The Genpei Project

A blog to document my development of a variant rule set and set of scenarios covering the Genpei War of 1180-1185, for the C&C version of Samurai Battles

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GP06. SUNOMATAGAWA

BrentS
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From gallery of goshublue


6-1 victory to Yukiie and the Minamoto in a starting reversal of history.

A first turn White Dragon play gave the Minamoto hand advantage. Emboldened by this, Gien and his vanguard fired a Hold and Shoot into the advance Samurai Naginata on the Taira left and all but eliminated it with a spectacular run of reds, then finished it off next turn. Gien advanced alone into the Taira centre and took out another Taira unit and leader before he was killed by the Taira cavalry and committed seppuku (a nett 2 H&F gain plus a couple of turns of hand advantage was good value for the White Dragon play). The Taira cavalry was eliminated by the converging Minamoto reds and the scattered Minamoto were free to group. Only minor skirmishing on the Taira right but a heavy exchange of close range arrows on the left, with the Taira using Fire Arrows twice, ground into a stalemate. Yukiie himself crossed the river to turn the tide by winning a Personal Challenge and leading the charge to eliminate the final two enemy units for the win....leaving the command tent open to an attack that was never required.

This result was due to a spectacular run of cards and dice.

I think that puts the campaign at Red (Taira) 27 - Yellow (Minamoto et al) 19.

Brent.

Samurai Battles
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Wed Sep 28, 2016 1:44 pm
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GP01. Taiken Gate

BrentS
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Cross-posted from Mark's blog

The Monks form a scrum to try and force entry to the palace, which suffers from Hold & Shoot, which eliminates one Sohei Warrior, and as a bonus, his leader as well.

The monks advance to their left, and the Tiara form a line across the entrance. As the monks try and push in, with a drawn Personal Challenge, the Samurai practice Aikido, and in the riposte, eliminate another Sohei Warrior and also his leader. Sohei leaders are made of glass.

In a last attempt to reach the palace, the peasant make a break for the palace, and as the Samurai close in behind, several acts of sacrilege are committed, and as the dust clears, a lot of scholar monks like dead on the field..

Tiara 5-0

Played this with more than the usual amount of internal distraction in the house. It seemed to help!
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Sun Sep 4, 2016 12:03 am
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GP02. First Battle of Uji, June 1180

BrentS
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Cross-posted from Mark's blog

The initial Tiara assault across the river was beaten back rather badly, and the Tiara were down 4-0 after several turns.

I then got led astray into thinking units could cross the bridge, and after killing 2 Monk units and a leader on the bridges, found I was stuck, and that my plan to Cavalry charge off the bridge was thwarted.

Fortuitously, the Tiara cavalry on my Left did manage to cross without loss, and beat up the remaining Monks 'softened' by the initial attack.

Score was 6-4, and still something of a mystery how I won, and why the bridge is there.

Monks get +1 for Command difference, so 6-5.
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Sun Sep 4, 2016 12:01 am
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GP03. Ishibashiyama, September 1180

BrentS
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Final version

With historical commentary

Mark's running a dedicated blog for the campaign here....he beat me to an AAR for this one.....although I couldn't help notice that his spell checker or predictive text is switching Taira to Tiara (about right....bunch of effeminate city bred girls.....wait until they get out into the provinces and meet some real men). I'm going to copy the results to this blog so that I have a playtest record kept with all the other material for reference.

From gallery of goshublue


Yoritomo attempting to break out of the Izu peninsula on a stormy night against overwhelming odds. A successful escape with a 5-3 victory (6-3 adjusted for command) to the future shogun......although he rode his luck, as he did historically.....three leader kills against the Taira, including the impetuous Kagechika. I must say I do find Samurai Battles to be the most random and swingy of all C&C games, mostly due to close combat leader death.

I'm really pleased with the feel of this scenario and how it plays, with pretty simple rules overhead. The Minamoto are seriously outclassed in units and command but the positioning and use of the forests is key. Yoritomo survived multiple leader checks and almost certainly would have been a victim of the dice himself if it weren't for the hollow tree.

By my count that brings the campaign banner differential back to 3 (Taira 14 - Minamoto et al 11) although with the next two scenarios and the Taira slaughtering innocent monks, I expect the gap to blow out again.

Brent.

Samurai Battles
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Sat Sep 3, 2016 11:58 pm
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