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Martin GUnited Kingdom
BristolDon't fall in love with me yet, we've only recently met -
I recently noticed that my next blog post (this one!) would be my 200th and when I checked how long I've been going I realised that today marks 500 weeks since my first post. Looks like I'm a fortnightly blogger rather than a daily one - you could call it "slow blogging" or "slogging" if you like.
I also noticed that I'd passed another milestone with 500 subscribers. Thanks for reading all! Despite the infrequency, I really appreciate having a space to drop my thoughts where I know people will engage with them. The comments sections have always been the best part.
The biggest reason I keep coming back to BGG every day is definitely the ways we've managed to 'hack' a social network out of a database: the blogs, the GCLs and recently some great active guilds. Come join us at:
OGs: Old-school German-style Games
The Trick-Taking Guild
BGG Snail Mail Cassette Mix Club
Deep Cuts
if you're so inclined!
QWERTYUIOP
QWERTYmartin's Unabridged Insights On Play
Archive for blogging
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Martin GUnited Kingdom
BristolDon't fall in love with me yet, we've only recently met -
Level 20 BGG poster
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Martin GUnited Kingdom
BristolDon't fall in love with me yet, we've only recently met -
BGG recently added a feature to tell us bloggers how many subscribers we have, and in my case it's about 450. I generally get about 10% of that number in thumbs and the usual (much-appreciated!) suspects commenting.
If you're a subscriber but not a (regular) commenter, consider this is an invitation to say hello and a little about what brought you here!
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Martin GUnited Kingdom
BristolDon't fall in love with me yet, we've only recently met -
A couple of things to plug from geekbuddies.
Jeff WarrenderJeff Warrender(jwarrend)United States
Averill Park
New YorkCome talk design at the Jeff's World of Game Design blog!
of the excellent Jeff's World of Game Design has published a book! "You Said This Would Be Fun: What makes a game good and how to make a good game" will be a thought-provoking read if the blog is anything to go by, and it's available in paperback or epub form for a very reasonable price on Amazon. I'd already bought my copy before I was flattered to discover my name in the acknowledgements!
And Dan Laursen
has finally () taken my advice and started a blog to host some of his super-smart commentary: Ought From Is. Dan came to my attention as a fellow Knizia-phile but the blog will focus more on how philosophy relates to board games. Promises to be fascinating!
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Martin GUnited Kingdom
BristolDon't fall in love with me yet, we've only recently met -
Just in case anyone was wondering, I'm fine
Have a very privileged situation in that my wife and I can both work from home, so we're doing shifts working and looking after the 4-year-old who can no longer go to pre-school.
The UK is now under a lockdown of sorts - we're still allowed to go out once a day for exercise, which mainly means a run around the cemetery at the end of the road.
Haven't been keeping up with BGG at all, but we're keeping our Tuesday games night in place as a virtual session. Last night was Bring Your Own Book, Wavelength and Las Vegas (on yucata.de).
Hope everyone's staying safe and coping well.
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Martin GUnited Kingdom
BristolDon't fall in love with me yet, we've only recently met -
And while I'm blogging again...
Voice of Experience Reviews Contest 2016: Prizes!
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Martin GUnited Kingdom
BristolDon't fall in love with me yet, we've only recently met -
I finally got round to launching the third instalment of the Voice of Experience reviews contest. Please join in here:
Voice of Experience Reviews Contest 2015: Prizes!
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Martin GUnited Kingdom
BristolDon't fall in love with me yet, we've only recently met -
I've just posted an announcement for the second Voice of Experience reviews contest, following on from the great success of the first one last spring.Quote:Like the first VoE contest, the aims are:Hope to see you over there!
• to promote critical analysis of board games that goes beyond a summary of the rules, pictures of the components and a brief opinion of the game;
• to encourage in-depth exploration of games in a community that tends to be dominated by first impressions.
To make this a little different from last time, for this contest we’re going to focus on the simpler side of gaming – the fillers, gateways, family and party games that don’t often receive a critical look. We hope this will make it even harder to rely on simply explaining the rules, and prompt reviewers to think about what else makes a good or bad gaming experience beyond the game mechanics.
So, for Voice of Experience 2.0:
• you must review a game you have played at least ten times, as last year
• your chosen game must also have a BGG ‘weight’ of 2.0 or lower.
Otherwise, it's completely open.
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Martin GUnited Kingdom
BristolDon't fall in love with me yet, we've only recently met -
I have started a BGG book club where we will be reading and discussing Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman. The introductions thread is here and the discussion list for Chapter 1 will be posted on 1st May.
Oliver Kiley has started a Guild called the Cult of the Critical for "self-identified gamers with a shared in interest in promoting critical analysis and discussion of boardgames and the boardgaming hobby".
On the guild forum I have launched a collaborative weekly digest of critical writing about board games on BGG and elsewhere.
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Martin GUnited Kingdom
BristolDon't fall in love with me yet, we've only recently met -
I am proud to present the inaugural Voice of Experience Review Contest.
Given all the chatter about criticism, metacriticism and metatmetacriticism recently, I thought it was about time that those who are interested put their money where their mouths are.
The thread in the General Gaming forum has the details, but to summarise:Quote:The aim of this contest is two-fold:I'm very pleased with my panel of judges - some of the finest critical voices on BoardGameGeek - and I hope this is going to be a lot of fun.
• to promote critical analysis of board games that goes beyond a summary of the rules, pictures of the components and a brief opinion of the game;
• to encourage in-depth exploration of games in a community that tends to be dominated by first impressions.
Anyone can participate, but you must choose to review a game you have played at least ten times. That’s the “Experience” part of “Voice of Experience”. Otherwise, it's completely open.
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