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Tuesday Evening Gamers (TEG) - Milwaukee

This blog is a writeup of our weekly game group. Thoughts on what we played how the game went, etc.

Archive for Gary Heidenreich

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Tuesday Evening Gamers (TEG) - October 6th/13th - Feldtober! Rialto, Castles of Burgandy, Samurai, Dominion, and San Quentin Kings

Gary Heidenreich
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October 6th


FELDTOBER!


It was only Christian, Timm and I for the start of Feldtober. To start, we played one of my favorites by him, Rialto. The mishmash child of Industrial Waste and San Marco with other goodness involved. A bit of review and we were on our way. Except, being on our way we lost hold of Timm, who won running away with 78. Christian had 69 and I scraped together 64.

Bah.

So, we then broke out The Castles of Burgundy. Highly rated. I like the game, I probably rated it an 8, but I prefer a few other of Feld's games over this. So, we selected boards randomly and away we went. We had to teach Christian (which really was pretty quick) and he picked up very quickly. He mapped out a nice path and that allowed him to take second place with 187. Timm won again with 210 and I had 173.

Would have loved to played In the Year of the Dragon but that one is best with five.


October 13th


Sorry, no Feld this week as we wanted to get my newest game to the table again (after playing it over the weekend).

San Quentin Kings and the expansion Folsom Blood was that game.

This is a Eurogame of prison life. Each player has three different types of prison gang members that are used in seven aspects of prison life. Basically, the gang members are used in an majority battle for resources. The seven "roles" are getting shank cards, commissary cubes, recruiting new gang members fresh off the bus, drugs, the cafeteria, gym, and guard station. To gain the items from these spots, you fight.

In a fight, you select your gang members who will participate. You have a finite amount of gang members for the year and once they fight, you will not get them back until the next year. In a fight, there are three rounds where you play either fight cards (drawn randomly) or shank cards. Shank cards are of the three different types of gangs. Fight cards have those, as well as guards, a parole card (bad) and a grave card (even worse). Guards send gang members in the fight to Solitary, parole takes your gang member out of the game (you get a commissary cube - raid his locker) and the grave kills your guy (and out of the game).

So it is risky to use fight cards but it needs to be done. The fight ends and everyone gets their stuff. The winner of the fight gets a Fight Point, as well as the most stuff.

There are event cards that happen throughout the game that do a variety of things (good and bad). This is part of the expansion and as far as I'm concerned, this is a must have for the game.

At the end of three rounds, there is a big riot and then you score. Everyone gets points for their fight points (depending on what place you are in those points). Most drugs of various kinds get you points, biggest gangs, most shank and commissary gets you points and bribe chips (which helps in fights).

Whew!

So, in this game, Timm jumped out to a good lead in fight points which really propelled him to win the game. Kevin really had issues with the guards as they kept sending his gang to solitary. Larry had a couple of deaths early so that threw him off (his first game). I didn't get my gang rolling until late but by then, it was too late. Tim had 38, Kevin 27, Larry 22 and I had 21. I want to play this with five.

Kevin had to roll and because Larry, Timm and I had no clue what to play, we played Samurai, a modern classic. The three of us have played this game many, many times.

The board was set and I saw a group of high hats I wanted to snag on and then try to end the game as quickly as possible. At least that is what I had hoped to do at the beginning. I had all three of my 4 pieces at the start (random draw). I did manage to get three high hats but nothing else. Timm and Larry were in a different part of the board battling for a variety of pieces and I started to take pieces out of the game. No one had my high hats beat yet and I got rid of two pieces. I then managed to get a couple of sweet moves in to get rid of the third piece and gain other pieces. I was staring to get pretty aggressive and snagged a rice field to give me majority in two and was able to quickly kill the fourth piece for the win.

Finally, a game Timm didn't win...he was on a roll lately.

We played Dominion next. We always do a random draw from the original, Intrigue, and Seaside. This was quite the strange setup. Mostly four value cards and the Swindler. Instead of the normal grabbing a Silver for 3, we started grabbing the Swindler (which gave you two gold and you messed with someone). Brutal. No one really could get any money going in the game. I snagged a narrow win with 15. Timm had 14 and Larry had 11.

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Wed Oct 14, 2015 8:16 pm
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Tuesday Evening Gamers (TEG) - September 29th - Love Letter, Brew Crafters

Gary Heidenreich
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Milwaukee
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September 15th/September 22nd


We had five coming...Mike, Scott, Larry, Kevin and myself. We had been, for about the last month, trying to get Brew Crafters to the table. This week, we finally were.

Before Scott arrived, we did play a few hands of Love Letter. We played it as the table was set up for Brew Crafters. Larry, I think, won with two cubes.

So, Brew Crafters. It was our first time playing. Kevin did a run through on his own and taught the game well. It wasn't difficult at all once we got playing. Caverna comes to mind on the style of game it is.

The game is pretty thematic and man, it looks good, even if it's a bit putzy.

Well we played the game and early, I was managing my money quite well. In fact, I was the only one to not take a loan. YAY ME.

But the fact was I was pretty slow in getting things going and shouldn't have worried about money as much. Kevin won with 76, Mike had 72, Larry had 61(?), I had 53 and Scott had 40. Scott and Larry had to take out numerous loans whereas Kev and Mike had one, maybe two, loans.

My take is you want to push the envelope a bit to really get things going. Also, some of the special workers (people on the cards) are not all created equal (so it seemed). Knowing the flow of the game and how things work on creating points, I personally will go in with more of a comprehensive game plan.

I'm glad we got it to the table and look forward to playing again.



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Wed Sep 30, 2015 3:45 pm
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Tuesday Evening Gamers (TEG) - September 15/22nd (oops) - Lord of the Rings, Saint Malo

Gary Heidenreich
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September 15th/September 22nd


I wasn't able to squeeze any time in to write up a report so I'm catching up now. In the home stretch of the calendar year. I have kept some good stats for the calendar year so I'm looking forward to seeing how those shake out.

So, the 15th.

We started with Chris bringing and breaking out Cartagena 2. The Pirate's Nest, a nice twist on the original, Cartagena. I like it. The differences are it breaks up the track so you have to load a boat to sail across to continue your card play and to get more cards, you move someone else forward versus moving yourself backwards. It played very well and added a lot to the game, I feel. Timm pulled out the win over myself, Larry, Sean, and Chris.

Scott arrived so we mulled over six player games. Acquire, the classic that needs no explanation, was chosen. It was brutally low scoring as we were all vets playing this game. Chris had a huge win with 42.0. Larry had 24.9, Scott and I were at 20.5, Sean at 20.3 and Timm at 19.3. Love the game.

Scott and Timm had to roll so Sean and I teamed up against Larry and Chris to play some Tichu. Man, it wasn't even fair. Sean and I ended the game with 850 against the others -70. I do really enjoy this one but it's just hard to get this to the table with some of my favorite card games clamor for that spot, as well.


The 22nd

Last night it was just Timm, Christian and myself. We sat and discussed fantasy football and general stuff trying to figure out a game to play. Timm said Lord of the Rings and CV and I were like, Hell yah.

We have taken to playing with Friends and Foes and we started Sauron on 15. Yeah, we aren't all that good but I know personally I refuse to read strategy on this. I flat out enjoy this game and want to solve it myself (ourselves).

We did pretty well this time, discussing the events and plotting strategy on those boards. This was something we had not do to the extent we did last night and it paid off. We entered Shelob's Lair pretty beaten up. I had no cards (burning the last of them to get rid of foes so we could move on) and the others were somewhat low, too.

Christian made an observation that actually pushed the game to a 9 for me. On Shelob's board, he noticed we had to move slow, stay hidden. We discussed this and the events really enhanced this thought. The theme slapped me upside the head even more.

Well, we got to 48 and it was my turn. Three tiles left in the bag and I was two away from Sauron and the ring bearer was three away. We were one step away from the last event on that board. Well, I pulled the event. Christian had just died perhaps a turn or two before and neither Timm or I had any weapon cards in our hand. We couldn't call Gandolf. We...died.

It was probably the most fun I had playing the game yet (and I have played it over 20 times).

After that intense run, we switched to something a little more low key. Saint Malo was that choice. Timm and Christian slapped up walls quickly and all of us ended up sucking up some negative points (before they could get the walls up). But, once they had all their walls up, the pirates stopped coming. My churches and priests helped me snag some good points to give me a somewhat surprising win. I had 37, Timm 27 and Christian 21.






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Wed Sep 23, 2015 6:27 pm
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Tuesday Evening Gamers (TEG) - September 8th - Take it Easy!, Skull, Rise of Augustus, Santiago

Gary Heidenreich
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September 8th


Has seemed like a long time but we had six last night. Chris, Bret, and Mike came by for some games to join myself, Kevin and Christian.

We started with Chris, Kevin, Mike and I playing a game of Take it Easy! as we waited for the others. It was a pretty tight game with Spreadsheet squeaking out the win with 152. Mike and I had 147 and Chris had 146. Pretty cool filler if I say so myself.

Christian arrived so we broke out Skull as we waited for Bret. First game of it, I hit right away and so I was one away from winning. Nope. I went down in a blaze of glory, quickly flaming out of the game. Chris won that match. The second game of it, Bret arrived and joined us. This time, I just flamed out. Snuffed. Poof. Done. For some reason I did not write down who one. My notes say "G-Lost miserably".

That is the theme of the night, so you know.

We pulled out a new to most of us game (Kevin played and taught it) that plays six. Rise of Augustus is that game. He taught the game to us and away we went, deciding where our doods go when the chip is picked, claiming cards, etc.

Well, except for me.

At the end when Chris completed his 7th card, I had two. Kevin won with 76. Mike had 64, Chris 63, Christian 45, Bret 36 and I, 22. I still enjoyed the game but eeesch, what a first game.

Mike had to roll so we had five. I sorta clamored for Santiago as I love this game (especially with five). Kevin, Chris, and Bret had played and we taught Christian.

We had some truly brutal moves happen...where people would sacrifice a buck to get the canal placed somewhere that it wouldn't help people. Mean, mean, mean. But fun. So, at the end it was Christian who, on the power of bananas and beans, won with 92. Kevin, Bret, and Chris had 55. I had 38.

Maybe next week?

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Wed Sep 9, 2015 8:32 pm
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Tuesday Evening Gamers (TEG) - Sept 1st - Maya and Mexica

Gary Heidenreich
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September 1st



Once again it was three of us this week. Christian, Timm and I. We didn't really start out thinking of a theme for the evening but it ended up that way. Maya and Mexica were the games we played so we had that Central America thing goin' on.

We (I) decided on Maya as I had always wanted to play it since I got it. Yeah, it was 10 or so years ago when I bought it so I guess I never tried THAT hard to get it to the table.

Anyhoo, the rules, for a pretty simple game, seemed to have some ambiguity to it so it took a little longer to get it going. It's a (sorta) blind bidding game to gain cubes and area-control for placing the cubes on the pyramids. The game works but at the end I think all of us weren't really excited about it.

The first part of a round was an auction for special actions. There were not enough actions for everyone and the actions available didn't seem to be very balanced. The bring four cubes to the pyramids without a card seemed super powerful compared to the rest that were in play.

The next part was playing cards, hidden, in the five areas to earn cubes and a lesser special action. This was a bit tough as everyone had the same cards...but you need to keep some cards to bring the cubes to the pyramids, so at first some decision was needed. We quickly found out that you needed 11 points in cards to bring over cubes (at least for 3 player). Less than that, you might gain more cubes than you can bring over (and bringing over less than 10 is not good). More than that, you wasted cards. This is where the overpowered special power comes into play. It allows you to play one more card and still bring over a bunch of cubes.

Third part was placing cubes. It was sort of boring as you had to place them, and fill, the lowest levels first. I guess perhaps it wasn't so boring, as there was a timing thing you needed. You wanted as many cubes as possible to place...I just couldn't see where you would not want less. After scoring the levels, there was erosion which added a bit of thought into placement. Maybe if this was played a lot more some of this strategy would show itsself. I'm not going to play this much, though. Christian pulled out the win with 38, Timm had 37 and I had 33. It wasn't a bad game but it wasn't really good. I did rate this a six.

So, we started looking for a second game and I'm not sure who said Mexica but we went "yeah" and brought it out. It is my favorite of The Mask Trilogy and a favorite of mine, in general. Timm had played it before so we taught Christian (a quick, sloppy rundown but the game is easy enough).

We started blocking off areas, dropping in pyramids, etc. and after the first scoring round, Timm had a pretty solid lead (by about 10-15 points). The second round, I made up ground by sneaking in and taking areas. I managed to get back to the starting spot at the end of the game which gave me 5 points and the win. I got 98, Timm 93 and Christian 73. Such a good game.

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Thu Sep 3, 2015 4:06 pm
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Tuesday Evening Gamers (TEG) - August 25 - Quebec, Who Starts This Mess?

Gary Heidenreich
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August 25th



Three weeks in a row! Again, it was only three of us...this time it was Christian, Timm and myself. After chatting for a bit and telling Christian about the game, we decided to play Québec again. My third week.

I'm really digging this game so we went through and explained it to Christian and away we went. Timm got the best grouping of buildings together by the end of the game and doing well with points throughout which gave him a solid win (first I have seen) with 135 points. Christian had 114 and I had 108. Timm drove the game by gaining a bunch of workers in a round and then dominated at the end. He also worked on ending the game quickly in the last round by starting new buildings. It was interesting and looking forward to playing again to counter it. Lots of goodness with this game.

So, after that we broke out Who Starts This Mess?. It had been some time since it was last played and I have been hankering to play it. The tiles had an interesting set up where the third round was a HUGE point round (three +5s and a +4 available). I planned my game on having the cards for that round so I bid my time and killed in the third round. The last round came and went (there was nothing in that round that would have brought anyone back). I pulled out the win by scoring 40 (which may be a record), Timm had 21 and Christian 14. Love the game.

If you don't know the game, it's a trick taking game where you draft your hand every round. All the cards available are laid out every round. You also see what point tiles are available in the game for each round. The only luck in the game is the order to pick the first cards in the first round.

We are now playing with a real deck that is available on Artscow (so much better than the sleeved cards).

Anyhoo.

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Wed Aug 26, 2015 5:20 pm
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Tuesday Evening Gamers (TEG) - August 18 - Artus, Quebec

Gary Heidenreich
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August 18th



Just three again this week. Kevin, Timm and I. So, on the heels of last weeks discovery of a pretty awesome game, we taught Timm how to play Québec.

We both knew Timm would probably dig this game. And he did. I've gamed with Timm for 40 years so we have a very similar taste in games. We both lean towards more abstract feeling games. Euros just hit the spot.

Timm picked up the game pretty quick. The game, mechanically, is pretty simple but it's the timing and reading of the board and the board state that adds to this one. Again, in a very close game, Kevin squeezed out the win with 161. I had 158 and Timm had 150. The event cards really add to this game. This time we set the board up randomly so there were some good groupings in the second round to get some connections in buildings. Kevin pulled out the win as he was the first, and only one, to complete 3 blue buildings. I tried at the end but did not manage to do so (which cost me 4 points, and the win). Timm changed from his plan on a whim and failed to do so, which cost him the win, potentially. Friggin' great game.

We then broke out Artus, medium box alea that doesn't get much love. Heck, I gave it a 5.5 after my one play. This time, with three, it felt different. Perhaps it was knowing coming into it that it would be very tactical? Perhaps it was because I played with three (sweet spot, I feel). We had a fun time with it and really working the wheel hard to mitigate bad scores. I, personally, messed up the beginning of my game but really came back strong. Timm pulled out the win with 98, Kevin had 86 and I had 82. I'd like to play this one again, sooner than later.

I always say that. LOL

I know I'd like to play these games soon...

Santiago
Augsburg 1520
Who Starts This Mess?
Double Some'R'Set

And remember...Feldtober 2015!!!

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Wed Aug 19, 2015 4:24 pm
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Tuesday Evening Gamers (TEG) - August 11 - Quebec, Firenze

Gary Heidenreich
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August 11th


Larry, Kevin and I this week.

Last week, I discovered another folder of CD's to listen to. Not sure if I had noted this previously, but I had taken it upon myself to listen to every single CD I own. Yah, I know, CD's. But, this has been going on nearly two years I think (I have 600+ discs of literally all styles of music). We are down to the last folder. Probably another 100 or so discs. Last night I rediscovered my Kiss of Death CD. Death metal bands doing KISS covers.

Anyways.

After considering the game last week, this week we learned and played Québec, an under the radar great euro game. Kevin went through the rules and taught Larry and I (None of us had played it). The rules were clear and after the explanation, we jumped right in with the advanced game.

The game is a worker placement/area control game but in a very different way. I'm still struggling to find a game that it compares closely to.

In a nutshell, you have an architect and you decide which building plot available in one of the four rounds you want to build a building. The plot is usually in a cluster of 2-3 plots that are tied into an action. Once you put your architect there, this opens up the action to be used and the building to be built. To get the building built (and get end game points for that building) you, and others, need to supply the building materials (cubes). If someone puts in the required amount of cubes for that plot, they get that action tied into it. If you put in the cubes of your own building, you do not get the action. Once the building is built, all cubes on the building go to one of four areas of influence (this is the other area of scoring). There are leader cards and event cards that break rules and alter play, as well. At a scoring round, the areas of influence get scored. Every cube is a point but whomever has the most, moves half their cubes to the next area. All other cubes go back to the players supply. There are five areas, which each one flowing into the next until the last one (those half go to the players active cube tile).

Bla bla bla, this isn't a rules summary, just my blog. Hope you didn't tune out. We found this game pretty great. For most of the game, Larry had a slight lead over me with Kevin running in the back. Kevin was focused on building moreso than getting cubes moved for influence points. Kevin, at the end of the game, came storming back and pulled out a narrow win. He had 145, I had 143 and Larry had 142. There was an event card that gave 8 points to the first person to build two buildings in three of the four colors (or was it all four colors). The second person (me) got 4 points. It was that tight but it also did not feel like it would always be like that. I think if you play poorly, it will come back to bite you in a big way.

After that one, Kevin brought a game for us to learn, Firenze. I personally had not heard much about this one...overlooked...but I was willing to roll with it.

I'm glad as this was quite good too. Build towers, get points. To get levels for the towers you had to draft cards that have random colored levels on them. Some cards are good, some are bad. Once you start a tower, you had to keep building on it. In that, it reminded me of route building in Thurn and Taxis. The card drafting is similar to Through the Ages: A Story of Civilization. Oh, the cost of the cards are the level blocks you need to build with (and those get paid on the cards.

The board is very functional and attractive (at least for me).

Again, that was in a nutshell. It was a very good game. Manage building, watch the cards you take, it is a fine balance. It was another close game with Kevin at 58, Larry at 56 and I had 50.

Two new games for me, two winners for me.


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Wed Aug 12, 2015 4:13 pm
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Tuesday Evening Gamers (TEG) - July 28, August 4 - Tiddly Winks, Skull, Viticulture, Macao, Duell

Gary Heidenreich
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July 28th/August 4th



Catching up as I was on vacation (and didn't get a chance to update).

July 28th - Mike, Kevin and I started the evening with an intense game of Tiddledy Winks. Yes, you read that right. My copy was made in the 90's and came in a little green box (from England). It had quality pieces and a great rule book with tournament rules and such. This wasn't the kids version or the crappy version many of us remember. Quality.

The three of us used the whole game table with the Pot in the middle. Like the rules state, we started from the corners. It wasn't the 3 foot by 6 foot playing field like the rules state but I have a nice mouse pad type of table cover so it worked well.

I really enjoyed it and it is tough to squidge a wink into the pot. We squapped a couple of times. Ultimately, I pulled out the win with the most potted when others got there.

I want to play again.

We then had six (adding Christian, Timm and Larry). We started with Skull and I won. Fun stuff.

Kevin then taught us Viticulture. It was cool that it played up to six. I think the general consensus is we liked it. The cards at the beginning of the game really seemed unbalanced to start but with the yellow cards, we really cycled through those and by the end I didn't think it to be that big a deal. Kevin won with 23, Larry 17, I had 15, Timm 12, Mike 11 and Christian 4. It, strangely, reminded me of Dominion in the matter of timing. You need to switch from building to selling for points at some time in the game. I would love to play again.


August 4th

It was only Timm and I. Thought about breaking out and learning Québec but we decided on quick games, so Macao is what we stated with. I started with a pure money game but made a mistake in the middle of the game and had some unfortunate things happen. I lost control of the wall and made a poor choice or two on having to pick cards. I wasn't able to get those down and took a loss in points. Also, the point buying run I was working on dried up with easy to buy points that we both were able to do (I could generate 4 money a turn without doing anything). I wasn't focusing on the city quarters so at the end, he shipped and had city quarters where I took a hit on the tableu. 95-67. Eesch.

I made it up for it in Duell. I was down 4-2 when I fought my way back, winning the last match (it was the x2 match) for the win.

It was a good thing.



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Tuesday Evening Gamers (TEG) - July 21st - Coup, Dominion, Princes of Florence

Gary Heidenreich
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July 21st


Five was the number that they gave me.

It was five of us who got together for games.

Five.

Timm, Scott, Chris, Bret and myself discussed the first game to play. Timm suggested The Princes of Florence so we went with it. We had to teach Scott and Bret but that wasn't too bad. I find this one hard to explain but they both caught on quickly. I played my normal, horrible game and Chris snagged up on a bunch of Jesters, of course, resulting in the win. He scored 67, Timm had 55, Bret 47, Scott 42 and I got 40. I enjoy the game but long term planning isn't my strongest attribute. At least with this game.

We moved into a couple of games of Coup before Scott had to leave to recoup from running a chemistry camp (or something) for a bunch of high schoolers. Pretty fun game of bluffing and counter bluffing. I won the first game of this with Chris winning the second. Might need to get this one for the game room.

Scott left so the four of us left played a couple of games of Dominion (and as always, with Intrigue and Seaside mixed in). Always a random set up. Our first game was most bizarre as out of the 10 cards, seven of them were at a cost of 5. The Torturer was one of those cards, as was the Treasure Map. Well, Timm started and went the a**hole route and took the Torturer. I was second and went Treasure Map. Chris - Torture, Bret - Treasure Map.

Yeah.

It was a brutal game. I hit my Treasure Map twice, got a bunch of gold and managed to get a couple of Provinces. Bret, not so much. Everyone had at least one Torturer and that really drove the game. Ultimately, Timm won with 37, Chris had 24, I had 18 and Bret had -4. The first negative score I have seen.

Our next game we had a normal mix of cards but it seemed like money was tight. Game took a little longer but Chris and Timm both got 40, I had 34 and Bret had 22.




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Wed Jul 22, 2015 4:37 pm
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