also pretty mean and doesn't "feel good".

Besides the few cards I don't care for, the game works and it is just fun to see if you can toss the balls into the spaces you are looking at. I enjoy the dexterity as I would any other dex game I have played.

I think the game is cute and could easily play it again. I don't think it is a game that will stay in the collection because I don't have the target audience for it. It is really meant to be loved by kiddos and families. It's a cute game, so if you think you would enjoy or know someone who would like it then check out the Kickstarter in mid-March.

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New to the Collection:
familiar Tales
Three Sisters





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
Thank you.
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7 Comments
Wed Feb 23, 2022 12:00 pm
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Earth was between Old London Bridge and Libertalia

Steph Hodge
United States
Tennessee
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Hia Everyone!

Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/


Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
From gallery of punkin312



Dinosaur World Rules and Play!





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There are not many games that hit the front porch and then immediately get placed on the game table to play, but Libertalia: Winds of Galecrest was one of them. New to me!

I heard about this new edition of Libertalia and was immediately pumped! Libertalia is a game that just resonates with me. I think it has to do with its release and my first or 2nd GenCon experience. It was when I was getting into the hobby and everything was shiny and bright. So sure, I hold this game high on a pedestal.

Over the years, I never found many interested players for one reason or another. The game can be quite brutal. The cards decks were slightly imbalanced. Having the black deck meant that you had the best Monkey for example. You learn those things if you play the game a lot. I always enjoyed that it was available to play on BGA though!

So Jamey announced that he was fixing it up, I was ALL IN! Any more chance to get Libertalia to the table was an automatic awesome in my book.

He made a lot of significant changes to the game and not just with fabulous artwork. I think the first and biggest change is the reputation track. This track will be the tie-breaking track. It will generate money each round depending on your position on the track. Now, there are a bunch of cards that will swing your reputation one way or another. There are also loot tokens that can be spent to advance on the track. That is the only way to change your position on the track. You might sit at the bottom of the track the whole game and lose all ties.

The deck of cards is no longer 30 cards, it is 40. The amount of combos and variety in gameplay has increased significantly. I looked twice through it and didn't see my beloved Monkey. I hope he is there, but I don't think he is. As far as I could tell, all the other cards are there but may be modified slightly.

The voyages are no longer always 6 days. The game is now played over 3 rounds each round with different amounts of days 4/5/6. You will also only have a hand of 6 cards to play from in the first round. Then 6 more are added each round.

The shiny new loot tokens are great! Not only are they tactile, but what they do and score can vary from game to game! There are special abilities that can be changed from game to game. I think that is a super great addition! For example, curses might be -$3 at the end of the voyage or -$1 at the end of each night! oooooh boy! That is something to think about depending on how you are playing.

As always, the heart of the game is how you can play the cards and gain the most money. It is all about the cards. Knowing what to play when so you can get whatever loot tokens possible is the real magic of the game.

Not only did the game show up, but it showed up on Thursday which is Game Night and we could play it with James and Susan!

Another awesome thing about this game is that it works well with all player counts, but especially higher player counts. Jamey's new edition does include a solo and 2 player module, so we will be checking that out soon I am sure.

In any case, I wanted to play with 4 players since that is where all the laughs and crazy stuff starts to happen to those pirates.

So, during our game, I started in the 6th position on the reputation track with the 2 dummy discs in positions 4 and 5. The other players were in positions 1, 2, and 3. It required I work really hard to get up into any position that could actually win ties against another player. Unfortunately for me, we didn't have any cards to help reposition myself. I couldn't break ties and I couldn't really acquire the loot tokens I needed in order to advance me either. I fell really far behind on that first voyage.

From there, I worked really hard to get into the first position on the rep track. Unfortunately for me, once I did that, we all got the brute to play with and I ended up losing 3 turns in a row from the 3 other players Brute cards. #typical.

In the final turn of the game, I played my Brute and knocked Michael off the ship. I think that actually caused him the game. He would have won if it wasn't for me. James took the win with 66. Michael had 59, Susan had 57 and I was the low man with 40.

I got completely demolished that game. I am not sure I like the reputation track, but perhaps with more plays, it will grow on me. This game is still amazing and I love playing it. I am super pumped that more people will be playing and enjoying this game now. There is a "nicer" way to play the game, which I don't think I will ever play. I like the surprise of the cards and maybe the Brute will knock off the Brute, you just don't know. It is a mean card, but it is what makes the game interesting to me.

I will most certainly be bringing this to all the conventions in the next few weeks. I want to play with groups of 6 for the full experience. It is a great game and one I will try to get the table whenever possible. So happy to add it to the collection now!


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A new Kickstarter went up and I have been seeing it around everywhere so I knew I wanted to try Earth. New to me!

I saw this briefly at PAX U and KNEW I had to play it. This was a must-play because the whole game is using AMAZING PHOTOGRAPHY. I have been waiting for a game that just uses actual photography. I LOVE THAT! Please more games with photography. heart

In Earth, you are tableau-building to gain the most points you can.

Each turn you will have 1 of 4 available actions to choose from. The action you choose will also give a small benefit to all the other players. The action that will get called the most is planting. This is how you will place cards into your tableau. The cost of the card will be some amount of soil. Many cards have activation benefits for specific action types. Most of them have some number of points that are awarded at the end of the game.

The other actions are for drawing more cards, gaining more soil, or growing your plant cards. There are so many combos to work out since when you take an action you will activate all of the matching bonus actions for that color in your tableau. So many possibilities.

Of course, there are common goals to work towards and your own personal goals for your tableau to work on. Tons of ways to score points all while managing the possible activations.

This game worked well for me. I really like all the card interactions and trying to figure out the best course to take.

I ended up worrying less about playing cards to the tableau, but on getting the best cards in play for my game plan. I knew I wanted to activate the blue action a lot which gave a bunch of growth cubes so therefore I needed to get the plants down that could grow. I had SO MANY growth cubes at the end of the game it was a bit ridiculous, but I had a lot of great chaining abilities when I activated the blue action. It made the most sense for me.

Seems like my strategy won the game with 196. Dan had 178 and Shrey was at 164.

I really enjoyed this game. The deck of cards is huge and there are just so many possibilities. You will want to play each card you acquire but when the time comes to trash some cards you will have to make tough decisions. I enjoy those choices. The game is easy to understand, but there are a lot of icons to get used to.

I can't wait to see the final production copy. It looks amazing on TTS so even better in person. It is no wonder that it is such a hit on Kickstarter at the moment. I think so many people will enjoy this game!

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Another game I wanted to check out on TTS was Old London Bridge. New to me!

This game was just funded on Kickstarter, and I didn't really know much about it.

The game is actually pretty easy to pick up and learn on the spot. The mechanics are easy to understand it is just about deciding which action is the best the moment you can play.

The goal of the game is to build up your section of the bridge with different types of buildings that will gain you the most money by the end of the game. They all have to be in descending order and you have to play from left to right when adding a piece to your bridge.

Each turn you select a card from your hand and the cards that you spend will get discarded back to the supply, except the 0 which you will always get back. From the highest value to the lowest value, the players will select spaces from the center wheel that will acquire the top piece of the bridge from that stack.

Each space can hold one person and each bridge tile will have different shield colors. The stacks are all random and will have a mix of different colored shields, but all of the buildings in the stack are the same and will activate a specific ability.

The different abilities are easy to understand and all relate to the section of the board they are located in.

We played with 3 players and found it very easy to get the bridge tiles in order. There didn't seem to have much tension with regards to that aspect of the game. I think Dan was the only one to miss abridge section since he chose to select a tile that couldn't fit in his lineup.

I didn't work on getting the higher valued cards to play. I was just playing the 0 card a lot and saving the higher values for when it really mattered for the tile selection I needed.

I maintained the church track so I would always break ties. I seemed to always get what I wanted and it all worked out. I did win the game with 56. Dan had 40 and Shrey was at 26.

The end game offered a lot of goals and points and I managed to win most of those. I am not sure Shrey got any points from those. You have to go for the end goals.

This was a neat game. I definitely enjoyed playing it and would be happy to play it again. Seems like a great family game and could be a fun quick game to play when starting the game night. Hard to know if there is longevity since I have only played one time, but I always like simultaneous card selection. Very enjoyable!

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New to the Collection:
Libertalia
MOB





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-Steph


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Mon Feb 21, 2022 12:00 pm
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The Nemesis was found in the Living Forest outside of Hamburg

Steph Hodge
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I asked Dan and Shrey to play Hamburg on TTS. New to me!

Queen is putting out a bunch of revised Feld games and Hamburg is the revised Bruges. There are some significant changes to the game including 6 modules!

The three big differences are the 5 different stacks of cards and the use of a 6th black die which has a new scoring feature in the game. There are also zoo and park cards that have different uses than the regular building cards.

We recently played Bruges on Yucata, so I was interested in seeing what Hamburg had to offer.

First off, I think it is great that gamers will have the chance to get this new edition since Bruges can be hard to come by.

Immediately, I am not drawn to the new art style of the game. There seems to be a lot of unnecessary components and space on the board so everything has a place. We didn't use the clock tower in our game. It was easy enough to know what turn we were in without it.

The game did have enough going on to make it feel like a new game for me, so I am including it on my new list. I do think there are more cards in this both new and old, but I don't recall the Bruges cards all that well to know if they added a bunch of new cards besides the Zoo and Park cards. The park cards give small income bonuses each round, they don't seem entirely balanced, since you might get 1 coin, or you might get one meeple. They are the same value in point and cost though. A meeple is much more valuable during the game, maybe it should have been more expensive.

The game is now played over 8 fixed rounds. Dan played a card in round two that gave a bonus whenever another player places a wall segment down. So, Shrey and I never built another wall! That made sense.

I focused on getting all the purple cards. You aren't limited to which colored cards you can select, so you can take a hand full of purple if you wish. I tried to find a lot of synergies with the purple symbols. Unfortunately for me, the black die was not rolling results for purple bonus points. So whenever possible I would grab brown cards and play those.

My tableau was full of combos that really worked well together. I was gaining extra money and people. It all flowed nicely. I did end up winning with 90. Shrey had 81 and Dan was at 69.

I liked this version okay. I think I would still prefer to play the original though. This seemed to add a lot more stuff to make the game longer than I might enjoy. I would definitely want to play again in person since I think that will help speed up the game a bit. I didn't mind the addition of the zoo and park cards. There are a bunch of cards that allow you to scout the deck for a specific card, and that can take up a lot of extra time, especially if you don't know the cards well.

This is a game I hadn't played in many years. Glad to get it back to the digital table a couple of times in the past few weeks. Not a favorite Feld, but still enjoyable.

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Back at BGG.Con I learned Living Forest. It recently showed up on BGA and I decided it was time to revisit it.

I am on the Opinionated Gamers team and there has been a lot of discussion about this game. So much so they decided to start a tournament for it.

My gut reaction is that the fire strategy is just overpowered. Even after 4 games, I am still feeling this way. It is particularly interesting to me since only the first game I played in the winner had a fire victory.

Since then I played 2 players with Dan and tried hard to gain the flowers and ended up winning because of the flowers. I am still shocked that I pulled off the flower victory. It is very much a push-your-luck strategy, which I lean towards anyway. I will continue to play the game trying to win with flowers since I think it is the most fun.

The tournament started and I was last with my flower strategy. WEM ended up winning with trees. I am confident that Luke could have won if he planned for fires to populate before his turn as he did earlier in the game. He would have won by fires had he done that. WEM worked hard to gain spirals and snag a bunch of trees. He was also very focused on Luke not scoring fire tokens, and WEM didn't even notice he won the game with trees. It was a surprise for him. surprise

I played once with random people on BGA and tried to get those flowers again. It didn't work. The seasoned player I was playing against ended up winning with trees. She knew what she was doing. There was a newb who lost our game and it was clear he didn't know what to do.

If I play with random people on BGA, I will keep up with trying to win with flowers. I don't think it is very likely to happen. I am also not confident that trees are a good strategy either. Yeah, they have won 2 of the 4 games I have played, but it is more of a timer than anything else. Maybe I should really put the fire to the test from now on and solely play with fire strategy. My gut still says FIRE is the way to go. It is just too good.

Time will tell. The more I am playing it the more I am intrigued by it. I still don't like the end of game conditions as it is still a race. Everything else is super interesting though.

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Buck was back and he was ready for MORE Nemesis. We were going to include an expansion part, but decided on just playing the backside of the board instead so Buck could get a better feeling for the game.

TURN ONE! BOOM we were hit with a Breeder right off the bat. The way the tokens came out and then cards to upgrade them. We were stupid unlucky. Not only that but an Adult to boot.

Before that all happened, we found the lab and the nest. One of my objectives was to find an egg and find the weakness. I was like "WOW, I am golden!" It felt like a done deal. Well, those Aliens popped out and I stuck with that goal since I figured I could make it work.

Buck abandoned me and shut the door behind leaving me with the Breeder to deal with. I decided I needed to escape and I got some serious wounds in the process only to find the adult in the next room.

Bad timing all around. I kept having to evade just to try and get that stupid egg.

TURN FOUR! Yep I tried to evade and the card pulled said if I had 2 serious wounds I died. That was a quick game for me.

Later, Buck was having a grand old time trying to get to escape pods and just finding alien after alien. Back and forth back and forth. I think from all that craziness, he ended up liking the game slightly less. He wound up dead with one poor roll. He got unlucky too since without that roll he would have escaped!

Hey! Michael had a great time! He won the game. He successfully set the ship to mars and escaped in a pod. Glad I wasn't trying to go to earth. He had a difficult time since one of the engines needed to be fixed so he had to make his way all around the ship just so he could set it right. Good on him!

Epic game, I look forward to adding more content soon.

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New to the Collection:
Kardashev scale





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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Fri Feb 18, 2022 12:00 pm
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The Dark Lady went to Suburbia in Carcassonne

Steph Hodge
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We played Abstract Academy


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I was looking for a coop game to play, but we decided that we could try a solo game as a coop experience. We played Black Sonata. New to me!

This had a lot of buzz when it came out, but I didn't really pay much attention since I didn't play solo games. I have been getting more and more into the solo game world, but I still prefer to play them as a cooperative experience.

Black Sonata is pretty cool because it is a hidden movement, deduction, memory game.

Each game is set up with a particular order to the deck so you don't really know the path the lady is going. You can make the game harder with different variants too.

When you play the game you will move around the board visiting locations. Once you have a location card in your possession, you can start looking to see if the lady is at the location you are in. If you find her you will be provided clues. ultimately, you will want to catch the lady in a location and have the 3 matching symbols of the Dark Lady that you have hidden under the board at the beginning of the game.

Each turn, the lady will move to a new location based on the symbols. You have to try and see the movement and remember the way she went. You can use lady tokens to help see the possibilities. It isn't always clear which way she is moving, but if you risk it and check a location she might be in, that will give you more information. Once you do find her and gain the clue, she will run away and get a few steps ahead of you. She might be harder to track after that.

You will go through the deck a few times and if you haven't figured her out by the end, you will lose. If you try to confront her and you don't have the right symbols, you will lose.

So, there are many ways to lose, but one way to win. Getting information on the symbols is the key to success, but you don't want to deduce it incorrectly.

I have now played 3 games! The first 2 were the learning games and we played back-to-back games. It is super addictive if you play one time, you will want to play again right after.

Well, our first game went kind of south. I found some good information, we didn't do anything with the fog cards since they are a gamble. I thought we knew everything, I was convinced! Yeah, not so much. We lost that first game and I immediately wanted to set up for another go of it.

The second game went a lot smoother and we were able to figure out a pattern quicker than the first game. I was feeling like a pro!

Ready for the Livestream, game number 3! Yeah, Senor Azul wanted to play too, so we captured the video with him joining in on the fun. Check it out if you want to learn more about the gameplay.

I quite enjoyed this one. I think it is great fun! Hidden Movement is always a joy for me. Underused mechanic IMO, but it is also hard to do it right. This game is clever and well worth the time to play it. I look forward to many more plays including the small box expansion next time!

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Michael chose the next game to be Carcassonne: 20th Anniversary Edition with the new Carcassonne Maps: USA East! New to me Expansion!

I have been intrigued by these maps since I first heard about them! Lucky to have a few of them show up in the BGG Store! If you go buy them, make sure to pick up a token packet with it. There are 30 tokens, 15 will be used randomly on each board when you play, you don't want to miss out on that.

The maps are super interesting because they will give you a new way to explore the board. You will end up placing tiles on the indicated spaces and when you play next to one of them you will flip it up and attach it to the newly placed tile. If you can't then you will lose 2 points otherwise you will gain 2 points for expanding.

the edges of the map will provide automatic completed cities and roads. Sometimes there are additional features on the outside of the map that will help you score more points for those cities or roads, but adding shields. Farming turns into a mind game on how can you best score using these borders to your benefit.

The tokens are added to the indicated town space and will allow you to gain a point or two and then look at one of the facedown tiles of the indicated color.

I actually quite enjoyed the new map to work with. We weren't really using any expansions except for the one included in the 20th-anniversary edition. We didn't use the River since we weren't exactly sure how to incorporate it, though I am guessing we could do it.

The map is great for many reasons, but I like having all the spaces laid out nicely. There is a grid to follow, and knowing that you have only so many spaces to work with, really makes a difference.

I did end up beating Michael in our game 195 to 169. I had the farms figured out after Michael commented on it. He wasn't able to get into the region I created for myself and it was enough to put me way over the top as I did.

Great game, I can't wait to see the other maps. I hope they will get released in the states as well. I think they would be horrible to transport if I had to pick them up overseas. If you like Carcassonne then you should really look into these maps, they give a lot of new ways to think about the game.

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I have been looking at Suburbia on the shelf for a while and convinced Micheal to play it again.

I first taught him back in May 2021 when we went to visit Jon and Lainie. He really enjoyed it so I was looking forward to playing the newest edition with all the new artwork. We did include Suburbia Expansions (second edition) which he hadn't played with before.

Suburbia is one of those games that I have played A LOT since it was first released. I love the expansions and am glad they made this box set that includes all the promos etc. The new 'night' tiles are also fantastic, so it is definitely cool playing with those since I am less familiar with them.

This is a game I love with really any number of people. I generally enjoy it with more players though since you see more tiles. The downfall is that the tiles you want might get snatched up before you get the chance to get them.

During this game, I wasn't really focusing on what I needed to get done. I let the first Essen tile slip away because I was thinking that no more would show up and then of course 2 more showed up after! I was super bummed about that! I missed out on the first Bonus but did get the challenge bonus.

I was too far back at that point to really make a difference. I got some great catch-up tiles, but it wasn't enough to cover all of the end-game bonuses Michael would pick up since I wasn't focusing on any of those.

Yeah, mistakes were made. Michael won with 136 and I had 118. Every time I play I am just reminded of how much I love this game. Such a great game and I hope everyone has the chance to play it with the new edition that was released last year.

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New to the Collection:
Rulebenders
Kardashev scale





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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Wed Feb 16, 2022 12:00 pm
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The Astro Knights visited Boonlake and made a ton of CLANK!

Steph Hodge
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Hia Everyone!

Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/


Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
If you enjoy the blog and want to support me and my good friend Dfube you can check them out here: https://bit.ly/3lzvtcV
From gallery of punkin312





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I WAS SO EXCITED TO PLAY Boonlake again!!!

Michael hadn't played before so it was a learning game. This is where we discovered the terrible rulebook. I was fortunate and learned it from someone who actually knows the game at BGG.CON, so I didn't have to experience learning from the rules before.

So yeah, the rules needed a lot of work. Getting past the rules, this game still has everything I enjoy with regards to the mechanics.

Yeah, it is quite a heavy game with so many possibilities at any given moment. Each action selected by the active player is also giving bonus actions to all players as well. There is always something to consider.

One mechanic I adore is the use of cards. Since there are so many opportunities to play cards, they act as their own resource. Discarding cards for money happens more often than you would think, especially when every card looks awesome and you will want to pay to play it. Knowing you will get more cards is always a good incentive to discard for money when you have nothing better to do. Money is tight!

I was glad that Michael found the use of cards very interesting as well. He was going to town playing them. I wasn't playing nearly as many as he was. I was being completely selective and playing higher valued cards for generally higher-paying costs.

I wasn't trying to push the ship too fast, but I made sure to get the bonuses from the river spaces that I needed, and generally the further you go the better the reward.

During the game, I made a focus on getting a bunch of levers and less focus on buildings and my player board for income. You can't do it all.

All game Michael and I were neck and neck with points. He wasn't focused on getting the levels though. I figured with all the cards he had, he would make up for the lost lever points. Well, not quite. I did end up winning 220 to his 196. I did much better than the last time I played. Michael did pretty well, but I think he might be going for another strategy next game. So we will see what happens!

I love this game and I am super excited to explore it further and see other possibilities. So many cool card combos. I still haven't even see all the cards in the 2 games I have played. Just crazy how many there are, it is great.


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Michael and I were super excited to get Astro Knights back to the table on the Livestream since it just hit Kickaster last week!

We learned this back at BGG.CON and just loved it! If you are familiar with Aeon's End, then you will feel right at home with Astro Knights. There are several differences, but the heart of Aeon's End lies in Astro Knights as well.

The biggest change would be the stacks of cards that you can buy from. They are set in stacks of various types and prices. Each stack will have a variety of cards and not just all copies of the same thing.

Instead of gates, there are slots for weapons and it is easier to get slots up and running.

Everything is just super streamlined. What is so great is that it is streamlined but not dumbed down. The challenge is still there and everything else is still there. It is super elegant and will hit the spot for those looking for a faster setup/playtime for Aeon's End.

Michael and I played it again after the stream so I could snag some photos and we played a harder boss. We were so completely doomed, but somehow came around and kept afloat. I think the big success for that game was because I picked up a few trash a card cards which allowed me to cull my deck a whole bunch and help Michael do the same. We won!

Anyway, I hope you get to check out the KS since this is a great game and one that will remain on my shelf. I already want MOAR! Love it!


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Buck came over and we continued the Clank!: Legacy – Acquisitions Incorporated campaign! We finished games 3 and 4!

I will go into a bit more detail with spoiler tags. But I have to say I am very much enjoying the game so far and look forward to seeing what happens next!

Spoiler (click to reveal)
We really started to uncover a lot of cool things in the game. More spaces to visit, more stories to unfold. I really pushed it in game 4. I was all over the map trying to get to ruin spaces for my objectives.

I was worried I would be stuck in the danger zone because of how many cubes I had in the bag and knew I would die.

I managed a few more turns after that, but I didn't pull enough feet to make it back. I was trying to acquire the most cards and just a whole bunch of points.

That game I ended with 55 gold! If I made it ONE STEP further, I would have scored 30 more points for the win.

I was SO CLOSE to winning. I won the first game and haven't won since. I feel like I am doing okay, but I got a bit side-tracked with my objectives. I have to try and figure out a way to do better in future games.

We just found The Underworld and so the whole board has changed. We will see what happens next!

Buck has been kind of frustrated since we still don't know what Interns are in the game and he has an objective that uses them in some way. I anticipate we will learn about them soon.

Should be interesting to see what happens!


One thing that is a bit much is the setup and tear down to get through the prologue and epilogue and all the small details that can easily be missed. It takes A LOT of time! But that's okay, it is why it is better to play a few games in a row.


Spoiler (click to reveal)
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New to the Collection:
Tortuga 2199
For Science





Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
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Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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Mon Feb 14, 2022 12:00 pm
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It was all about MIND MGMT in the Emerald Kingdom

Steph Hodge
United States
Tennessee
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Hia Everyone!

Don't forget to pick up my Awesome Gaming Calendar 2022! https://stephsshop.ecwid.com/


Thanks to Dfube, I now have a chance to sell some cool All the Meeples of the Rainbow shirts!
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From gallery of punkin312



We played Star Wars: Jabba's Palace – A Love Letter Game


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Back at BGG.CON Brian, Michael, and I played Mind MGMT: The Psychic Espionage “Game.” and we all really enjoyed it.

I knew I wanted to get it back to the table and lo and behold, it is on the hotness, I believe thanks to SUSD. Then there was an impromptu KS that happened! All in the span of a few days!

My desire to play the game happened at the perfect time, so I can direct people who want the game to the Kickstarter page that still has about a week left!

If you aren't familiar with this game, it is a hidden movement game with some deduction elements.

At BGG.CON we played the intro game, but when I played with Michael, we added in the extra content to make it for the full game.

When you play the full game you are adding in Immortal characters for the recruiter role to help add new ways of recruiting. There are also Rogue Agent abilities that will help the agents. At the start of the game you also include Mayhem markers that will block various paths to walkthrough for the characters.

The goal is still the game. If you are playing as the Recruiter you will want to recruit the 12 people either by your own path or from the help of the Immortals. The Rogue Agents will want to stop that from happening by capturing the Recruiter.

There are a lot of great things happening in this game. I absolutely love the hidden movement mechanic and find it very compelling. Letters from Whitechapel has always been near and dear to me so I am not sure this will ever surpass that, but man, it is close.

There is something super special about MIND MGMT because of the extra content in the box.

So in the games, I played with Michael, both before the stream and after, I lost. Okay, I lost as the recruiter, but it was a close one. Michael found me since he guessed well. (25% chance of guessing where I was and he did). I was prepared to go on the move and use my Mind Slip token, which I clearly should have done the turn before.

When we played on stream (video below), I took on the roles of the Rogue Agents and had no luck finding his traces. I actually got a whole lot of negative information which helped map out many possible paths, but still wasn't enough to secure the information I needed.

It was down to the wire and I knew I would lose in the following turn if I didn't try to guess where he was blind. Of course, I was totally wrong, but they were decent guesses.

So yeah, I lost both games. That was OK because, inside the game box, there is a whole bunch of content that you can add for the next game to give the player who needs the handicap extra bonuses. I will need it!! There are 7 boxes for each role and a log that you can keep track of the games played and which role you were in. It is all really great and the quality is TOP NOTCH!

I really enjoy this game and hope that everyone will have the chance to check it out especially if you enjoy Hidden Movement games. Just don't go lose your psyche in the process.

From gallery of punkin312


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A new game going to KS in a few months that Michael and I checked out was Emerald Kingdom. New to me!

I first wanted to check out this game because I like tile placement and kingdom building those are some mechanics I enjoy.

Setting up the game, you will get your own set of personal building tiles that you will arrange how you see fit on your board to set up a defense system.

Each turn you will select actions for each of your workers. You can go attack other players, go on quests or stay home and defend your kingdom. You can only choose each thing one time. If you were playing with more people then you could attack each player once.

There are special cards that can be played anytime that might stop a character from attacking, or cancel a card effect. There are many different types of cards.

After the actions, you will gain income and build and upgrade buildings.

The game is pretty straightforward and easy to play.

I found the game didn't work well with 2-players. Michael was canceling all my actions so I got about 70% of my actions in the game when I choose not to attack Michael. HE was able to attack me and take out some of my buildings. There was simply no hope for me to win this game.

I gave some feedback that it really needs to be better balanced for 2-players, or simply don't put 2-players on the box.

Michael's comment was that it was too much Munchkin. All of the take-that cards just make the game unfun. I agree with that statement. I am choosing not to feature this game on the Livestream since I don't think it is ready for final productions. I think it needs a lot of work.

I would try again once it has been made, but I still think the game needs a total re-work for it to be any fun.


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New to the Collection:






Thanks for following along!

Happy Gaming!!!



-Steph


External image
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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
Thank you.
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Fri Feb 11, 2022 12:00 pm
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