$30.00

Surya's game blah blah

My initial impressions on games I recently played for the first time

Archive for Surya Van Lierde is pure Eurosnoot and proud of it!

1 , 2 , 3 , 4 , 5  Next »  [26]

Recommend
20 
 Thumb up
 tip
 Hide

Covert and World's Fair 1893

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
Covert
tl;dr: solid strategy game

Roam the board, gather intelligence and stuff, manage your cards well and solve cases. In essence this is a resource gathering and order fulfillment game, but they tried hard to give it a good amount of theme. I thought they did a reasonable job.
Also, the way in which the worker placement part works and is executed is quite effective and can give nice tension. In what order do you take your actions? You might want to do a certain action before the other players to make sure you grab something first, but that might make an other action less efficient.
I quite enjoyed playing this, but at the same time, nothing about the game blew me away. It's competently made, but it doesn't stand out, unless maybe you care for the theme.

Initial ratin: 6.8/10
BGG scale: 7/10

World's Fair 1893
tl;dr: surprisingly good

This game looks pretty basic, and sounds very middle of the road, but I was very pleasantly surprised. Managing your cards well, going for the right majorities, using the special actions of the certain cards... It all falls into place very nicely and offers a surprisingly deep game. Now, this is no Terraforming Mars of course, but it is a good deal deeper than I expected.
It plays fast, it has simple rules and has depth. For me, this hits the sweet spot for these kinds of super fillers

Initial rating: 7/10
BGG scale: 7/10
Twitter Facebook
2 Comments
Tue Jun 20, 2017 1:45 pm
Post Rolls
  • [+] Dice rolls
Recommend
31 
 Thumb up
 tip
 Hide

Century Spice Road and Terra Mystica

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
Century: Spice Road
tl;dr: accessible but deep enough

I see a lot of people comparing this to Splendor. I'm not sure why though. OK. Both games require you to gather resources and use those to fulfill cards for points. But in Splendor you simply take the resources you need. In this game you have to use cards to get them and then convert them to other types. And you can expand on your gathering and converting abilities by buying new cards. This uses a system like you can find in Firenze: drop one resource of any kind on each card before the one you take. You also get any resources that might be on the card that you acquire. This adds a lot more depth then simply taking resources and turning those into cards.
So while this game has a similar complexity when it comes to rule density, the play itself is more complex and deeper. And more fulfilling for me.
So this game is quite accessible but has more than enough depth to be enjoyed by hardcore gamers like me. And with the speed the game has, this is a very solid amount of fun!

Initial rating: 7.3/10
BGG scale: 8/10

Terra Mystica
tl;dr: masterpiece

This game took off like a rocket when it came out. And people are still playing it way more than most games from 2012. And that was an EXCELLENT year with other masterpieces like Snowdonia, Keyflower and Tzolk'in: The Mayan Calendar! Man, what a year!!! There is a good reason why people are still playing this as much as they are despite the lack of new expansions: the game is very replayable out of the box and is a fucking good game! The different races and the way all the different game elements interact gives you an immense amount of game to explore, and each time is very enjoyable. And once you know the game, it's very doable to finish this in under two hours, which, for a game this deep, is very nice.
Yeah, this is a masterpiece, I'm so glad I get to play it every time I do.

Rating: 10/10
BGG scale: 10/10
Twitter Facebook
8 Comments
Wed Jun 14, 2017 10:58 am
Post Rolls
  • [+] Dice rolls
Recommend
25 
 Thumb up
 tip
 Hide

Near and Far, Barenpark and Floating Market

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
Near and Far
tl;dr: harder than expected

I quite liked Above and Below (and all the other Red Raven Games things I've played actually) and this game is supposedly a continuation of that game. Now, both games do have that adventure book and you have a similar system of recruiting adventurers with different skills. But the rest of the game around it, is quite different.
I found this game harder to play then expected. Not because the rules are complex, they are not, for a strategy game, but because there are many things to keep in mind and combine to be efficient.
I quite enjoyed my first play of this, even if I didn't do particularly well. The challenge is bloody good fun.

Initial rating: 7.2/10
BGG scale: 7/10

Bärenpark
tl;dr: more fun than expected

Yay, an other family friendly tile laying game. That's a rare thing, no? No? Oh, never mind then
This game gives you some tiles, and by laying tiles you not only score points, but also get new tiles. The order in which you place the tiles and puzzle the different shapes is what this game is all about.
This is what it is: a family friendly game that doesn't offer 10 different strategies to explore, but hey, this is good fun, so I wouldn't mind playing this a couple more times!

Initial rating: 6.8/10
BGG scale: 7/10

Floating Market
tl;dr: less fun than expected

This game has you juggle for position on the board to get the best chance of getting the fruit. Be the first to get 5 different types of fruit and win! There are different places on the board where you can influence the outcome by adding dice or get some bonus income or even profit when a neighbor scores fruit.
Unfortunately this all sounds more fun than it is. At least for our group. We just went through the motions, but in the end it is a bit too much of a crap shoot who gets the fruit and we were all happy when it ended. Even me, and I won.

Initial rating: 5.5/10
BGG scale: 5/10
Twitter Facebook
0 Comments
Mon Jun 12, 2017 2:30 pm
Post Rolls
  • [+] Dice rolls
Recommend
36 
 Thumb up
 tip
 Hide

Yokohama, Wettlauf nach El Dorado and Rolling America

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
Yokohama
tl;dr: very solid euro

Now here's a nice variation on things we are familiar with. It's not a real worker placement system, but it is something in the same vein. You add workers to the board on locations you want to use, and then you can move your main pawn anywhere on the board, as long as the locations you pass over contain at least one of your workers. The location you end on is activated. The strength of the effect depends on the amount of wooden bits of your color on the location, including your workers, pawn and possibly buildings.
The different locations do different kinds of things: give you resources, give you goal cards, score you points, give you more playing pieces... This allows for a huge variety of possible strategies that can be combined.
This is a rather heavy game, and new players will probably have no idea of how to get started. But after a couple of rounds, things fall into place and everything will become clear.
I was pleasantly surprised by this game, I look forward to exploring it more.

Initial rating: 7.5/10
BGG scale: 8/10

Wettlauf nach El Dorado
tl;dr: surprisingly fun

I'm not going to lie: it's been years since I played a new game by the Dr that I found worth the time. His output has mostly felt extremely derivative and watered down. This game though was surprisingly engaging I found. It uses deck building to drive a racing game with some small, fun twists. It's by no means a grand, deep design, but it is efficient (as one would expect from a Reiner game) without losing it's soul.
There is, of course, a good amount of luck with the cards and once you have a good deck going, you just can cruise towards the finish line, but I suppose that's part of the appeal. The trick is to know when to stop building your deck and start sprinting.

Initial rating: 6.8/10
BGG scale: 7/10

Rolling America
tl;dr: light, but not easy

Just what the world needed: an other of those "roll dice, fill in the paper" games. But as long as they're fun, people will play them, and people with keep on publishing them.
In this game you fill in the values of the rolled dice in a matching region of the same color. Sounds easy enough, but the difference between adjacent regions can't be more than 1, and once a few numbers are filled in, that will lead to problems. The trick is to foresee that and plan ahead. But of course you don't know what numbers will be rolled in that color next, so while you can plan, that plan can very well go wrong. A few modifiers that you can use are there to help you out on some occasions, but they come in short supply, so use them well.
So the rules are dead simple, but playing well is tricky. I enjoy the challenge.

Initial rating: 6.5/10
BGG scale: 7/10
Twitter Facebook
5 Comments
Fri Jun 9, 2017 12:41 pm
Post Rolls
  • [+] Dice rolls
Recommend
19 
 Thumb up
 tip
 Hide

NMBR9, Strike and Elfenland

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
NMBR 9
tl;dr: fun variation on the theme

You know the kind of game: Take it Easy!, FITS... A card is flipped, and all players puzzle in the exact same piece. In this case you're puzzling numbers into a tableau of multiple levels. The score is the number times it's level minus one. So a 9 on the third level is a very good thing. But since you can't have overhangs and such, this is very tricky.
So, nothing new really, but a good take on the genre, and one I wouldn't mind playing again.

Initial rating: 6.5/10
BGG scale: 7/10

Strike
tl;dr: more fun than it should be

How simple can a game be? Throw dice into a bowl, retrieve the ones that have values that occur more than once. Be the last player with dice left over. This is so simple and stupid, but at the same time it is pretty good fun. When do you cut your losses? When do you press on and win big? And can you force the next player to risk all their dice?
Yeah, this shouldn't be this much fun, but it is.

Initial rating: 6.7/10
BGG scale: 7/10

PS: thanks to Lincoln for giving me a copy!

Elfenland
tl;dr: more complex than one would expect

This is a family strategy game. But in fact it has more levels of things to keep in mind than one would expect. These days family strategy games have 1 or 2 things to think about. This game gives you cards. Then you have to draw tiles. Then you have to place the tiles, alternating with the other players. And in doing so, you have to puzzle the most efficient route combining the landscape, tile and your cards. That's quite complex for a game of this level. You can build a good plan, but there are many points of failure: you might not get the right cards, you might not get the right tiles, or the tiles might end up on the wrong types of landscapes. On top of that every player has a tile to increase the cost of one route during one round. That could be an other point of failure in your strategy.
So yeah, I enjoy the puzzle, but for a family game, this is quite though.
This is not on par with the games that these days fall into the same category of games (complexity wise) but it is a good game. Just don't underestimate the amount of mental gymnastics you need to play well and learn to live with the luck factor it has.

Initial rating: 6.8
Initial rating: 7/10
Twitter Facebook
2 Comments
Thu Jun 8, 2017 2:05 pm
Post Rolls
  • [+] Dice rolls
Recommend
19 
 Thumb up
 tip
 Hide

Magic Maze, 12 Thieves and Thurn and Taxis

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
Magic Maze
tl;dr: a fun challenge

This is a cooperative game, and it is of the lighter fare. I appreciate both these aspects in games, but neither are my favorite.
This game gives players a maze to explore and each new level adds a new element or rule to make it harder. Each player has their own special ability, but at a certain point those start shifting during the game, screwing with your mind quite a bit. An other big aspect is that you can't talk for most of it, and getting across a message to an other player can be tricky.
I quite enjoyed playing this, but I don't feel the need to explore this more. If someone would request to play this, I wouldn't object though.

Initial rating: 6.5/10
BGG scale: 6/10

12 Thieves
tl;dr: an enjoyable puzzle

In this game you're stealing treasure. The way to do this is by cleverly maneuvering your pawns around and timing everything well. It's also a game in which you sometimes are making moves to block the other players from getting the treasure. And that turns it into a game of planning for ways around possible blocking moves.
It's a rather enjoyable puzzle, but the game itself doesn't really stand out in a any way.
So not bad, but very middle of the road.

Initial rating: 6.2/10
BGG scale: 6/10

Thurn and Taxis
tl;dr: very good

This game has been around for over a decade now! I'm getting old!
Of course this is not my initial reaction, I did play this game a good amount when it came out. I owned a copy, but sold it after I felt I was done with it. But I hadn't played it quite a while, so this is my impression after playing it again recently.
This game has aged quite well. It falls into the family strategy category as the rules are pretty simple and accessible, but there certainly is a very solid amount of strategy there. There is some luck in what cards come out of course, but there's ways to deal with that and it usually evens out over the length of the game.
This is certainly a game like you would expect from Hans in Glück: it is very, very well developed. It is very clean without loosing depth.
All in all this is a very solid offering that doesn't feel dated at all yet. Certainly worth playing.

Rating: 7.2/10
BGG scale: 7/10
Twitter Facebook
7 Comments
Wed Jun 7, 2017 3:09 pm
Post Rolls
  • [+] Dice rolls
Recommend
34 
 Thumb up
3.00
 tip
 Hide

A quarter of a million

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
And by million I mean a thousand! I never expected me to keep this blog going for this long. Hope you guys don't hate me for it

You'll see less movement on this blog in the coming weeks as I am going to the US for some leisure activities, including visiting some well known board gamers and spending some quality time with them!
Twitter Facebook
10 Comments
Thu Apr 27, 2017 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
22 
 Thumb up
 tip
 Hide

Templar's Journey, Ticket to Ride Rails and Sails and Code 777

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
Templars' Journey
tl;dr: OK, but not my bag

This is mostly an area majority game. Kind of like El Grande. People use cards that lets them place or move followers and screw with other players. The difference is that in El Grande players choose from a fixed set that is visible to all players. So you can plan for what other cards will be played. In this game everyone has the same set of action cards and they work or don't work depending on what other players choose. This makes it quite chaotic. You can usually play it safe, but of course taking risks has a bigger benefit.
I was kind of annoyed by some of the big swings that can happen in some situations.
For me it was a bit too chaotic and agressive. In El Grande this doesn't bother me at all. There it builds tension, here it creates frustration.

Initial rating: 5.5/10
BGG scale: 4/10

Ticket to Ride: Rails & Sails
tl;dr: fun variant

When I recently played the classic Ticket to Ride again I was pleasantly surprised by how well it has held up over time. I've always wanted to play every version of this game, but I have not been very successful at that.
This version sounded interesting, so it was on the top of the list of TtR games to try for me. I quite enjoyed it, but I was also a bit frustrated. I can see why you are required before playing to decide how many trains and how many boats you want, but it also leads to unnecessary issues later in the game. When you start the game you have no idea what routes the other players will use, so you can't know what detours using what mode of transport you will need. This makes the game a bit clunkier than the original. Also, I felt that the harbors were a bit tacked on as an after thought. They didn't feel well integrated into the design and also where a cause of frustration. In the second half of the game I focused on placing them, but I just couldn't get hold of any cards with anchors on them. They never where available in the display and I never drew them from the deck. So it was dumb bad luck that caused me to be unable to play 2 out of 3 harbors.
So I like this version quite a bit, but it does add some aspects that could have been cleaner. As clean as the original would have been nice.

Initial rating: 7.5/10
BGG scale: 7/10

Code 777
tl;dr: such a fun challenge

I really like this kind of game. No nonsense, here's the premise, go. There is kind of a luck factor in what cards you get because some questions just don't help you. The timing of getting your new sets is also important. If you get to grab your third set just before all the old tiles are reshuffled, you're in a very good position to win. Very, very good. So in that regard some people could say there is a runaway leader problem, but that's not how it feels to me. It's all about the fun challenge of solving the question what code you have, not about who wins in the end!

Rating: 7/10
BGG scale: 7/10
Twitter Facebook
0 Comments
Wed Apr 26, 2017 8:26 am
Post Rolls
  • [+] Dice rolls
Recommend
11 
 Thumb up
 tip
 Hide

The King's Will, Solaris and Colossal Arena

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
The King's Will
tl;dr: solid dry euro

Oh, this game is tight. All game long everyone is scraping for money and resources. As soon as you get anything, you'll be very, very tempted to spend it right there and then, because there's so much you want to do and so little you can do. But the pain is quite enjoyable. OK, it is pretty dry, but that doesn't bother me. There's plenty of options to explore and I expect there to be many strategies that are viable.

Initial rating: 7.2/10
BGG scale: 7/10

Solaris
tl;dr: OK Feld like game

When I say this game is Feld like, I don't mean that the board resembles AquaSphere, I mean that the game has a number of different actions on the different locations on the board, and there is no obvious way to combine those to score points. Some of them seem quite obvious at first glance, but the trick is how you keep your engine going. It's quite easy to deplete all the tracks in a round to maximize your score there and then, but at the same time you're making sure you won't score a lot in the next round, crippling your chances. It's really important to strike a balance between scoring points and keeping some options for next round.
All this sounds pretty interesting, but for me the game ended up being less than the sum of it's parts. It all sounds intriguing, but in the end too much of it comes down to the luck of the draw or the luck of not having an other player steal that one card you really need to pull off your plan.

Initial rating: 6/10
BGG scale: 5/10

Colossal Arena
tl;dr: too chaotic

This is a game in which you bet on what monsters will survive. You also influence what monster will survive and sometimes you get to use their special ability. Every round you get to a point where you know the round can end very soon. If you're the person doing so, you can probably end it to your benefit. If not, the other player will probably screw you. My issue is that in most cases you don't have control over who gets to end the round, the other players decide.
For me the amount of control was too low, and there can be huge swings in monster's powers. That annoyed me quite a bit.
I guess it's not a bad design if you like that kind of thing, but I don't care for it.

Initial rating: 6/10
BGG scale: 4/10
Twitter Facebook
0 Comments
Sat Apr 22, 2017 12:59 pm
Post Rolls
  • [+] Dice rolls
Recommend
17 
 Thumb up
 tip
 Hide

Ticket to Ride, Modern Art and Spot It!

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
mbmbmbmbmb
Ticket to Ride
tl;dr: still holds up

Of course this is not a first impression, but it had been a looong time since I played this now all time classic.
I must say, this game is still a gem. It is so simple yet so effective! This is what they call elegant game design: simple, streamlined rules that lead to a more interesting game than one could ever expect judging from the rules.

Rating: 8.5/10
BGG scale: 9/10

Modern Art
tl;dr: interesting pure auction game

There was a time when Reiner had auction game diarrhea. I just put out game after game after game with all kinds of different auction mechanisms. Most of those have just one auction mechanism, this game features five of them.
Each turn you will auction off one of the active player's cards. The card indicates what type of auction it is.
The system where the value of cards is dependent on the amount that is played and the amount scored in previous rounds, creates a very interesting dynamic.
I must say this game still works surprisingly well and certainly is one of the better pure auction games I know.
Too bad every edition of this game looks like shit!

Initial rating: 7.5/10
BGG scale: 7/10

Spot it!
tl;dr: more an activity than a game

Be the fastest to find a match between the card in the middle and the card you're holding. First to empty his hand wins.
Of course this is one of those speed games where the player who is just a tad faster than the others will win every time.
For me this is not unenjoyable, but you don't really have to make choices, so it's more of an activity than a game for me.

Initial rating: 6/10
BGG scale: 5/10
Twitter Facebook
8 Comments
Fri Apr 14, 2017 2:40 pm
Post Rolls
  • [+] Dice rolls

1 , 2 , 3 , 4 , 5  Next »  [26]

Subscribe

Categories

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.