All the Meeples of the Rainbow.

A photographic journey through board games...

Archive for New To Me List

Prev «  1 , 2 , 3 , 4 , 5  Next »  

Recommend
127 
 Thumb up
8.05
 tip
 Hide

Steph's New to Me List March 2018

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb


Welcome to Steph's "New to Me" List 2018!


This year I have made the goal of learning 300 games!



Steph's Awesome Spectrum Rating System!











Steph's Sad Cloud Rating 1-2.5/10
Steph's Bland Rainbow Rating 3-4.5/10
Steph's Primary Rainbow Rating 5-7/10 (Solid Play)
Steph's Super Rainbow Rating 7.5-8.5 (Keepers)
Steph's Double Rainbow Rating 9-10/10 (Top Favorites)




March List



Disclosure: Not going to issue a rating for the Renegade Games


1. Forbidden Desert:

I have to say I enjoyed this more than Forbidden Island. It is definitely more of a challenge. It was pretty fun and easy to play so I would gladly play this one again. Would never request it. Interested in trying the next in the series called Forbidden Sky or something like it. Love the art and the components in this game.



6/10 After 1 play (Owned)






2. The Cousins' War:

2 player game with a lot of little rules. Way too long for what it is and just overall not that interesting for me. Actually reminded me a little of 13 minutes which I learned last month. I didn't care for that either, but happy to have tried it.



5/10 After 1 play (Owned)







3. Push Fight:

Fast Abstract game. You are simply trying to push the other player off before they get you. Clever game and very easy to learn. I had a good time playing and got my butt kicked, which is to be expected. Would definitely give this another go.



7/10 After 1 play (Not Owned)






4. Valeria: Card Kingdoms:

People might debate with me and there are some differences, but this game is the same as Machi Koro. I do like the updated changed and the artwork which brings the score a bit higher than the other. I still wouldn't have to play this again though.



5.5/10 After 1 play (Not Owned)






5. Too Many Bones:

To be fair, I was pretty sure this game wasn't for me, but I wanted to see what it was all about. It really is a RPG and you have to like that story telling to enjoy this one. It was just a miss for me, but I understand it has a place for those interested.



4/10 After 1 play (Not Owned)






6. Spires:

Small card game with an interesting hand-management/bidding mechanic. I quite enjoyed this game and would gladly revisit it when presented with an opportunity.



7/10 After 1 play (Not Owned)







7. Tenzi:

Ended up actually playing this game, in 2 ways! Apparently there are a number of ways you can play this game. I mean if you just want to roll lots of dice then this might be the game for you. How did I get talked into this again? James? HOW?



4/10 After 2 plays (Not Owned)

No Pic- but is basically 10 dice.




8. Flash Point: Fire Rescue:

I have owned this for a while and finally got to play James' copy. He has super cool pieces though. This is a pretty tough co-op game and I was happy he knew what was going on. Overall the game is pretty fiddly and not intuitive with the movement and placement of fire. Still had fun.



5/10 After 1 play (Owned)







9. Doodle Rush:

I love drawing games and this was great. Definitely reminded me of Pictomania, but you are all drawing at the same time then all guessing at the same time, it is chaos. I would definitely play again.



6.5/10 After 1 play (not Owned)






10. Ink Monsters:

Set Collection and simple game to learn. You are using your cards in your hand also so there is some hand management too. Could be a good family weight game.



5/10 After 1 play (Not Owned)






11. Ave Roma:

I have been wanting to try this one for a long while because there is so much appeal in how it looks. Upon playing the icons are wicked tiny. Game play was too long, but there were some interesting choices to be made. One I should probably play again.



6/10 After 1 play (Not Owned)






12. Catch the Moon:

I have been wanting to play this for a long while. I definitely would like to pick up a copy because it is just so interesting to photograph. The pieces are just amazing! I also love a great dex game!



7.5/10 After 1 play (Not Owned)






13. Welcome to...:

Instant buy. This game is amazing and totally my thing. Several options but you only select one each round and each player has the same information. I love the multiplayer solo games like this.



8.5/10 After 1 play (Owned)






14. The Shipwreck Arcana:

Now this game was interesting. Co-op deduction type. Sometimes it is just luck of the draw, but there can certainly be an interesting puzzle involved. I would try this again.



6/10 After 1 play (Not Owned)






15. Wonderland:

I have played this one a lot of times now and I am still not sick of it. I really have been enjoying this. All I can say is if you are interested there is not a big investment and it is only going to be around for ITTD so be on close watch at your FLGS.



-/10 (Owned)






16. The Mind:

THIS GAME! Wow really fun times and super hard. You need the right crowd of people to play though, it is what will make or break the game for you. Wont be for everyone, but many many people will enjoy it. I freaking love it.



9.5/10 After several play (Not Owned/wishlist)






17. Krass Kariert:

Super interesting card management game. I really want to play again, I think this can be a lot of fun. It is hard not to rearrange your hand...



7.5/10 After 1 play (Not Owned/ Wishlist)






18. Prototype- Mutations:

Jon's design. Pretty abstract and you get to roll a bunch of dice. I felt kinda hosed since I never rolled a pair. I am not very good at dev work, but I tried to express my feelings. I guess nothing really excited me about it. Seemed to work though. I won't rate it since it is still in early stages



-/10 After 1 play (Not Owned)







19. Prototype- Sand Castles:

Oh I got to play the prototype possibly involving Sand Castles and it was just delightful! Everything I love in a game, puzzle type mix of Patchwork and perhaps Splendor. I am so looking forward to this game! Let's hope my impression of the game will entice them to keep it sand castle themed.



9/10 After 2 plays (Not Owned/ wishlist)






20. Drop It:

So simple, why hasn't this been done. Amazingly fun abstract/ dexterity game. I can't wait to play this more and more! It is just pure fun! I got to play the super huge version, but I look forward to trying the basic one too!



8.5/10 After 1 play (not Owned/ wishlist)






21. Scare It!:

Super cute and totally easy to travel with and teach whomever! Simple abstract game to try and keep you color and your animals on the board! I will happily play this whenever.



7.5/10 After 1 play (Owned)






22. Last Mouse Lost:

You do just kinda want to play with the bubbles of the coaster-type board. Very simple abstract game, I wish there were more colors. Accessible and easy to play. I could see this working in lots of family houses. Happy to play whenever.



6.5/10 After 1 play (Owned)







23. Pit Crew:

Real-time card placement, then dice rolling. We played a bit incorrectly, so I would definitely want to play again. I didn't mind the mechanics or what was happening it just wasn't all that interesting. I like that the cars had other games on them. That was cute advertisement.



6/10 After 1 play (Not Owned)






24. Caylus:

I haven't played this until now because I felt I would simply not enjoy it. I apparently know myself, but I still had a good time giving ed a hard time. All in all the game had some interesting ideas but I just have seen better since this one. I really don't like the white pawns at all.



3.5/10 After 1 play (Not Owned)






25-40. Unpublished Prototypes:

ninjaninja







41. Duelosaur Island:

Prototype, but awesome. I think it takes ideas and a few mechanics from the base game and really creates a interesting dynamic 2p game. Very excited for this one.



8.5/10 After 1 play (Not Owned/ pre-ordered)







42. Mazing:

Interesting abstract game which reminds me of Quoridor but you are building a maze. You almost need to build the maze to block yourself, to create a problem for the other player. There is certainly a lot to think about. Disliked that it is a roll n move though. Everything else was great.



6.5/10 After 1 play (Owned)







43. Fairy Tile:

This is a top quality production. The minis in this game are painted and awesome. I LOVE the artwork. Nice abstract game to meet the requirements of your card. Easily a great family game with simple options. I really liked it.



7.5/10 After 1 play (Owned)







44. Manhattan:

New version of the game is just so pretty! Looks like a city building game, but it is really an abstract. Do you screw over this person now to try and gain control, or wait till the end of the round. Simple game that families and casual gamers will grasp easily. I enjoyed it.



7/10 After 1 play (Owned)







45. Colortopia:

Speed game with color recognition. Yeah I was drawn to this and Dan had it so I really wanted to play. I had a lot of fun, and would definitely play this whenever requested.



7/10 After 1 play (Not Owned)







46. Favelas:

Had higher hopes for this one. Some interesting mechanics but the overall feeling left me incomplete. I didn't feel I had enough control and interesting choices to make an impact. #disappointed



5.5/10 After 1 play (Owned)







47. Decrypto:

This is lots of fun. More complicated than Codenames, therefore less accessible, but lots of fun to try and outwit your opponents. I look forward to playing this more!



8/10 After 1 play (Owned)







48. Shaky Manor:

Dex game!Match the common pattern before others. This is just fun. I even hate spiders, but I love that everyone has a room and is working on the same thing. It won't get played a lot but I still want it!



8/10 After 1 play (Not Owned)










New to me Expansions!



NONE




The Tally


January: 23
February: 24
March: 48





Total new to me games for the year 95!








MY GAME OF THE MONTH IS:
The Mind














For those keeping Track I Watched 16 movies in March 7 of which were with Movie Pass.









Thanks for following along! I hope you have an amazing week.


Until next week!


Happy Gaming!!!



-Steph


If you like what you saw, please thumb!





All images in this post are copyright, owned, and controlled by Steph Hodge Photography, Unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
44 Comments
Mon Apr 2, 2018 3:33 pm
Post Rolls
  • [+] Dice rolls
Recommend
108 
 Thumb up
2.00
 tip
 Hide

Steph's New to me February 2018!

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb


Welcome to Steph's "New to Me" List 2018!


This year I have made the goal of learning 300 games!



Steph's Awesome Spectrum Rating System!









Steph's Sad Cloud Rating 1-2.5/10
Steph's Bland Rainbow Rating 3-4.5/10
Steph's Primary Rainbow Rating 5-7/10 (Solid Play)
Steph's Super Rainbow Rating 7.5-8.5 (Keepers)
Steph's Double Rainbow Rating 9-10/10 (Top Favorites)




February List



Disclosure: Not going to issue a rating for the Renegade Games

1. Fantasy Realms:

Very cool and Very fast 10 minute card game. You are trying to collect sets for most points. I really like that it plays out so quickly. This game can easily be looked over for the generic theme, but I think it is totally worth it and will be picking up a copy soon.



8/10 After 2 plays (Not Owned/ Wishlist)






2. Lucidity: Six-Sided Nightmares:

Very cool art and dice in this game. I like the push your luck element and the fact that you can keep playing if you were to become a nightmare. It is a very simple game and one you can play a light filler.



-/10 (Owned)






3. Are You Gonna Eat That?:

New game coming to Kickstarter soon. Definitely family style game easy enough for kids to pick up and giggle with. I had a fun time play and going through the 3 meals of the day. I want the pancakes! Adorable art too. I would be happy to play this again.



6.5/10 After 1 play (Owned)






4. Kyoto Explorer:

Hidden information and memory type game. Can't say I enjoyed it, but probably plays better with 2 players than 5. I can't say I would care to replay this one. 5 minute game though so didn't hurt to try it.



3.5/10 After 1 play (Not Owned)






5. Africa:

Joe H loves this game so it was time I played it. I mean I love the song anyway. YAH TOTO! Game was just too random for me. I don't usually mind random but this was a luck fest with no real options for me. Disliked it a lot.



3/10 After 1 play (Not Owned)






6. Jericho:

Ugh, this was a luck fest. Hand management but really just play fast and keep your head down and maybe people won't target you. It was terrible, I really hated this. Maybe I just don't understand it, but, it is not a game I want to play again. I am always target and this is just too mean.



3/10 After 1 play (Not Owned)






7. DragonStone Mine!:

Pretty Gems!!! Perhaps its saving grace, because the overall game play was mundane. I can't help but love a good rainbow in a game and here you are trying to stack up nicely. Simple set collection with a bit of take that. Harmless and easy.



5/10 After 1 play (Owned)






8. Xeno:

2 player abstract game that plays sort of like Checkers but on a ball. I kinda just wanted to throw it. It seems I am not great at abstracts in sphere format. It was all around fine and I would give it another go.



5/10 After 1 play (Not Owned)






9. Automania:

A game I heard a lot of positive things about. Finally happy to have played it and it ended up being about what I expected. Solid game play with some planning and interesting worker placement options. Glad to own it for now and will be happy to play again soon!



7.5/10 After 1 play (Owned)






10. Count Leery:

Biggest disappointment from the month. It is just so cute!! I bought it for the art and Hisashi Hayashi, as he is awesome. This game was just not what I was expecting. It is a speed recognition game and it just fell flat for me. sadness.



5/10 After 1 play (Owned)






11. Powerships:

Not my favorite Cwali game by far, but it was still enjoyable. Might break the shrink on my copy of the game. Holds a lot of people well. Could just have a runaway leader problem if someone just plays well and gets a bit lucky. Still enjoyable though.



7/10 After 1 play (Owned)






12. Wendake:

Juicy euro to sink your teeth into. Some interesting mechanics and balancing act among the score tracks. I quite enjoyed my play. I do question the area control aspect of the game, but overall I found it very enjoyable.



7.5/10 After 1 play (Not Owned/ wishlist)






13. Hunt for the Ring:

Super long- which brings my rating down a bit, could have been amazing. Still loved it a lot and it is super challenging, and thematic. Had a great time playing and will play again. Rulebook was not great and super long and uninviting.



8/10 After 1 play (Owned)






14. Bunny Kingdom:

Loved this game. I love drafting cards and to try and plan for your success with more likely ultimate failure near the end. Really fun and interesting game which I thoroughly enjoyed!



8.5/10 After 1 play (Not Owned/Wishlist)






15. Comic Auction:

Still in Prototype form and a joy to play. I like auction games and this one is still in testing phase but I had a great time playing. Let's hope this gets picked up! Easy and light auction game.



8/10 After 1 play (Not Owned)






16. Circle the Wagons:

2 player wallet sized game. Not many cards at all in this and all double sided but mostly using the grid of icons side. You are overlaying the cards to form a field of cards to try and accommodate the end victory conditions and bonus points. Simple and enjoyable. Lots of replay here and fast 2p game. great micro game.



7.5/10 After 1 play (Not Owned)







17. Five Seals of Magic:

Adorable art but all around not a game that falls into my wheel house. (is that the phrase?)(It is a weird phrase) Too long for what it is, but probably makes a great family game for kids just learning about board games who can grasp what a die is. Just not for me.



3.5/10 After 1 play (Not Owned)







18. Tavarua:

I didn't have high hopes for this one, but I enjoyed the theme and the meeples look so cute riding the surf board. Let me tell you I hate the beach though. All in all it is a fine push your luck game. Felt too long for me, but I could see playing this game again.



5.5/10 After 1 play (Not Owned)






19. 13 Minutes: The Cuban Missile Crisis:

Ugh I am just so not into this at all. No interest in Twilight Struggle at all or 13 days or 13 minutes or any of it. I suppose the mechanics are there and I can understand people wanting to play this. Really, I am not the target audience for this.



4/10 After 1 play (NotOwned)







20. Stuffed Fables:

I HAD to play this game. I just love the meeples. I was sure I wasn't going to love it because it is all around not my type of game. Kim got very into it and we still had a great time. I would play some more scenarios but I probably won't ask to play. It is the kids version of gloomhaven. Does what it does well.



6/10 After 1 play (Not Owned)







21. Rise to Nobility:

Solid game with some interesting choices. Viable different strategies, but just so long. Much too long for what it is. The art gives it another boost in rating though it is just awesome.



7/10 After 1 play (Not Owned)






22. Twelvzies:

Okay totally made up game on the spot from my friend Kim and it is more of a joke that it is in the blog. Funny to look back at these things though.



3/10 After 1 play (Not Owned)

No Pic




23. Hit the Jackpot:

Prototype from Chip. Deck-building push your luck game. For me it worked pretty okay but not one I really would be playing all that often.



5/10 After 1 play (Not Owned)








24. Sabordage:

Simultaneous drafting game to try and attack the other players ships. It is very much take-that in a 30 minute game. I had a good time playing and think it will work for families and casual gamers.



-/10 After 1 play (Owned)









New to me Expansions!



1. Dice City: All That Glitters:

Blends in well to the base game I didn't even know it was an expansion when playing. Works well and I like it just as much as the base game.



6.5/10 After 1 play (Not Owned)







2. Explorers of the North Sea: Rocks of Ruin:

I think this expansion is needed for the base game. It fixes a lot of issues I had with the base, so I will always play with it going forward.



-/10 After 1 play (Owned)






3. Clank!: The Mummy's Curse:

If you are a fan of the Clank! games then you should check it out. I like that there is a new monster walking around on the loose, though he is a scared-ey cat. I had a good time!



-/10 After 1 play (Owned)






4. The Grizzled: At Your Orders!:

I have had this for a long time and we finally got to play it with people already know the game. There are new events that are cool and I can't wait to try again. I think you can play with various levels of difficulty.



8/10 After 1 play (Owned)









The Tally


January: 23
February: 24





Total new to me games for the year 47!








MY GAME OF THE MONTH IS:Bunny Kingdom















For those keeping Track I Watched 23 movies in February 9 of which were with Movie Pass.









Thanks for following along! I hope you have an amazing week.


Until next week!


Happy Gaming!!!



-Steph


If you like what you saw, please thumb!





All images in this post are copyright, owned, and controlled by Steph Hodge Photography, Unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
38 Comments
Thu Mar 1, 2018 3:25 am
Post Rolls
  • [+] Dice rolls
Recommend
130 
 Thumb up
5.05
 tip
 Hide

Steph's New to me January 2018! ***Happy New Year with New Goals ***

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb


Welcome to Steph's "New to Me" List 2018!


This year I have made the goal of learning 300 games!



Last year I completed a lot of cool landmarks and you can see all of the games I played here:
Item for Geeklist "Explore Diversity 3 - 100 x 1 Challenge 2017 Geeklist"


This year I am keeping a running total of my games here:
Item for Geeklist "Explore Diversity 4 - 100 x 1 Challenge 2018 Geeklist"



My friend Derek and I worked hard the past several day coming up with a cool and colorful rating system for All the Meeples of the Rainbow. I think it came out pretty damn cool!


Steph's Awesome Spectrum Rating System!









Steph's Sad Cloud Rating 1-2.5/10
Steph's Bland Rainbow Rating 3-4.5/10
Steph's Primary Rainbow Rating 5-7/10 (Solid Play)
Steph's Super Rainbow Rating 7.5-8.5 (Keepers)
Steph's Double Rainbow Rating 9-10/10 (Top Favorites)





January List



Disclosure: Not going to issue a rating for the Renegade Games

1-3. Unpublished Prototype:

The first 3 games I played this year were Prototypes that I can't really talk about but I am still counting as new games! It also counts towards my goal of 300 new games this year!



--/10 After 1 play (Not Owned)







4. Tybor der Baumeister:


Clever drafting game and very simple. Plays pretty quickly and is right up my alley. Can't help but compare to Royal Goods and I like this one more. They are different types of games though but when I have to choose. I look forward to more plays!



7.5/10 After 1 play (Owned)






5. ¡Adios Calavera!:

2 player abstract game. I got a quick demo at Essen and decided to give this game a chance. I have to say I was very impressed! After seeing Coco I can appreciate the theme too. Very clever and fresh abstract game that I really enjoyed! Totally recommended!



8/10 After 1 play (Owned)






6. Cappuccino:

Really cool plastic rubbery cups in this game. It is a pretty fast and somewhat interesting abstract game. 4 player is too cut throat so I am thinking it will be better with fewer people. Didn't wow me and I knew the outcome too fast to care about the ending to the game. Not so interested in playing again.


5/10 After 1 play (Not Owned)







7. DropMix:

Super fun and wonderful music. Totally happy to own this one now and look forward to playing it more. I want to try with party mode and just freestyle. Really fun to play around with.



8/10 After 1 play (Owned)







8. Amis Cube:

Speed puzzle game. You are basically trying to make a cube before the other person. Fun to try once but not really the game for me to play again.


4/10 After 1 play (Not Owned)







9. Yangtze:

Knizia and you can tell. Definitely has his stamp on it. Enjoyable hand management and resource set collection game. There is an auction thrown in as well at times. Pretty simple and fun I would play again.



6.5/10 After 1 play (Not Owned)







10. Siesta:

Older title and abstract game. With such a fun title it seemed like a game I should play. An abstract that might be better with more players, But I would want to try. I played with 3 and it worked well. I quite enjoyed this game and look forward to trying it again sometime.



6.5/10 After 1 play (Not Owned)







11. Dead Last:

Party game all of the way. You can't take it seriously at all. It was a fun time and I would play again, but I am not going out to buy it. Min 6 players needed! Gah!



6/10 After 1 play (Not Owned)







12. Downforce:

Clever racing game brought back to life from Restoration Games. I really enjoyed this title and trying to play your cards optimally is super challenging. I had a lot of fun with this!



7.5/10 After 1 play (Not Owned/wishlist)







13. Cytosis: A Cell Biology Game:

I will give this game the benefit of the doubt. We played incorrectly by adding 3 extra rounds, by mistake. My play through was less than exciting. Simple resource conversion game with nothing interesting happening. The theme doesn't do it for me either. Nothing wrong about the game and it is mechanically fine. Overall just not for me to keep me interested.



5/10 After 1 play (Not Owned)







14. Castell:

This game is amazing. I love everything about it. The whole time my brain is actively thinking about possible actions and various tower structures. So much planning to do and puzzle out. Easily my favorite Renegade Title and likely going to be one of my favorites from the year. Love Love Love this!


Due to it being my favorite for the month, I decided to Rate this Renegade title.
9/10 After 1 play (Owned)







15. Ingenious: Travel Edition:

Basically the big game in travel form. I like the tiles and I think it works very well as a small compact game. Don't know why I didn't play it before now!



7.5/10 After 1 play (Owned)







16. The Castles of Burgundy: The Dice Game:

Surprisingly better than I thought it would be after hearing initial reviews. Not one that I would care to play a lot but I enjoyed it to the point where I would play it again easily. I do with there were different maps for the board.



6/10 After 1 play (Not Owned)







17. Loot Island:

Oh boy, This game is much longer than it should be and out stayed its welcome. The card mechanic is nice and you get some clever choices but it is ultimately a pretty light game. Ended up being an hour but felt like 2 hours and that is not really a good sign. I would try it again, however.



5/10 After 1 play (Not Owned)







18. Dungeon Rush:

Real time card game to level up your characters and defeat monsters and creatures for points. It was fast and silly and one I would play again.



6.5/10 After 1 play (Owned)







19. Gaia Project:

Yea I love Terra Mystica, yeah this is an improvement on that game all except theme. I am so over Space themes ugh. Regardless it is one that I want to play again and I recognize this is a great game. I do rate this .5 higher than TM for the tech tracks being awesome.



8.5/10 After 1 play (Owned)






20. Little town Builders:

Took a chance on buying this one since I love The King of Frontier. This game plays out in the same amount of time and you are placing your workers to gather resources and use buildings. Simple and wonderful and I can't wait to play again. Happy to have it!



8/10 After 1 play (Owned)







21. Rattaneer:

Super cute and interesting game. Clever hidden betting with some push your luck. Felt the game was too long, but I would gladly play again!



7/10 After 1 play (Not Owned)






22. Cat Hills:

Wow this is a trick taking game with so much complexity and depth. I still have no idea what happened and I can't wait to play again. SO CUTE TOO!!! I quite enjoyed this experience, but if you are playing with people who just don't get it or don't care then you will get hosed easily.



8/10 After 1 play (Not Owned/ Wishlist)






23. Byzanz:

Classic card game with really cool auction/ hand management set collection mechanics. Happy to play this one when requested.



-/10 After 1 play (Owned)









New to me Expansions!



1. Port Royal: The Adventure Begins...:

Really cool co-op version of this game I think it works really well! We played 3 player and won, so I wonder if we were just lucky? I would definitely play this again!



7/10 After 1 play (Not Owned)








2. Clank!: Sunken Treasures:

I really enjoyed the new boards and water mechanics. Would happily play this when requested. I think if you own the base game this is a great addition.



-/10 After 1 play (Owned)









The Tally


January: 23






Total new to me games for the year 23!








MY GAME OF THE MONTH IS:

Castell





I did a live play through of this game if you were interested:








For those keeping Track I Watched 24 movies in January 10 of which were with Monvie Pass.









Thanks for following along! I hope you have an amazing week.


Until next week!


Happy Gaming!!!



-Steph


If you like what you saw, please thumb!





All images in this post are copyright, owned, and controlled by Steph Hodge Photography, Unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
48 Comments
Mon Feb 5, 2018 2:08 pm
Post Rolls
  • [+] Dice rolls
Recommend
127 
 Thumb up
4.01
 tip
 Hide

Steph's New to Me December List!

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb


Welcome to Steph's "New to Me" List 2017!


This year I have made the goal of learning 300 365 400 games!


December List




Disclosure: Not going to issue a rating for the Renegade Games

1. Montana:

Solid euro game to manage and convert resources into other resources. You are racing to place your tents down faster than any other player and whomever can do that quickly enough wins! Nothing much interesting for me happens in this game. It was fine to play and I like the look of the game better than the actual game. I would play again.



5/10 After 1 play (Not Owned)








2. Gauner raus!:

Interesting deduction game where shared common knowledge to try and figure out what people are holding in their hands. Look forward to playing again soon.



7/10 After 1 play (Owned)







3. Coldwater Crown:

Not really into fish but this game place was easy and nice. I didn't find it complex at all, so perhaps too easy? For 2 players the game play dragged on far too long. Perhaps it is more interactive with more than 2 players but for me that player count didn't work. Not really interested in revisiting this one.



5/10 After 1 play (Not Owned)








4. That's a Question!:

Simple Party game. Got some laughs from it, not sure it stands out from other party games but I would play again for sure.



5/10 After 1 play (Not Owned)







5. Fast Forward: FORTRESS:

Not a game for me. Just played the basic first level of the game to see how it works. Not interested in playing it further. I didn't find many choices in this game.



4/10 After 1 play (Not Owned)







6. Professor Evil and The Citadel of Time:

Vibrant colors had me interested in this game. It is extremely hard co-op game and I had a great time playing it. If you are a fan of co-op games I think this is one you should check out.



6.5/10 After 1 play (Owned)






7. Legends of the Hidden Temple:

Brings back memories of watching the show on TV. Nostalgic for anyone my age for sure. The games are all very simple and follow the structure of the tv show well. Series of mini games that needed more development.



3/10 After 1 play (Owned)







8. Shipwrights of the North Sea:

Comes with a mini expansion that you have to play with, so be sure to play with it. I like the card drafting aspect of this game. Can be a bit harsh which is why you need to mitigate that with the common board for additional actions.



-/10 After 2 plays(Owned)






9. Tokyo Highway:

Wanted to love this so much more than I do. Got my favorite picture from the year, however! In the end abstract dexterity is something I enjoy, but didn't work for me in this game for some reason. I felt there was nothing I could do to catch up. Didn't care either way so I just found it boring, I suppose.



5/10 After 1 play (Owned)







10. Dark Castle:

very interesting 1v1 game where you are trying to know the hidden information, but you are also trying to set collect gems. Reminded me of Mystery of the Temple a bit, but this is only 2p and faster. I quite enjoyed this one.



7/10 After 1 play (Owned)







11. Blend Coffee Lab.:

This was a pretty big disappointment. Perhaps my expectations were raised because I love Wind the Film and Coffee Roaster so much. Game play is awkward and I felt I didn't really have much choice and was at the mercy of the cards handed to me. Just doesn't work like I want it to.



4/10 After 2 plays (Owned)







12. Carcassonne: Gold Rush:

Well I am a sucker for Carcassonne. I really enjoyed this one but not as much as some others. I like the hidden scoring aspect of the mine tokens. it basically plays out like Carc though so you know what you are getting into.



7/10 After 1 play (Owned)








13. Charterstone:

Just played the first level of this game. Not much to report yet but I am pumped and ready to go with how it turns out. Rating this one High because I have high hopes!



8/10 After 1 play (Not Owned)








14. Kokoro: Avenue of the Kodama:

I love Avenue - therefore I love this. Simple as that. I don't need all of the extra added rules that aren't needed.



7.5/10 After 1 play (Not Owned)








15. Family Feud:

Simple party game for the family who hates games. Played a bunch on Christmas and it worked okay. Crap components but all around enjoyable.



5/10 After 1 play (Not Owned)








16. Aquarius:

Simple abstract card game. I think there was a re-theme after this released, which I didn't play. This was a find game, not sure I have to play again but harmless.



5/10 After 1 play (Owned)









17. Tiny Epic Galaxies:

Seemed to be everyone's favorite of the Tiny Epic series. I like rolling lots of dice, so that worked for me. I thought it was clever, but nothing really captivated me enough to want to play again. I still like Quest more.



7/10 After 1 play (Owned)









18. Mangaka: The Fast & Furious Game of Drawing Comics:

Wow if I could draw this game would be so much better. I have interesting ideas and my comics were genuinely better than the others, but man I can't draw! I had a great time playing, though a bit long. I would try and play again with gamers who like to draw and come up with stories.



6/10 After 1 play (Owned)








19. Welcome to Centerville:

Final New game of the year and I am super mixed on this. I really like what was going on in this game. Right off the bat I was like wow this is awesome. As the game went on, it was clear that there was a very big runaway leader problem and there was nothing we could do. Knowing what I know now, I wonder how that will change for my next play. Interested in playing again.



7.5/10 After 1 play (Not Owned)











New to me Expansions!



1. Five Tribes: Whims of the Sultan:

I quite enjoyed this expansion when I played. Adds a lot more meeples and tiles. Man the board is HUGE! It also means the game will likely not end due to running out of meeples which is great. I only play 2p so don't need the 5th player color but man I really liked what this had to offer.



8/10 After 1 play (Owned)







2. The Voyages of Marco Polo: Agents of Venice:

Really don't want to play with 5 players but happy it supports 5 players nonetheless. I like that you can get your houses down in another way and it opens up more spaces. Very enjoyable expansion!



8/10 After 1 play (Owned)







3. Scythe: The Wind Gambit:

More awesomeness for Scythe, don't mind if I do. Interesting use of flying ships and I really enjoy the end game might switch up. Needed for any Scythe player.



8.5/10 After 1 play (Owned)








4. The North Sea Runesaga:

You need all 3 games of the trilogy to play this. Shipwrights, Raiders, Explorers. It is an epic and will take a long time to play. had a pretty good time playing it though and if you are a fan of the trilogy then this is a great addition. Easy rule and fun to work towards goals while playing the games. Small bonuses are awesome!



-/10 After 1 play (Owned)








5. Raiders of the North Sea: Hall of Heroes:

Very cool addition to the game to add quests and a new action space. I liked all of the additions for this expansion except the time. Made the game a lot longer.



-/10 After 1 play (Owned)







6. Raiders of the North Sea: Fields of Fame:

This adds in the Jarl board and it can be quite punishing. I think it is a cool addition to the game and gives some more strategy and opportunity for fame and VP. This doesn't add that much time by adding it to game play.



-/10 After 1 play (Owned)









The Tally


January: 19
February: 22
March: 26
April: 60
May: 20
June: 21
July: 49
August: 50
September: 16
October: 50
November:48
December: 19





Total new to me games for the year 400!








MY GAME OF THE MONTH IS:
Charterstone












Just posted:
Steph's Top 25 Games Learned in 2017





Thanks for following along! I hope you have an amazing week.


Until next week!


Happy Gaming!!!



-Steph


If you like what you saw, please thumb!





All images in this post are copyright, owned, and controlled by Steph Hodge Photography, Unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
42 Comments
Tue Jan 2, 2018 11:49 pm
Post Rolls
  • [+] Dice rolls
Recommend
151 
 Thumb up
14.06
 tip
 Hide

Steph's New to Me List November 2017- ESSEN LIST Cont. with 48 NEW Games! With Photography

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb


Welcome to Steph's "New to Me" List 2017!


This year I have made the goal of learning 300 365 400 games!


November List




Disclosure: Not going to issue a rating for the Renegade Games

1. The Game: Face to Face:

Works very well. I like the competitive aspect against the other player. I can say if you like The Game you will probably like this. You can only play 2p though. Happy to have this in my collection! I do like it better than the first one



7.5/10 After 1 play (Owned)








2. Origami:

Very disappointing. With the amazing art design of this game I was hoping for a more interesting card play. Very straight forward and not a game I really have to play again. For me it was just ok.



5/10 After 2 plays (Owned)








3. Scott Pilgrim's Precious Little Card Game:

Deck-building game. Recommended to play with 2p to keep from adding a long time play. Interesting double sided cards with multi purpose. I don't have a connection with the theme but I am sure anyone who likes Scott Pilgrim will find this game entertaining and enjoyable.



-/10 (Owned)









4. Brick Party:

Real Time pattern building with legos. Super hard for me. Ron is just a beast at this game. Probably not best with 2p so play with a partner and see how you can do. Definitely a light family game.



-/10 (Owned)








5. Rainbow Park:

Rainbows! Double sided cards you are working to flip them to find matches. When you play with all of the cards the board is huge and the patters seem endless. I wish there was more to do with actual rainbows. I had an okay time playing but it was mostly one that probably won't get played again. I just have to play all games with Rainbow in the title.



5/10 After 1 play (Owned)








6. Flippin' Penguins:

Amazingly cute dex game to try and flip your penguins on the higher platform. Reallly simple and cute. Family fun for sure. Wouldn't mind playing again.



6/10 After 1 play (Not Owned)








7. Santa Maria:

One of the best to come out of Essen. Super happy to have it. Game play is fun and you are doing action after action to try and get any number of points and resources to turn into point. The dice mechanic is awesome. Having lots of fun with this. Just wish the art was a bit more vibrant.



8.5/10 After 2 plays (Owned)









8. Noria:

Big and beautiful. All in all resource conversion with a cool wheel mechanic. Definitely enjoyable. Not sure if it is just too long for what it is. Didn't wow me like I wanted it to. Happy to play again.



6.5/10 After 1 play (Owned)







9. Feelinks:

Pretty fun party game. You randomly get paired with another player each round and you have to play your feeling towards the topic at hand and then you have to guess what your partner said too. It can be a lot of laughs. I had a great time with this!



7.5/10 After 1 play (Owned)









10. Paper Tales:

A game I really need to play again. Basically dont get too attached to your cards since they will likely die. Cool art, but I wonder about run away leader issues. Definitely one to play again.



6/10 After 1 play (Owned)







11. Sakura Hunt:

Oh so very beautiful! Really it is what drew me in. Interesting game to drsft and replace cards from your hand to the table to the collection you create. Reminded me a bit of rummy. Very fast and a game I will try again.



6/10 After 1 play (Owned)








12. Nusfjord:

Well, I might be the biggest Uwe Rosenberg fan so I was definitely very excited to try this one. Doesn't hold up compared to the others in my opinion. I enjoy what it is doing but would rather play almost any other Rosenberg game on my Rosenberg shelf Still better than most of the games that came out at Essen that I have played. But, not to the level I was hoping.



8/10 After 1 play (Owned)









13. Sundae Split:

Adorable I split you choose game. I happen to love ice cream the most of anyone so this theme is just wonderful for me. Very simple and one that my mom gaming family members enjoy. It has been a success so far!



-/10 After several plays (Owned)







14. The Sanctuary: Endangered Species:

Only played once and am very mixed on my play. worker placement was interesting, but the over all experience was less interesting. You really have to focus in on one thing, it seems and it left me feeling unaccomplished. Will play again, rating could go up or down. Unfortunately, the artwork of the cover is SUPER misleading for the actual art and quality in the game. Disappointment there.



6.5/10 After 1 play (Owned)







15. Guilds:

Auction game which was actually pretty interesting. Really like the artwork in this one and the bidding mechanic. You are trying to buy cards for their powers and try to collect tiles to place on your home board. I actually liked this, but it ran long so it gets looked over.



7.5/10 After 1 play (Owned)







16.Harvest Dice:

roll and write. Never one I will request, but would play if requested. Really not one of my favorite roll and writes. Didn't find that many interesting choices and possibilities. Too long for what it is.



5/10 After 2 plays (Owned)








17. Altiplano:

No, you can't compare it to Orleans besides designer. Totally different games and experiences. This is a big game of resources into other resources into other resources into collections. If you like cube pushers than you will enjoy this. It works for me and my taste.



-/10 After 1 play (Owned)







18. Clans of Caledonia:

Didn't mind the first play or the second play. Really think I am the odd man out in opinions on this game. I suppose I am just not seeing the major draw here. It doesn't offer anything new or exciting for me so I felt like I had played this before, where I hadn't Really just don't have interest in this title. Feels a bit boring to me, I suppose, or underwhelming.



6/10 After 1 play (Owned)







19. Riverboat:

Pretty abstract. You have to set collect and place tiles on your fields in hopes of harvesting them. Not really into the role selection mechanism. I don't know if it actually makes that much difference in the game play. Could do without that mechanic. It is a fine game.



7/10 After 1 play (Owned)







20. Alexandria:

oh boy this game was just weird. The different players didn't mesh well at all. Seemed to be an interesting concept but the development was just not there to support it. I had fun burning the place down but the roles just didn't work for me at all. Not a game I would care to play again.



3/10 After 1 play (Not Owned)







21. Keyper:

The best Key game I have played to date. Really enjoyed this one and happy to have picked it up at Essen. Very excited to play it again soon. I love the moving boards and the anticipation on which meeples you might be claiming for the next rounds. Very much enjoyed this.



8.5/10 After 1 play (Owned)








22. Clank! In! Space!:

Nice take on Clank! I prefer Fantasy themed but this has some nice replay value with the changing boards. I can say if you enjoy Clank! you will enjoy this one as well. Having fun so far!



-/10 After 1 play (Owned)






23. Calimala:

Not the game for me. Way too fiddly and messy. Seemed interesting in the first play but we didn't finish - once I played the full time through just too drawn out and long towards the end and just a mess of bonus actions and insane player turns. No clear order of operations and it was overall frustrating.



3/10 After 1 play (Not Owned)







24. Aloha: The Spirit of Hawaii:

Weird and probably off everyone's radar. some interesting choices here but it almost seems like rich get richer... but it is not true, or at least in the game we played. Very mixed on this one but had a fine time trying it out and am happy to have played.



4/10 After 1 play (Not Owned)







25. Reworld:

Terrible cover- the art was less than interesting. The card placement, sort of interesting to load the ship. The whole colonizing of the planet was less interesting and sort of like an after thought in how can we score points this game. Really just didn't work for me.



4/10 After 1 play (Not Owned)







26. Alchemistry:

Wanted to play because of the boxart. Unfortunately, the art and game inside was just not good. Could possibly be broken to never end until all cards were depleted. can go on far too long. Basic resource conversions. Uninteresting choices.



3/10 After 1 play (Not Owned)







27. Flatline: A FUSE Aftershock Game:

Easily one of my favorite Renegade titles. Loving every play so far and with the right group can be so much fun. Co-op fast moving with some tension. Really enjoy this one and better than Fuse because you are more involved and team building for the best outcome. 45 minutes!



-/10 After 3 plays (Owned)







28. T.I.M.E Stories: Expedition – Endurance:

Never saw the movie it was inspired by. Don't think I want to? We had a good time playing. Clearly would recommend if you enjoy the series.



7/10 After 1 play (Not Owned)







29. Pixbox:

Was this a game? Speed recognition. Really less interesting than the box appears.



3/10 After 1 play (Not Owned)







30. HATSUDEN:

Nice tug of war 2 player game. Trying to gain points my taking majorities but having exactly the right score in each of your own cities as well. Clever and cute.



7/10 After 1 play (Owned)







31. Atlas: Enchanted Lands:

Hand management and bidding game. You are trying to gain control of lines and rows with your correct bid, but everyone is trying to stop your bids from happening. Enjoyed this with 2p but I think will be more interesting with 3-4p. Look forward to trying again. I like the crazy bidding.



-/10 After 1 play (Owned)







32. Tribe:

YES! This game! Super abstract dexterity game. Best pieces in any game I just love this one. Rules are probably too complicated for their own good since I still have no idea how to play, but I loved it! Can't wait to play again!



8.5/10 After 1 play (Owned)







33. Pie Town:

Dice worker placement game. Light and friendly game about baking pies. You might try and sneak to learn other players secret recipes but mostly you are just baking the pies you can with your actions. Never get to roll the dice though. Very cute game and more meat on the bones than it first appears.



-/10 After 2 plays (Owned)







34. Explorers of the North Sea:

Entry level game for tile placement and point salad. Different paths to take and focus on. Final game in the trilogy. Some minor changes I might implement when playing again like a drafting of tiles instead of a random draw.



-/10 After 1 play (Owned)








35. Topiary:

Super! Really cute and fast tile placement game that can be cutthroat at the same time. Really loved it and can't wait to own it and play as my filler game before or after game day. Right up my alley and one of the best from the month.



-/10 After 2 plays(Not Owned)








36. The Fox in the Forest:

Art is top notch! very clever 2 player trick taking game. Very pleased to have found a good 2 player trick taking game. Love the genre and this fits well in it. Happy to bring it around and play when the time calls.



-/10 After 2 plays (Owned)








37. FUSE:

Super easy to play several games in a row. Time of 10 minutes per game is brilliant and simple to teach and play with anyone. Showing this to family and friends whom all have really enjoyed it. Cool to have.



-/10 After 7 plays (Owned)







38. Tokyo Metro:

This is a big game. Not hard to understand after a few plays. I love the colors of the map and trains. I think the worker placement is nice, and so many different options. Solid game and one I hope to explore more of in the future.



7.5/10 After 2 plays (Not Owned)







39. Fog of Love:

Simply not a game for me. Storytelling is not a strong suit that I am interested in. I am just not good at it. This is mostly that. There is essentially no game play it is so flat. Not even sure if you can declare a winner or not. Sort of co-op but not really it is not. Just overall so not my thing.



4/10 After 1 play (Owned)







40. Zooloretto Duell:

Not my favorite in the family. It was fine but all in all, been there done that. Nothing new added to this game. Yawn.



5/10 After 1 play (Owned)







41. Ilôs:

Surprised by this one. Quick plays even for 5 players and it really packs a punch. You have to manage your hand and watch the market carefully. I warn you about boat placement and to not cover any locations on the board. We had issues with that. Otherwise I had a great time playing and look forward to my next play.



7.5/10 After 1 play (Owned)







42. My Story:

Deck-building your life? Yes. Well maybe not your own but someone's. Interesting choices and goals to achieve. Several actions costing years of your life but you want to make sure to use them wisely so you can retire at 50 and have accomplished so much. Enjoyable. Need to play again.



6.5/10 After 1 play (Owned)








43. Sorcerer & Stones:

Abstract game to try and align the cubes in a row so you can collect them. You need the cubes so you can gain the items and advance on the second board to try and get the tokens worth some points. Lots of interweaving scoring happens at the end between all of these things. Can lead to AP since you can't plan in between turns since the board moves around too much.



5.5/10 After 1 play (Owned)








44. Dice's Zoo:

easy surprise of the games I picked up at Essen. Wasn't expecting much or anything from this one but was pleasantly surprised. It is a dice climbing game. You are trying to get rid of your dice before the other players and they will score points if you do. The different dice have different actions and is very clever Really enjoyed this one.



8/10 After 1 play (Owned)







45. Pummeleinhorn: Der Kekfe Marathon:

Really cute game for kids. Roll and move, but we had fun. Best for families and I was happy to try it. Really not a game I have to return to though.



5/10 After 1 play (Owned)







46. Q.E.:

Sad I missed this game at Essen. Had a great time learning and playing this one. Funny auction game where you don't really have money. You have imagine money that you have unlimited of, but the person who spends the most is out at the end of the game. Crazy! Really liked it and would like to own this one.



8/10 After 1 play (Not Owned/ Wishlist)







47. Rainbow Rage:

amazing game with amazing rainbows. maybe I love it since I love rainbows, but I don't care. Speed recognition game and fun. Maybe my favorite out of any in the genre. SO MANY RAINBOWS!



7.5/10 After 1 play (Owned)







48. Gloomhaven:

Only played the first scenario. So hard to judge at this point. Wish I had more of an opinion, but I like what I saw so far...



8/10 After 1 play (Owned)










New to me Expansions!



1. Noch mal!: Zusatzblock I:

A must have for any Noch Mal fans.



7/10 After 1 play (Owned)







2. Isle of Skye: Journeyman:

No longer an entry level game. Lots of thinking and lots of decisions and so much going on. Would recommend just playing 3 player. Really loved the expansions but it adds like double the time.



8.5/10 After 1 play (Owned)








3. Dream Home: 156 Sunny Street:

I liked it, but everyone in my group really didn't. I enjoy the goal cards to work towards. I like the new colored roof tiles. I like that it can play 6 players. You just need the right group. Fun times.



7.5/10 After 1 play (Owned)










The Tally


January: 19
February: 22
March: 26
April: 60
May: 20
June: 21
July: 49
August: 50
September: 16
October: 50
November:48





Total new to me games for the year 381!








MY GAME OF THE MONTH IS Tied!:
Keyper & Tribe
@ 8.5/10




Special shout out to Flatline!











Thanks for following along! I hope you have an amazing week.


Until next week!


Happy Gaming!!!



-Steph


If you like what you saw, please thumb!





All images in this post are copyright, owned, and controlled by Steph Hodge Photography, Unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
35 Comments
Sat Dec 2, 2017 2:37 pm
Post Rolls
  • [+] Dice rolls
Recommend
151 
 Thumb up
7.50
 tip
 Hide

Steph's New to Me List October 2017- ESSENNNNNNNNNNNNNNN list with 50 NEW Games! With Photography

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb


Welcome to Steph's "New to Me" List 2017!


This year I have made the goal of learning 300 365 games!


October List




1. Mini Rails:

Difficult to judge on one play. It plays quickly, but there is so much screw you involved. It didn't sit well for me. Might be better with less people. Probably better after one play so I know what to expect. Just felt I was getting picked on for the sake of getting picked on.



6.5/10 After 1 play (Not Owned)








2. Carreau:

Amazingly fun dex game. I love dex games and this is just fun to catapult your die into the field. I am terrible at this one but I like a challenge. And lots of flicking.



7.5/10 After 1 play (Not Owned)








3. Akaba:

Somehow- I got assigned to play this strange game. You use a blowing thing to move your magic carpet rider along the board. You have to try and collect the items. It was weird and the art was terrible. I found it fun for about a minute then I was over it.



4/10 After 1 play (Not Owned)









4. Gentes:

Was expecting a light civ game. Not so much civ at all but set collection and action selection. I really enjoyed my play of this game. I look forward to more plays. Not pretty but has some nice mechanics.



7.5/10 After 1 play (Owned)









5. Tesla vs. Edison: Duel:

Usually not into the 1v1 tug of war games. This one has card drafting and different actions to take. It was way more interesting than others in the genre. I have been having a great time with this game and it plays super quickly. Would definitely recommend.



8/10 After 2 plays (Owned)








6. Age of Thieves:

Action point allowance system. You are trying to sneak in and steal the ruby. There are guards everywhere and the other players are also trying to screw you over. There are a lot of great things about this game. I actually very much enjoyed it. Ron didn't like it as much. I know the expansion coming out might help some of the problems we had. I look forward to playing again.



7.5/10 After 1 play (Owned)








7. On the Underground:

Train game. Well, not really, but you are working on building a network of connected links in various colors. Played completely wrong. Given that I didn't hate it, and would try again. Not really jumping at the chance though.



6/10 After 1 play (Not Owned)









8. Scotland Yard:

Been told to play this several times in the past few weeks with all my plays of Whitehall Mystery. This was a bit disappointing. Yes, it was great for the time it was made but nowadays I don't think it holds up. For me it was a decent game that I will never have to play again.



5/10 After 1 play (Not Owned)







9. Cir*kis:

I wanted to play a brightly colored and weird abstract game. This seemed to jump out at me. For an abstract I really just hated it. I do like abstracts too. The odd shapes just didn't give me many options and I didn't have fun with the point system. Not a game I want to play again.



3/10 After 1 play (Not Owned)









10. Can't Stop Express:

Reminded me a bit of Can't Stop, but I like the big game more. This was a bit weird and there was a lot of well F moments. Maybe it will be played again- maybe not. I didn't hate it.



6/10 After 1 play (Owned)







11. Zombie Dice:

Push your luck dice game. Liked it more than I thought I would. I really don't like Zombies. But you are just trying to collect brains this game. I would easily play this one again.



6/10 After 1 play (Not Owned)








12. Samurai Vassal:

Nice bluffing game. Hand management and easy to play. Definitely a good end of night game when everyone is tired and laughing mode. I like that the rules are easy to understand. I will definitely play this one again.



7/10 After 1 play (Owned)









13. Viral:

Card management game with area control. Really am not into the theme at all and generally wouldn't have played. But since it was there I tried it out. I thought it was a pretty okay game and could play it again, but overall I didn't really find anything that was unique and the theme is off putting.



5/10 After 1 play (Not Owned)






14. Speakeasy Blues:

Very clever Dice selection game to take actions. You are set collecting and trying to gain points from those collections. It is a balancing act of how you spend your reputation so there is a neat timing element to the game. I had a great time playing. (still in prototype form)



7.5/10 After 1 play (Not Owned/ Wishlist)







15. The Labours of Hercules:

Co-op game to help Hercules defeat all of the beasts. You might turn out to be a traitor though. Interesting line up of cards and bluffing mechanic. I honestly have no idea how Hercules can win this game, but I am interested in trying it again to find out!



6.5/10 After 1 play (Owned)






16. Raid on Taihoku:

Super heavy theme and incredibly difficult co-op. Can be a bit luck dependent and we ended up losing in 2/10 rounds. Difficult to keep everyone alive and if you don't manage to then you will lose the game. There is a balancing on keeping people from dying. I would definitely be interested in trying it again.



6/10 After 1 play (Not Owned)








17. Dragon Castle:

Beautiful game. Bought it because of that. Easy set collection game but you have to collect the tiles and place them on your board in the most optimal way as you can. I like this game, I am unsure on how much replay value there is. Perhaps not enough going on to keep me interested for several plays. We will see on the different variants and player counts.



7/10 After 1 play (Owned)







18. Mystery of the Temples:

Resource collection and management to unlock and break the curses around the rondel. Amazing art and beautiful theme. More interesting then the normal cube pusher like Century Spice or Splendor. One I look forward to play a lot more.



7.5/10 After 1 play (Owned)







19. Memoarrr!:

New take on Memory. It is clever and cute and lots of fun! Each card has a color and a character one of each combo. You have to match at least one of the 2 things on your turn or you bust. All of the cards stay in the same location from round to round so it gets increasingly more funny as you go and people mess up. Very fun game.



7.5/10 After 1 play (Owned)







20. Otys:

This is a cool game. You are controlling Divers and taking actions. It is like a rondel within a rondel and you have abilities to change the rondels. It can be very interesting and timing is important. I am definitely enjoying this one. Happy to have it.



8/10 After 2 plays (Owned)







21. Vault Assault:

Real time dice rolling. You get to play as the cops and then the robbers. It is very interesting to try and roll what you need, since you never will. I had fun, but not my typical kind of game that I enjoy. Seemed to get a lot of buzz at the con though. I had fun.



6/10 After 1 play (Not Owned)






22. Tokyo Jutaku:

BIG Jutaku, so not really new since it is the same rules. But IT IS BIG! I loved it. I won so that helped! I would happily play this game any time I think it is a joy. Speed game to build structures with funny pieces.



7.5/10 After 1 play (Not Owned)






23. Arboria:

Clever easy abstract game. Reminded me of the recent Photosynthesis game so I can't help compare and this is the easier version of that. I can't say that I liked it as much. There is a similar sun mechanic and shadowing mechanic. I had fun playing. There is a weird card mechanic so it was a a bit random as to the cards you could take. All in all I would play again but I definitely won't request it.



5/10 After 1 play (Not Owned)







24. QANGO:

Easy abstract. Connect 5! but there are several ways to win the game. Very simple and fast so easy to play with anyone. I definitely would want to play this over connect 4.



5/10 After 1 play (Not Owned)







25. Muse:

Team game to try and get other teams to give interesting and misleading clues to their teammates. Very fun party game and one I will bring around to my family gatherings. Beautiful artwork. Ended up buying it.



7.5/10 After 1 play (Owned)






26. Babylon Tower Builders:

Cool pieces! Abstract building! It was a lot of fun late at night at Essen playing. I will play a few more times but not sure how much staying power.



6.5/10 After 1 play (Owned)






27.Blackwood:

Interesting worker placement game to collect ingredients to make the potions and cast the spells. Weird movement of the action spaces and progression of the era. You cant really plan ahead because the board will move around on you and then fill in. Definitely a game to explore further. I like what I have seen though.



7/10 After 1 play (Owned)







28. Divinity Derby:

Racing game with an awesome theme. Can play with 6 players but While I played with 3 and loved it I know people who played with 5 and said absolutely not. I think it is pretty random and crazy anyway, and at least with 3 players you have a bit more control over the creatures. Would advise fewer players when playing. I quite enjoyed my experience with the game. AMAZING theme!



7.5/10 After 1 play (Owned)







29. Halloween:

Fun theme. Very cool figures in this game. Had a great time manipulating the ghosts. I like that you don't control any one or two ghosts on the board. Each ghost can belong to anyone who has that same ranked ghost on their board. Very interesting mechanics. I look forward to playing a lot more.



8/10 After 1 play (Owned)






30. A Tale of Pirates:

Co-op real time game where your worker is the timer, and you have to control the boat and exploring the passageways and fight the other pirates. Lots to do with and integrated app to use. Not bad but not really my thing either.



5/10 After 1 play (Not Owned)







31. Whoosh: Bounty Hunters:

Really cute art. Speed game and better than most because you have to focus on so many things at one time and there are some trick cards. I quite enjoyed this one for the category it falls in. Would play again.



7/10 After 1 play (Not Owned)







32. Sign:

Partner game to try and get a set of 5 of the same symbol. It is a challenging game since you have to signal your opponent without being obvious about it. I had a fun time play. Would try it again.



6.5/10 After 1 play (Not Owned)







33. Café Fatal:

Las Vegas with pizza. It was pretty cute and I enjoy the game play of Las Vegas so this game worked for me. You are fighting to collect slices of pie/cheese. I would gladly play this one again.



7/10 After 1 play (Not Owned)







34. Indian Summer:

Mix of Barenpark and Cottage Garden. There is more depth here but it is a race game to fill your board first. It is gorgeous and one I would rather play over the other 2. I liked it very much.



7.5/10 After 1 play (Owned)








35. The Festivals:

Pretty simple bid and move game. You are trying to visit all of the festivals and gain points. Race to collect the most points. It was interesting. I like the hidden bids. Harmless.



6/10 After 1 play (Not Owned)








36. Mountaineers:

Completely re-done since the initial special hand made copy I purchased. I think the game has been through the works and developed appropriately. Very nice work and coming to KS this week Nov 7 2017. I am excited to see the final product.



8/10 After 1 play (Not Owned)








37. Battlefold:

Next level up from Fold-it. I am terrible at Fold It but this was increasingly harder. You are also trying to make your fold into your actions for the round. Super hard but if you die no worries you aren't kicked out. Pretty great I am just terrible at it.



7/10 After 1 play (Not Owned)







38. Venice Connection:

Tile placement to try and connect the river. Too easy to screw your opponent and have the game just not complete. Perhaps I missed something critical, but it really did not have enough choices and is a game I just didn't understand at all. Definitely was not a game for me.



3/10 After 1 play (Not Owned)







39. Probot:

Easy going programming game. You have to use the deck of cards that is your hand and get the robots to where they have to go. It is a race to do this first to try and score the points so everyone is trying to do the same puzzle in their head. It was a clever game. Not in BGG for some reason.



5/10 After 1 play (Not Owned)







40. It's Time for Speed:

Simple and fast card game for 2 players. Trying to ditch your hand first and you can match the symbol, number, color to place the card down. Definitely a game I would play again. Super fast and harmless.



7/10 After 2 plays (Not Owned)







41. Flix Mix:

Another speed game to ditch your cards. You have to play the dots over other dots of the same color. More dots you can cover the better off you are. Plays up to 4 and it is chaos. I had a good time but I am terrible at it.



6/10 After 1 play (Not Owned)







42. Taiwan Snackbar:

Okay not so new but this was the first edition and the rules were updated since Tempurra so yeah it counts as new. Card game to have the most cards but not to bust. It is cute and I really like the art.



4/10 After 1 play (Not Owned)








43. CONEX:

Spacial card placement game to get points. First to get 20 points wins. It is fairly simple and it was okay. I am glad I got to try it but I don't think there is a whole lot of replay excitement here.



4/10 After 1 play (Not Owned)








44. Karuba: Das Kartenspiel:

Does a good job getting the feel of Karuba. But you have to BID each turn so You might end up losing some cards in the bidding aspect. I think that will be a turn off for a lot of people and this game. I like that it holds 6 players though. Clever card placement aspect though and I had fun. Would easily play again.



7/10 After 1 play (Not Owned)







45. Pulsar 2849:

Much better than I was anticipating. I really enjoyed the dice drafting and all of the ways to score points. Very Euroy and my type of game. I would love to play this one again soon. Sad I don't have it but on the wishlist. Maybe SS will see my wish.



8/10 After 1 play (Not Owned/Wishlist)







46. Exodus Fleet:

Another space game, but this was a bidding once around resource management game. Actually quite enjoyable and one I would like to revisit sometime to see how I feel after a second play. I liked it!



7/10 After 1 play (Not Owned)







47. Harvest:

Nice resource churning game. Most interesting is the turn order selection. Very fast game that plays out in like 30 minutes with the right crowd. I think it will be a great filler with lots of meaningful decisions! Happy to have it!



7.5/10 After 1 play (Owned)








48. Biosphere:

Easily my favorite game of the month and one I can't wait to play again! Had a wonderful time learning and I heard of one issue people were running into but you simply don't have to play with that rule and just play the game. I am terribly excited for this one! Can't wait to explore more!



8.5/10 After 1 play (Owned)







49. Time Arena:

Charming 2 player fighting game. You are trying to inflict damage to their totem and kill off the other fighters. The sand timers are how long before you can bring them back on the field. Can only be a 10 minute game at most and it is an exciting and stressful 10 minutes! Love it!



7/10 After 1 play (Not Owned)







50. Custom Heroes:

Was worried about this one a bit but the idea is so interesting. It was actually very light and fun to play out. I still managed to get no points but I had a fun time playing nonetheless. Totally crazy and light fun combat game. Would gladly play this again!



7.5/10 After 1 play (Owned)










New to me Expansions!



1. Einstein: His Amazing Life and Incomparable Science - The Genius Expansion:

Definitely a game better with the expansion. You have to think differently than before and you are drafting cards instead of luck of the draw. I think it works much better.



8/10 After 1 play (Not Owned)









The Tally


January: 19
February: 22
March: 26
April: 60
May: 20
June: 21
July: 49
August: 50
September: 16
October: 50





Total new to me games for the year 333!








MY GAME OF THE MONTH IS:
Biosphere

The Designers:











Thanks for following along! I hope you have an amazing week.


Until next week!


Happy Gaming!!!



-Steph


If you like what you saw, please thumb!





All images in this post are copyright, owned, and controlled by Steph Hodge Photography, Unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
53 Comments
Mon Nov 6, 2017 12:47 pm
Post Rolls
  • [+] Dice rolls
Recommend
110 
 Thumb up
2.30
 tip
 Hide

Steph's New to Me List September 2017- With Photography

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb


Welcome to Steph's "New to Me" List 2017!


This year I have made the goal of learning 300 365 games!


September List




1. Cleopatra and the Society of Architects:

Older title from Days of Wonder. Nice production quality as you might expect. I liked the game play since it is pretty straight forward. Set collection with some luck and take that involved. One part of the game I think just needs to go is the random dice element and I found that to be just dumb and badly incorporated. Needed to be reworked or removed.



6.5/10 After 1 play (Not Owned)









2. Tribes: Early Civilization:

This game just didn't pull it together for me. I was feeling hosed from early game until end game. You need specific resources to help advance your techs and the techs are all randomly placed out at the beginning and only discovered later in the game. Hard to plan for what you might need or want. It is a race to get #points and only when the number is hit will the game end. I honestly didn't feel like I made any quality choices and it just didn't work for me. Other's liked it more during play game so it could have just been a bad first play, unclear. Still waiting for the next Nations.



4/10 After 1 play (Not Owned)








3. Chinatown:

I feel like I am terrible at negotiating and it makes me nearly panic. I want a fair deal and I don't want to get screwed, perhaps it is what makes me good at this game? I completely crushed everyone in my 5 player game and I absolutely didn't like playing. Apparently I was good at it or everyone else was no good. I don't know. Really didn't care for this one.



4/10 After 1 play (Not Owned)









4. Indulgence:

Trick taking game where the rules are changing each round. Only gets interesting when people are sinning. I had the best round when I was sinning and felt every card mattered and the way I was playing could break at any moment. That was the round with the most tension for me and was interesting. The other rounds were forgettable. A game I would like to revisit, but I am not sure it will ever be a go to game for me or anyone in my group.



5/10 After 1 play (Owned)








5. ebbes:

Found this game when looking at games during a math trade. Popped up and looked interesting. Trick taking with an interesting mechanic for determining the various roles of each suit in a given round. Definitely a cool twist on the genre, not sure the actual game play was there. Felt I didn't have much control when I was playing cards. One less suit would have been more ideal. Probably not designed for 3 players so playing with more players would probably help as well.



5/10 After 1 play (Owned)








6. Waka Tanka:

Bluffing and deduction game. Reminded me a lot of Bluff in Zoo. Nice quality production and I liked the artwork a lot. Not a game that I will be a frequent visitor to but I didn't hate it. Light and if I'm in the mood can be a good filler.



6/10 After 1 play (Owned)








7. Qwingo:

Roll and Write and I had to have it. All about luck of the roll and was pretty uninvolved. I was definitely not interested in the game by the time it ended. Easily forgettable and not a fun Roll and Write. Probably not a game I will return to playing.



3/10 After 1 play (Owned)








8. Whitehall Mystery:

YES! I am a sucker for Letters from Whitechapel, so I had to buy this just because. This is an awesome game. It is basically the same game play with a twist. You have to have 4 locations and start in one and make it to the other 3 without being caught. This game is super hard and I have been really loving it. Easily a keeper for me. It does play in half the time of the other game. Super hard to win as Jack in this game as well.



8/10 After 1 play (Owned)








9. Rescue Polar Bears: Data & Temperature:

Co-op game to try and collect data before all of the ice melts and the polar bears sink. WOW the production here is awesome and I just LOVE those polar bears! Super cute papa, mama, baby bears. You have to monitor and manage the temperature and try and make sure it is not getting too hot. It is a great co-op game play. Easy for Families and casual gamers. I think there are a lot of good decisions and new and interesting set up each game. I had a lot of fun playing.



7.5/10 After 1 play (Owned)








10. Bard Saga:

Interesting card game with a little bit of luck of the draw. It is more about the timing on when you play cards since most cards react to other cards and there is a bit of take that to your opponents. The art is awesome. Probably plays best with 4 players I felt 2p was missing a little something. Definitely interested in trying it again.



7/10 After 1 play (Owned)








11. Harvest Island:

Glorious art! It is so immediately present and wonderful! It is a set collection game with a bit of push your luck. Plant the fruit so you can harvest for points later. It is a light-mid weight filler game that I would put on the shelf with World's Fair 1893, Habitats and the like. Easy to pick up and understand. Plays quickly and some great decisions. I love this game. I can see playing this for years to come.



8.5/10 After 2 plays (Owned)








12. Chimera Station:

Yay New arrival from TMG. I have to say I hate the Alien theme. I am not into space, but good thing for me since I don't care about theme in my game play. The game play is worker placement and it is awesome. You are upgrading your aliens and then downgrading them for better benefits! It is a lot of planning and minor take that. Really clever mix of choices and actions you are taking. I had a great time playing this one and I think it works well with 2p. I look forward to lots more plays.



8/10 After 1 play (Owned)








13. BONK:

Dexterity! You can play 1v1 but is probably best with 2v2. Nostalgic for Crossfire. Same idea to get the ball into the other goal. Great quality and fun fast team game. Would gladly play this anytime.



7/10 After 1 play (Owned)








14. Spirit Island:

Perhaps it was so hyped for me that I didn't appreciate like the common word. Expected to be blown away, found it alright. Enjoyed playing a lightening god. For me this just missed the mark and the play time being so long has me not really excited to play again. Other co-op games I enjoy more. There is a lot of replay value here though with different maps and alternate gods and decks of cards. I can see why people enjoy it.



5/10 After 1 play (Not Owned)








15. Herbalism:

Could be a good entry level deduction game. You are trying to find the 2 hidden cards and guess correctly before anyone else. I don't mind deduction games and this was easy enough to teach anyone. Different actions seemed better than others, but you can mix and match.



6/10 After 1 play (Owned)








16. My Dungeon Boss : Never Lie:

Bluffing game. We had a bunch of laughs and for the simplicity I think this is a keeper. I really like the humor of the theme and angry bosses. Plays quickly and is fun. I would be happy to play this one again!



6.5/10 After 1 play (Owned)










New to me Expansions!




1. Haspelknecht: The Ruhr Valley :

Perfect example of an expansion that just adds to a great game with ease and grace. Adds replayability with lots of cool tiles! I would highly recommend this expansion to anyone who enjoys the base game. It is a must have!



8/10 After 1 play (Owned)








2. Harry Potter: Hogwarts Battle – The Monster Box of Monsters Expansion :

It adds awesome to a more awesome game. IT IS SO HARD!!! Or, we have just gotten crazy unlucky. Still need to beat Box 1. Great addition for a game I really like.



8/10 After 1 play (Owned)








3. Cities of Splendor :

I think adds some cool modules and keeps the game interesting. Not a game I play a lot but when I do I would definitely want to be using the expansion to help give more options. Solid.



7/10 After 1 play (Not Owned)









The Tally


January: 19
February: 22
March: 26
April: 60
May: 20
June: 21
July: 49
August: 50
September: 16





Total new to me games for the year 283!







MY GAME OF THE MONTH IS:
Harvest Island with 8.5/10












Thanks for following along! I hope you have an amazing week.


Until next week!


Happy Gaming!!!



-Steph


If you like what you saw, please thumb!





All images in this post are copyright, owned, and controlled by Steph Hodge Photography, Unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
38 Comments
Sun Oct 1, 2017 11:20 pm
Post Rolls
  • [+] Dice rolls
Recommend
183 
 Thumb up
11.63
 tip
 Hide

Steph's New to Me List: August 2017!! GenCon Edition!

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb


Welcome to Steph's "New to Me" List 2017!


This year I have made the goal of learning 300 365 games!


August List





1. Card City:

Very familiar game if you have played Albans other titles. This is the easy stepping stone filler type game that could lead to his other games if you enjoy this one. For me there was a lot of luck of the draw for getting cards you want or need. I didn't love it but I didn't mind the game.



5/10 After a few plays (Owned)








2. Solarius Mission:

MUCH better than I anticipated. Can't help but compare it to Kepler-3042, and this is the better of the 2 titles. Different paths to explore and do well with. many paths to score points from and focus as well. Having only played the once, I can't help but say I want to play again at this point and see how the second play goes. Rating could go up or down depending.



8/10 After a few plays (Not Owned/wishlist)








3. Planetarium:

New KS delivery and I tried it out. Hardly any choices to be made. Move planet collect token, move planet collect token maybe play a card down. Artwork very nice and appealing, gameplay lackluster but fast. Someone will enjoy it but I don't have to play again.



4/10 After a few plays (Not Owned)








4. Armadöra:

Older title but one I picked up on sale so wanted to check it out. Pretty simple abstract game where you are trying to have majority in the territories that are also being created. Interesting pull and a game I could try with more players to see how it goes. It didn't wow me but I didn't hate it.



6/10 After a few plays (Owned)









5. Okey Dokey:

Reminded me of The Game. You are trying to place cards down to form a 5x10 grid of cards and if you don't play the cards you lose. add some wilds to help make it a bit easier. Played several times and really am enjoying this one! Cute artwork and vibrant colors. Definitely liked it more than The Game and look forward to more plays!



8/10 After a few plays (Owned)








6. GYM:

Pack O Game! This was a pleasant surprise and a really interesting take that game. Since basically every turn is take that you just have accept you won't end with the kids you might have wanted to. Really well done tiny game and one I will bring around in travel. Nice game.



7.5/10 After a few plays (Owned)








7. Stronghold (2nd edition):

Finally got around to playing this one since having picked it up at Gathering. It is 2p only and man is it thematic. Either side is very different but you are very engaged and planning throughout. I had a great time playing this one. I would still rather play a game like War of the Ring for the time commitment. But, I foresee this game getting played again soon.



7.5/10 After a few plays (Owned)









8. SOW:

Pack O Game! Final one in the most recent series I picked up. Flowers! Set collection and flowers. I was definitely not interested in this one by the end of it. not one of the better titles in the series. I would definitely recommend other before this one.



5/10 After a few plays (Owned)









9. Caverna: Cave vs Cave:

Super excited for this game. Sort of a let down since I was expecting Caverna lite. Still like Agricola: All Creatures Big and Small better. Didn't hate it but can be very luck driven and timing is so important. Maybe an expansion would help it out for me a bit. Would much rather play Caverna Cave Farmers.



7.5/10 After a few plays (Owned)









10. Lemuria:

Interesting wheel mechanic that reminds me of Tzolkin. wheel to collect resources and resources to build buildings. All in all a pretty easy game and clever. I will keep it around and play it occasionally. Not sure how frequent it will hit the table. Maybe best with 3p to keep the time shorter?



6/10 After a few plays (Owned)








11. My Little Scythe:

Kids game. Really mostly luck driven by dice. All in all very cute but not one that I can foresee ever playing again. Really too long for me and I didn't really enjoy the game play. Would much rather play Scythe.



3/10 After a few plays (Not Owned)








12. Azul:

Very interesting tile laying/drafting game. You are trying to complete the pattern on your board to the best of your ability always scoring points as you go. Abstract and a lot of fun.



7.5/10 After a few plays (Not Owned/ Wishlist)








13. Photosynthesis:

Honestly, way better than I was anticipating. The game is gorgeous, production and all. I thought it would be all show but there is a lot of game in there too. Simple rules and very strategic. I honestly found this game to be engaging and lots of fun. So happy to own it, I can't wait to show all my friends.



8.5/10 After a few plays (Owned)








14. Klondike Rush:

Haven't yet played the full game, but only a demo. I would like to play the full game so the demo did a good job of making me want more. Not sure it stands out among other auction games I love, so I have decided not to get it at this time. I do like the added pressure of a once around auction, but I love Medici, shouldn't I just play that? A question to explore further.



6/10 After 1 play (Not Owned)








15. Merlin:

Already on 1K people's wishlist. The new Stefan Feld game co designed with Michael Rieneck. It really has the feel of a Feld game. It is also a Rondel. You have some dice to use for movement. Lots of way to score points. You know the drill. I had a great time playing this one and I really do look forward to the release.



8/10 After 1 play (Not Owned/ wishlist)








16. Unearth:

Beautiful art reminds me of the Monument Valley Application art. I like this dice game, but Ron did not. He was just not rolling to save his life. He would rate this game pretty low. I really would like to play again and see how I feel. Not much there, but, could be a nice alternative to Sagrada? I could be wrong, but I would definitely like to try again.



6.5/10 After 1 play (Not Owned)







17. Petrichor:

Didn't end up Kickstarting this one. Wanted to play it since it was supposed to be a bit like Dominant Species lite. I didn't really get that feeling when I played but you are battling for area control. Interesting hand management here. Might have a problem of luck of the draw, but you can use multiple cards to do the action you want. Seems like a cool game and one I would like to explore further.



7/10 After 1 play (Not Owned/ wishlist)







18. Cerebria: The Inside World:

OMG ALL THE PRETTY!I really enjoyed the team aspect to this game. more so than I thought I might. The game is gorgeous and reminded me of the Pixar movie Inside Out. That is basically the theme. You are working with your teammate to gain as much majority of the board as possible. Seemed to be easier than the other MindClash games and one I very much look forward to owning.



8.5/10 After 1 play (Not Owned/ Wishlist)









19. Dicey Peaks:

Push your luck dice game. Was hoping for more and it just didn't happen. Some nice elements to this game but the ending just wasn't there for me. Good journey and terrible finale. Not a game I will be returning to. The dice are very cool though.



3/10 After 1 play (Not Owned)







20. Flip Ships:

Dexterity game! Didn't know that- but you are flicking your ships to try and land on the enemy ships that are trying to invade. You have to fend them off as a team. Then you have to go all in for the mother ship. The theme is there and reminded me of Enders Game or Space Invaders. Playing is fun, I can see my finger hurting after a while. I would like to play it again.



6.5/10 After 1 play (Not Owned)








21. Eleminis:

Very cute take that card game where you are trying to collect a set of 5 different colors. Very simple and light. Adorable artwork. Perhaps not one I would play very frequently though. Better for the family and kids.



5/10 After 1 play (Not Owned)









22. Gimme Gimme Guinea Pigs:

Real Time set collection game. Sort of reminded me of PIT but you aren't trading with people. You are searching the table for the cards you need. You end up with one animal in a bunch of different colors. I liked it. I enjoy this type of real time game. Not much to it. I had fun.



6/10 After 1 play (Not Owned)








23. Agra:

One of the great worker placement games I learned this year. There is a lot going on and a lot to consider. You have to find the best path and try to go down it. Beautiful game and quality. I simply can not wait until this game is released. Seems to be very polished and solid design from Michael Keller. I think will be a big hit with several people I know.



8.5/10 After 1 play (Not Owned/ wishlist)







24. Spirits of the Rice Paddy Dice Game:

Didn't play the big game. I generally like dice games so I wanted to check this out. You have to grow the paddies and harvest them for points. You need to do this over and over again. Seemed a bit repetitive. But you are working to build up an engine. Lasted ab hour and I felt it overstayed its welcome just a bit. Still in prototype form so we will have to see when it becomes readily available.



6/10 After 1 play (Not Owned)








25. News@11:

Party game with story telling. Creative use of cards where each game you will be making memories and history when you write on the cards marking them up for future plays. Clever, and a game I am just terrible at. Not really my type of game but I enjoyed it when we demoed it.



4/10 After 1 play (Not Owned)







26. Okanagan: Valley of the Lakes:

Tile placement game. similar feel to Carcassonne, but different scoring and hidden goals to work towards. I quite enjoyed my play and will definitely be interested in trying it out again. Not sure if there is staying power, but I would like to find out.



7/10 After 1 play (Not Owned)








27. Meeple Circus:

Easily one of the best games I learned at GenCon. I love Dex games and this soared to the top. stacking meeples and trying to complete patterns in the 2 minute window. You get to play awesome circus music. This is the gamers dex game and will be forever hitting the table. Loved it!



9/10 After a few plays (Owned)








28. Dragoon:

Amazing components. They are what really draw you into this game. Simple abstract game where you are a dragon going around burning the villages and fighting on others. Light hearted and with some hand management. I liked it more than some other people I know. I would play again.



7.5/10 After 1 play (Not Owned)








29. Seikatsu:

To be fair it was taught totally wrong the first play and it was terrible. Knowing that we played again and it worked better. at the end of the day it didn't do anything for me and I didn't feel like I was making any fun choices. At least it is fast, but not a game I would want to return to.



4/10 After 2 plays (Not Owned)








30. Wizards Wanted:

Awesome game from Mattel. Wonderfully whimsical with amazing artwork and quality pieces. Pretty easy game probably targeted to families, but there is strategy involved here and some thinking and planning involved. Really enjoyed it.



8/10 After 1 play (Owned)







31. When I Dream:

Oh boy! Hidden traitor meets dixit. This game is a challenge. One player is blindfold and is given one word clues from other players and they have to try and guess the correct answers and then create a story using those answers. So totally difficult. I would love to play this one again to see how it goes. Too funny.



7.5/10 After 1 play (Not Owned)








32. Palaces:

Card game that is an auction once around type of game. You are building a deck of cards to try and acquire palace pieces so you can have the best palace at the end. It was interesting. A bit long but I don't think we were playing the proper ending. I would like to try it again.



6/10 After 1 play (Not Owned)








33. Sid Meier's Civilization: A New Dawn:

YASSSSSSSSSSSSSSSSSSSSSSSSSSSS! Only managed to get 4 rounds in but I loved every second of it. WHY CAN'T I HAVE IT NOW! Will likely be 10/10 when all said and done but I won't get crazy and just mark it 9.5/10 for now. Totally different from the other Civ you know and love but this has a similar feel and look. My excitement can't be contained!



9/10 After 1 play (Not Owned/ wishlist)







34. A Game of Thrones: Catan – Brotherhood of the Watch:

will rekindle my love for Catan, I am sure. Really liked my play and very excited for the release. Pretty thematic too and a lot of cool new features they added to the general Catan game with different scoring for members on the wall. Very cool.



8.5/10 After 1 play (Not Owned/ wishlist)







35. Majesty: For the Realm:

Yes! New game from the designer of Splendor, Marc André, and it is wonderful. Totally different mechanics but amazing artwork and component quality. Fun drafting and set collect with lots of different scoring. Very fun and will be my go-to game for entry gamers and just general game play. LOVE IT!



8.5/10 After 1 play (Not Owned/ wishlist)








36. Tiny Park:

So cute and wonderful filler game. You get to roll dice and push your luck to fill in your park first. Tile placement and dice rolling what else could you want. Happy to play this any time.



8/10 After a few plays (Owned)








37. Slide Blast:

Only played this 2 player and had a fun time. I know this will be better with the full 6 player count and I ended up buying it for that reason. Simple tile placement game for a filler. I look forward to playing this more.



7/10 After 1 play (Not Owned)







38. The Chameleon:

Social deduction game. Reminded me of spyfall it is basically the same idea. all in all not one that I really would care to play again but would. I am a terrible liar and these types of games are not really for me.



5/10 After 1 play (Not Owned)








39. OK Play:

Connect 5. No board restrictions you can place your tiles any way as long as they are adjacent to a previous tile. Ummm really simple and not a game I would end up playing again. I can see why it is in target, probably next to connect 4. The name is very fitting.



4/10 After 1 play (Not Owned)








40. Summit: The Board Game:

One of the few Mountain Climbing games that I have enjoyed. Can be a bit nervous about game length and the mean cards in the deck. You can customize it though. Very interested in trying the coop mode and seeing how that plays out. I think 4 players is the most I would want to play with.



8/10 After 1 play (Not Owned/ wishlist)








41. Rhein: River Trade:

Oh boy. Not sure how to get into this. Only played it once and it was a disaster. Could be convinced to trying it out again, though it is not a high priority for me. Some interesting things going on but you can't really game the system here without getting hosed.



5/10 After 1 play (Owned)







42. Warehouse 13: The Board Game:

Not really into Hidden traitor games so this was a pleasant surprise when we played. I had a great time trying to work as a team and figure out who was trying to ruin us. I ended up backing this on KS because I enjoy the show and the creator. I think the theme is there and the game play to back it up.



8/10 After 1 play (Not Owned/ Preordered- Now on Kickstarter!)








43. Einstein: His Amazing Life and Incomparable Science:

Very interesting puzzle abstract game. VERY FAST. Possibly too fast. Curious to see how the next several plays turn out. 4 turns just doesn't seem like enough. Alas, that is how many turns my first game lasted. Time will tell.



7/10 After 1 play (Owned)








44. Ex Libris:

Very nice card laying game. Next step up from Dream Home with the same idea for placement. But, you need to arrange the book titles in order. Cards are marked and is very well done. Worker placement to help gain cards and play cards. Very nice game and on the wishlist.



8/10 After 1 play (Not Owned/ Wishlist)








45. Combo Fighter:

I am usually not into 2 player card games that are take that, but this is very cool. You only have your deck of cards and you play a mind game of what you think your opponent will be playing in hopes of winning the duel so you can perform your combo of attacks. Very fun and fast game. I look forward to the final production.



7.5/10 After 1 play (Not Owned/ wishlist)








46. Mmm!:

Coop kids game. It was really cute push your luck game. I can see it getting very samey but I wouldn't mind playing again, but not one I would ever request. Better for the families out there.



5/10 After 1 play (Not Owned)








47. 4 Seasons:

2 player card game. You have to sort of out wit your opponent and try to gain majorities in the seasons. I would say I liked this more than any normal tug of war 2 player games. I would play it again.



6.5/10 After 1 play (Not Owned)








48. Kobayakawa:

One of the better Oink games IMO. I like the bidding and ease of this game. I can see playing at a restaurant or just carry it to play casually. Easy to play and teach is always nice in my book.



7/10 After 1 play (Not Owned)








49. Ghost Fightin' Treasure Hunters:

Really difficult coop game made for the family. It was quite enjoyable. I am terrible at rolling dice well, so I am always the one to bring the team down. I would recommend this for kids and families. The rules are easy and game play is fast and engaging. Amazing components to boot.



7.5/10 After 1 play (Owned)








50. ReCURRRing:

The better version of The Great Dalmuti. I totally understand this game better, perhaps. I did extremely well. A card game about managing your hand best. I didn't mind playing it but I don't see playing it a lot. Not high on my list of games to play again.



5.5/10 After 1 play (Not Owned)











New to me Expansions!




1. Rokoko: Schmuckkästchen:

It is awesome. It adds a few new features to the game and it really gives you more to focus on. I will absolutely not forget it in the next game I play. I really love it! Totally worth owning if you have the base game.



8/10 After a few plays (Owned)









2. Quadropolis: Public Services:

A nice addition. You can play with it, or not. Players can choose to take a new tile or not. I think that is a nice feature. I hardly get these tiles so it definitely makes it more interesting for me. They did a nice job.



8/10 After a few plays (Owned)











The Tally


January: 19
February: 22
March: 26
April: 60
May: 20
June: 21
July: 49
August: 50





Total new to me games for the year 267!







MY GAME OF THE MONTH IS: Tied

Sid Meier's Civilization: A New Dawn




&

Meeple Circus




With 9/10 (with potential to be higher!)











Thanks for following along! I hope you have an amazing week.


Until next week!


Happy Gaming!!!



-Steph




Twitter Facebook
47 Comments
Fri Sep 1, 2017 12:01 pm
Post Rolls
  • [+] Dice rolls
Recommend
179 
 Thumb up
26.75
 tip
 Hide

GENCON 2017 FULL RECAP PART 2: All My Plays and Purchases! ***WITH PHOTOGRAPHY!***

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb



Hia Everyone!






As I ended the last post we were there SUPER early on Saturday and I made a point to sit by the Fantasy Flight Games door way so we could run to the demo table. It was top of my games to play since it was not for sale and we managed to get in on the demo first thing to play Sid Meier's Civilization: A New Dawn. New to me!

Easily my most anticipated game of the con. I thought it might be available and I was wrong. We were playing the prototype of the game. It is supposedly coming out Q4, I don't know if that means Essen, or Xmas. Either way I want it now.

Unfortunately, I can't really begin to explain the rules to you because I was only given a 4 round demo with about 100 onlookers curious about it. I can tell you a bit though.

Everyone is working for common goals and the person who can do this first will be the winner. Each card has 2 options and you will try to accomplish one of those options on each of the cards. There are a number of these cards so each game will play out differently.

On your turn you select a card on your board and activate it for its ability. when you do this the card gets used and moved all the way to the left while the other cards remaining slide right. This impacts the value of the cards 1-5 values. The more the value the better the ability. Should you use the best one now or hang on to it for when you really need it. There is a lot of give and take in these choices. You need to get cities down and harvest resources so you can maybe build a wonder eventually. I believe all players have the same tech cards that you will be able to upgrade your active tech cards. Again, there is a dial to calculate how much tech you have and if you max that out you might win the game as well. When you upgrade the tech it is all about timing, since it will replace in the same slot as the previous one.

This game really got me thinking and planning even after only 4 rounds. I felt the rush of excitement when playing it though. I can see this game will be much faster game play than the Epic Civ I love so much from 2010. It is very unclear if I will enjoy this one as much but I certainly hope so.

We never really got into a battle in the demo, so I can't explain that any further, but Ron said there was combat to be had. I simple don't know how it works other than you will be rolling a die, but you might have added value based on other means.

In the end I just can't wait for this game to come out. I am SUPER excited and into it. The board will be random each game. The tiles are double sided and the picture below is the recommended set up for the basic games.

#needthisnow

















Since we were there Ron and I checked out A Game of Thrones: Catan – Brotherhood of the Watch. New to me!

This was just a demo so we played several rounds. She actually had it working out pretty well since most people know Catan she had the first table play until the wildlings broke the wall then the game really gets interesting.

We didn't have to do the initial build up in the game to get to the new parts. So, I will explain the new bits that will be different from Catan. There are card powers like you might find in Star Trek: Catan. To me these cards seemed a bit more balanced than that game. But, I didn't get to investigate them that much and they all seemed situational which is better than the Star Trek version which I just didn't like at all.

There is a whole new WALL segment where you are able to put your men on the wall for points. They also help block wildlings from getting through. You might get eaten by giants though so you have to beware. If there is a breach then the wildlings will start blocking your spaces and income. If there are ever 8 wildlings on the map the game will end and it will be a sad ending, but still most points will win. If there are ever 3 breaches I think the game will also end, or something like that. Longest road and armies are only worth 1 point now since you can get points from arming the wall you would get more points from that.

Otherwise it plays mostly the same as Catan. You can trade and you roll dice just as always.

We played several rounds and got a feel for the game. I didn't get much since all the numbers being rolled were being blocked by the robber. I actually didn't do much and was left in a pretty good position when I joined in. By the end Ron was winning to no ones surprise.

In the end I will definitely be owning this and I hope it will rekindle my love for Catan. I think it will be awesome fun. LOVE me some GOT!!!





















Ron and I were wondering the halls and I saw a beautiful card game being laid out on the tables at Zman booth and I was instantly drawn in. I had no idea of this title but I had to play. Turns out it is not yet released and the new game from the designer of Splendor, Marc André, called Majesty: For the Realm. New to me!

Oh man, I knew nothing about this game but I am sure glad I sat down. This is a set collection and drafting game. On your turn you take a card from the row and the first one is free, the other ones you have to drop meeples down in line in order to take the card you want. Leaving behind a card with a meeple on it look a bit more valuable for the next people.

When you take the card you will activate it. Generally, the card you take will score more points depending on how many of that type you collected. So like the brewery scores 2 points per brown card collected and you get a meeple too. But, you are also giving other players points if they have at least one of that card as well. The witch gets to heal someone in the infirmary but also scores points for the brew workers and mill workers and witches you have as well. So yes, it is very good to specialize, but you get some serious points if you diversify as well. Number of locations you have a card you that that number times itself. BIG POINTS if you can manage. The royalty cards score you 5 points per royalty card you collect so you really can't let one person get them all. But there is military that will put people in the infirmary as well when you take that card unless you get defense.

The game is simple, but you can play with more advanced locations that will score differently. There is so much replay value here. I know this would do well on any table I play on. It is fast and packs a punch. Some really good end game scoring takes place so you really don't know what will happen until you add it all up.

Yes, there are amazing poker chips. They are smaller than the splendor ones but you get a ton of them. SO AWESOME. Production on this game is top notch and well done.

In the game we played the demo guy was collecting tons of royalty cards and was scoring like 20 points with them. They were super expensive on my turn so I never ended up buying one since I didn't want to spend all of my meeples when a cheaper card might score me 10+ points. I went hard for military and started killing off other peoples cards, mostly because I didn't want that to happen to my cards.

Ron started taking the royalty cards away from the demo guy so that worked out for him and he was then getting a bunch of points. I was the only one to have 5 locations for 25 points but if I only had 7 locations covered! Doh! You also score points for majority in a given location so it can be good to specialize too.

I really thought I would be winning this game. Ron managed to beat me by a single point. It was so unfair!!! I thought I would have it. 1 lousy point!

Needless to say I loved this game and I can not wait to own it. It is going to be a hit, I know it. Very cool game and well done. So happy I randomly sat down to play this one.
























I found my way over at Haba's booth and remembered I needed to pick up Tiny Park. New to me!

We got to demo it on the table right there. Ron and I played just 2 player and I sent the sales lady to find me a copy. None were on display but she pulled one from under the table. I was nervous they were sold out!

The game is super simple and you get to roll dice. I think I like it more than Barenpark since there is a bit of push your luck.

The winner is the one to fill their park first. On your turn you get 5 dice and you get up to 2 re rolls. You have to try and roll what is printed on the shapes in order to claim the shape. Each stack of shapes has a different combination of rides and attractions so it will change once someone claims the top of a stack.

It is a very simple game and nice filler. ONLY $12!!! It was basically a steal. All the pieces were punched I just had to sticker the dice which Jess helped me do anyway.

In our game I was doing much better than Ron. He and dice just don't mesh well sometimes. He didn't mind be beating up on him. He beats me up in everything else.

Anyways, I bought it and was able to play later teaching my other friends. It is a great little game and easy one for the family. My mom will play, in fact she said she wanted to play after I posted a picture. That's what I like to hear.












Across the way was Foxmind games and they had a game I had on my want to play list called Slide Blast. New to me!

This game is a great theme and simple fun. Think Tsuro but with no player elimination. All players will get to move on the slides the whole time. If you end up moving another player then you gain a point for that in compensation. Some cool big tiles get into play and even a teleport tile shows up. The person that slides the furthest at the end of the tile stack is the winner!

In our game Ron and I managed to slide exactly the same amount of tiles. You get to even count the tiles you pass through multiple times all of the times you hit it. Lots of opportunity to score for your slide. You also get additional points for making other people slide further one.

It plays up to 6 players and I can see playing with 6 players will just be more fun than playing with 2 players.

Ron ended up winning though we were tied because he had moved me along once. HE WON BY A POINT! It was like his theme for the day or something. It was so annoying!! I can't believe he won by a point.

I ended up buying the game since it is just fun to be yelling WEE the whole time. I think it will be a fun fast filler that will go well with like Deep Sea Adventure or something. Cool game.

















Wondering the halls even further we stopped and played The Chameleon. New to me!

This is a version of Spyfall. If you know that game it is essentially the same thing. You get a card with a mix of numbers on it and the dice will tell you what the codeword is. Each card has a theme so it might be boardgames and one of the games listed will be the correct answer.

It is interesting. I think I like Spyfall better even though it is more fiddly with the set up and make sure everyone know what is what. This is definitely easier to pull out and play hand out a card and roll the dice.

I looked at the wrong number when we played so I really messed up. I was like what is that kid talking about he must be the faker. haha yeah he wasn't, he was actually looking at the right word dragon, and I was looking at troll. Major differences there.

I had fun and would play again anytime. It is quick so basically harmless.









Since it was there we ended up playing just a 2 player game of Cinco Linko. New to me!

It is essentially Connect 5. You can place your pieces anywhere on the table next to another piece of course. You are just looking to get 5 in a row. I have no idea how you are to play with 4 people since it is hard enough with 2 people.

Haha it wasn't a problem for me though since I totally destroyed Ron. He wasn't blocking me well enough.

Simple game to play and bring around. There is a nice carrying holder for the pieces. Probably one for the general masses, I think it will be at Target and that makes sense for me. It is one I would expect to find there.

I didn't love it and I didn't hate it, it is just a game.











Hey I won a book! It is called Battlestations: The Advanced Rule Book...









I stopped and chatted with the gentleman from Pegasus Spiel he was showing me his super pimped out version of Sheep & Thief











So Saturday I had planned all of the events since I knew it would be the most busy that day. Turns out each day was that busy so it is neither here nor there. I had a 1pm slot with Derek, Ron and one other guy named Andrew (I believe), scheduled to play Summit: The Board Game. New to me!

This game had been on my must play list. It was actually one of the first stops at GenCon since I wanted to learn more. I didn't know much but I always seem to have an interest in climbing games. This game is pretty in depth and can actually be played either coop or competitively. We signed up for the competition mode. Honestly I was planning on buying it but when I heard the run down at the booth I was put off. This game can be SUPER mean. I mean really really mean. I am generally not a fan of that. My hopes for the game were super high so hearing that took them way far down, then after having played it they went up again.

I did really enjoy my play of the game, but the reason I didn't end up buying it was because I don't foresee playing with 2 players, ever. Perhaps the coop mode would be for a better 2 player game, but I didn't get to try that. I would really like to try it. Derek also purchased this game so I know I will be able to play with him. There is a lot of deck management depending on how mean or how easy going you want to play. You can definitely customize the game to your liking, for sure, which is super cool.

In explaining the game I will just go with the competitive mode since I am not sure how the coop game changes things. I heard Aldie had a super epic game on coop mode though so that must have been cool.

The first think you need to know about this game is that people will and can die and they are out for the rest of the game. Player elimination. You might still win since you still get to add up all of your points that you did acquire, even if you were to die.

The object of the game is to make it up the mountain and back. You need permission to pass other climbers on the same rope if you wanted to pass. There is a karma track so you will be gaining and losing karma depending on how nice you are to other players. For instance if you don't let that other player pass you lose 2 karma points, but if you do let them through you gain 1. Some cards you have in hand will gain or lose you karma depending what they might do. If you do something nice for another you gain or if you do something mean you will lose karma. You will cap at the max 12 karma so you better start getting mean if you ever get that high. If you are ever at the very bottom you can not be any more mean with out karma to lose.

In the game you have a hand of cards and a hand of tiles. You always draw back up to 3 tiles and 4 cards. Play your cards while you can! You will always get more. Of course there are cards that might alter your hand of tiles or cards but you deal with that as it comes. Every player has different traits and starting abilities. You start with some supplies too. Depending on how heavy everything or how weak you are then you move slower. The player boards are very well detailed and laid out. When you move over a dumbbell you get heavier and your weight goes up or down then your speed might go up or down. lots of moving parts but the board is indented and it all works very well.

You are able to calculate the board at any time by counting up the cards you are hold and the tokens you might have. It is all traceable.

On your turn you can move number of spaces equal to your speed. Every yellow space you move onto loses you an oxygen level. You can play those early to move up faster and lay the way, but you will be quickly out of breath. You might make it to a camp base and rest for a turn to gain food and oxygen. You are able to play any number of cards from you hand it they seem right. At the end of your turn you roll the dice and it might be a storm in which you would have to feed yourself or it just might be a sunny day and no problems. If there is an avalanche showing up then everyone will be punished. It gets worse and worse as the game goes on, but If you never roll that they you will be ok.

The turns go on and on until all players have made it to the top and back again, or have died. There are a lot of attack cards for other players, some cards might say pass you hand of cards to the left, which is crazy since you were saving your card to attack Ron with later. I think every card in the deck is unique so there is not a repeat. You get what you get so use it wisely, but use it!

You get points depending on your position when you make it to the bases or to the summit. Other minor accomplishments during the game. Your karma is points at the end as well. It is not a very high scoring game.

In our game we had the base camp set higher than the normal game so it would be quicker and end within the allotted time. He wasn't supposed to mix in the nice card but he did by mistake so we were getting a lot of event cards that were everyone gains 3 food or 2 oxygen. haha Very nice cards and not tough night lose such and such.

In the game no one had died. Even Conor, the designer, was shocked by this. It was because we were on easy mode and I don't think anyone was even close to dying! I was trekking easily and had tons of life. I was cutting it close with food towards the end but I could have managed.

Ron managed to be first on every level. He got to all of the markers first and top points for each of those position. I managed to get second in several of them and I had more karma at the end but it was no where near close enough to win the game. Haha I don't actually think we were that far apart but at least 5 points away. I think they were in the 20 points range so 5 points is a good deal of points. I think I barely came in 2nd too. So, I will take it.

I had a great time and I am happy that Derek ended up picking it up. I would really like play it again. I would really like to check out the coop mode to see how that changes the game.

I am worried about the 2 player version. I am worried about the mean cards being too mean. I saw some really bad cards in the game but no one wanted to take the hit and play them. Production quality is there which is why it was so costly. I am in support of Conor and his game, he is a super awesome guy, very friendly Canadian. Aren't all Canadians friendly?






























Next event was scheduled for 3pm and we 3 signed up for Rhein: River Trade. New to me!

I honestly don't know why I was interested in this game. It is not really my type of game but I missed it at Essen last year and it was still in my brain of something I wanted to play. We were signed up with a dad and his kid who was maybe 10 or so. I was a bit nervous about that, but the kid seemed smart and engaged at first.

I say at first because there are a few major flaws with this game. Especially if you are a kid who is obviously bored with what is happening. He was into it at first, like I said, but he had spent all of his money on the first round and then had to sit there waiting for his deliveries which was like 4 or 5 rounds later. While we still had to go through the motions.

There are several rounds in the game and each round you have a number of phases. You can collect contracts which will say the goods destination and the number of round you have until you have to complete it. Once you do that then you have to allocate transportation for your goods that all start in Switzerland. You can't produce elsewhere and you have to travel the same roads. Provided you have the goods at a location you can pick up other means of transportation at that destination. You have to pay to load the cargo and you have to pay to have the transportation stop. It will only stop at the locations highlighted on the card. So the plane will stop at 5/10/14 provided you will pay for that. The boat stops like every 2 spaces if you wanted or needed it to.

You can have any number of contracts you will just lose a bunch of points if you don't complete it in time. If you ever leave goods at a site then you will have to pay fees for that. Of course money is your victory points. You only get paid when you deliver the contract at the end of the round, if you completed one.

The poor kid was just waiting for his cargo to get to destination and he literally had nothing else to do. You can't speed the boat up.

My major problem was this- I put cargo on the ship with no where to go, thinking I could maybe pick up a contract later. Okay I found a cool contract and it worked with another contract. I had forgotten that planes don't stop on the space I needed, so I needed to stop a town early and truck it to the location. I didn't have enough money since the goods had to be loaded onto the cargo which was the phase before and the good weren't there. So I had to pay for the housing the goods for the round then I had to pay for the goods to go on the truck. You can get loans, only but spending a truck. Well, I needed my trucks to complete the movement phases. I didn't have any money. It is in the rules if this ever happens you are tough out of luck and you are out of the game. Players can then mock you forever. Yeah so that happened.

When that happened to me, we just called it quits. The kid wasn't having it and I was like yeah, so that sucked. I mean, normal stock games like this you should be able to take out loans so players don't go bankrupt. I still would have lost but I wouldn't be out. It is just weird. I felt it could have been handled better. I just mis calculated my turns and it ruined me. I would give the game a fair chance and play again, since it was my own error and the lady teaching the game didn't know English that well. It was just like a shock. I actually picked it up in the math trade so we will see if it gets played again or if I just sell it.












We were waiting for the next even and I decided to pull out Martian Dice. I was going to give it to Derek anyway. This was the chance to play it and teach him so he would then know it.

He said he had played it with me before. Possible, but I didn't remember. We played the 3 of us since we had time and he took it away from me since I already own it.

I don't think I have the scores for this game but I do remember Ron and Derek just busting a whole lot, so I am pretty sure that I won the game. I am just all around better at dice games anyway. haha

Its a cute little game. I think Ron is totally over it.










Saturday night's feature was quite the game, or I should say, games, of Warehouse 13: The Board Game. New to me!

Dustin on BGG had played before and said a lot of positive things about it. Of course I had my doubts about it being a hidden traitor game, but it was themed with Warehouse 13! I just had to see what it was about!

If you don't know the show it is super cool and you should look it up. Agents have to go and find the artifacts that are cursed or do something they shouldn't. They house these artifacts in the warehouse. You have to go on missions in the game to stop the bad guy from gaining the artifacts before you!

The game can be played 3-5 players with or without the hidden traitor. I would like to try without, but I do think there is something interesting about the traitor because if you are just too obvious then you might get caught. It must be very difficult to be the traitor so, we will see with time. I am a terrible liar so I am sure I would be just the worst traitor ever, I do look forward to trying though.

In the game you get to play as one of the main characters from the show and you set special cards that go with that character. Basically asymmetric powers each catering to the characters traits from the show. Claudia is tech savvy, Pete has good intuition, and Mika is logical etc, all of that plays into the game. There is a great sense of theme in this game and that is a lot coming from me, since I am generally not that into theme. The theme was so recognized by the players at the table that I managed to get Derek and Jess interested in watching the show, since they had never even seen it before! They were so enveloped in the game play that they wanted to leave GenCon and find the show to watch it.

In the game you are working with other players to collect the items before they are handed over to the bad guy. The traitor is trying to help the bad guy out, but very subtly. If we ever suspect the traitor we can take out main action to send them to the bronzer machine. (if you have seen the show you get me). In order to win we need to collect 3 items or the bad guy will win if he ever collects 3 items or the warehouse blows up.

Each round you will get an action, then you get to work the case, and finally you get to draw a card in an area that you specialize. There are 4 decks of cards and each with 2 calamity cards that will cause some sort of wreckage to the warehouse. It is almost push your luck when you draw cards. We saw first hand that the damaged to the warehouse is not an issue until it is an issue. Each episode of the game you have to roll all of the clue dice that will hopefully be claimed by the agents and not neutralized. Once all of the dice are eventually claimed one way or another the item is revealed and we then have to use the dice in order to capture it or it will then be lost if we are unable to do so. It might be several rounds of collecting the clues before this happens.

There are goo dice that will start claiming the dice people are rolling during the retrieval phase so your best die might be neutralized and then you can't apply the symbol for the artifact any longer. It can be quite painful to see your best die go away. Of course if the artifact is lost to eh bad guy then you will be getting a lot of terrible things happening though out the remainder of the game. They will come with another card that might say players have to roll the warehouse die in order to perform their special action and get 1 or higher. Basically a horror check you might find in Mansions of madness. Had we won the artifact then this rule wouldn't have applied.

Clearly winning the artifact is the better way to go. You need to be able to claim the dice in the work the case phase. You need cards in order to do this. The cards all have a symbol and a number and they will help claim the dice with matching symbols and numbers. All of the dice are different but the blue die will be more heavily weighted towards the blue symbol, but it will still have the tech symbol on it and other symbols as well that might be rolled. As Claudia I wanted to gain the green dice since I would have special abilities that would invoice green (tech) dice. SHE IS THE BEST AFTERALL.

So in our multiple games we played it was quite humorous, really. The first game ended before the first TURN was over. We got an event card that added 2 damage to the warehouse. Not thinking anything of it we moved on and continues each to draw cards and try to investigate clues etc. When people drew cards as an action we ended up adding 1 more damage. Then at the end of the round when you draw cards we found 2 more damage. Not recalling all of the powers, Leena forgot about her ability to take a damage away and we ended up losing because we found 2 more calamity cards that damaged the warehouse. It was just a like of bad luck!

Derek was happy though since he was the traitor that game and I suppose that means he ended up winning! We all knew it was him, perhaps he is just a terribly liar and we can see through it.

Since that ended in like 20 minutes we went ahead and played the game again with a better understanding about how the turns work. Mid game Ron had to take off and go be in the Russian Railroads finals, but Michael was able to fill in for him and we continued play with ease.

Jess was being awfully quite and when I saw a stack of cards she had I knew she was the traitor. I could have put her in the bronzer but I decided it was not the time and we could win before it came to that.

The first 2 episodes were almost like a breeze, we managed to acquire the artifacts and managed it almost with no problem. I felt I never got to roll for the resolution phase since my dice kept being taken away for various reasons. We ended up losing one of the artifacts, but the 4th round we hand it under control even with all of the bad events happening to us and holding us back. We managed it as a team and worked out way past the traitor. I think Jess was having a difficult time playing the traitor, but I know I would be too. You can't be too obvious! But, then she lost and we all won. I thought for sure Ron would be the traitor! Nope!

All in all I had a great time with the game. Jess and Derek loved it so much they wanted to go watch the show. As they should... It is an amazing show! I think that this game does the show justice and I am very excited for the kickstarter to come.


































People were going to call it a night and I asked Jess about Einstein and she had all of her peoples come with the game. Before they got there we had time to play a few filler games. Ron was still in the tourney so it was just us. Derek taught the game Martian Dice.

See this game goes a long way once you pass it on. hahaha It is simple. I just like rolling dice. I feel like we only played to 10 points this time and that I managed to get there first. It is all a burr at this point. I am sure we had fun though.







Then we opened my copy of Tiny Park.

I ended up teaching Derek and Jess how to play while we continued to wait. This is a great game. U just love rolling the dice and pushing my luck. You have to hope the tiles show up to match some of the smaller ones so you can at least get a pity prize on your turn if the bigger tiles don't work out.

We played and Derek was pushing his luck and talking. People showed up and Jess and I just skipped his turn a few times since he was simply not paying attention.

He nearly had a come back too towards the end. I thought for sure Jess would win the game she was ahead of me. I managed to get a lot of small tiles for pity points and managed to fill my board first.

Very cute and so happy to own this one now.








I had asked Jess about Einstein: His Amazing Life and Incomparable Science. New to me!

I thought she might have a copy in her bag or whatever that we could play. I didn't think she would invite all of her friends to join the party which was totally fine. I just felt badly for making people come all the way with the game!

This was getting a lot of buzz and she was working the demo tables, which is why I asked. Witt from the Netherlands was really loving it and talking it up so it got me very curious.

This game is a filler abstract game where you are playing tiles to a common board trying to create your theories. You are playing Einstein in one phase of his life. Red is the older Einstein so in theory more wise than the previous ones. Apparently I will always be the older Einstein then.

Players will go in turn order starting with the youngest Einstein and moving around the table. You will be placing 2 tiles at a time from your supply in hopes of creating the patterns pictured on your cards in hand. Each player has their own deck of cards to draw from and you get 3 cards to work on. Once you complete the card you play it down and will get the points at the end of the game. You will then draw back to 3 cards.

There are also common goal cards to work towards and complete. Once those cards are all gone then the game will be over!

Our game only lasted 4 turns!! You play 2 tiles on your turn so I mean you really have to make it count. It hardly seems like enough turns. maybe we were all just super smart players, I don't know .

Ron was the youngest Einstein and he ended up tied with Jess at the end. Since she was playing the older and wiser Einstein she broke ties. Going early doesn't get you a big benefit since there is no way you can complete your theory cards in the first turn. But, if other generations of Einstein use your pieces in the patterns they are making then you get compensated with stars for victory points. Ron had A HUGE stack of stars that all other players were using.

My patterns that I was trying to create just got eaten up and taken by other players before I had the chance to complete them. It is really hard to form the patterns you want to with just 2 tiles in a turn. I was happy I managed to get some patterns complete though. It can certainly be a puzzle.

The game definitely left me wanting to play it again. I suppose it is a good thing that I was able to buy the game before it sold out!



















I just had to stand in front of the Big Balloon Dragon!







Super excited for Dinosaur Island. I am super bummed I didn't get to play it. But, I got to take a pic of those gorgeous dice!







Final day Ron and I were there super early and decided not to sit and wait for the doors to open. This was find because several vendors had tables in the event hall just with open gaming with their games. Brilliant, really. Give you something to do while you wait for the halls to open. Ron and I played a 2 player game of Kerala: The Way of the Elephant.

We had learned this game last year when Riley brought it to Quarterly and then we never saw it again. I was happy we were able to play it again though. The Elephants are awesome and the tiles are fun. I was a bit skeptical with 2 players but we managed and had a great time playing.

In the game you are drafting tiles and placing them into your board. You can place tiles on tiles but you are ultimately looking for one region with each of the colors. You want 2 regions with your own color, however.

With 2 players you have to take some tiles out but you still get so many by the end of it. I do think the game plays better with more players so you might have more options to choose from when it gets to be your turn.

I managed to get a lot of points but of course Ron did better than me and won the game. I was just happy I had the right amount of sections. I only had one tile that was off and I had to lose points for that. But, he had several 5 point tiles that were working for him and I didn't really managed to get any so that totally won him the game even though I had collected more points from the elephants on the tiles.

Very cool game and glad I got to play it again.









We were going to head to the door but we ran into the Renegade event hall tables and they had open play. I asked Tony if we could play Sentient and he said it was all open gaming so we could. He was busy teaching another game to players but we knew how to play it. Ron pointed out Ex Libris. New to me!

We ended up playing the new hotness! It was a good time to since the tables weren't swarming and no one was looming. Ron actually had read the rules mostly and found it pretty easy beforehand. Tony swung by a few times and helped us out with questions and was totally cool.

This game is by my friend Adam who works for TMG so I was so happy to see his game get so popular in a matter of hours on the first day. There was so much hype I think Renegade had to shut the booth down on the Thursday and they only had so many copies available. It was a serious madhouse for this game. The next days of the con they handled it better and gave out tickets so you were safe if you had a ticket you were getting a game. Probably the better way to go about that. Congrats on the success! I know I loved it!

This game is about alphabetizing your books. I have worked in many bookstores so this was right at home for me. It was seriously one that brought me right back there. I loved working in Barnes and Noble and Borders. Both were so much fun for me. If I had to compare this game to another I would say this is the next level up from Dream Home. Could easily be played with the same audience. This is a worker placement game and abstract tableau building.

In the game you are taking actions to help gain cards into your hand and actions to help shelve the books. You are allowed to have 3 shelves of books but they all have to be in order from A (top left) to Z (bottom right). There might be several B's you can collect but they might be numbered 1/8 or something and even those have to be in order. I like that they print that directly on the card so you know where it falls in line quickly. You can place these cards on any shelf but once they are placed you can't rearrange without a special action telling you that you can. You have to place orthogonally adjacent to other cards when shelving.

The actions as random each round and you put out new actions. The lower valued board stays in play from round to round even when more boards are revealed so you can keep going back to that space each round.

You have 3 workers in the game and one is a special worker that has powers. It is asymmetric so you might have something new each game. I like red so I have a feeling I will always be the same.

There are hidden goals to work for like a specific book color will score you more points than others. There is a cursed book type that is public and will effect everyone. There is also a common great color that will score even more. All game you are working with this knowledge and will try to do the best you can to get the most points you can.

I can say in my game I was not focused on those books at all. I was just trying to get cards played and the best I can. I ended up having one of my cards out of order and that was a detriment to my plans. I don't think I would have won either way since Ron had like a 1000 cards down. The game actually ends when someone has played 12 cards. You get bonus points for the completed square regions you have on your shelf. If you can get 4x3 section then you are golden.

You can tell by the score board that Ron won this game. 64 to my 46... it was a bit sad for me. I will do better next time. I ended up not being able to get a copy at GenCon. It was a bit expensive anyway. I will just have to wait for the pre order.


























I stopped by the Matagot booth again and was approached by Asger because he wanted to show me his game Combo Fighter. New to me!

This game was originally named Caesar's Glory and still is on BGG but he re-themed it to be more Street fighter before its Essen release.

I have to say I really like the Street Fighter theme a lot and it works very well. This game was still in prototype format and only 2 decks to choose from, but he told me there would be 4 decks.

This is a combat, take that 2 player duel game. Generally not one I would enjoy so much. This was a bit different though. You are working with only 5 cards and you will never draw more than that on your turn. You are working to build a combo to destroy the other player before they can destroy you. There is a Rock's paper scissors mechanic that happens and you will determine who wins each round by that. There are attack cards, block cards, and spin cards. If you managed to out smart your opponent then you will get to deal damage. If you attack at a higher initiative than the other player then you get to deal damage and create a combo. Each card might have symbols on it that it allows for you to play more cards. Yellow triangle or red circle. If those are pictured then you might get an opportunity to play the other cards in hand. But, if I simply play a red and you play a blue block then the blues will get to combo from there and deal damage to me.

When you deal damage you have to either remove cards from hand = to the damage and or discard the cards from your deck. First player to lose all of their cards loses. If you win the current fight the damage dealt is the first number on the card for the first card played. The other cards in your combo that you play will add in the 2nd number to your total damage count.

It is actually a very clever and very simple combat system. Straight forward and just about 5 or 10 minutes of game play.

Of course my first game against Asger was a total bust and I got owned. I mean he had a killer combo that dealt like 20 damage to me. I was not up to speed with those combos that could happen. Next game Ron was available so he played me and nearly killed me off. Not to worry I managed to get in a lot of small hits and I had a stick so it dealt even more damage. I was able to KO him good and dead.

I am happy I got to beat up on the Ron for a game. It felt good. I will have to look for this one at Essen and see what other characters there might be.
















The Craziest and most awesome thing happened. I got invited to hang out with Eric Martin on BGG TV! It was totally off cuff and it was all a blur! I felt like the coolest person ever! I had an amazing time talking games if only for a moment. If you have a chance to check it out. I am at 2' 51'' Here is the link: https://www.twitch.tv/videos/168438144

This is what happens when you are just stopping by to say hi to your friends at BGG. They are all so freaking amazing. heartheart Of course I had to get a pic with Eric!







I was on the front page! Image thanks to Evan!







Ron Kicked butt and won the OFFICIAL Russian Railroads Tournament. He got a plaque! OH and his amazing shirt if from Meeplesource.com I LOVED that shirt- Ron wanted it though.









Ron and I visited the Pegasus Spiel booth and found a few smaller games to try out. We started with Mmm!. New to me!

The lady demoing the game was sweet but not too game savvy. This is about as easy as you get in terms of game play but she was very confused with it. I didn't mind I still wanted to try it and Ron was a good sport.

It is a co-op game to try and get the board covered with mouse tokens. If the cat ever gets back in the house then the mice lose. We have to roll the dice in this press your luck game to try and cover the board. Each turn you can place any number of tokens on the board provided there is a space to place them. If you finish a food area then you don't have to move the cat close to the door.

You really want to try and get the food started for all types and leave some open for others to complete on their turn. If you bust on your turn and roll to many times where the final roll is not allowed to place then you also would have to move the cat forward.

The lady played with us and she was actually rolling very well getting like 3 carrots and fulfilling those easy. We had some pretty lucky breaks. I ended up not pushing my luck so much since I just wanted to complete the pretzel I was able to and get maybe 2 tokens on the board in stead of try to roll and hopefully getting something good.

We played well and ended up winning the game.

It is a nice family game and I think kids would adore it. Super cute and fast enough to keep their attention. I liked it a lot. I wouldn't mind playing again.














Since we were there I had Ron read the rules for 4 Seasons. New to me!

It is a 2 player tug of war game. But, the artwork was so pretty it drew me in. each player has a deck of cards with values 1-3 on them. It is an even amount of all numbers for both players. You have a hand of cards and on your turn you have to give 2 to the other player. They must then decide which to keep in their tableau and which to add to the value prize pile. The person who wins the majority of each season at the end will gain the points in the prize pile.

This goes on and on until all of the cards have been handed out. Stacks are then evaluated.

It is actually quite an easy game and not particularly one that I am interested in. I always seemed to guess incorrectly as to what Ron might do with the cards that I hand him.

I also seemed to have all the better cards in my hand that he was eventually going to get. I probably made the wrong choices with the cards he had given me. I have no idea how to judge this game. It was interesting to try it.

Ron completely killed me. I think he managed to get 2/4 seasons and we tied in one so that was nothing. I might have gained majority for one of the seasons. It was super hard for me to win them. It kinda felt like luck of the draw, but I am sure there is more to this game that I just was missing. I would try it again, but I am generally not a fan of tug of war games.














Later that night back at the Derek's hotel room we played Kobayakawa. New to me!

An Oink Game I hadn't played before! I had to try it out! This is a bidding game- a very simple bidding game. There are cards 1-15 and one of them is face up. Each player is dealt a card face down that they look at. On your turn you can either flip a card onto the pile for a new number or take a card and discard one of the 2 cards you have. The idea is that you want to have the single highest total at the end of the round. The catch is the person with the lowest card will get the face up card added to their total. Then players go in turn order and either bid 1 or pass. The people in the bid will flip their cards and see who has the highest value. Then the winner gets all the coins bet and the coin from the center of the table as well. This goes on for several rounds until the coins in the center are gone. The final round must be 2 coins each.

very simply game and one I am very good at judging, apparently. I won each of the bids I actually bid on and would have lost the bids I didn't bid on, I think except one of them. I crushed them all at this game. Perhaps this game is my calling. I totally get this one and wiped the floor with them.

I felt pretty good after that one. haha It was a fun time. I would own this game. I don't think it would get played all that much. It is very simple and I could see it being played out to dinner or something with very casual gamers. I liked it and I liked the coins. One of the better Oink titles, I think.










We were all getting pretty wiped but I convinced them all to play a few games of Okey Dokey.

I hadn't played with 4 players yet, so I knew this would be hard if the 3p game was really hard. I explained the game to them and we lost really fast. Hahha we were playing with 3 wilds too. It is still so hard.

You just don't know what people have or not. If you talk about it then you kinda feel like you are cheating so I try not to talk about it. I think we lost in column 4 so it was like not very good. I think it gave them the idea for the game though and I felt we could do better the next game. So we played one more game.

The second game went better for sure. We got through the deck of cards and players were left with cards in hand. But, you don't know which cards are where and it is difficult to guess which row to play your cards in if you have multiple options.

This time we busted in column 8 and there was no way around it since we had 2 8's at the end and we had already played the reset card for that column. We were just a mess all around. But, we did try and had a good time playing. It is a great little game. Super hard with more players.

One day I will win with that many players!






Sorry my signature is through your face Jess...









On the final day I got a ton of amazing pictures with a ton of amazing people. I just have to share their awesomeness. I wish I had taken more!

Here is me and Derek- he was demoing at the Greenbrier Games booth.





Then I ran into Ryan Bruns from Mayday Games and we got our crazy pic!





Then I saw Uncle Steve! He is the uncle for all boardgamers! Everyone's favorite. So happy to see him as always, I love me some Stronghold Games.





Daniel happened by and we were next to the Dice Forge sign so we had to take a pic! Good times from the previous night playing. #memoriesthatlast With my Tasty Minstrel Games family.




I also found Smoox!! YAY! He flew from Taiwan for his first amazing GenCon and had an amazing time. He is just one of the best and I am happy to support and play Taiwan Boardgame Design!




Paul is a super ecstatic and amazing guy from Quined Games. I had so much fun learning and playing Agra with him. Looks like a game called Halloween is also coming out at Essen. I have to play it!








Farewell fine folks and that puts a close on one amazing GenCon. I had the best of times learning 37 new games. I ended up playing 51 games in total and just had a blast!

Derek's room with a view- he commented "wow is that a pool?"







Mandatory Games Acquired photo






New to the Collection:
Age of Thieves
Codenames: Pictures
Custom Heroes
Einstein: His Amazing Life and Incomparable Science
Garden Dice
Ghost Fightin' Treasure Hunters
Indulgence
Legends of the Hidden Temple
Meeple Circus
Photosynthesis
Princess Jing
Quadropolis: Public Services
Quoridor
Rhein: River Trade
Slide Blast
Tiny Park
Wizards Wanted
Wordquest
Word Slam







Thanks for following along! I hope you have an amazing week.


Until next week!


Happy Gaming!!!



-Steph


If you like what you saw, please thumb!





All images in this post are copyright, owned, and controlled by Steph Hodge Photography, Unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
75 Comments
Fri Aug 25, 2017 5:37 pm
Post Rolls
  • [+] Dice rolls
Recommend
226 
 Thumb up
17.63
 tip
 Hide

GENCON 2017 FULL RECAP PART 1 of 2: All My Plays For the FIRST 2 DAYS! ***WITH PHOTOGRAPHY!***

Steph Hodge
United States
flag msg tools
badge
Well, it's no Ginkgopolis...
Avatar
mbmbmbmbmb



Hia Everyone!


I had the most amazing time at Gencon and I will need a few posts to express all of my amazing experiences! This is Post 1 of 2! I hope I got to play and cover the games you were most anticipating. I know I was super thrilled with everything I learned! What's weird is that I put a focus on mostly games that are anticipated releases for Essen and Q4 and 2018. WHyyyy do I do that?! To know more and experience more.

I am super excited for my stories and memories from Gencon50. I saw all my friends and had an amazing time. I hope you enjoy.



SO EARLY on Wednesday Morning Ron and I took off- it was super early, I mean really early.




On the plane I decided to give myself a challenge and play Tichu with the infamous Becky as my partner. She doesn't mind when you call Grand Tichu each hand... Hey I won!








YAY WE ARRIVED AND SO HAPPY!






Had to stop by TMG and visit my friends








Wednesday night we were able to join Pretzel Games along with Eric Martin. He was super cool to teach Photosynthesis. New to me!

This was on my anticipation list and since the store we visited got copies for sale I ended up supporting the local store we were in and we got to play it! My first purchase of GenCon! I can say firmly that I am not disappointed and it is a game for my shelf for a long time. My favorite Blue Orange Title to date. So happy I got it since it sold out SUPER fast during the con itself.

In the game you are growing your trees using your available sunlight that you are producing. You gain sunlight each turn depending on the sun position and if you are gaining light. It is very likely some of your trees will be in shadow from other larger trees in the path from the sun. You have to try and place your tree strategically and plan ahead with the limited light source you gain.

The problem is that once you grow to be the biggest tree you will have to chop it down in order to gain the points associated with the location of the tree. You are effectively destroying your engine to gain the points. Keep the tree tall and gain 3 light each round *provided it is not in another large tree's shade*, or chop now and get points losing light potential.

It is a very abstract game and you will definitely enjoy it if you enjoy abstract puzzles. The sun moves around the board into 6 locations. Once you do 3 full rounds of 6 turns then the game will end.

You have starting trees and seeds in your general supply at the start of the game. During the game you will have to spend light to bring the larger trees from your board to your general supply. But you have to spend light points and then you will have to spend light points to upgrade your positions on the board or drop seeds to start new trees. It is all about maximizing your position on the board for the most possible light acquisition each round. It is actually a simple and brilliant concept and I will be able to teach this game to anyone.

I was more than thrilled that Eric Martin would teach us this game. I really was interested in learning this one and I am super excited to now own it.

All game I was nervous about pitching the seeds and small trees early because I wasn't quite sure if I would need them. Basically, if you were to replace a seed on the board with a small tree then you would put it back onto your player board if there was room. But, if there is no room, then it is discarded back to the box. I was too nervous about losing so many seeds and small trees so I was trying to plan around that. Perhaps I shouldn't have cared so much since Eric didn't seem to mind. And since Eric crushed our hopes and dreams - he had the right idea.

Don't worry, I learned from my errors with my next play the next night in the BGG Hotness room.

We all really liked this game! I was super happy to learn my first game (of 37) of the con!



















Mike showed us a game I can't talk about and we ended up playing it 2 times... I am sad I can't talk about it more. But, It should be soon when I am able to do this- and I will share with you when I am given the go ahead.






Thursday morning all the hype all the time. You could feel the energy in the halls just the buzz and smiles. It is too much fun! Derek was there with us and he had just picked up Subdivision in an auction. I was happy to play this game. I think Ron ended up teaching him. We got to play games before the hall opened! No time to waste!

This game I was not really focused on the bonuses and probably should have been. But, I was just getting all of the parks. This worked out very well since I was scoring for each park. I didn't get enough highways until later. Ron is always so good about scoring 5 points per building and getting the highways properly placed. I duno how he does it.

It ended up being extremely close but I had the win this time! So many parks for the win!! Yay, this is a great game and I am super happy Derek picked it up for us to play. It is a great one!











Demo hall opened! It was a madhouse! Ex Libris sold out in like 5 minutes. I walked around and spoke with the Summit guys since their game looked pretty cool. Ended up at the Red Raven booth and got to demo Klondike Rush. New to me!

Evan was all talks about this the week before and how he was loving it and I had to check it out for myself. It seems like a pretty cool game. You are trying to bid on mining stocks to try and claim majorities in each of them that you can. You will be claiming positions on the board and tokens to help fulfill the contracts you have hidden.

We only were able to play a few rounds. It is a straight up auction game once around and active player gets final say. Unfortunately, I didn't get a full grasp on the game to really see how it would play out and score. It did leave me with the feeling I want to explore the game further and play a full game. I really enjoy auction games and this one I think could be fun. I wonder about the randomness of the tokens on the board how that might just be luck of the drawn for some people. I would definitely like to see how that would play out in several games.

I liked what I saw but wish I got a full demo in.












We were just walking the halls and enjoying the sights. We ran into Queen Games booth and saw Merlin. New to me!

They were just finishing a demo of the game and I immediately wanted to sit and play so we did! Charlie was teaching us the game and Karen sat down and joined us for a 4 player game. This definitely got the biggest buzz when I posted the pic on IG and Fb. Most people were interested in this one. How could you not be- the new Stefan Feld and Michael Rieneck game!

This game is played over 6 rounds and every 2 rounds is a scoring phase. The demo was 2 rounds and we scored for winner. It is a rondel game and you are moving your knight around the round table and taking actions. Merlin is also around and you will have an opportunity to use him as well.

Once the round starts all players roll 3 dice in their color and 1 white die. You will be using these 4 dice to move your knight and the white one to more merlin. Your knight can only move in clockwise movements, while merlin can move in either direction.

Tons of spaces and opportunity to score small points here and there. Small points matter and you want to do everything you can to get whatever points you can. At the beginning of the game you get a set up with some Enemies you have to fight off by the end of the 2nd round (or you will lose 3 points each), you get a banner, shield to help protect, a resource and an apple. You also start the game with your henchmen pawns which will be used later for a type of area control element. There are 6 major areas on the board each a different color and you might have opportunities to acquire banners and shields in those colors. The banners provide a one time activation when you want to use it, the shields will defend against one enemy in that color.

Some of the spaces will provide an action to get a pawn on the board or to activate a pawn. Some might just be to exchange resource or banner for another. Lots of spaces provide points depending on how much of one type of thing you have in your possession like number of banners. Each player has a hand of 4 cards. If you meet the requirements of a card on your turn you can declare it complete and score the points for the cards and replace the card. they might offer 1-3 points saying something like I won an orange flag and have a blue shield. Or might be to have henchmen of a specific type in any area.

I didn't really get to explore the castles board which is separate from the main board, so much. But, you can get some serious majority points over there and you also get a bonus when you place over there, so it is definitely something to be said about investing time and effort to get over on that board.

You are at the mercy of the dice. You get to choose the order in which you use the dice, but you will be using all of your dice to move so you will know where you are going to end up, unless you have a special banner to alter the die roll, or use an apple to help. Those are one shot deals though and it is harder than Castles of Burgundy to gain abilities to change the dice.

I do think the dice thing will be difficult for some people and they won't like it. You just have to know that there is a possibility of not getting what you want.

In my game I had a very hard time getting the shields I needed in order to black the attack. I ended up losing 6 hard earned points. I was in the lead for most of the 2 rounds but because of that damage I ended up in last place after the 2 rounds was over. There was a lot of mid game scoring that took place and I didn't manage to get a whole lot from that. Charlie absolutely destroyed us in this area. (like he had played before) Karen and I were in the back of the pack and Ron had managed to do very well with the scoring as well.

It would have gone better for me if I managed to defend against the attacks. All in all I really loved this title and I simply can not wait to play the full game. I think I have a pretty clear grasp of the game and would be able to easily pick it up and play with some reference to the rules. I hope this will be at Essen, but Charlie said he was thinking it would be going to Kickstarter. So I am not 100% sure on how this will be published. Either way I will be buying it for sure.






















Lots of wandering the halls and we had the chance to sit down and try out Unearth. New to me!

This was new to me since Riley didn't want to bring it the week before to Fun Group. WHY RILEY WHY!?

I love the art and it reminded me of the phone app Monument Valley which I played through and loved. This is a dice game to try and collect hexes in different or same shade to try and score points. You are trying to control the cards and gain those to your scoring pile as well.

There is a display of face up location cards in 5 suits. You have to select a location and pick one of your dice to roll. If you roll 1-3 then you get to claim a token from the location. If you roll so the total value of the dice on the card meets or exceeds the cards value then you evaluate the highest single die and that person gets to claim the card. All other players on the card gets to get a pity prize of a small card which has a bonus of sorts, such as, you get to reroll your die this turn or +/- 1 to your next roll. Those cards are one shot deals.

That is essentially the whole game and you score for the collection of locations you have gained and the patterns you have built with the tokens you have collected.

It is a pretty easy game and I like rolling dice so I liked this one and would play again. I might have bought it but Ron really just didn't like it. He rolled pretty horrendously all game and just scored like half of what I scored. He was a bit sour on it.

Regardless, I would love to play it again and photograph it for realsies.

We were playing 3 player and I was going for the blue tokens. I ended up getting the blue token bonus and end game scoring. I scored a TON of points from that and the cards I was able to collect gained me a ton of points. I thought the other guy would win the game since he had more cards than me. But I was able to collect larger sets of the same type of location and gained more points. I ended up crushing them both. Maybe why I enjoyed it



















Ron had one of his tournaments to get to and I was on my own for a while. I stumbled upon the APE Games booth and there I was pulled into a demo for the game Petrichor. New to me!

This was great because I really was considering backing it on KS. It was supposed to be a bit like Dominant Spieces so it caught my interest. I like the cloud and raining aspect to the game. You are trying to gain majorities for the tiles that will eventually score points.

There are a few moving parts to the game. You have a hand management aspect to the game and you can do one or 2 actions on your turn but the second action is more costly. You run the risk of other playing more quickly and you don't get to really use the cards in the way you want to. But, once someone passes you still get one final chance to play. There may or may not be a harvest each round it is dependent on the dice roll which can be modified during the round. There are effectively 2 boards to look out for area control. When you take an action you can place your token on the other board in the area you just played or the next season in line. They might score at the end of the round.

Definitely a lot of options to consider. If you know there will be a harvest then it is critical that you can try to make it rain so you can score some points. If your tokens are still in clouds during the scoring then you won't get to score for them in the fields.

I had a great time playing this. I think we did 2 full rounds and we definitely saw how the game was to be played out. We didn't play with 2 of the crops in play but they were more challenging for general demo gameplay.

Since we were playing 4 players the rounds lasted maybe 3 turns before someone passed. It moved along at a general quick pace. There are only like 6 or 7 rounds in the game and then it is over. It can certainly be luck of the card draw to get the cards you need and want. But, you can always use 2 cards as a wild. But, you are just using cards then so you really have to know what you want to do.

All in all I quite enjoyed my play of this and will have to look for it when it becomes available. I would like to play again. For now I still like DS more.















Mindclash games was also representing in the APE Games booth and I happened to stumble into a game of Cerebria: The Inside World. New to me!

Alright, when can I have this game? I mean it is just amazingly gorgeous. Mindclash has yet to disappoint. The major concern I would have for this game is the team aspect. You basically need 4 players to play the game. You can play 1v1 but you would have to be in control of 2 boards and I am a bit skeptical on that game play. I like the team part of the game and that is how it is supposed to be played. You have to work with the other guy to make the other team eat dust.

This game has the theme of emotions. You are the brain working as the evil or good side. You will have emotions controlling the board like boredom, happiness, jealousy etc. Ultimately you are looking to gain control over the center core with the most layers in your color blue or red. You will have so many actions per turn which you can use them all or some of them to help and save for your partner to get more action potentially later if it makes sense depending on your positions on the board. Each round you have 9 actions then 10 and then 11 etc. Your turn you can take up to 3 actions. But, you might not want or need to take all 3 actions to help stall your turns and maybe see what the other side might end up doing so you can move in and screw them up.

This game is all about balancing the actions and the board. You get additional benefits if you are controlling different areas on the board and will make your actions cheaper. Anything that will give discounts is something you want. There are a lot of different actions you can take but there are also a bunch of possible upgraded actions you could also take.

So many little symbols and things to catch on to. But I still feel it was easier to pick up and learn than their other games. I am confident that their fan base will enjoy the weight of the game but I do think it is more main stream than the other ones. The game overall is simply stunning and the figured were delicate and wonderful, I hope we will be getting those in our games.

In our game me and my partner were hilarious and we had a great time. I was definitely catching on to this game a lot faster than he was but he was enjoying the time we spent. I gave some ideas for how we could spend our actions and what we might possibly accomplish in the round. Of course you can on do so much and you have to be aware of the other side also scheming their way to victory. I was able to trigger the first brick to be placed and it was a pretty safe bet that we would win the tower piece and I was right! It meant that they kind of had a leg up for the next one though. They have more control over what they goals would be and we just have to get the next available card for the next goal.

We had only played 2/5 rounds, but when we completed I would say we won the game since we had more tower pieces. haha but yah I think I got a good handle on the game. Enough so that I will be backing the game when it hits KS in a few months. It is definitely something to get excited for. I heard a few different feed backs from other demoers who didn't like it as much as me, so I fear that 2v2 games won't be for everyone. The designers themselves were explaining the game, and they have very thick accents. I found Viktor to be a much better teacher than Richard. There is a certain skill for explaining games, but it must be even harder with a language barrier.

I had a great time playing and I can't wait to play with the people I know. It will just be awesome.




























Next I found Dicey Peaks. New to me!

This was on my list of games to try. I love dice and push your luck so it seemed right up my alley.

In the game you are rolling dice to try and move up the mountain. Each tile will contain something on the back like move backwards or clear day, or something positive. You only have so much oxygen so you have to take your time moving up the mountain each space is one oxygen. But, if you are rolling for tents that is night time and you can collect oxygen. the white dice are like the day time dice with more climb movement, the darker you get reveals more tents which is the night time choice. You can choose the 4 dice you want to roll and then decide which action you want to take- climb or rest. If you rest then the yeti might get you. If you climb then the avalanche might get you. You can hold the dice you want and then choose 4 more dice to roll either action you might roll poorly and bust. If you end up moving from your location then the people behind you get to move ahead one space as a bit of a handicap.

What was good: Rolling lots of dice and choosing what dice you can roll. The demoers were so starry eyed and in love with the game. It was simply fun just to play with them since they were just loving it so much. You could tell their innocence to gaming. The production of the game was nice and I loved the customer dice and the tiles not knowing what was really going to be under the tile you land on.

What didn't work for me: The ending. There are 3 tiles on the top of Yeti Mountain and one of them has the red flag. Whomever can find the red flag first wins. At that point it is simply luck of the draw you choose one tile and will win or not.

This didn't work for me since in the game we played the girl got to the top and picked poorly and then I made it on my turn and picked poorly. Finally the guy had his turn and made it to the top right after and was declared winner by luck of the tile that we didn't flip.

For me, this was just disappointing. I actually enjoyed the dice rolling and push your luck, but the ending just didn't work for me at all. It is a game I could play again, but isn't so high on the list.
















I stopped by the Renegade booth to look at Ex Libris which was slammed. I found Flip Ships. New to me!

It was getting a lot of buzz around Dice Tower and I was curious about it. I didn't know it was a dexterity game about flicking ships. The game plays out a bit like space invaders. Ships are coming your way and the gamers playing are collectively trying to destroy them before they make it to your line of defense. You might have special upgraded ships that do better damage. After all players have flicked their ships then any that managed to attack the invading ships will be removed and all remaining ships advance to their level on the card.

Eventually the invading ships deck will run out and you will have to destroy the mother ship. ENDERS GAMEEEEEEEEEEEE.

I only got to play a few rounds but the mother ship is a big huge standee type situation and you have to flick your ship into that and man I couldn't do it and I tried like 20 times. I asked the demo guy to do it and he did 2 in a row. I guess you get good if you demo the game a lot. I was really impressed.

I managed to hit a few smaller ships, but yeah, no where near close enough for the mother ship.

Seems like a cool game and I would try playing the full game if I got a chance. My finger was hurting just from the demo I had though. Not sure it is a game that would last long for people.

















I saw some adorable card games that I wanted to take photos of so I ended up playing Eleminis. New to me!

This is a very simple game that you reveal the top card on your turn and can give it to yourself or another player. If there is a symbol in the bottom right then you could possibly replace one of those symbols with this card. Your goal is to collect 5 different resources. The star is a wild and can be used as any. I mean we are talking kids game here but it is so freaking cute!

Very much a take that game and simple set collection game. I didn't mind it and would even play again. I would definitely play this with the family. My mom would use it at the school, sort of game.

I was just sad I didn't win! It was cute enough but probably not one I will play again, though I would. Very fast and harmless. Didn't leave me wanting more.













Next up was the other very adorable card game called Gimme Gimme Guinea Pigs. New to me!

This is a real time game to collect all of the same animal into your hand. It is quite a simple game. There are a bunch of cards face down on the table and you discard a card from hand and pick one off the table but you can never go over the hand limit. When you discard a card it must go face up on the table so other players can then take them. Some cards are STOP cards and will card players to stop their movement and perhaps do an action like pass 3 cards or something.

It was a very cute and simple game. Again in the same line as Eleminis. Probably best for families. I like how colorful the games were and how adorable the animals were too.

I liked this one a bit more than the previous one because I was doing something the whole time. It just past so quickly. Perhaps it helped that I won our play of the game. It was very cute.










Then I saw this on display... Vindication. It looked so cool! I really wanted to try it out. Next time!









Final game on the first day I played in the hall was Agra. New to me!

This game is by Michael Keller who did Solarius Mission and La Granja both games with which I enjoy so I wanted to check this one out. This game is amazingly gorgeous. I mean wow! The board is huge the artwork phenomenal. Everything is top notch.

I think I got to play the game for about an hour. Took maybe 10 minutes to find more people to play with but I did and Paul was super awesome and taught us the game. I don't think I have laughed so hard, I mean Paul was easily the best guy t demo a game for me. SO much fun!! We played until they killed the lights on us.

This is a worker placement game. There are several phases you get to go through if you want on your turn but ultimately, you are placing a worker and doing the action. Timing is critical in this game since you can bump people off their spot. But if you still have workers standing when it comes back to being your turn then you may choose to worship before taking your turn. Worshiping is a phase you can take to claim bonuses of various things.

This game is so complex, when I get it during Essen, I know I won't be able to teach it to other people. I don't even know if I will be able to read from the rules and remember. There are a lot of little things we didn't really get to explore even in the 1/3rd of the game we played. So many opportunities and paths to take in order to gain different benefits and deliver different goods. You are also working to upgrade your goods in the game and make them more valuable, but you have to figure a way out to get the buildings open. There is definitely a lot going on in this game. I would say about as complex as his other games and just as difficult to teach.

Regardless I had an amazing time playing and has got me thinking about it constantly. I simply can not wait to play it again. Right on the wishlist.




















Paul is a super cool guy!








Ron won the Terra Mystica Tourney! His trophy was a tiny hand painted pot. haha He was just happy to play in the games!









I had signed up for a 7pm game of Spirits of the Rice Paddy: The Dice Game. New to me!

Not yet in BGG it is just that new. I have not played Spirits of the Rice Paddy, but I heard if you have then you will understand this game fairly easily. It is the dice game afterall.

In the game you start with a paddy and will grow to have more paddies available to you. You have to roll the dice on your turn and have to use one type of action to perform. One of the actions would be to draw cards and acquire another paddy. Another action would be to collect water so then you can possibly grow. But you then have to drain the water before you harvest. When you harvest you get the points scored from your card.

Each card has an ability and might give you bonus icons or bonus points for various things. One of the players cards said use one fewer water to grow. I had one that said use a die as any action you want. It was amazing! Perhaps OP- but it is still in super prototype form.

You can only ever have 4 paddy cards to work on at a time and when you drain your paddies you can push the water to the right and reuse the water in the next paddy in line. You must always fill the paddy to the brim with water in order to keep it in the fields, otherwise you will lose it.

You need the workers to plant and harvest the fields. But you also need them to weed the fields. You can choose your action to give other players weeds to slow them down.

The winner is the one who gets 100 points first.

I had some pretty cool cards that worked well together. It helped I was rolling fairly well but my wild card really helped me out get what I need. I was fulfilling the 5 sized paddy several times then I picked up a card that gave me 5 bonus points each turn I managed to harvest. So I got like 20-30 points from that.

I owned them all. It was a 4 player game and I ended with like 105 and second place was around 44. There was just no contest here. I completely killed it.

It is a game I would play again. I like rolling dice. It was a bit long for 1 hour time. I am unsure if I will back the KS at this point.


















Friday morning Ron and I were in the event hall and we played a game of Martian Dice.

It is a pretty great filler game and easy to play. lots of dice you get to roll. Ron is not the biggest fan. I didn't even know I was getting a copy in the math trade. It came with another game. Worked out I think I played it 3 times during the con so it works very well for what it is.

I was totally kicking but all game but towards the end Ron got some serious points and ended up beating me. He is not a risk taker in this game like I am. But he had a few good turns that allowed him to win the game.













Ron and I made our way over to Floodgate and I picked up a super cool promo board for Sagrada. We were then directed to try out and play News@11. New to me!

This is a story telling game. I am just awful at these types of games. I always like to see what people come up with. The guy demoing the game was great and he was on point with the announcements and helping direct the conversation.

Basically at the beginning of the game you have to choose a blank category and take suggestions then write one of them down ON THE CARD. It will be there forever. But, you only do this one time in the game and then you will get a bunch of different cards over time piling up. You only use so many cards each game over 3 rounds. Each round you will get a new segment category and you have to try and use the bold and hand written words on the cards you were provided to get points. I have a feeling this game is less about the points and more about the experience.

We definitely had some funny moments and laughs. I can't say it is really my type of game but I would happily play it again. I just like writing on cards for ever. Knowing they will show up again in another game is clever and exciting. One day all of your cards will be filled of good stories and memories of the past games.

What was even more fun was the promo pack they were handing out. They give just enough cards such that we needed for a full game and you can experience the game with just the promo pack. Very clever. I will have to check it out again then.












We made our way over to Matagot games. I somehow just get drawn to the European game companies. They were the ones that had all the games I wanted to play. I suppose it helps me prep for Essen a bit. Gees the Essen list is already up on BGG. I guess Eric Martin has been super busy.

Regardless, I found a few games I really wanted to try at this booth and the first one we played was Okanagan: Valley of the Lakes. New to me!

I am always interested in a new tile laying game. That is one of my most favorite mechanics. Not knowing how the board will be laid out provides me with the special abstract I like in a game. We only got partway through the game since Geoff had to take off but we still managed several rounds of placing tiles.

In the game you will start with 3 objective cards to help form a strategy. You are looking to complete these objectives multiple times if possible. You will get to score for whatever tokens you have collected in the game. On your turn you place a tile and you place a building. Different types of buildings provide different value for the regions. Size 1 building will score 1 value for each region on the tile. Size 2 building will score 2 value for 2 regions on the tile your choice. Finally the size 3 building will score 3 for one region. When an area is completed you calculate who won and they will get number of tokens = the full value provided the region gives that many tokens. If there are other people in second place they will get a bonus tile from the stack. What is cool is that the land tiles and the bonus tiles are one in the same.

Once the buildings have been placed the round is over then you get more objective cards with which you can discard some of the ones you already had or not but you can still only keep 3. You end up playing 2 rounds and then the game will be over.

In our game we just played the first round and scored from there. I had pretty awesome objectives that worked well together and I managed to focus mostly on forest regions and do pretty well. Some of the bonuses might be draw an objective and switch one out if you want. I got to do that and it certainly helped me.

I ended up winning this game. When you get a tile you can choose from a display of tiles or from the top of any stack. It is nice to draft this way then you know what tile you will get and can plan better.

I have to say I enjoyed our play of this game and I wanted to continue. I think it will end up playing somewhat faster than Carcassonne and it is more mainstream in that you don't have to mess around with a score track. I think I will end up rating them on the same level maybe 8/10. Very cool game and I look forward to playing it again, perhaps at Essen.





















To my delight I got to play Meeple Circus. New to me!

I couldn't stop talking about this game all con. I was in love at first play. I love Riff Raff so much but this game takes my top most favorite dexterity game. I LOVED this game. The colors the stress of trying to place your meeples. Easily one of the best games of the con for me.

Some games people just start stacking meeples off to the side well they made of game of that and this is it. There are 3 rounds in this game and you are trying to score the most points as possible. You start small and each round you draft more meeples to your circus to use. There are cards you are drafting that might provide a blue and red meeple, or a horse and a ball. You choose. Why might you choose one or the other, well there are several reasons. There are common goals to work towards. If you can create a pattern that is on those cards, even multiple times, then you will get the points. Ad the rounds move on you will be getting other personal goal cards to work towards as well.

If the blue meeple is on the bottom floor you get a point. If the yellow meeple is not on the bottom floor you get a point. YOUR RED meeple wants to be so high and you will score depending on HOW HIGH he is. There is a point measuring scale to use. Everything has to be upright when placed, like you can't use the ball on the flat side or the animals on the flat side.

In the final round you even have a sort of command to score extra points. Like Ron had to walk his animals around the ring before placing them. I had to yell out Jump for each meeple I placed. It was too funny and you can easily forget what you are supposed to do! It is just a few points but all points matter!

Each round you have 2 minutes to stack your meeples in the best possible way. You get a bonus if you complete yours first and second, which I never saw, of course. Ron managed to get those each time. In the final round you are supposed to play individually and see each other circus as they are happening. We didn't do this during the con just to keep the demo tables available but I look forward to seeing everyone's shows in the future.

It is a pretty simple dex game so if you are a fan of dex games then I would highly recommend this one. I was all pumped up for this game I was talking about it all over and he actually gave me a reviewer copy, since it releases during Essen. I simply can't wait to play it again and photograph this amazingly photographable game.

Ron is the best, to no ones surprise. He is the one that always created the stacks of meeples during Quadropolis. I don't know how he managed to create such amazing structures with meeples but mine totally failed in comparison. I think half of my problem was the tables were so wobbly and if you touched it then everything would fall down. You really need a good surface for this game. DONT KNOCK THE TABLE! I ended up losing our game and of course Ron won.

When you fall behind in this game you get to draft your meeples first and you get to change one of the stacks of objectives for the round to the card below. So if you don't have a horse and you need one to complete and objective card then you might switch that one out in hopes of there being an objective you can complete underneath.

I can't explain how excited I am for this game. Next week's post will be full of color! NOW WITH MORE COLOR (is that possible?)










Ron's amazing circus








I had wanted to check out Dragoon for a while. New to me!

This game is just stunning. I mean wow the bling is real with this game. You are just drawn into it. The game play was actually much more engaging than I thought it would be. That was a nice surprise as well. For a $90 game though I was not about to buy it without trying it. Believe me the component quality is there and the value is there, but how often will I get this game to the table. It is hard to say.

We did a demo with 4 players and learned the game. On your turn you get to do a number of actions which could be to move or take over or steal loot. Playing a card might help your action and determine a strategy you could have. I had a card that seemed crazy amazing. It was to burn all cities I stepped on in the round so I used a bunch of cards that turn and flew all over the map destroying the cities.

You might end up on the same space as another dragon and you will have a roll off with a D6, which is probably the weakest part of the game. not much of a combat, but you just go home but they will steal loot from you. Your loot in your points and whomever makes it to like 50 points wins.

There are several things to enjoy about this game. But, at that price point I just wasn't enamored enough to get it. I would really love to play again. It plays quickly and seems pretty light for anyone to play. It is an abstract but the board is ever changing with new cities coming out and different opportunities you can't plan for in advance. You sort of have to roll with the punches and see where it leads. Which I like to a certain extent. I would love to photograph it at home so I hope someone brings it around some time.

I am pretty sure I won this game with all of the destruction I caused.
















Some more Sights from GenCon. They include AMAZINGLY HUGE Santorini.




Then I found Mina!!! Well Mina found Ron I should say! YAY MINA!




Me and Derek being silly







Ron was heading off to another tournament and I found the IDW booth to try out the new bird game called Seikatsu. New to me!

I have to gripe about this a bit. I get not all demoers know the game well, but if they don't then they should not be explaining it. I mean this game has about 2 rules, both of which he got wrong. If it wasn't for Daryl who stopped by and saw my hatred for the game, I would have walked away with a complete mis-understanding of the game. Thanks to him showing up, we were able to get the correct rules and play again.

Needless to say, we played 2 times the first was butchered and the second was correct.

In the game you will pull a bird from the bag and place it on the board you score points for the same type bird it is directly next to on the board. (NOT the chain of birds it connects to). The other rule is that a wild can be any bird during placement but then it is a nothing bird from then on out. Those are the two rules for in game play. There is end of game scoring for the rows that are on your side of the board. You will score depending on the flowers in each row. You count the ones you have the most of and score points depending on how many you collected. There is some end game consideration during the game play.

Mostly you just pick a tile and then place it where it works best. If that doesn't work then you are looking to score for the flowers in your rows.

The game play works fine, I wasn't in love I was certainly happy I played it again correctly. The first game was just a joke and was not good at all. The second game was a lot closer in scores and I felt better about it.

The quality of the game is there and awesome, which draws you in. Those tokens of the birds are great. The actual game play was less than exciting, but one I wouldn't mind playing again to see if there is more that I might have missed. It plays very quickly, so once the board is filled you do final scoring. For me it was just OK. I didn't really feel much choice in the tiles I was placing. All in all I don't think I am the target audience for this game. I was expecting something with a bit more depth.










I ran into Brian Yu, whom I hadn't met before but I know and am friends with Dale, his brother. He took me to his booth Mattel to show me some strategy games. I was hanging with Derek at this point and he joined me and 2 others at the table for a 4 player game of Wizards Wanted. New to me!

Nick, the designer, was the one teaching his game and gave me the best compliments! He said he designed the pink gems because he thought they would look amazing in my photographs. This game is currently in my collection waiting to be played so I can get them in my photographs very soon in the coming weeks!

OMG there was a HUGE HUGEEEEEEEEEEEEEEEEEEE copy of this game (see 2nd and 3rd pic) and I really wanted to play on that edition of the game but we played the legit game since there was a table available. Perhaps I will get to play on that one at Essen.

This is a family weight game but with more depth and decisions than might first appear. The artwork is top notch and the game play is past and engaging. I could easily bring this out for new gamers or casual gamers at any of my game days.

In the game you are a unlicensed wizard roaming the streets. You are looking to cast spells for the locals and gain knowledge of the different types of magic. When you locate and find a spell to cast then you collect it but a mushroom will grow on the board. They start sprouting up all over the board. If you ever move past one or some you collect them and they might give you a magic bonus or pixie dust or money! You can not collect mushrooms when using the chicken bus. whistle Yes, you can pay 2 bucks to take a chicken bus from one location to another in the middle of the board.

Each turn you can spend pixie dust to move some number of spaces, or if you only move 1 space you will Gain 5 pixie dust. But, there are opportunities on the board to purchase more pixie dust. You can only hold 100 value of pixie dust and no more so you have to use it wisely and plan accordingly to get more before you run out.

On the board there are teleportation spaces and where you teleport to you get a cool bonus for that type of magic. If I were to teleport to the yellow location then I will get a bonus when I use a yellow spell!Maybe additional points when the spell is cast or additional money. You do have to pay 10 pixie dust to use the teleport and you can only collect 1 bonus from these spaces a round.

The board will refill with spells once there are 3 left. Eventually the deck will pull up an inspector card which is shuffled in somewhere near the bottom of the stack. Now if none of the players have collected a license by the end then it is OK, but if at least one player has a license, then the other players will get hit hard if they don't have one. In order to get a license, you have to go visit the castle in the center of the board and meet one of the different requirements in the stack. Might be have 3 mushrooms, or 70 pixie dust there are several different ones.

That is about it for the game. You play and get points from the spells cast and the bonuses you might get from those. You will lose points if the inspector finds you.

In our game we played through the whole thing and I had built up my red magic (of course- she has a wolf!), so you automatically start with a bonus when performing red spells if you are the red player. It was clear I should build that up more in the game. When I went to visit the castle I had no idea what to expect. I was just hoping to meet one of the conditions. I was 69 pixie dust and I needed 70! It was SO SADDDDDDDD I was one red magic short too. Knowing is half the battle though. I was pretty far in the lead for the game but because I didn't get that license I had to lose 8 points.

It was so super close but the guy who managed to get a license won the game but I was just behind him and would have won if I didn't lose those points. It was definitely a fun and fast game and I look forward to photographing this game at home. Gotta give those gems justice!

Really quality stuff for the cost point of this game. Derek loved it too and is so supportive he picked up a copy of the game as well. With the coupon in the gencon book and the sale price at the con it was only $25 that is amazing. Really cool that Mattel is stepping up their game!



Here is us demoing- Photo from the GenCon Facebook page!


























The hall was about to close but I managed to find one more demo with Ron and Derek at as Asmodee table for When I Dream. New to me!

This game is SO SUPER HARD! We played 2 rounds and I know I would just be terrible if I was the one that had to be blindfolded.

The game is sort of story telling and clue giving/ social deduction. It is on a lighter scale made for families and fun. same level as dixit, I would say. One player is blindfolded for the round. Each other play is handed a role which might be the good guy the neutral guy or the bad guy. The bad guy wants the blindfolded person to fail, but not be obvious about it. The good guys want to clue in the proper clues to have them guess correctly, and the neural guys want both stacks to be equal in the end.

There will be a face up card and the players with a role start giving 1 word clues to try and get the blindfolded player to guess. The answer will be one word like school or cheese. Once the blindfolded player says a word the card gets placed in either side good or bad and will have to remember the word. this continues over and over until the time runs out. You might get through 5 or 6 words before the end. Then the player who is blindfolded has to tell a story using the words he said and will get points for each word he uses. the other players get points depending on the stacks of cards etc.

Believe me when I say it is a really hard game. We put Ron under the blindfold and he just didn't do so great. But it must be hard to know what we are trying to clue in. One of the words was shirt and I have the clue Tee, then the next was cotton, and then clothes. something like that I think he ended up saying sweater or something. I can't remember but it is so easy to mess up, and then to have to remember all of them and tell a story! I want to try but man I know I will do poorly. Derek got to go next and he didn't really get any words and he didn't tell a great story either. I think this game will take some practice.

We had a great time playing and I do look forward to playing it again sometime. I can see that fun group enjoying this one. It is fun times.
















I had signed us up for Palaces. New to me!

This was a game that I thought was going to be released at GenCon, but I guess it was a KS. It is a once around auction game and the person putting up the card for auction gets to make the final bid. You can always use the card you are bidding for in addition to the cards in hand. Jade beats nothing, Crystal beats Jade, Silver beats Crystal and Gold beats silver. You can use any number of cards in your bid. 3 jade and a crystal beats 3 jade sort of thing. When you win a card you claim the tower section in that color and you get to activate the card and cards used in your hand. It might be a power like this card can be used as a wild, or you may take any tower piece. This card goes into your discard pile and will show up later. So it is a deckbuilding game. The catch is that you have to form 2 towers and the towers must be identical. The winner is the one with the largest second tower, or the smaller one of the 2 you have formed.

It is a nice game and it was still in prototype form, so we were working with not a finalized product. The art work is gorgeous and the game play was solid. Without the tower aspect to the game you would really lose something so I have to say I liked that part the most of the game.

In our game I had a few good combos that I was able to pull off that gave me a few tower pieces in a round. This helped me get the largest tower by just a smidge. I ended up with the tower of 8 and the next best was a tower of 7 so yeah I totally kicked butt.

I liked the game alright. I don't think it will be one that I will play a lot but it was good to play and I would play it again. I am curious to see what the final tower pieces will end up being. He was saying they would have some marble swirls in them or something, which would look nice. He also said that the ending would be different like if a tower piece runs out, so I think that will help speed up the game a bit. I will have to look out for it in the future.













We made our way to the BGG HOT GAMES ROOM! Aldie said to stop by and we did. It was too funny, when we got there we were sort of standing in the doorway and Lincoln like made a B-line for me and I thought he was try to get out the door and I stepped aside but he was just looking for a hug. It definitely made me laugh, I thought he was going to run me over!

I asked Aldie if he wanted to play a game and Photosynthesis. I was happy to play this again, and Eric offered to teach but he wasn't going to play so I said I've got this. I sort of had to explain twice since we were going to play 3 player but then Matthew joined in and I started again with the rules. It is a pretty simple game (explained above) and we got going pretty quickly.

Having only played the game once I think I did a pretty good job explaining, but I did end up crushing their hopes and dreams so perhaps I wasn't helpful enough.

I ended up in a pretty awesome position on the board and no one was really blocking me from the sun until later in the game and I was getting 9/10 light production a turn. I was basically rolling in it. I managed to grow and chop 5 trees down and have left over light for points.

It was basically what Eric did to us in the game the previous night. Crushing us so bad. So I guess you do betting in your subsequent game plays for this title. You really start to plan better for your placement and try to avoid the other players. Lots of depth here and replay value.

Everyone liked the game well enough, I don't think there was a wow factor for anyone but they saw why it was so popular. I was just happy to teach them a game!







I got to play with the cool peeps







When that game was over it worked out perfectly since my friends from TMG had shown up and were looking for a game to play. We all decided they wanted to learn Dice Forge.

If only I could tell you the stories that happened during this game you would die laughing. These guys are just hilarious and I have a great time hanging out with them. I wonder sometimes how does anything get done, then I remember Mischa and Barb and Rick and say oh yeah.

I think explaining the rules took 10 minutes longer because Michael is a Pain in the butt and will question everything 20 times.

Eventually we started playing the game and it was good. Michael kept comparing it to Dominion and I love Dominion but I think they are totally different games. Daniel was later saying it was not like dominion because he wasn't able to get up and go to the restroom. You are fully engaged the whole time, rolling your dice and maybe getting kicked from a location to roll your dice. You have to be present to get all of that stuff. I agree this is a good aspect to the game. You really have to be paying attention.

I did very well this game. Daniel had his strategy of collecting all of the 12 point cards and I was working very hard to get the 26 points cards. I think I managed to get 1 of them only. But, I did have 2 cards that allowed for me to spend 3 gold each for 4 points for every turn. This really helped gain me lots of points. I think I ended with about 130 points for the win.

Daniel and Jeremiah got mini games too late and really needed to get them earlier. I was using the discounted side of the die a bunch so that helped upgrade my dice so I wouldn't have to take the action later. Worked out for me.

I am not sure if Michael ended up liking the game, but, I don't think he hated it. It was on the Meh scale. Daniel really liked it and I think he will end up picking it up. Needless to say, everyone liked the box art but me.

It was an epic night and one for the books. I had so much fun!












We were SO tired the next day... But we still had to be there early for the Fantasy Flight Games door to demo some anticipated releases.








PLEASE STAY TUNED





Thanks for following along!


Happy Gaming!!!



-Steph


If you like what you saw, thumbs up!





All images in this post are copyright, owned, and controlled by Steph Hodge Photography, Unless otherwise noted.
Please contact me if you would like to purchase or use my images in anyway.
Thank you.
Twitter Facebook
69 Comments
Wed Aug 23, 2017 8:50 pm
Post Rolls
  • [+] Dice rolls

Prev «  1 , 2 , 3 , 4 , 5  Next »  

Subscribe

Contributors