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Tuesday Evening Gamers (TEG) - Milwaukee

This blog is a writeup of our weekly game group. Thoughts on what we played how the game went, etc.

Archive for Gary Heidenreich

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Tuesday Evening Gamers (TEG) - January 10th - Cloud 9, BANG! Walking Dead, Formula De

Gary Heidenreich
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January 10th



We had seven coming this evening. Always makes it a bit tough as we do like to game as a big group, but what do you play that handles seven?

To start, we only had five of us as we were waiting for Henry and Chris to arrive so we broke out Cloud 9. Classic that we all knew how to play. Christian rocked his way to a win by going solo all the way up and held on after. He got 57. Timm had 47, Scott 42, Taylor 33 and I had 23. Eesch.

Henry and Chris arrived so it was time to race. I dragged out my copy of Formula Dé and Henry picked Monaco to run. A seven player race is always a blast in this one, and this was no different.

We rolled for starting position and managed to snag the pole. So, I started it off with a fast start (like it mattered) and we were on our way. This was a crazy tight race as for the most part we had four to five of us all bunched together for the majority of the first lap and I do believe we ALL had some burn in first.

As we were coming up on the pits, Chris pulled into the lead and hit the pits first. He managed to have a quick pit and was on his way. Christian, who burned ALL his tires to be in second place, spun out IN FRONT OF THE PIT ROW. He blocked the pits for everyone as he had to start in first gear and so forth. The rest of us zoomed by running on little to no tires, etc. Both Taylor and I had no tires to play with, for example.

On the second lap (we only ran two laps), we all started to bunch up again. This wasn't good for me as I started to roll "1's" in regards to body points. But, damn, we were all hitting the turns perfectly and really made ground up on Chris.

Until the fourth turn of the second lap.

BAM! I gained my third point of body damage, sending me spiraling out of the turn, rolling my car and ending my race. No, not tires (because I had none). Body damage. I rolled three "1's" in about nine rolls. After I had two points of body damage EVERYONE got loud each time I rolled. Hysterical!

Right before the turn I crashed. I'm the Ronald McDonald car.


The race continued and towards the end, Timm spun out, dropping him from second to finishing fifth. Chris managed to keep just enough of a lead on Scott for the win. Scott rolled in for second and Henry third. Christian, made a big comeback and took forth. Timm, slid in at fifth and Taylor, he of no tires the whole second lap, was sixth. Awesomely fun race!

Second to last turn of race - Chris is the blue cigar car, Scott is the green cigar, Timm is red, Henry is white. Christian and Taylor are farther back.


We followed this up with a game of BANG!: The Walking Dead. I find this version more thematic than the original. We played and I screwed up the game by having Hilltop kill the the leader of the Survivors before he should have (he had not played as much). My bad completely. The Saviors did pull out the win because of that. I was a super dead zombie by that time.

I sucked at games this past Tuesday. LOL

Always fun tho!



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Fri Jan 13, 2017 4:22 pm
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Tuesday Evening Gamers (TEG) - January 3rd, 2017 - Pickomino, Ticket to Ride, Fast Food Franchise, Formula Motor Racing

Gary Heidenreich
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January 3rd, 2017



We had five of us tonight, Scott, Timm, Kevin, Chris and myself. Before Chris arrived, we played a quick game of Pickomino with the Heckmeck Extrawurm expansion. Yeah, it wasn't my day. I ended with five. Scott won with 9, Timm and Kevin each had 8. My pressing of the luck wasn't working.

Chris arrived and someone suggested Fast Food Franchise. One of my two all time favorite games that I failed to play in the 2016 calendar year. So, we rectified that. We did state so that the game doesn't go forever, we would end at the first bankruptcy. Well, that was a mistake for me. The board was developing...Timm had Chicken, Scott had the northeast corner loaded with Pizza. I had Ice Cream out west. Chris, who had Burgers, ended up bankrupt early. Too much development and not enough people landing on him. That is an issue with Burger Brothers. It's expensive and I believe you have to move a littler slower and make certain you are able to connect. Well, Timm won with Chicken as his franchises were worth more than who was left. As Ice Cream, I had all five markets connected, I just needed to start ripping around the board. My game favored the long game on it. Still love it though.

After that one, we broke out a quick race with Formula Motor Racing. For such a little, quick, game, it really scratches my racing itch. Early in the game, I played a card and blew up one of my cars, gambling on taking out someone else. But, at the end, I grabbed the win on a last second overtake of first. Chris, who also only had one car (in the same accident as mine was in), came in second. If you must have a quick racing game, it does not get better than this one.

Still needing a five player game, Ticket to Ride hit the table. We all knew how to play so we were off and running. RUNNING. The game was just flying by and you barely had time to think. The board was also a mess and there was a ton of smack talk throughout. Timm started to take buttloads of tickets as he was connected everywhere out east. Ultimately, that bit him because he did draw two that he could not complete as I drove myself to go out (I think I was the only one not to grab extra tickets). I didn't win, Chris did with 124 (he hit all his tix). I had 117, Timm had 115, Kevin had 110 and Scott 109. A tight game (also may have played this before Formula, not sure. LOL).

We called it a bit early for the night. I'm hoping that by next week, I will have a 2016-TEG Year in Review blog post. We will see.

Also, on a new game note. I picked up Las Vegas: The Card Game and Broom Service: The Card Game and had a chance to play Vegas: Card Game. I found the game to lack any sort of excitement or passion. We played two rounds and ended it. It was boring and quiet...if this was Vegas, it was like playing a crappy penny slot, a penny at a time. Bret noted that it would be all right if he had not played the original first. I would probably agree with that. I'd have to rate it a 3 (when I get to it).

Have not played Broom Service the Card Game yet. To be determined...

Also, the bunch of us picked up our Geekway tix for this year. Whooo!

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Wed Jan 4, 2017 6:34 pm
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Tuesday Evening Gamers (TEG) - December 27th - Mombasa, Aton, Shuffleboard

Gary Heidenreich
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December 27th



It felt like it has been forever since I gamed last with the group. Well, we finally got back in the swing of it with the last official TEG gathering of the year.

Only four of us. To start, Timm and I broke out Aton as we waited for Christian and Scott to arrive. CV arrived after about the third turn of the game. We had two scoring rounds and both were tight rounds. Timm ultimately won as he broke 40 scoring. He had 44 and I had 39.

Aton is one of my favorite 2-player games...it had been too long since it was played last.

Scott arrived so we set up Mombasa, a request by Scott. We all needed a bit of a refresh but that went quick and away we went.

Timm pulled out quite a big win by having a ton of stock in Mombasa (and then driving the exploration for it). I did not have a good game and even felt during the game that it was pretty sub-optimal. Timm ended with 134, Scott had 105, Christian had 98 and I had 90. Probably should have, as a group, drove down Mombasa's stock value.

Anyways, we had a bit of time left so it was time for Shuffleboard. We paired up, Scott and Christian versus myself and Timm. The first game, we jumped out to a slight lead but got overwhelmed by the evil Scott/CV. The second game (of the best of three) I shot a 9 on the first round (needed 15 to win). Yep, we blew that lead giving the evil team the best 2 out of 3 win.



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Wed Dec 28, 2016 8:59 pm
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Tuesday Evening Gamers (TEG) - December 6th - Saint Petersburg, Castles of Burgandy: Card Game

Gary Heidenreich
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December 6th



A short week this week as it was Chris, Timm and I. First up, after a bunch of wandering around, looking at shelves, was Saint Petersburg (the original version). It had been since 2012 since I last played. This game, tho, hardly needs a refresher so we got rolling right away.

Just a side note, I *despise* the artwork on the new version.

Anyways, Chris pretty much dominated us in this game. I was off my game as I'm usually better but not playing it after 4 years I was a bit rusty. Chris had 162, I had 125 and Timm had 94. Timm noted he likes the game but is awful at it. I looked back and I think he took second, once.

Poor Timm. LOL

So, in a card sort of mood, we brought The Castles of Burgundy: The Card Game to the table. None of us had played the card game so I started going through the rules and was overwhelmed. Chris offered up to go through so we did get through the setup and rules. Because the three of us had played, and enjoy, the board game, once we got playing this was pretty easy peasy. It has much of the same feel as the board game, but in my opinion, it still felt like it's own game. I know others do not feel that way. We all liked it and I'm planning on playing it again, soon. I'm not going to go through how it plays and such but Chris was the winner with 31 and Timm took second with 26. I ended up third with 25.

Told you it was a short one but I am gaming again tonight so it's all good.


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Thu Dec 8, 2016 4:02 pm
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Tuesday Evening Gamers (TEG) - November 22/29th - Mech vs Minions, Pickomino (& exp), Burgle Bros., Saloon Tycoon, The Networks

Gary Heidenreich
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Yes, I was off again on the Wednesday before Thanksgiving so this isn't getting done until now. I HATE typing on laptops. Short emails and such are fine, but not something like this as I usually inadvertently delete things.

Hope you all had a great holiday as I did. Played a ton of games throughout that weekend. New games, old favorites. Even played a bit of Poker after getting together with some grade school friends as sort of a mini-reunion.

So, off we go...


November 22nd


It was Kevin, Chris, Timm and I. Kevin brought Mechs vs. Minions again so we played the next scenario. Hold off the minions from getting into the school. We did a pretty good job and it felt fairly easy. It did get tense as we had to make sure NO minions got in the school.

Chris brought his copy of Pickomino as he had a copy of Heckmeck Extrawurm, an expansion I never heard of. It added two tiles (an 11 and 13 - which could not be stolen) and some pieces and a die that go on the other tiles. The pieces (little animals) all did something. The raven allowed you to take a worm chip (also new) which gave you one point for each worm at the end of the game. You could also grab a worm chip by putting aside at least two 1's on a roll. Those are limited so they can get stolen. Also, there is a chicken, which protects your stack of tiles. The person steals the chicken instead of a tile. A worm which acts as a worm if you roll and do not have any worms in your roll. A weasel which allows you a re-roll and a extra die which only has worms and ones on it. You can only have one piece and you lose the benefit if you claim another tile (I think).

This added the right amount of stuff to the game and made the game, to me, more fun. I have a copy coming to me as we speak. lol First game Chris won with 10, Timm had 9 and Kevin and I each had 7. We played a second game where I had 12, Timm 7, Chris 3 and Kevin 2.

We then broke out Burgle Bros.. We pulled out the win on this one. I dig this co-op. Love the artwork and the game.


November 29th


This time it was only Kevin, Christian and I. We wanted to play something new (as it is easier to break something out with three). We chose Saloon Tycoon with the expansion. This game has nice, thick tiles, the font is super clear, the rules good. It also isn't a hard game to play. Kevin hit it on the nose, I feel, when he said it reminds him of Ticket to Ride. Not the card drafting our route building, but how it gets tense with the race factor. You are building up your Tavern and the area surrounding it. The buildings, when built, give you outlaws, citizens, or extra/special actions. How they are built are by buying cubes which are placed on the tile. Once the 3 or 4 cubes are bought, you score points, bonuses, and it allows you to build on top of it. The cubes are limited and once used, call for game end. There are also open claim and secret claim cards which give you end game points by meeting the requirements.

The general consensus with the three of us is we liked the game. Production is nice, game is SUPER fast which leads to the stress of falling behind. I, personally, love games where the players drive the endgame. Kevin pulled out the win with 97, I had 86, Christian had 81. If you are looking for a thematic game, this isn't necessarily it (I do love the flavor text) but if you are looking for a different type of race-like building game that is quick and easy to teach, yep, this fits the bill.

We broke out The Networks next as Christian and Kevin had not played (and I had a few times). I went about and taught them the game pretty quickly. I enjoy the heck out of this one so it makes it very easy to teach (plus it really is a card drafting game). This is a game of choices and our game of it was no different. We moved through, producing our shows, creating stars, etc. Unfortunately, this is an asterisk game (*). Kevin had the card which allowed him to pay $3 to keep a show in reruns versus going to archive. He had all his shows in rerun for only $3, not each show at $3. I missed it, he missed it, Christian missed it. He scored 215 but figured to have about 20 extra points from that gaff. I had 198 and Christian had 186. I'm really looking forward to playing this with five as six of us have now played this in the group.

Onto DECEMBER!

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Wed Nov 30, 2016 5:13 pm
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Tuesday Evening Gamers (TEG) - November 1/15 - Zertz, Ghost Stories, Atlantic Star, Sheepshead, Alea Iacta Est, Mech vs Minions

Gary Heidenreich
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Ug. Work has been interrupting my blogging (stupid upgrade)! What is with that? But, it hasn't affected my gaming, sorta. It's getting to be winter (I think it's coming tomorrow) which means more weekend gaming for me.

Sorry for the lateness, now I'm feeling a wee bit overwhelmed in typing this out.

Just one thing I won't get into. We had our Fourth Annual Fall Classic Crokinole tournament on the 12th. I'll have a post, soon, in the Crokinole forum. Nutshell, 20 people this time (a record) and
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was the winner. Great time!


November 1st

It was Kevin, Timm and myself. We, as we do a lot of times, opened up with some hands of Sheepshead. Just a few this time but we are due for a few hours of it with 5-7 folk.

Kevin brought over his fresh copy of Mechs vs. Minions...a co-op movement programming game similar in a way to RoboRally. Overproduced? Oh yah. Cool game, oh yah. In this game you draft your programming moves and are working towards a goal (we had to push a bomb to an area to dispose of it). The drafting in the game becomes timed which adds pressure and you take damage on a semi regular basis throwing a wrench into your programming plans. The Minions, which I wish were yellow bananas, are numerous, an annoyance, and a constant pressure.

I like puzzle/programming games like this. It works well as a co-op. This game would still be good even if it was just chits. We barely got the bomb destroyed.

Because it was sitting out, we played Alea Iacta Est, the excellent alea dice game. This is an excellent game with any number, I think. Sweet spot would be four or five as it opens up just a little more. You are trying to combo your dice up in different areas on your turn to get your choice of buildings, cards, or people to gain the most points at the end of the game. Competition is tough for these and are potentially huge for the end game. You gain chips for re-rolling dice throughout the game, as well. Ultimately, the winner was Timm with 57, Kevin had 50 and I had 42.


November 15th


This time it was Chris, Timm and myself. Timm arrived early so we broke out a couple of games of ZÈRTZ. Timm had not played before and it had been some time since I last played. Timm won the first game and I won the second. We have a date planned in December to play tons of abstract games. So looking forward to it. It's difficult to get them to the table and I really do enjoy the heck out of them.

Chris arrived and had in his arm a copy of Ghost Stories. A co-op. He asked if we would be interested and yeah, lets play.

Geez, the game was simple enough to learn but man it is tough to make headway. We had fun but we lost. I think to win you perhaps need four people playing? I dunno. I would play it again but I'm not going to clamor for it.

Our last game of the night had been brought up over the past few months. Atlantic Star, the cool card game by Queen Games got back to the table. We all have played numerous times so we were able to jump right in and play. I had, potentially, the best game I have ever played of this. I managed to not take out a loan until VERY late the game, and it was a small loan that did not affect my standing (because I was the only one who still had to complete a tour for that color). I scored 85, Chris had 75, and Timm had 61. This was my first win of this game.

Soon, I will be able to post stats from this past year of TEG gaming (and compile the all time list, as well). Still amazing that this is going on still since 2008.

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Fri Nov 18, 2016 5:01 pm
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Tuesday Evening Gamers (TEG) - October 25 - Ticket To Ride, New York 1901, Ninja Camp

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October 25th


Four of us. Chris, Scott, Timm and I. Chris brought over Ninja Camp. I never heard of this game but as he noted it was like Hey, That's My Fish! but more random (and a quicker set up). Why not! We dove in after a quick run through of the rules. None of us played before and it is like HTMF! but more random AND it was easier to set up but for me, it wasn't nearly as good. HTMF! would get a higher rating from me if it was easier/quicker to set up. It is a game that would fit right into the GIPF Project, in my view. Ninja Camp, instead of tiles, cards are used. They have points from -1 to 5 and they have instructions on how you are allowed to move. Such as Move Three Spaces, Move 1 or 2 Spaces diagonal included. It wasn't a bad game by any means. Timm won with 27, Scott and I each had 23 and Chris had 22.

Next, I dragged out New York 1901. We had four and decided this would be good for the night. I was right. Timm and I both played once before and we taught the other two. Easy to teach and it has some tough decisions. Timm squeaked out the win at the end with 66. He left all of his bronze buildings on the board and snagged a 15 point bonus. I know I made a fatal error when I took a plot to block instead of tear down and build like I had planned. I ran out of time. I had 63. Chris had 58 and Scott 57.

We had time for one more fairly quick one. Ticket to Ride was the choice since Kevin wasn't there (he is burnt on it). It was my 50th play and I didn't do all that great. I could have taken second IF I didn't grab tickets on my last turn (the last turn of the game) to try and snag some points. Lost 11 instead of gaining 11. Scott completed a butt load of tickets and had 160. Timm had 121, I had 114 and Chris had 106. I do need to get a replacement board as the scoring track going only to 80 irritates the Hell out of me.

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Thu Oct 27, 2016 7:34 pm
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Tuesday Evening Gamers (TEG) - October 11, 18 - Mammut, Notre Dame, On The Underground, Scythe

Gary Heidenreich
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So, yeah, I had hand surgery on the 4th so, once again, I'm behind. Thank you, the hand is doing well and typing isn't so much a chore anymore.



So, it's time to catch up, again!


October 11th


Fully into Feldtober, Chris, Timm and I broke out Notre Dame. The last couple of times I played, the game has clicked in for me and I feel like I do well (even tho I don't win). This was no different. In a pretty tight game, Chris squeaked it out with 69 points. I had 63 and I was one coin away from winning (bad planning on my part). Timm had 55. The game moves so quickly with three and it might be my favorite number to play this game with.

After we cleaned it up, we wandered the basement looking for another game and I think it was Chris who yanked out On the Underground, a subway, pick up and deliver (sorta) game. It's 10 years old already. Eesch. After a rules refresh we got into it. Chris and Timm both tried to make a loop to start the game. Chris managed to do so but Timm wasn't. I tried to block Chris but he had an alternate route to loop it all together. When you loop, you gain a nice chunk of points. Also, both of them were connecting the special stops in the middle of the board. I was working differently and did well but not nearly enough to catch Chris. He won with 56, I had 46 and Timm had 43. I have yet to try this game with five. I have to imagine it would be insanely tough.

We broke out my favorite hot filler of the moment, Mammut. The game can be swingy and it's not a death sentence if you fall behind early. Timm pulled out the win with 61, I had 58 and Chris had 55. I just dig this game!


October 18th


No Feld today. Kevin brought over his newest grab, Scythe. He has the collectors edition so it had all sorts of nice bits, extra board, etc. I wasn't really interested in it, initially, because it looked like a battle game (I saw it in play once) but after reading about it, battle was a smallish part of the game and it was more of a resource gathering, engine building game. Okay, sure, I'll give it a whirl.

I'm glad I did.

It plays smooth and quick and there are numerous ways to gain points for the end of the game. Well, the points come the same way, but the order you get them in differs. It is an asymmetrical game which is where the variety comes in. I'm not a fan of those types of games but this one was good. Because of that, and the variety of wood pieces in the game and how they are used (removing reveals benefits, etc) the game reminded me of Terra Mystica.

It played quickly as it was pretty easy to get into and manage. As for me, what happens sometimes is not getting the best feel for the pace of the game. I was just a tad short of what I was going to do when Timm ended the game. Timm had, I believe, 72 and Kevin and I each had 40. Timm pushed his happiness up to the top level and got his 6th star down. Knowing the pacing now, I'm looking forward to a second game. I enjoy games when you can push the end game.

We then played Mammut as Kevin had not played it. Did I say I love this game? It's like Ra, but fun! I did not have a good game of this. I think Kevin won with 74 and Timm had 70. I had something like 56. I left my notes at home so I don't know for certain. I look forward to playing this with more than three people. I think with five it will be tough (and a blast).



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Thu Oct 20, 2016 3:20 pm
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Tuesday Evening Gamers (TEG) - Sept 13, 22, 27 - The Gallerist, The Networks, Mammut, Castles of Burgundy, Sheepshead , Milwaukee Trivia

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Yep, behind again. Super busy at work prepping for vacation, vacation, a Thursday replacement day for my game day missed because of vacation, then yesterday.

Whew!

Vacation wise, Laura and I put on 1,200 miles of Northwoods traveling, antiquing, and thrifting. Found some stuff, ate good food, relaxed. RELAXED!

So, onto the other good stuff.


September 13th


The game day prior to vacation. It was Timm, Chris and myself. I had received The Networks perhaps a week or so before and played it a few times and really wanted to get it to the table again.

The Networks is really a card drafting game with a TV theme (LOVE the theme). You play out 5 seasons of shows peaking and falling and you draft advertisement, stars, and new shows to keep your network fresh. The shows and stars in the game are quite funny and are not really spoofs but funny takes on types of shows. I enjoy the artwork and production of this game, too. MOO TV is MINE! It's orange, my cat is named Moo, and it has a starting show of Wide World of Forks (Fork Day!).

Timm played a couple of times before with me and Chris played at Gencon so it was off and running pretty quickly. The scores were Timm with 239, I had 225 and Chris had 213. Network cards (cards that add rule breakers and stuff) are huge and was huge for Timm to get the win.

We next broke out The Castles of Burgundy, prepping for Feldtober. It was, as always, Feldelicious! I grabbed a win of this fine game with 216, Chris had 210 and Timm had 196.

After that one, we called it a night.



September 22nd


This was our special Thursday game day since I wasn't around Tuesday and was jonesing for games (as Kevin was). It was Kevin, Timm and I for this day. We first played a couple of hands of Sheepshead with Timm getting stupid good hands. I'm glad we stopped when we did as I didn't want to deal with any more crap hands.

We stopped because we realized we could, and would, get The Gallerist to the table. All three of us watched the video a couple of weeks prior which helped but we still went through the rules to get it going. This process took us nearly an hour. A couple of times all I was hearing was Charlie Brown's parents talking but after realizing and laughing, we did get going.

Yes, the rules took some time but the game is not that difficult nor is it that long. It's a fairly heavy game of buying and selling art where you bet/back artists where the art goes up in value. Buy it low, sell it high. Getting collectors, VIPs and buyers into your gallery to help drive the value. It is sort of worker placement. You pick an action area and you get to do one of two things. I'm not going to go into detail. But when someone on their turn wants to do this action, they bump you out and when they do that you can do a minor action (everyone gets those) or you spend reputation and get another full action of that kind. This is different as I can't think of a game I played that does this and really makes the game.

So, we were playing and all of a sudden the game was heading into end game. Damn, it went quickly into that. We all got aggressive in finishing out the game and Kevin won with 185, Timm had 170 and I had 129.

A couple of notes: Use your reputation to gain actions as you can get a ton at the end of the game to make up for what is used. Having more paintings is better than the points you earn with reputation. Be more aggressive in the early game in buying paintings.

The game took us, not including the rules, 2.5 hours and it was moving quite quick towards the mid/end game. It's a game night game, for certain.


September 27th


Okay, last night.

Chris, Christian, and I.

We talked about a few things, wandered the basement looking for a game and I then brought out Mammut. I got the game in an auction without really knowing how it played (I got it for $3 I think). A couple of weeks prior, I pulled it out and read the rules and was like "wow", this is interesting. The game is played over 5 rounds and has a Ra-like scoring of tiles you collect. HOW you collect them is radically different. You take the two-sided tiles, along with a Shaman tile (which is a tie-breaker tile with a direction of the tie breaking - two sided as well), mix them up in a bag and dump them on the table. Then the first player takes tiles. Takes as many as they want. The next player then either takes tiles from the middle or they take all of what someone else took but add one of those tiles back to the middle.

This goes on until everyone has tiles and then the tiles are scored.

There are bonus cards and action cards (which you only get if you grab a specific tile and end up with it at the end) which are helpful.

I found the game fun (if I would have lost, I still would have enjoyed it). I won with 72, Chris had 56 and Christian had 49. Animal tiles, if you collect all 7 different animals, are huge end game points. I can guarantee the next game they won't be as easy to get in the first round like I got them. They will be fought after. The Shaman tile was HUGE, as well. Tiebreakers are needed on a fairly often basis. This game, for me, was a very pleasant surprise and I like it better than Ra.

After that, we ended up wandering around for a game, poo-poohing others suggestings, etc. I don't know who mentioned it but All About Town: Milwaukee was brought up and we jumped on it.

I enjoy trivia games (as do Chris and Christian) and this is trivia about my town. Christian is a transplant but he is most definitely a Milwaukeean. Chris won this running away getting all six categories. I had three and Christian had two. The production of this was pretty awful. The board is nice as it has a map of an older Milwaukee map under the ill colored spaces. The score sheet colors and order did not match the colors on the cards. But, hey, a thrift store find that has now two plays? Score! Next will be Escape to Wisconsin Trivia (I own this, too).


#372, 373, 374
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Wed Sep 28, 2016 6:04 pm
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Tuesday Evening Gamers (TEG) - Sept 6th - Blokus: Trigon, Pickomino, Escape from the Aliens in Outer Space, BANG: Walking Dead, Auf Teufel komm raus

Gary Heidenreich
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September 6th



Six of us were on the agenda for tonight. Aaron, Timm, Kevin, Christian, Chris and myself. It was all kinds of muggy in the basement and I had picked up a big, rolling, room AC for the basement...the kind you have to vent out a window. So, I hooked it up and well, by the time I got back into the basement, the room was hazy with fumes of something. Damn. It was worth a shot as the price was right (free) and it worked (turned it on and it emitted cool air. But, it also emits fumes when on longer than 30 seconds.

Luckily, it wasn't too bad.

As we waited for Chris and Aaron, we pulled out Pickomino to play. As always, it was a loud game. Ooos and aahs were abundant. Timm won with 8, Christian and Kevin each had 6 and I had 2. I think each of us had the lead in the game at one point.

Aaron and Chris arrived and I have been wanting to play Auf Teufel komm raus with more than four. So, we broke it out and taught it to Aaron and Chris. Again, as with EVERY push your luck played by us, it was a very loud game. Christian pulled out the win at the end with 1660 (he was tied for the highest bet at the table with 210 (tied with me). I KNEW I should have bumped it up to 220 as I was going for broke. I actually pulled 235 out of the fire to start the turn. I had 1500, Chris had 1350, Kevin 1120, Timm 1100 and Aaron 990. On two turns, I tried to make a deal with the Devil. Not with these guys. Once someone made their bet, they avoided drawing devils by stopping way early. Grrrrr. Such a great push your luck game that isn't dice driven.

Kevin brought a team, space, game. Escape from the Aliens in Outer Space. I, personally, had never heard of it. It was a hidden info type of movement game (like Scotland Yard) but with obvious differences. You draw cards and it is truly on the honor system as no one sees the cards. Your character has special abilities to be able to throw the off the other team (aliens are out to capture the humans but regardless on who they kill, they get a bump in their movement). This has a variety of boards (all in a spiral notebook with a dry erase marker for plotting your moves and notes). It was all right. It took a bit before we got the last human. For me, too much was going on with special abilities that makes it pale compared to Scotland Yard. The dry erase plotting your move was irritating (worked well for tracking on the board, tho). I'd play it again, possibly.

BANG!: The Walking Dead was next. Six of us, with the expansion where the dead turn into zombies. It's normal BANG otherwise. The expansion is if the zombies outnumber the remaining players in the game, the zombies win.

Yes, the zombies won. I forget who killed who but once that person died, the rest died because of the zombie horde.

This was the second time I played with that variant and I'm not sold on it, yet.

Kevin and Timm took off so the rest of us broke out Blokus Trigon. I just played it recently after a long hiatus and was glad to play it again. Always enjoyable. Chris was the big winner by getting all of his pieces on the board AND playing his singleton piece last. Amazing! Christian had 5 left, Aaron had 11 and I had 25 left.

I like it but I didn't say I was good at it.

All good fun!


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Thu Sep 8, 2016 4:45 pm
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