iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: Handelabra Bringing One Deck Dungeon to Steam, Through the Ages Updates, and A Quick Reminder

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Handelabra Kickstarting One Deck Dungeon for Steam
I guess it was only a matter of time before it happened, but it seems strange to talk about Handelabra Games and not a Greater Than Games' game. Instead, for their next foray into the digital board game market, Handelabra has teamed up with Asmadi Games and designer Chris Cieslik to bring One Deck Dungeon to our laptops.

We don't know much at this point other than Handelabra will be launching a Kickstarter for the PC/Mac version on November 1st. Looking for a mobile version? It's likely, especially if the Kickstarter does well.

What else do we know? The game will be single player with the ability to control 1-2 heroes. The ability to control up to four heroes will be one of the Kickstarter's stretch goals. We also know that the One Deck Dungeon: Forest of Shadows expansion will not be included at launch and will also be one of the Kickstarter's stretch goals.

There will be a lot more information coming on this over the next few weeks, and we'll be sure to let you know when the Kickstarter goes live in a couple weeks.



Through the Ages Updates to Version 1.2.4
The digital version of Through the Ages is less of a game and more of an obsession for me. I can't even remember a time when I didn't have 3-5 games going at once, and it's not getting old. That said, last week the app was updated and it introduced a feature I didn't even know I wanted, but now that it's there I can't imagine living without it.

The feature I'm talking about is turn replay, which you can now change in the settings to be slow as molasses or instant. Instead of the flurry of tokens and cards that accompanied your opponent's turn, we now get a window clearly explaining every single action your opponent took on their turn. If you are a TtA neophyte, this is invaluable information to see exactly what that pesky AI or human player is doing when you're not watching. Even TtA veterans will appreciate the feature, however, as suddenly everything your rival does becomes crystal clear. And, if you end up not liking it, you can always just switch to "instant" and turn it off.

That wasn't the only thing they added. Age III Wonders and Events will now tell you how many points they will score you and all you opponents, so you don't have to scour each players' board to see if you should play Impact of Balance anymore. Woot!

There's more:

• Added opponent's turn replay settings (from instant to very detailed)
• Age III wonders and events include information about their potential culture gains
• End game scoring can be speed up now
• Added notification about the next event card, should the player know it
• Improved stability


If you haven't downloaded Through the Ages yet, you're missing out on one of the best (if not THE best) board game apps out there. What are you waiting for?

- Through the Ages for iOS Universal, $10
- Through the Ages for Android, $10



Quick Reminder: Tomorrow is Warhammer Quest 2 Release Day
I really have nothing to add here, I'm just really excited to finally get to play Warhammer Quest 2.
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Wed Oct 18, 2017 6:52 pm
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App News: Smash Up and Cottage Garden Released, Handelabra News, Brass on Steam and more...

David Neumann
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Smash Up Released for iOS, Android, and PC
If you follow this blog (and if you're reading this, you must), you're already aware of today's release of Smash Up by Nomad Games Ltd (II) and published by Asmodee Digital. That's because Brad has already posted his First Look video. He's a real go-getter, that one.

Here's some blurbage:

Asmodee Digital wrote:
FEATURES

- Online Cross-platform multiplayer: 2 to 4 players
- Play with 4 players or solo against the AI
- 9 faction decks, including the base game set and more: Zombies, Aliens, Dinosaurs, Ninjas, Pirates, Robots, Tricksters, Wizards & Geeks
- Random or manual faction selection
- Fully automated scoring
- Tutorial system plus ‘Step Through’ and ‘Review' modes to help players learn
- Leader boards & Achievements
- Contains 16 Base cards to compete over
- Languages available: English, French, German


So why am I posting about it here? Because I'd feel remiss not including it in a news post somewhere! Also, it has a really cool icon. If you want to know more and/or see it in action, watch Brad's video below. Otherwise, here are the links. Have at it.

- Smash Up for iOS Universal, $5
- Smash Up for Android, $5
- Smash Up for PC via Steam, $15





Uwe Rosenberg's Cottage Garden Released by DIGIDICED
Another big release today comes from Digidiced UG. It's another Uwe Rosenberg title, Cottage Garden.

Cottage Garden pits up to 4 players in a battle to see who can plant the best garden. Seriously. There are flowers arranged at Tetris-shaped pieces, and you fill up your plots and score points. There are also cats. I haven't figured out the cats yet.

Let's blurb this thing:

DIGIDICED wrote:
Goal of the Game - In Cottage Garden, you compete in the art of gardening. Plant two Flowerbeds with different flowers. Score each Flowerbed when there are no more free spaces visible on it, then exchange it for a new, unplanted one. You receive points for all visible Flower Pots and Garden Cloches on the completed Flowerbed, and you may also receive Flower Pots and Cats that will help you with your gardening.
The player with the most points at the end of the game is the winner.

Features
• True digital conversion of Uwe Rosenbergs famous board game
• 2-4 players locally, online or even cross-platform
• Family friendly - non violent theme
• Worldwide ranked multiplayer and casual play with your friends
• fast real time games or asynchronous games with 24 hour time limit per turn
• Easy interactive tutorial to learn the game from scratch
• Analyze your best games or learn tricks from the best with Playback
• 3 different computer opponents
• uses the newest rules of the board game


See, I told you there were cats in it. Cottage Garden is available for iOS and Android right now, and will be coming to PC/Mac/Linux via Steam next week.

- Cottage Garden for iOS Universal, $5
- Cottage Garden for Android, $5





Bottom of the 9th Heads to Steam
In the first of our two Handelabra Games posts today, we talk about their latest title, Bottom of the 9th (2017). If you were hoping to have bat-swinging and base-running meeples on your laptop, you're in luck. Earlier this week, Bottom of the 9th was released for PC/Mac/Linux on Steam.

The Steam version is the same great game we've been playing on our touchscreens since August, but it's been reworked for a keyboard/mouse combo. It also includes a new single-player campaign called Manager's Challenge! Don't be upset if you own the mobile version, Manager's Challenge is also now available in the mobile version for a whopping zero dollars!

Handelabra wrote:
• Play six game solo campaigns as the home team against a revolving cast of pitchers.
• Compete in nine different game situations, including multiple inning games.
• Each campaign game is played using one of six effect cards that change the feel of the game.
• The Manager's Challenge can be played in Classic Mode (using a Pitcher's Deck of stare-down cards) or against any level of CPU opponent.
• Four increasing levels of difficulty will put your management and batting skills to the test!
• Earn up to 11 new achievements and compete with others on 8 new leaderboards for the solo campaign mode.


Not bad! Oh, and did I mention that both the Steam and mobile versions are on sale? They are! Why am I so excited? I DON'T KNOW, I JUST LOVE EXCLAMATION POINTS!!!

Ahem. Sorry. You can pick Bottom of the 9th up at the links below, with the sale price in effect through the end of the week.

- Bottom of the 9th for iOS Universal, $4
- Bottom of the 9th for Android, $4
- Bottom of the 9th for PC/Mac/Linux via Steam, $6



Sentinels of the Multiverse Turns Three
That's not all the Handelabra news today. Today is the birthday of their flagship title, Sentinels of the Multiverse, which means they have a ton of sales and events revolving around the superhero card game all weekend.

First of all, Sentinels is free-to-play this weekend on Steam. If you haven't bought Sentinels yet, you can try it out on your laptop all weekend for nada, which is pretty cool. What's even cooler is that it's 70% off on Steam if you want to buy it, and you most likely will after giving it a free spin.

There's stuff for us mobile fans, too! The base game is only $1 on iOS, Android, and Kindle all weekend. Already have the base game? Expansions are on the cheap too! You can get the Season 1 pass for $15, down from its normal price of $25. Want to buy expansions standalone instead of in a Season Pass? They're all $1 off if you go that route!

Season Pass 2 is still its regular price, but Handelabra is donating $1 from every Season Pass sold (both 1 and 2) to the Cystinosis Research Foundation, so everyone wins.

The free-to-play promotion on Steam only lasts until Sunday, while the sale prices won't be around much longer than that. Go pick up what you're missing now before the sale goes away.

- Sentinels of the Multiverse for iOS Universal, $1
- Sentinels of the Multiverse for Android, $1
- Sentinels of the Multiverse for Kindle, $1
- Sentinels of the Multiverse for PC/Mac/Linux via Steam, $3





Martin Wallace's Brass Moves to Steam
It's the week for board games going to Steam, apparently. We also learned this week that Cublo has brought their stellar port of Martin Wallace's Brass to Steam for PC/Mac/Linux.

There's not a lot to say that hasn't already been said about the mobile version of Brass...the Steam version is nearly identical. They did alter the UI a bit and make it keyboard/mouse friendly and added email notifications so it works quite well on a laptop and isn't just a slapdash port.

If you want to play Brass while sitting at your desk, now you can. The Steam version is $10 and can be nabbed at the link below.

- Brass for iOS Universal, $6
- Brass for Android, $7
- Brass for PC/Mac/Linux via Steam, $10



Age of Rivals Gets More Content via Conflict of Faith Expansion
Age of Rivals is a gem of a card game from Roboto Games that mashes up card drafting and civilization building in a much thinkier way than The Game That Shall Not Be Named.

It's seriously one of our GOTY contenders, and it just got better with the release of a free update that adds new expansion content, including 18 new cards.

Roboto Games wrote:
Conflict of Faith Campaign
The second campaign includes 6 new story/challenge levels vs. custom decks for Ziana, Theophilos and Nairi. Beating these levels will unlock 3 of the new cards.

The remaining 15 new cards can be obtained by spending coins. All 18 new cards:
-Barduk’s Bonewall - You bring the bodies and Barduk will build you the wall.
-Royal Academy - See the Moneylender for a student loan.
-Standard Bearer - Don’t mess with the mascot.
-Martyr - Sometimes death is only the beginning.
-Martial Law - Culture smulture...just attack!
-Acid Spitters - The sworn enemies of The Undying.
-Exotic Trinkets - Shells, beads, and the occasional dragon egg.
-Princess of Thieves - Her leadership will bring the underworld out of the shadows.
-The Sentinels - No shenanigans on their watch.
-Eternal Gardens - A whole grove of giving trees.
-Faithless Bannermen - Your earliest allies are not always your most reliable allies.
-Exotic Expedition - Riches beyond compare...if they ever make it back.
-Smoke and Mirrors - It’s not a trick..it’s an illusion!
-Monolith - A mysterious construction for anyone confused by the damage splitting rules.
-Stone Table - Broken - When the table cracks, death itself begins working backwards.
-Scavengers - Waste not, want not.
-Sacred Relic - An artifact that should never have been uncovered.
-Open Borders - Keep the big door open...everyone will come around.

Card Rebalancing
-Graverobber Baron can now only steal a maximum of 2 coins per turn instead of 2 coins per Ruins drawn
-Sun’s Sisters now gives bonus culture based on ruined card’s attack, and cost increased by 1
-War Drums ability reprogrammed to work more reliably
-Myrmidons cost reduced by 1
-Conquistadors attack increased by 1
-Assacani attack reduced by 1

Gameplay Changes
-Both players are guaranteed to draw at least one Economic card during every draft in Round 1
-Guaranteed cards will no longer ever show up in the very first draft
-Early phase guaranteed cards may now draw during any draft in Round 1 (instead of just the first 2 drafts)


Did I mention all this is free? Don't let the mention of coins needed to unlock cards scare you off. There is no IAP in the game whatsoever. You'll earn cards as you play, and unlock cards as you go along.

- Age of Rivals for iOS Universal, $2
- Age of Rivals for Android, $4
- Age of Rivals for PC/Mac/Linux, $10
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Thu Oct 12, 2017 8:34 pm
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App News: Thunderbox Talks About Tsuro AR, Ogre Comes to PC, and Smash Up Set to Release Next Week

David Neumann
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Thunderbox Entertainment Talks About AR and Tsuro
As you might have gleaned from Brad's video this morning, Thunderbox Entertainment has released an update for Tsuro which adds the ability to play via Augmented Reality.

I managed to talk to Dan Taylor at Thunderbox last night about AR and what he sees as the future of AR in regards to board game ports. Here goes:

iOS Board Games: With iOS 11 Apple is making a big deal about AR. Can you explain AR and why it's going to be a big deal.

Dan Taylor wrote:
A good AR experience is like having a personal window to a mirror dimension that's much like ours... but where magic exists! Everyone who tried our early AR demo for Tsuro would, without fail, try and touch the game peices even though they knew they weren't really there. When players believe that the game is taking place in the real world, it suddenly becomes that bit more immersive and compelling, allowing us to deliver a little more on our original promise of recreating the tactile experience of board gaming.


iOS Board Games: Playing Tsuro in AR is fairly incredible. To see the whole board, I got up and walked around the table and it kind of blew my mind. As a developer, how difficult is it to convert an existing game to AR? Is this something you could see other board games taking advantage of?

Dan Taylor wrote:
Thanks very much - that's wonderful to hear! Making an AR game is like the blackest of magics - many chickens were sacrificed to trap Tsuro to the AR dimension. I'm kidding - implementing basic AR is actually pretty easy. We are using the Unity game engine, which provides a plug-in for AR that does most of the heavy lifting, so we had a very basic demo working in about an hour. Of course, it helped that our game was already in high-res 3D! Having said that, delivering a polished and compelling AR experience was a totally different challenge, especially as the tech is new, so there aren't that many design standards set yet - we spent a considerable amount of time just trying to come up with a decent icon for AR! A week or two later, when we had Tsuro fully playable in AR, we started to notice unexpected things, like how the experience would change if you had your iPad in a stand, or if you were using a phone with a much smaller "window" on the game, or if you only had a small coffee table (or dog) to play on... so there was a bit of experimentation to find a good balance between allowing the player to do some fantastical things (like scaling the board up and down) and staying rooted in reality, while keeping the set-up simple enough for everyone to enjoy.


iOS Board Games: In your upcoming port of Roll For It!, are you thinking of using AR as well?

Dan Taylor wrote:
The thought had crossed our mind... With Tsuro, the paths make it a very physical game, where being able to inspect the board using the power of AR is a genuine advantage. We're not sure Roll For It would get a similar benefit from AR, and we wouldn't want to use a flashy new technology just because we could. But who knows... the dice in Roll For It certainly do look and feel real enough to exist in the mirror dimension of AR!


Thanks to Dan Taylor at Thunderbox for giving us some of his time! Now, go try AR mode in Tsuro and impress your friends.

- Tsuro for iOS Universal, $3
- Tsuro for Android, $1



Steve Jackson's Classic Tank Battler, Ogre, Now on Steam
If you're unfamiliar with Ogre from Steve Jackson Games then it might surprise you to learn it's been around in edition or another since way back in 1977. The latest edition, the sixth, was released last year and accompanying that was a digital version which just released yesterday for PC on Steam.

The PC version is from Auroch Digital, makers of the fine Chainsaw Warrior digital ports. This one is a full-blown tactical wargame, however, complete with infantry, marines, tanks, and bigger tanks called Ogres. There are hexes as far as the eye can see, and it's enough to make you want to don some field goggles and jump into an half-track.

The current version is for PC only, and it appears that other platforms aren't in the works. Still, it offers both single-player and multi-player options and more:

Auroch wrote:
-Time-Tested, Compelling Gameplay: The Ogre tabletop game has withstood the test of time, captivating gamers for over forty years. This new release is the definitive digital edition of Ogre - including expanded G.E.V. rules for even more variety - and is the first digital adaptation since 1986.
-Meticulously Crafted Adaptation of the Original Game: Ogre veterans will be instantly be at home with this adaptation, while new players will find a deeply rewarding, turn-based strategy game.
-All-New Campaign: Engage in brand-new missions created in partnership with Steve Jackson Games.
-Multiplayer Capability: Test your skill against other players with online turn-based multiplayer gameplay with ranking and matchmaking, plus local "hotseat" multiplayer.
-Single Player Skirmish and Tutorial Modes: Completely new to the world of Ogre? Learn to play with our in-depth tutorial, then set up a custom game of Ogre and fight against devious AI opponents.
-Wide Variety of Units and Factions: Build out your faction with Light, Heavy, Superheavy, and Missile Tanks, G.E.V.s, Infantry, Marines, Howitzers, and Ogres (Mark I - Mark VI), while utilizing Trains and Command Posts as you see fit. Choose to play as either the North American Combine or the Paneuropean Federation.
-Varied Maps Offer Strategic Decisions: Roll through many types of terrain, across bodies of water, and make use of defensive areas to shield your units from attack.
-Playable Again and Again: Multiple game modes (including single player and multiplayer) plus achievements provide hundreds of hours of entertainment.


You can pick up Ogre from the link below:

- Ogre for PC via Steam, $25





Smash Up Coming to Mobile and Steam Next Week
We haven't mentioned Asmodee Digital in a week, so we're way overdue. While they didn't unleash any releases on us this week, next week we're getting a biggie: Smash Up.

Smash Up comes with 9 decks, each a different faction. Play entails picking two of these factions, mashing them together, and then playing something like alien-pirates, robot-ninjas, or dinosaur-zombies with the ultimate goal of beating everyone else up. I think. I haven't played the physical version, so I'm really looking forward to giving the digital version a whirl.

Smash Up was developed by Talisman: Digital Edition gurus, Nomad Games Ltd (II), so you know it's going to be high-quality and super polished. It also probably means that asynchronous play is out the window as both Nomad and Asmodee aren't really big on async. You never know, though. They could surprise us. I'm not sure if Smash Up's gameplay would be a good fit for asynchronous, either. Are there interrupts or ways to play cards on other player's turns? If so, then async is usually not a good idea.

Nomad wrote:
-Play with 4 players or solo against the AI
-Online play against opponents from across the globe
-Add-on faction decks, including the base game set and more
-Random or manual faction selection
-Save game function for storing progress on the go
-Fully automated scoring
-Tutorial system plus ‘Step Through’ and 'Review' modes to help players learn
-Leader-boards and Achievements
-Nine playable factions


We don't know exactly what day Smash Up is coming, only that it will be on the App Store, Google Play, and Steam by this time next week. We'll try to have links ready to go as soon as it goes live.


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Fri Oct 6, 2017 8:36 pm
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App News: Asmodee Has Another Busy Week

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Asmodee Releases Not One, But Two, Apps This Week
We all knew that Asmodee Digital was going to be releasing Ticket to Ride: First Journey (U.S.) this week because I told you they were back on Tuesday. I know you all read it, don't try to play dumb with me! No matter how hard you try to can't sink to my levels of stupidity!

So, First Journey arrived like clockwork and I decided to not post about it because Brad was quick to get his First Look video up. I mean, we talked to Asmodee at Gen Con and know what they're planning on releasing for the next year or so...wait a minute!

On the same day that First Journey arrived in the App Store, Brad spotted another title curiously published by none other than Asmodee Digital. But it's not a title we heard of before, not even when talking about all their future plans at Gen Con. The game is Harald and is all about a little boy with a magical purple crayon. Oh, wait, no, it's actually about sexy, hot furries anthropomorphic animals who are vying for the king's influence.

Harald is a 2-4 player card game, that until this week I'd never heard of. As such, I'm not really a good one to explain it to you. I'll blurb it, and hope someone who's played it can give more explanation in the comments below.

Asmodee Digital wrote:
BE THE MOST INFLUENTIAL PLAYER TO WIN THE KING'S FAVOR:
Harald is a card game of influence and majority. As the head of a village, each player will try to charm the most influential character of the realm to be noticed by the King and win his favor. But to win you will need to think and wisely use the abilities of each character.

LEARN HOW TO USE THE CHARACTERS AND THEIR POWERS!
Each turn, players execute three actions in order:
- play one card in the King's council
- play one card in the player's village
- draw cards to replenish your hand
There are six different characters, each with a different function and power. Discover the Wolf/scout, the Lynx/merchant, the Fox/bard, the Bear/warrior, the Goat/seafarer; the Boar/blacksmith. Discover each character's ability and use them in order to overtake your opponents!
Each animal will give you the ability to make a move at the end of your turn: you can steal cards from your adversary, try to exchange his or your cards with the council in order to play in your favor, return cards to erase their points or just place a good card on the top of the pile! Whatever you choose, decide wisely how to make the most of every move!

SCORE AS MANY POINTS AS YOU CAN!
The goal is simple: get the maximum number of points! In order to win, you need to pay attention to the cards' associations and put together the ones that work best.
At the end of the game, each card in the village of a player counts as many points as the number of times the same card appears in the King’s council. Play smartly in both your village and the council and don't forget to keep an eye on your opponents' villages in order to win.

EXPERIENCE MORE STRATEGY WITH THE BADGER/SCHOLAR!
Discover an exclusive card, which introduces a new character, the Badger/Scholar. This card offers you the possibility of protecting a series of characters in your own village. It makes the game harder for your opponents because if they want to destroy those cards, they will have to attack the Badger/Scholar first if he is present!

FEATURES:
• Solo mode
• Online multiplayer mode: includes a mini chat to share emoticons while playing
• Unlock beautifully illustrated cards based on the original card game


It sounds cool, and comes with all the polish you expect from Asmodee. It also comes with something we don't expect from Asmodee: asynchronous online multiplayer! Yep, this is the first (I think?) Asmodee title to come with asynchronous play, which bodes well for future Asmodee titles such as Scythe. Of course, there is also solo play vs. AI and other things to discover as you explore the app.

It also seems to be on sale right now for launch? We can't really tell, but I'm going to run with it anyway.

- Harald: A Game of Influence for iOS Universal, $2
- Harald: A Game of Influence for Android, $2
- Harald: A Game of Influence for PC/Mac via Steam, $5


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Fri Sep 29, 2017 8:01 pm
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App News: Pathfinder Adventures Expands, Ticket to Ride First Journey Imminent, Doomtrooper CCG Now on Kickstarter, and Cahoots! Is Getting Pretty

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It's been over a week since we last chatted. Sorry, but Through the Ages has taken over most of my waking moments. Well, that and XCOM 2: War of the Chosen. I think they've even taken over some of my non-waking moments, as I'm pretty sure I had a dream that Michelangelo was taking cover behind the Hanging Gardens at one point. <shudder>

Anyway, we're back. Don't worry, there hasn't been much news transpiring over the past week (another reason for our absence), so you're not out of the loop. Let's get to it.


Pathfinder Adventures Adds "A Fighter's Tale" and Lowers Prices
We were surprised last night by a sneaky update to one of our favorites, Pathfinder Adventures. Obsidian Entertainment and Asmodee Digital have updated the app to include new content, bug fixes, and have even shaken up the IAP. Let's take a look.

The new content is called "A Fighter's Tale" and involves a side quest you can take if Valeros is in your party during the Rise of the Runelords campaign. The side quest has 5 new scenarios, new henchman, villains, and a bunch of new loot. It also comes with a new character, a gnome fighter.

The bug fixes are legion, but we're used to that in Pathfinder Adventures. Get over it.

As for the price changes, this might be the most interesting part. They've lowered the prices of just about everything in the IAP store for the mobile version, and in some cases removed the option to pay for new content with in-game gold. Why? Because this.

Here's a list of all the changes:



The app is still free to download on mobile, with the Steam version coming in at a crisp $25. Then again, the PC/Mac version comes with the entire Rise of the Runelords campaign in tow.

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free
- Pathfinder Adventures for PC/Mac via Steam, $25



Ticket to Ride: First Journey Release Imminent
Not a lot to talk about with this one, other than the fact that we've learned we can expect it to arrive later this week.

Ticket to Ride: First Journey (U.S.) simplifies the basic game of Ticket to Ride so even the youngest players can play. Instead of choosing between face up cards and the draw deck, you just draw 2 cards each turn. Cities are marked with 3D images instead of names, so kids don't need to read, and you simply get 1 VP for each completed ticket with the winner being the first to get 10. The game is colorful and the city icons are all displayed in 3D and jump around as links are made. Kids should love it. Adults, go play the original TtR.

The app has both a US and Europe map, but doesn't include online play. You can mix/match humans and AI for pass-and-play, but that's it.

We're not sure how much the app will cost when it launches, but it's another title from Asmodee Digital, and their apps all seem to be in that $3-5 range.

Watch for it to land on iOS, Android, and Steam later this week.



Doomtrooper CCG Heads to Kickstarter
Doomtrooper is another one of those games that appears to have a following, yet I haven't heard of. Not surprising in this case, as it appears to have been one of the slew of CCGs launched in the mid-90s trying to cash in on Magic: The Gathering's magic.

Sounds like Doomtrooper was one of the good ones, however. A fan of the game, Justin Reynard, just happens to have himself a development studio and has taken it upon himself to get a digital version of this classic CCG onto our screens.

The Kickstarter is for the PC/Mac versions so there will be no pesky iOS code shenanigans if you plan on backing. That said, mobile platforms are part of their stretch goals, so if you want to see Doomtrooper on your iOS or Android device, give them some money.

They're looking for $15K to get the project rolling and have already pulled in over $12K in one day, so I don't think we have to worry too hard about this one succeeding.

Head over to the Doomtrooper Kickstarter page and take a look at what the game is about and what their campaign has to offer. You can also head over here and sign up for beta access, which is planned to still happen in 2017.



Cahoots! Getting Updated With New Art
Cahoots is a pretty great trick taking game in which has been on the App Store since 2014, but you might only now be hearing about. Why? Because the physical version is getting a facelift courtesy of Mayday Games and an upcoming Kickstarter.

The Kickstarter will be for the physical version of Cahoots, but Josh Edwards, the developer of the iOS version, will also have access to the new artwork, giving him the chance to make the app as shiny as possible.

If the new artwork is like the new cover (and it is), then Cahoots is going to be one pretty card game.



Still not convinced? Take it from our own Brad, who's quoted on the iTunes page as saying, "This is currently my favorite trick taking game, digital or tabletop." What a pull quote! There are a lot more, and the app is currently sporting 4.5 stars on the App Store, which isn't anything to sneeze at.

- Cahoots for iOS Universal, $2
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Tue Sep 26, 2017 6:34 pm
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App Release: Through the Ages (yes, it's on iOS now!)

David Neumann
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Through the Ages Released


The Stats:

Compatibility: iOS Universal, Android
Current Price: $10
Developer/Publisher: Czech Games Edition
Version: 1.0.60
Download Size: 119 MB (iOS)
Multiplayer: Online asynchronous and pass-and-play
AI: Yes, 3 levels
iTunes Link: Through the Ages
Android Link: Through the Ages
BGG Entry: Through the Ages: A New Story of Civilization
VGG Entry: Through the Ages


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Fri Sep 15, 2017 4:56 am
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App News: Through the Ages Released...On Android!

David Neumann
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Through the Ages Hits Road Bump With Apple, Android Version Released
If you're like us, you've been checking the App Store every 2-3 minutes today to see if Through the Ages from Czech Games Edition has gone live. You therefore already know that it hasn't.

Earlier today, CGE tweeted this:



So, it seemed like a good chance that we'd be seeing it go live on both iOS and Android at about 1pm EDT. That time has passed, and it was released, but only for Android. Where is the iOS version? Turns out the app was rejected, as CGE has explained on their site:

Czech Games wrote:
Dear Gamers,
Allow us to update you on the release of the Through the Ages app for Android and iOS, mainly answering the question: "Why isn't it available RIGHT NOW?!"

CGE digital completed the app already a few days ago, but before we can put it up on the App Store it has to go through an approval-process by Apple. This process usually takes up to two days (which we counted on in our schedule), but a short while ago Apple decided to reject the app for minor problems. We had to change some things and the whole approval-process started over.

Long story short: If everything goes smoothly (especially at Apple), we will release on both platforms today at 5 pm GMT. If not, only Android will go live and the iOS version later.

Fun Fact: The reason of the rejection by Apple is quite humorous, even though the app is available only in English and Czech, the key problem was the inability to write Chinese characters.

We are really sorry for those who took a break from work and also those who already have broken their F5 key. Don't worry, soon you'll be able to enjoy building civilizations on your mobile devices.


So, Apple rejected the app because you couldn't write Chinese letters in their in-game chat, but the app is only available in English and Czech, so, huh? Does this mean that iOS won't be out until tomorrow or later, or will it still release later today? We don't know at this point, but you can probably stop smashing that refresh button until further notice.

For everyone on an Android device, what are you waiting for? Link below!

- Through the Ages for Android, $10


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Thu Sep 14, 2017 6:56 pm
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App News: Evolution Heads to Kickstarter, Codito Lays Out 64-bit Plans, House Arrest on Android and more...

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The Next Stage of Evolution is Kickstarter
We've been talking about digital Evolution (2014) for longer than it actually took critters to crawl out of the sea and start breathing air, so it feels 7 Wonders-ish to be talking about it again and not bringing up a release date.

Instead, we're talking about a Kickstarter and a whole bunch of work that North Star Games, LLC wants to still put into the game to make it the standard by which all other board game ports are measured. Fair enough!

North Star launched the Kickstarter for Evolution: The Video Game only yesterday and they're already nearly 75% of the way to their funding goal of $40K. Don't worry, if they cross that threshold, there are stretch goals galore, most of which would be really, really cool to have in the digital version.

The folks at North Star sent us a little note that they asked us to pass along about this Kickstarter and the Evolution VG, so here goes:

North Star wrote:
Some of you have been waiting a long time for this: Evolution: The Video Game is now live on Kickstarter. It's based on our hit game Evolution, but it's also more than that. This Kickstarter campaign is your only chance to get a copy of the beta-version of the game until the game launches in Spring of next year.

We've built an internal team of 7 experienced developers that have been working for 2.5 years towards the goal of crafting the best digital tabletop game ever made.

Key features:
-fully cross-platform for Steam, iOS, and Android
-fast and fluid: you can play a game in 10 minutes
-beautiful animations that enhance gameplay instead of slowing it down
-online multiplayer that matches you with similarly skilled players
-campaigns offering new ways to play that don't exist in the physical version of the game.
-a learn-by-playing tutorial that makes learning effortless

Because we've done so much work on it, backers will have access to the beta the day the campaign ends. The rewards are loaded with in-game content only for backers. But we absolutely need your help to get us over the finish line. Back Evolution: The Video Game now.

With Gratitude,
The North Star Team


There you have it. There's a ton of info about the game as well as videos and whatnot, including the new trailer which you can see below. Head over to the Kickstarter and give it a gander. You might even want to click on one of those pledge buttons on the right side of the screen.





Codito Updates Le Havre and Brief History of the World, Details Plans for iOS 11
Last week Codito Development updated Le Havre (The Harbor) with 64-bit support, saving it from the iOS 11 App-ocalypse. Yesterday they did the same with their version of A Brief History of the World. If you're worried about Tigris and Euphrates or Tikal, ease your mind. They'll be coming along shortly.

Yesterday we spoke with Chris Ewington of Codito who laid out his plans for the entire Codito library. Reiner Knizia's Ra, Le Havre, and Brief History of the World have already been converted and Reiner Knizia's Tigris and Euphrates and Tikal are next on the list, and should be updated shortly. The final game in the pantheon is Medici which is old enough that Chris said it's going to take him a little longer to get it converted to 64-bits. It will get there, just down the road a bit.

On top of all the great news concerning the Codito apps surviving, Chris has also put their entire library on sale. You can currently pick up any Codito title for only $1, so if you're missing any now's the time to buy.

If you're wondering, Chris is a one-man operation and he's doing this out of loyalty to his customers who purchased the games. It's costing him a heck of a lot of time and money to convert all these titles, so even if you're not sure you'll play one of their titles, it wouldn't hurt to toss him a buck or two. If you'd like to donate any cash as a thank you to Codito's dedication, you can send a geekmail to:

Codito Development
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and they'll send you the PayPal link.

- Medici for iOS Universal, $1
- Le Havre for iOS Universal, $1
- Brief History of the World for iOS Universal, $1
- Ra for iOS Universal, $1
- Tikal for iOS Universal, $1
- Tigris & Euphrates for iOS Universal, $1
- Tigris & Euphrates for Android, $1.50



Inspector Moss: House Arrest Now Available on Android
Until this morning I was entirely unaware of Inspector Moss: House Arrest, which won first prize in the BGG Solitaire PnP contest back in 2011. That's a shame, because it sounds a bit like solitaire Clue and I love me some murder-mystery, deduction-style games. It has recently come to Android, however, so I still can't play it...but a lot of you probably can!

The Android version was developed by the same guy behind the Android version of Zombie in my Pocket, and looks to be a faithful adaptation of the print and play experience, albeit without so much printer ink and cardstock.

Jonathan Warren wrote:
Inspector Moss must investigate the mysterious death of millionaire baker, John Dough, who has been found battered at his stately country manor during a social gathering in the bachelor’s home. With an injunction in place to keep the guests from leaving, Moss has only a short window of opportunity to investigate and question the suspects. Can he eliminate the innocent and arrest the culprit before the injunction expires?

In this game, you get to play as Inspector Moss, exploring a 25-room house consisting of tiles. Each tile contains either a suspect, evidence that can be used to eliminate suspects, or something to assist you in solving the case in time.

On each turn, you roll 7 white dice and 1 colored "time" die up to 3 times. You may then use up to 6 of the dice for movement (by matching the number on the destination tile), for gathering evidence (with any 4 consecutive dice), and for getting assistance (with any 3 matching dice). After performing any actions, you must move the time marker down a number of spaces equal to the number shown on the time die plus 1 minute for every wild 6 that was used for an action.

There are 10 possible suspects in the game. Once you have collected enough evidence to eliminate 9 of them, you must arrest the remaining suspect and escort him/her to the waiting police car. If you can do all of this before time runs out, you win the game.


Sounds cool, no? It's also cheap, so if you have an Android device (no, it's not on iOS) head on over and pick it up.

- House Arrest Detective Board Game for Android, $2



Bottom of the 9th Coming to Tablets Tomorrow
Bottom of the 9th (2017), the baseball game in which you try to outthink your opponent from Handelabra Games and Greater Than Games (Dice Hate Me Games) was released last month and quickly became another feather in the Handelabra cap. A highly polished port with a ton of options for solo and online play, Bottom of the 9th did everything you'd expect a board game app to do these days. Well, almost everything, it didn't fit a tablet screen. That's changing tomorrow when Bottom of the 9th is getting a Universal upgrade allowing it to stretch out and fill the screens on iPads and Android tablets.

That's not the only thing happening with Bottom of the 9th, though. It's also coming to Steam so you can outwit your friends and family while "working" on your laptop. We don't have the release date for the Steam version other than "October" yet, but here's the link to the Steam page where you can wishlist it ahead of launch.

The Universal update will be free for existing owners of the app, so don't feel like you have to wait for the update to go live before hitting the Buy button.

- Bottom of the 9th for iPhone (soon to be iOS Universal), $5
- Bottom of the 9th for Android, $5



Thimbleweed Park Coming to iOS Next Week, Android in October
This is totally not about a board or card game, but I'm kind of in love with Thimbleweed Park, so I thought I'd pass this along. Thimbleweed Park is a point-and-click adventure game in the spirit of the LucasArts adventure games of the 80's and 90's. You know, Maniac Mansion, Monkey Island, Indiana Jones and the Fate of Atlantis and all the other glorious adventure games from that era. It was created by Ron Gilbert and Gary Winnick who developed a bunch of those games back in the day, and even created the SCUMM engine that ran most of them.

It's an absolutely wonderful game, with a deep and complex murder-mystery plot at its core, but a zany group of characters to keep things rather hilarious and take you on offshoots you wouldn't have thought of in your wildest dreams. If you'd like a more in-depth take on Thimbleweed Park, you can read my review of it over at Stately Play.

Up to this point, you've only been able to play Thimbleweed Park on an PC/Mac/Linux machine or a console (it's available for both Xbox and PS4). That's changing next week when it comes to iOS Universal on September 19th. It's also coming to Android, but not until October 3rd. If you happen to have a Switch, you can get it too. It's releasing for the Nintendo Switch on September 21st.

If you're a fan of point-and-click adventures, or story driven games in general, I can't recommend it enough. Even if you hate the old-fashioned, complex puzzles you find in point-and-click games, the devs have added an in-game hint line so you'll never be stuck for long (unless you really want to...some of us are gluttons for this kind of punishment).

- Thimbleweed Park for PC/Mac/Linux via Steam, $20
- Thimbleweed Park for PC/Mac/Linux via GoG, $20


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Wed Sep 13, 2017 7:19 pm
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Overview: Bottom of the 9th

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Bottom of the 9th
Availability: iOS, Android
Price: $4.99
Store Links: iOS, Android

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Wed Sep 13, 2017 3:05 pm
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App News: Only Seven Days Until Through the Ages Arrives

David Neumann
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Through the Ages is Only One Week Away
With the idea of keeping the Through the Ages hype train rolling, I thought I'd remind everyone that we're only ONE WEEK away from having Through the Ages: A New Story of Civilization on our devices. Yep, only 7 more days.

whistle

Oh, I almost forgot! Czech Games Edition sent over the first trailer for Through the Ages, so take a gander at this and start counting the hours.

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Thu Sep 7, 2017 6:48 pm
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