iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

Archive for David Neumann, iOS News

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App News: Through the Ages Beta Update

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Through the Ages Beta Updates, Adds AI and More
I can't begin to tell you how happy I get when I write a lengthy post about a bunch of stuff and the first comment has nothing to do with anything in the post, but instead, asks about something we didn't write about. The best of these usually come in one of the following two forms: "What about 7 Wonders?" or "What about Through the Ages?".

Well, today, we have actual news about Through the Ages: A New Story of Civilization, so you can all just calm down.

The latest beta update from Czech Games Edition turned a really great multiplayer beta into a fully-fledged board game port and, they did it with the usual awesomeness that we expect from CGE.

First of all, the app now has local play vs. three levels of AI, and the AI is good. Very good. I have yet to win a game and have come in last place in several games against both the medium AND easy AI. That's exciting, because AI allowed CGE to also add Challenges to the game. These are solo games where the rules are changed a bit, so there's more to worry about than just how many culture points you earn. For example, your leader never dies, so you only get one for the entire game. Another has no war, aggression, or pact cards but 3x as many Strength related events. Oh, and you can't win unless you have more Strength than your opponents at the end of the game. I've been having a blast with the Challenges, and I haven't even won one yet. They're basically equivalent to the campaign in Galaxy Trucker without the connected narrative, which would be hard to do in a 4X game.



CGE has also added achievements, which are fun to see unlock as good (and bad) things happen during games. They've also added 16:9 support, so the game now works on phones!

Even looking at the main menu, the CGE polish is apparent. They've added animations on the menus that really make it seem that TtA is ready for the big leagues. I'm sure there are still a ton of bugs and whatnot in the background that CGE is working to squash, but this update really makes you realize that TtA is coming to our phones and tablets, and it might not be as far off as we thought!



Brad and I will be at Gen Con later this week and will speak with CGE. I'll report back if we have any other info in regards to Through the Ages, as well as all the other cool stuff CGE was working on.

Oh, and here's a reminder of how much I suck. I've literally played hundreds of games of TtA, and yet I lost--poorly--to three easy AIs.

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Mon Aug 14, 2017 10:51 pm
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App Release: Burgle Bros.

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Burgle Bros. Released


The Stats:

Compatibility: iOS Universal, Android
Current Price: $5 on both platforms
Developer/Publisher: Fowers Games
Version: 1.0
Download Size: 195 MB (iOS)
Multiplayer: Pass-and-Play
AI: Yes (cooperative game)
iTunes Link: Burgle Bros.
Android Link: Burgle Bros.
BGG Entry: Burgle Bros.
VGG Entry: None


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Fri Aug 11, 2017 10:40 pm
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App News: Legendary Ready to Arrive, Too Many Bones Gets a PC Version, Darkest Dungeon Set to Arrive on August 24 and more...

David Neumann
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Legendary DXP Unleashing on August 17
Next week is Gen Con, with August 17 being opening day. We already have Handelabra Games releasing the digital version of Bottom of the 9th (2017) on that day, and now we can add Legendary DXP: A Fantasy Deck Building Game from Upper Deck Entertainment to the list of releases as well.

Legendary DXP is the digital version of Legendary minus any of the IP that you associate with the rather popular cardboard versions. This new game has a fantasy theme pasted on top, and it sounds pretty cool:

Upper Deck wrote:
Legendary DXP is a fantasy deck building game that brings the same great style of play that fans have enjoyed for years in a format that allows users to play wherever, whenever, and with whoever they want. The game is set in the fantastical world of Alamyth, where players recruit legendary heroes and fight terrifying forces of evil. Players journey through the Firelands and other mythical worlds to fight the likes of Leprechaun Henchmen and dangerous evil villains. While players fight to the end collecting victory points for the win, the Mastermind ‘Terriskai: Terror of The Skies’ is scheming to complete his evil plan to defeat the entire group of players for the ultimate victory.

The Legendary DXP digital game allows users to customize their gaming experience like never before. Players will now be able to select any one of five completely different match types: Solo play (play vs A.I.), VS Friends (play against your friends), Quick Match (randomly puts players together), Custom Match (allows users to configure matches) and The Gauntlet (allows for ongoing 5 player tournaments). In addition to having a chance to win exclusive in-game rewards through tournaments and weekly leagues in The Gauntlet, Legendary DXP will also offer players a wide variety of cosmetic enhancements via microtransactions.


The game will be free to download, but you can unlock everything via IAP. During Gen Con, the unlock will only cost you $2 but after that it will jump up to $5.

You can expect Legendary DXP to release for iOS, Android, and PC/Mac on Steam. Brad and I (or maybe just Brad) should be talking to Upper Deck at Gen Con next week, so you can expect more details after the con.



Too Many Bones Gets Fan-Made Version for Windows
I preordered Chip Theory Games' upcoming dice-builder, Too Many Bones, a few months ago and have been subscribed to the game's forums here on BGG ever since. It was a big surprise, then, when I saw a thread about a digital version of Too Many Bones. I then completely forgot about it but, lucky you, I remembered about it today!

The digital adaptation is from Larry Schneider and is for Windows only. That said, it's also completely free! Don't worry, Larry has Chip Theory's approval, so this might be as close to an official app as we get.

Not having a Windows machine, I'm out of the loop on this one, but I wanted to let you readers know that it exists and you can download it right now. Check out this thread for instructions and whatnot. Larry even made a video to walk you through the installation process. Have fun!





Darkest Dungeon Darkening the App Store on August 24
In true hipster-speak, I've been a fan of Red Hook Studios' fantastic Darkest Dungeon before it was cool. In fact, I've had it on my laptop ever since it was in Early Access on Steam. I've played it a ton, but I've found, like FTL: Faster Than Light, you can only play so long before depression and rage take over. It's pretty great, but it also means I've never completed the game and, instead, keep starting new ones. In a couple weeks I'll be able to start all new games on my iPad instead of logging onto my laptop.

Darkest Dungeon is a squad-based dungeon crawl. Picture XCOM: Enemy Unknown but with a dark fantasy theme. Also, pump up the difficulty and grab a box of tissue, because you're going to be crying over dead adventurers almost from the get-go. There's no option to not play in Ironman mode so, as your troop well-worn adventurers die off due to bad RNG during the turn-based combat, there's no going back. They're gone forever.

The iPad version will be arriving on August 24 and will be the full PC version with the exception of The Crimson Court expansion. That will be coming to the iPad version later in 2017, however. No idea on the price, but we do know it will be a premium title with no IAP lurking down a dark corridor.





Burgle Bros. Release is Imminent
I was enjoying a round of multiplayer Paperback this morning when I started thinking of the next Tim Fowers gem coming to the App Store, Burgle Bros. Being the industrious guy that I am, I sent a message over to ask about progress and was met with a rather wonderful answer.

Turns out progress is going exceedingly well. So well, in fact, that we might see Burgle Bros. on our iOS and Android devices as early as today! Sounds like there's one pesky bug they're trying to track down, but then the button will be pressed and Burgle Bros. will appear.

So, we're not sure when Burgle Bros. will actually appear on the App Store, but it could be any time now. We'll try to keep you in the loop and post any links as soon as we get them.
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Thu Aug 10, 2017 9:01 pm
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App News: Paperback Adds Multiplayer, 1812: Invasion of Canada Released, New DLC for Mansions of Madness, Evolution Going to Kickstarter and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Tim Fowers' Paperback Adds Asynchronous Multiplayer
The app for Tim Fowers' incredible word game, Paperback, was pretty great with really only one major omission: multiplayer. Sure, it had pass-and-play which worked pretty well, but this game was screaming for asynchronous online multiplayer, allowing everyone all the time they need to form the biggest words.

In a complete surprise move, last night the app was updated to include just that. You can now play online games against up to 3 opponents, including private games against friends or random games against, well, random people. The game is even smart enough to replace unresponsive players with a bot, so all your games can go to completion. All you need to do is sign up with your email and a password, and you're in and ready to play.

This addition pretty much makes Paperback a Must Have app on both your phone and tablet and could easily become the next Words With Friends. It is a much better game, after all. It also offers up the possibility that multiplayer might come to Tim's next foray on the App Store, Burgle Bros.. Not saying it will make it into that coop game, but this morning I went from "it will never happen" to "I wonder if it will happen?", which is pretty cool.

Hat tip: AddAddict

- Paperback: The Game for iOS Universal, $4
- Paperback: The Game for Android, $4



Academy Games' 1812: Invasion of Canada Released by HexWar
We already have one of the "Birth of America" titles from Academy Games on the App Store, 1775: Rebellion. Late last week, HexWar Games unleashed the second title in the series, 1812: The Invasion of Canada.

This game, much like 1775, offers up a war game feel wrapped in eurogame mechanisms. Territory control and hand management are the name of the game, but you'll also get the chance to roll oodles and oodles of dice. The digital conversion offers online multiplayer, but only for 2 players, as well as solo vs. AI games or hotseat games up to 5 players.

HexWar wrote:
Key Features:

-3 Scenarios – 1812, 1812 (Short) and 1813.
-Play solo vs. 3 AI difficulties
-60 Cards (Movement & Event)
-Cross-platform 2 player online play or up to 5 player hotseat multiplayer.
-Faithful conversion of the original board game.


So, there you go. 1812 is available for iOS, Android, and PC/Mac at the links below.

- 1812: The Invasion of Canada for iOS Universal, $10
- 1812: The Invasion of Canada for Android, $13
- 1812: The Invasion of Canada for PC/Mac via Steam, $22.50





Fantasy Flight Unleashes New DLC for Mansions of Madness 2.0
We love Mansions of Madness: Second Edition, you love Mansions of Madness 2.0. Everyone loves it, and Fantasy Flight Games knows it. As such, last Friday they released yet another spooky DLC for the companion app: Dark Reflections.

Dark Reflections is the tenth scenario for the second edition of MoM (assuming you own all the 2.0 expansions), and it's a doozy. Rated only 3 for difficulty, which is right in the middle, the play time is estimated at a whopping 3-4 hours. That's a hard sell even for MoM devotees...but, I bought it anyway.

The new scenario is available via IAP and runs $5. There were some issues with purchasing it on iOS initially, but those have all been worked out and the new scenario is available on all platforms now.

- Mansions of Madness for iOS Universal, free
- Mansions of Madness for Android, free
- Mansions of Madness for PC/Mac via Steam, free



What's the Next Stage of Evolution? Kickstarter!
We've known about the digital version of North Star's animal evolving game, Evolution, for a few years now. Each time we see it release seems imminent, yet it keeps getting delayed for one reason or another. Earlier this year, it was so they could add polish to the app and now it appears that it's due to an upcoming Kickstarter campaign.

We don't know much about the Kickstarter for Evolution, other than it's going to begin tomorrow. How do we know such things? From the words of Mr. North Star himself, Dominic Crapuchettes.

In a rather old Evolution post on this very blog, someone asked where the heck Evolution is and, yesterday, Dominic stated:

domcrap wrote:
jkh0208 wrote:
Over a year since announcement. Is this still happening?


The Kickstarter campaign starts on Wednesday!

The digital team has been working non-stop on this app for over 2 years. It's rock solid and continues to get better with each passing week. The AI will be considerable better than what Pierre was playing against. The graphics are also getting better. Definitely check out the campaign when it goes live. I think you you'll be pleasantly excited.


We'll check Kickstarter tomorrow and let you know exactly what the next steps in the Evolution-ary ladder are.



Faeria Expands Into the Oversky
There were two new CCG-style games with board game-like tactics revealed in the last few years, DUELYST and Faëria. Of the two, only Faeria has made the leap of moving out of beta into full release, and it's a pretty cool take on the standard CCG model.

Sure, the goal of the game is the same as Magic or Hearthstone, whittle your opponent down to 0 hit points. The trick is that cards are brought to life onto a board and have to literally attack your enemy. Not only that, but you have to build the board as you go, adding different terrain types to power different creatures.

Yesterday, Faeria was updated with the first expansion, Oversky, which adds 33 new cards and five islands to explore. It also adds a mode which allows you to play through those five islands via a cooperative mode either with a friend or alongside an AI.

The expansion also includes something called an Adventure Pouch, which you can fill with goodies by completing daily quests such as winning PvP games, beating bosses in coop mode, and more.

Faeria is available for iOS, Android, and PC/Mac/Linux via Steam. All versions are free to download with the usual CCG mechanism of buying boosters to get more cards. I've only started playing, so I'm not sure how easy it is to earn new cards without spending cash, but I'm also the guy who dropped more money than he's comfortable admitting into Hearthstone, so I'm probably not the guy to ask.

- Faeria for iPad, free
- Faeria for Android, free
- Faeria for PC/Mac/Linux via Steam, free



Carrier Battles for Guadalcanal Updates Yet Again
Carrier Battles for Guadalcanal is the iOS war game that will, apparently, never stop getting updated. Seriously, I'm having a hard time thinking of another game that gets this much love from its developer. It shows, too, as CBFG is one of the best digital war games you can find on the App Store.

The latest update includes:

CBFG wrote:
Scenarios:
- New sceénario Operation Watchtower, the US invasion of Guadalcanal in August 1942
- The Japanese and US naval forces start a bit farther from each other in Eastern Solomon scenario
- More P39 and B17 at Espiritu Santo
- Reduced unload capacity in Rabaul scenario
- a bit more fuel at Midway

Each battle animation may be reviewed from the list of events

Naval forces merge/split:
- Players may not have more than 20 ships per task force
- All ships are visible on tow rows, no need to scroll
- It is possible to drag and drop an entire task force

Miscellaneous:
- A tip of the day is given when a scenario starts
- Up to 6 cargo points - instead of 4 - may unload per turn on an invasion hex
- The manual choice of target ships for the bombers has been removed (compatibility with the future 2-player game)
- Better handling of CAP landing at nightfall\n- Larger ships lose less AA due to bomb/shell hits than small ships


That's a lot, and I'm pretty sure this is a one-man team doing all the work. Crazy.

Pick up CBFG for iPad at the link below:

- Carrier Battles for Guadalcanal for iPad, $5



Card Game, What's Up, Released on iOS
It's always kind of fun to learn about a tabletop game by first hearing about the digital version. Thus is the case with What's Up by Strawberry Studio which is a digital version of the unknown (to me) card game, What's Up.

Due to the fact that I know nothing about the game, a blurb seems to be in order:

ycyclop games wrote:
What's Up is a fast card-flipping game in which you race to collect sets of birds first.

To set up, shuffle the thirty double-sided cards, then lay them out on the table in a grid. Each card features 1-3 birds in one of four colors — red, green, yellow, purple — with the reverse of the card having either the same number of birds in a different color or the same color of birds in a different number. Thus, each number+color combination appears five times in the deck.


Sounds good, and the icon is cute so I'll probably end up buying it. It's only $1, too!

- What's Up by Strawberry Studio for iOS Universal, $1
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Tue Aug 8, 2017 5:20 pm
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App News: Rivals for Catan Says Good-Bye, Pathfinder Adventures Gets Goblins, Bottom of the 9th Release Date and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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The App-ocalypse Claims Rivals for Catan
The digital version of The Rivals for Catan wasn't the greatest board game app on the App Store, but there's something about the city-building nature of Rivals that really floats my boat, and it was one of those apps that I would go back to now and then to get my fix. If you were one of those who hadn't tried it as of this past Tuesday, you're out of luck. Developer United Soft Media pulled the app from the App Store stating that there were issues that prevented them from updating the app to 64-bits.

In a Facebook post from August 1st, USM had this to say:

USM wrote:
Dear Catanians,

Regrettably the current “Rivals for Catan” app will not be available on the App Store anymore from today (August 1st). It is unfortunately not possible to update the game and its 32 bit architecture for iOS 11.

We’d like to thank all players for their support: We are very sorry that the app cannot be updated and we ask for your understanding.

Anyone using the app can keep playing the game until the device is updated to iOS 11. “Rivals for Catan” will not run under iOS 11.

We are working full-speed on a completely new app which contains the card game “Rivals for Catan” (new name “Catan – The Duel”) with great new card duels for iPhone and iPad.

Your USM team


So, sounds like we're getting a whole new app for Rivals of Catan called "Catan - The Duel" at some point in the future. I can live with that even if it means repurchasing a game that I already have on my iPad. We'll keep an eye on Catan - The Duel and let you in on whatever we learn about it.



Goblins Expansion Comes to Pathfinder Adventures
You can say a lot of great things about Obsidian Entertainment and Pathfinder Adventures, but "punctual" wouldn't be one of them. A few weeks ago we were told that the latest content for Pathfinder, Rise of the Goblins, would be here last week, a date that was obviously missed. We were wondering what was happening when, yesterday, the new content launched! SURPRISE!

The new content contains Deck 1 of the Rise of the Goblins adventure, which offers 5 new scenarios, a couple new goblin characters, and more.

Obsidian wrote:
New

The goblins are invading Sandpoint!

The “Rise of the Goblins” campaign has been released.

Rise of the Goblins includes:
-5 new scenarios
-11 special goblin alts for all 11 original characters
-2 new goblin characters, Poog and Ranzak
-1 new goblin die set
-40 new cards
-2 new locations
-4 new location backgrounds

Characters:

Poog
-Goblin Warcaster
-Hand size: 5 upgradable to 6
-Proficiency: Light Armor and Weapons on start

Powers:
-Shot In the Arm: When another character plays a blessing on your check, after the check she may shuffle 1 random card from her discard pile into her deck.

-Bloody Ritual: Add 1d6 to your check that invokes the Animal or Fire trait.

-Greenhorn: After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may draw a card.

Starting Cards:
2 Weapons
3 Spells
1 Armor
2 items
2 Allies
5 Blessings

Ranzak
-Goblin Raider
-Hand size: 7 upgradable to 11
-Proficiency: Light Armor and Weapons on Start, can take heavy armor as an upgrade

Starting Powers:
-Yellow-Bellied: If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.

-Pillage: Add 1d4 to your check to acquire a boon.

-Ransack!: When you acquire a boon on your turn, roll 1d6; on a 4, 5, or 6, explore your location.

Starting Cards:
4 Weapons
1 Spell
1 Armor
4 Items
1 Ally
4 Blessings


That's not all! Because you'll need an all-evil party to play through the campaign, there are also goblin alts for all of the iconic Pathfinder characters we've come to know and love (or hate, depending on how unlucky their die rolls are). The alts aren't just a reskin, but have some new abilities as well, fitting in with their goblin features.

The fact that they mention this is Deck 1 is curious, and I assume that means that there are more Rise of the Goblin decks coming. The IAP for Rise of the Goblins inside the app doesn't mention anything about Deck 1, however, and says:

Obsidian wrote:
This Adventure Deck will have all you need to settle the events of Rise of the Runelords a different way.


So, is this only the tip of the Goblin iceberg? I'll try and bug Obsidian and/or Asmodee Digital to figure this out. Until then, pick up the expansion now for a sale price of $6. It will go up to $9 starting next week.

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free
- Pathfinder Adventures for PC/Mac via Steam, $25



Bottom of the 9th Coming in August
We know and love Handelabra Games from their amazing conversion of superhero card game Sentinels of the Multiverse to the digital realm. While we mentioned it in passing a few months ago, you might not be aware that their next project is another Greater Than Games title, Bottom of the 9th. When I say "next" I mean "very soon", as we just learned that the release date is August 17!

Bottom of the 9th is a fairly simple dice game with a bit of Yomi thrown in, as you try to guess and counter what your opponent is going to do. If you guess the pitch correctly as the hitter, you'll have all sorts of abilities to change your die rolls for that pitch. If you fool the batter as the pitcher, you'll be able to alter your die roll and really mess up the hitter. The goal, if you're the Home team, is to score 1 run. The goal of the Visitors is to get three outs.

It's a fairly simple, and fun, game, but things get even more interesting when you realize you can draft a team of players, each with their own special abilities. That's when you see that there's more "there" there than you might think just playing through the rather effective tutorial.

The August 17th release will be for iOS and Android phones, with tablet support and Steam versions coming down the road. It's really a perfect phone game, though, so I don't know that I'd hold out for the tablet version.





Eight-Minute Empire Releasing on September 5th
Way back on June 30, we posted that Acram Digital was looking for beta testers for their upcoming version of Red Raven Games' area-control game, Eight-Minute Empire. Good for us! On that same day, however, they also released a trailer and mentioned a release date of September 5th, which we failed to notice for some reason [because you're a dolt? -ed.].

So, um...yeah. We missed that news so, um...watch the trailer?





Tinytouchtales Latest, Miracle Merchant, Now Available
Tinytouchtales came out of nowhere back in 2015 and won our hearts with Card Crawl. This year they boggled our brains with their complex stealth card title, Card Thief. They're back again, only a few months later, with another game that will be mentioned in a lot of folks "Game of the Year" talk, Miracle Merchant.

Miracle Merchant is a simple card game that puts you in the role of a budding alchemist with a need to supply your motley crew of customers with the potions they desire. You mix potions via four decks of cards, each of a different suit and each with icons that affect other cards in the mix. Your goal is to make the most cash with every potion you sell, but if you run out of an ingredient that a customer needs then it's game over.

Miracle Merchant is in the same vein as Card Crawl in terms of complexity. What it doesn't have is Card Crawl's special ability cards that gave you a reason to keep hoarding your loot. Miracle Merchant is a high-score chaser and that's it, so you'll have to be happy with checking the leaderboards and pointing out to your friends how much better you are.

I've been in the beta for several weeks and have really enjoyed Miracle Merchant so far. It's a perfect "wait in line" game that you can whip out and play in a couple minutes while waiting at the doctor's office or wherever.

- Miracle Merchant for iOS Universal, $2
- Miracle Merchant for Android, free


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Thu Aug 3, 2017 5:03 pm
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App News: New Pathfinder Content Coming Next Week and Nomads Brings Free Stuff to Talisman

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Pathfinder Adventures Getting Rise of the Goblins Next Week
Even despite all the bugs that have plagued Pathfinder Adventures since its release last year, it still sits right at the top of my favorite board games on my iPad. Unfortunately, since they wrapped up the Rise of the Runelords campaign last year, there hasn't been much news on the new content front.

Now that Asmodee Digital has taken over the publishing duties, it seems like we can expect more content out of Obsidian Entertainment. Today they announced the next content update is called Rise of the Goblins and it's coming to Pathfinder next week.



Rise of the Goblins is a 5 scenario adventure deck that puts you in the filthy shoes of the goblins leading up to the events that take place in the Rise of the Runelords campaign. That's right, you'll see some of the same events happen, although this time you'll be the bad guys. They're including two new Goblin "heroes" to play and, because you'll need a party of baddies, they're also converting all the iconic characters we've been playing with since launch into goblins as well, complete with new abilities. Besides using the goblin characters in the Rise of the Goblins campaign, you can also bring them in and play with them in the regular Rise of the Runelords campaign as well.



The other change in the new goblin campaign is several of the henchman and boss cards. They'll no longer be adversaries and, instead, you'll be able to hire them as allies.



There is also a new set of Goblin Dice that will be available in the expansion, which will be $9 and available for iOS, Android, and PC/Mac next week. If you buy the expansion on one platform, it will be available to play on any device you have linked to your account.

Apart from the Rise of the Goblins campaign, the Obsidian announcement also talks about upcoming character specific campaigns.

Obsidian wrote:
The next content after our goblin deck is still being designed (and possibly named something else) but it is currently being called a Side Quest and is going to be character specific. Meaning you can do them with different sized parties but it requires the character of focus to be in the party.

While this is subject to change, we plan on opening up with a series of five scenarios that explore some events that befall Valeros (he does have an interesting backstory) and culminate in unique rewards and a new character added to the roster.

Who that character is has been currently narrowed down to one of two choices but they will be coming from the Fighter Class Deck and it isn't another version of Valeros, so that's your hint.


Hmmm...we're going to have to keep our eyes open. Unfortunately, the announcement is notable for what it doesn't mention: Skull & Shackles or Wrath of the Righteous.

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free
- Pathfinder Adventures for PC/Mac via Steam, $25



Free Content for Talisman and Talisman: Horus Heresy Arrives, Plus a New T:HH Expansion
This weekend Games Workshop Ltd. is having a huge event on Steam called Skulls for the Skull Throne, and I'm assuming they only stopped there because Steam has rules about using the word "skull" three times in a sentence. During the event, all of Games Workshop's digital titles on Steam are on sale from 25-90% off, so if you're interested in any of them, check out their Steam page here.

While that's all great and everything, we want to focus on Nomad Games Ltd (II) two fantastic Talisman titles, Talisman: Digital Edition and Talisman: The Horus Heresy. To celebrate the Skulls for Skully Skull Skull thingamabob, they are giving away free content! For Talisman owners, you can log in and will get a new character, the Witch Doctor. He does all sorts of Witch Doctor things like cursing other players, casting spells, and healing.

For Talisman: Horus Heresy players, you get two free warlords, Sanguinius, Primarch of the Blood Angels Legion and Ka’Bahandha the mightiest of Khorne's servants. You also get a few new encounters and four new game endings.

All you need to do to get these free characters is log in and claim them. If you want some more content for T:HH, Nomad has also released a new expansion today, The Shadow Crusade. This expansion isn't free, but it brings six new warlords, new Stratagems, Places, Strangers, and Events to mix things up quite a bit.

Nomad wrote:
For the Traitors:
Lorgar Aurelian - The Golden Son, Master of the Word Bearers.
Zardu Layak- The Crimson Apostle.

For the Loyalists:
Captain Remus Ventanus - The Saviour of Calth.
Tylos Rubio - Knight Errant, former Codicer of the Ultramarines.

Both Loyalist and Traitor may also play as a Legion Forge Lord, or the Legion Primus Medicae.


If you never picked up either Talisman game, or still have some DLC you've been wanting to get, you should do that during the Skulls for Skully Skulls and More Skull for Skull event as well. The base games are both on sale for 80% off, and all expansion content is also on sale for up to 60% off.

- Talisman: Digital Edition for iOS Universal, $2
- Talisman: Digital Edition for Android, $1.50
- Talisman: Digital Edition for Kindle, $3
- Talisman: Digital Edition for PC/Mac via Steam, $1.60

- Talisman: Horus Heresy for iOS Universal, $2
- Talisman: Horus Heresy for Android, $2.50
- Talisman: Horus Heresy for PC/Mac via Steam, $3


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Fri Jul 21, 2017 8:43 pm
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App News: Digidiced Announces Two More Board Game Ports and...that's really all I have today

David Neumann
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DIGIDICED Developing Two More Uwe Rosenberg Games for Mobile
Earlier this morning I was talking with the folks at DIGIDICED to see if they had any Gen Con plans this year when they dropped a little nugget of information on us. I felt a bit like Indiana Jones when he replaces the golden idol with a bag of sand and everything looks like it's going to work out.

A mere few minutes later, I discovered this:



It was at this point that I felt like Indiana Jones when the bag of sand begins descending into the altar and everything goes to hell. Yes, I'm comparing Suzanne to Belloq in Raiders of the Lost Ark; there is no news story we can possess that she cannot take away!

So, the two games in development are Uwe Rosenberg's Cottage Garden and Bohnanza: The Duel. We don't know much other than they're being worked on...oh, wait...hold on...what's this?



Okay, she's ahead of us on that one, too. Still, that's not too big of a story...we kind of expect DIGIDICED to give us full-featured, polished apps, so I can't really say Suzanne beat us...wait, what?



OH, C'MON!

Ok, so it looks like Patchwork is getting some new AI work as well. Turns out it's not being done by Uwe Rosenberg, however, but actually being created by the AI programmer. Oh, I didn't find that news on my own, either...you guessed it....



That's it, I'm done for the day. Well, at least until Suzanne tweets something else.
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Tue Jul 18, 2017 8:13 pm
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App News: More 7 Wonders Beta Info, Burgle Bros. Enters Beta, New Content Coming to Card Thief and more...

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7 Wonders Beta Updates
As we all know, the 2nd beta for 7 Wonders launched back on July 7. Over the weekend, the beta was updated with the usual bug fixes and whatnot, but the patch notes stated something we hadn't seen before. Namely, a release date.

These patch notes state that we can expect the iPad version to launch in September with the Android version to follow in December. If true, we only have 2 more months before the serpentine tale of mobile 7 Wonders comes to an end. How many days is that, Morgansilver?

They've also told us that we can report all we want on the beta, so I'm hoping to have some sort of report later this week with screenshots and more. Stay tuned.



Burgle Bros. Beta Begins
As I was perusing the 7 Wonders beta this weekend, a surprise email arrived inviting me into another beta. This one was from designer Tim Fowers and it was for Burgle Bros., a game that I've not yet played on the tabletop.

I don't have much to say at this point because, frankly, there are simply too many really good games (and betas) out right now and getting to them all is a struggle. A huge struggle. Seriously, cry for me. At this point, I just really wanted to let you know that the beta has started, so it won't be too long before Burgle Bros. shows up on our devices. I'm also going to contact Tim Fowers and see if it's okay to share screenshots at this point. If so, I'll write up a report on the Burgle Bros. beta as well.



New Card Thief Content Enters Beta
In the Burgle Bros. blurb above, I mentioned how great a year it's been for mobile gaming. As proof, I offer you Card Thief. Any other year, Card Thief would be my #1 go-to game. This year, I haven't played Card Thief in over a month because of other games that keep getting released and taking up my time. I'll be honest...it's Race for the Galaxy's fault.

Tinytouchtales is too great of a developer to not be mentioned in Game of the Year arguments, however, and to push Card Thief back into the forefront, they're adding a ton of new content. That content has just landed in beta form (yes, it's the day of beta news), and should be coming to the released version soon.

The new content offers different thieves you can hire to your guild with your stolen swag, as well as a contract merchant who offers daily contracts you can take and compare your scores against others. These contracts will shake things up a bit by changing the rules slightly for each run, with different goals and challenges in each contract.

The new thieves each have different abilities which will completely alter the way you play Card Thief. I haven't played the beta a lot yet (again, damn you RftG!), but what I've seen looks pretty amazing. More on all this as the beta goes forward!



HexWar and Lordz Bring Lightning: D-Day to Mobile
HexWar and The Lordz Games Studio have formed a working relationship that we first found out about when we heard they were collaborating on the digital version of Commands & Colors: Ancients. Turns out that's not the only title they're teaming up on, as last week they released Dan Verssen's card game, Lightning: D-Day.

Lightning: D-Day is a 2-player card game that tackles the first day of Operation Overlord with a 110-card deck.

HexWar wrote:
This 1 on 1 card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches - Sword, Juno, Gold, Omaha and Utah - is represented by its own card, as are the defending German divisions and attacking Allied units. The Allies must marshal their resources to gain and secure control of as many beaches as they can by day's end: a run-through of the 110-card deck.

However, the Axis has the starting advantage; the Allies need to avoid being caught dead in the water. Although most units are preassigned to a beach, each game is won or lost by the placement of cards that provide additional forces or support. Not only is the state of each beach important to consider for these decisions, but also the geography of the coastline - after a beach has been won, the victorious forces can flank adjacent beaches. Both players must always be thinking ahead, looking for ways to best utilise their cards down the line.


The app is available for iOS Universal, Android, PC, and Mac. It offers solo play vs. AI as well as cross-platform multiplayer (not sure if asynchronous or not), and hotseat multiplayer.

- Lightning: D-Day for iOS Universal, $5
- Lightning: D-Day for Android, $6.50
- Lightning: D-Day for PC/Mac, $9 (on sale. Use code DDAYLAUNCH when checking out for the discount)



Antihero Released for PC/Mac, Coming to Mobile
Antihero is an original board game that was released last week for PC/Mac and is going to be making its way to mobile later this year. The game plops you in the sneaky shoes of a master thief whose guild wants full control of a foggy, Victorian metropolis. Unfortunately, there are other guilds in the city with the same goal. Conflict ensues.

The backbone of the game is resource gathering and management, as you need to collect enough gold and "lanterns" to hire more thieves and unlock new advances in your guild. New thieves can be urchins, who you can use to infiltrate banks and churches, offering you new resources each turn. You can hire thugs to block your opponent's minions, or bosses who lead gangs of thugs about town, causing trouble and removing your enemies from locations.

There's more. The game has a lot of other mechanisms such as blackmail and assassinations which are doled out piecemeal in a solo campaign that acts as a tutorial. Apart from the campaign, there is also a skirmish mode for games against the AI, or online multiplayer for games against living, breathing thieves. The online play can be either asynchronous or real-time, you choose.

- Antihero for PC/Mac via Steam, $13.50 (on sale)
- Antihero for PC/Mac via GoG, $13.50 (on sale)





Don't Starve Updated with "No Sweat" Mode
There are two types of people in this world: those that think Don't Starve is incredibly difficult, and those who haven't played Don't Starve.

While it's one of my favorite games on my iPad, starting a new game always feels a bit like work. I know I'm in for a long, hard game that will test me and, eventually, make me very, very sad. Sounds great, doesn't it? It is! Then again, it would be nice to, every now and then, maybe have is a little easier. Klei Entertainment feels the same way, apparently, as they have updated the iOS Universal version of Don't Starve with a new mode called "No Sweat" which lowers the difficulty and makes surviving in the brave new world a little more likely.

If you were turned off by Don't Starve due to it's difficulty and roguelike permadeath, now might be the time to reinstall and see why Don't Starve is one of the best PC games ever to find its way to your mobile device. It's also only $1, which is kind of insane. Getting all this content for $1 is as close to stealing as you're going to find. Unfortunately, the new update only appears to have landed on the iOS version. We'll let you know if we see it pop up on the Android version.

- Don't Starve: Pocket Edition for iOS Universal, $1
- Don't Starve: Pocket Edition for Android, $5
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App News: 7 Wonders Announcement, Another Hearthstone Expansion Incoming and Clank Companion Expands

David Neumann
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It's 7/7/17, So What's That 7 Wonders Announcement?
Back in May Repos Production teased us saying that something big was coming in regards to 7 Wonders on July 7, 2017. That's 7/7/17, so there are a lot of sevens, get it? Depending on how much you've been drinking this week, you might not have realized that TODAY is July 7, 2017. So, have we heard any big announcements?

Turns out today is the 7th anniversary of the release of 7 Wonders and they're planning on all sorts of little updates throughout the day. The one we've been waiting for is here, however:



That's right, 7 Wonders has entered beta! Oh, wait...didn't they do that way back in 2015? Yep, they did. Turns out they had to scrap the program and restart from scratch in 2016, so this is a new beta. They also need people to sign up for the beta, which you can do right here. The subscription appears to not be working right now (well, I'm getting an error when I try to sign up, at least), so keep trying.

As for when we might see the game actually appear on our tablets? 2017!




Hearthstone Expanding Again with Knights of the Frozen Throne
As I think I've mentioned in the past, I stopped playing Hearthstone: Heroes of Warcraft a while back when I just couldn't keep track of all the new cards and what meta was THE meta. It just started to make me feel old, like most CCGs do as they inevitably get larger and larger. As such, I stopped paying too much attention to new expansions as they launched, but this latest one has me thinking I might get back in. Titled Knights of the Frozen Throne, it tackles my favorite content from World of Warcraft, World of Warcraft: Wrath of the Lich King and offers up new mechanisms that we haven't seen in Hearthstone before.

Knights of the Frozen Throne will offer up 135 new cards, which is pretty standard for a Hearthstone expansion. The cool stuff involves more single-player content and a new class...kind of.

Blizzard had originally alternated expansions between large 140 card expansions and small, single-player expansions. I loved the single-player expansions which forced you to play weird decks to beat bosses that broke the regular rules of Hearthstone. Last year, Blizzard Entertainment announced that they wouldn't be producing the single-player adventures anymore, but Knights of the Frozen Throne includes single-player content! Better yet, unlike the old expansions which you had to pay for each "wing", this new content is free. There are 8 single-player missions, culminating in a battle with Arthas, The Lich King himself. Woohoo!

The other cool addition is the inclusion of the Death Knight class. Ever since Hearthstone was launched, it was assumed a new class would join the original nine classes, with Death Knight being the obvious choice. This expansion finally comes through on that promise, but only kind of. Instead of being a completely new class that you can play from scratch, any class can "become" a Death Knight by playing something called a Hero Card.

Blizzard wrote:
Hero cards are an entirely new card type that are neither spell, minion, nor weapon. When played, each Death Knight Hero card replaces your hero, casts a Battlecry, dons some hefty armor, AND provides a new Hero Power. While each Death Knight hero is different, they all offer possibilities that can transform the way you play Hearthstone.


I have to admit, that sounds pretty great.

They haven't announced a launch date yet (that I can find), but VentureBeat is saying that it will be here in August.





Clank! Companion App Gets Sunken Treasures
High on the list of games to buy when I have any money is Clank!: A Deck-Building Adventure. I think my kids would really dig it, and it has a cool companion app that doesn't just help you play the cardboard version, but adds new content to it.

Yesterday, the Renegade Game Studios app was updated to include the Clank!: Sunken Treasures expansion content as well, making me want to buy this darn game even more. I really need a job if anyone's looking to hire a crappy writer who knows a lot about board and video games. Yeah, that's a huge market.

The Renegade Companion app is pretty cool and works with a bunch of their games including FUSE and Flatline: A FUSE Aftershock Game as well as the aforementioned Clank!. Oh, and it's free which is always a bonus.

- Renegade Game Studios Companion App for iOS Universal, free
- Renegade Game Studios Companion App for Android, free
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Fri Jul 7, 2017 5:23 pm
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App News: Onirim Expands Again, 2GM Tactics On Mobile, Update from Codito and more...

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Onirim Gets Updated With New Expansion, Crossroads and Dead Ends
While it's been pretty great that the fantastic solitaire card game, Onirim, has been free for the last week, Asmodee Digital apparently felt the need to make it even better. Yesterday, a new update landed for the iOS/Android version of Onirim that fixes and adds a few new features and also introduces a new expansion, Crossroads and Dead Ends.

Crossroads and Dead Ends adds sixteen new cards to the mix. Six of them are helpful, containing the three symbols we know and love but being rainbow-colored, meaning they can be used to make melds with any color. The other ten cards are the dead ends, and they suck. They simply clog up your hand and you're unable to discard them unless you discard your entire hand, which is terrible and I hate them.

Other than the expansion, they've also added a scoring system and the ability to compare your scores with everyone else around the world. They have also increased the animation speeds, meaning we can get more games of Onirim in a shorter period of time.

The new expansion is available via a $1 IAP, but the app is still free for another day or so. If you haven't picked it up yet, what are you waiting for?

- Onirim for iOS Universal, free
- Onirim for Android, free



WWII Tactics Card Game on iOS and Android
Every now and then we get geekmails from developers informing us about games we have never heard about. It's kind of like finding a $20 in a jacket that you haven't worn since last winter. Woohoo! Today's new game is from Draco Ideas and is called 2GM Tactics.

The cool part deals with the fact that there is a mobile version of the game available for both iOS and Android. On the App Store it's called WWII Tactics Card Game, so you might miss it. Despite the name change, the digital version is a faithful recreation of the tabletop game.

Just learning about this game means I know nothing about it. Let's blurb:

Nerlaska wrote:
WWII Tactics Card Game is a revolutionary wargame played with cards and based on the Second World War where the players battle until victory on one of the two sides. The game transmits with intensity real encounters and battles of WWII. Your decisions making and deploying your decks will be fundamental as to whether these missions are successful or failures, glory or death.

In the game, we will be a commander of our troops in the course of WW2. The main goal of the game, in the form of pitch battle, is to annihilate the enemy´s general staff and in the other scenes to accomplish the missions you have been entrusted with.

To this end you will have a great diversity of ground and airborne troops which you should lead with skill and bravery to be able to reach your objectives as ordered by your high ranking officers.

The troops will be represented in the field of battle by cards that will constitute an army for each one of the players. We will have at our disposition a wide range of infantry troops, artillery, armoured cars, transport vehicles, generals and supply cards that will increase the combat effectiveness of our troops and /or lessen the effectiveness of the enemy´s forces.

Each player will be able to create their own deck of cards according to the objectives of the battle being played and the strategy that you wish to apply during the game. Basic game starts with a large collection of cards to play with, but in your hand you have to complete your army by adding to it from the store of powerful cards that adapt most to your method of play and which permits you to win in each one of your encounters.

When you will win games you will reach a higher rank and you become the highest ranked commander of Worldwide Ranking of WWII TCG.

Play with other human opponents or select Quick Battles vs Machine. The game has an IA that allows you to enjoy the game alone in three levels of difficult.

These are some features of WWII TCG:

- You can choose to be a commander of the Wehrmacht or of the US Army.
- A lot of units to choose from among diverse types of infantry, groups of command, armoured vehicles, artillery, anti-aircraft, anti-tank, transport vehicles, fighters, fighter-bombers and light and heavy bombers.
- Provide your units with additional armament to increase their effectiveness: machine guns, mortars, hand grenades, snipers, flamethrowers, bazookas, rocket-launchers and smoke dischargers are part of your arsenal. Use them wisely.
- You can also add specialists to your teams that have had specific training in order to give a better performance: sanitary units, mechanics, sappers, snipers, etc.
- Several supply cards includes: landmines, anti-tank mines, reinforcements, extra munition, spying, blitzkrieg, entrenchments, airborne transports, etc.
- Cards from famous generals each one of which has a different, indispensable characteristic to improve the capabilities of our units, from Erwin Rommel to George Patton, and also Bradley and Model.
- A prepared scene to accomplish and destroy a heavily defended enemy objective. And continuously development of several scenarios based on actual battles and campaigns of WWII.
- Different kind of artificial terrain which enable you to construct your own made-to-measure defences: bunkers, buildings, barbed-wire, trenches, etc.
- Deploy your units on a map using 48 squares with different types of terrain: woods, hedges, lakes, rivers, mountains and open plains.


Now, that's a blurb! Whew, I tired myself out just pasting that.

WWII Tactics Card Game is available for iOS/Android and is free to download with IAP and other card game shenanigans.

- WWII Tactics Card Game for iOS Universal, free
- WWII Tactics Card Game for Android, free



Codito Checks in on App Update Progress
We love and miss Codito Development, as I'm sure you do. Unfortunately, they aren't coming back to development because producing digital board games isn't the best way to make a living. That said, they are updating all their titles to avoid the upcoming iOS 11 App-ocalypse.

Today we got a message from Mr. Codito himself, regarding the update procress and how things are going. I'll just pass it off to him:

Codito wrote:
Ra has been updated in the App Store already and I'm working on Le Havre and Brief History of the World now. Tigris & Euphrates and Tikal will follow after that.

Medici needs more of an overhaul, so it's possible it won't be saved in time, but I will at least resurrect it as soon as possible even if I don't quite make it by the iOS 11 release.

Naturally, I'm trying to address a bug or two along the way - the worst offenders being always being prompted to repurchase the Advanced Map in T&E, and a bug in BHOTW where undo could skip your turn entirely!

I still don't have time for new development, unfortunately, but I'm happy to be able to do some long (long!) overdue updates at last.

Last, but not least, all of the games are on sale for $0.99 from now through the weekend to celebrate summer and to help spread the word that the Sage games are being rescued!


$1 per Codito title? What are you doing sitting here? Follow the links below and pick up whichever ones you don't already own.

- Le Havre for iOS Universal, $1
- Ra for iOS Universal, $1
- Tikal for iOS Universal, $1
- A Brief History of the World for iOS Universal, $1
- Medici for iOS Universal, $1
- Tigris and Euphrates for iOS Universal, $1
- Tigris and Euphrates for Android, $2



Shephy Heading to Nintendo Switch
This should be a fun post. I know neither what Shephy is, and I have yet to even see a Nintendo Switch that wasn't in a YouTube video. In other words, I have no idea what the hell is going on. [In other words, business as usual -ed.]

Shephy is a solo card game from 2013 and it's going to be available on the Switch and we have the trailer to prove it. That's all I got, folks.





Slothwerks Making a "Dream Quest-like" Game, Meteorfall
Developer Slothwerks is making a new game and they've finally started talking about it. It's influenced by one of the best games ever to appear on the App Store, Dream Quest, which means it will be a deck-building roguelike, and they had me at Dream Quest.

We don't know much about Meteorfall, but they have started posting about it in their developer's blog, which you can find here.

Slothwerks wrote:
I wanted to share what I’ve been working on for the past 4 months. I still have a long way to go, but that means that I can incorporate ideas and feedback that players have.

In this post, I wanted to focus on how battles work in Meteorfall, since that’s really the core of the game.

In the image above, we have Bruno (the player’s character) fighting a Globber. We can see Bruno’s ability deck with the “Slash II” ability on top. Each turn, you’ll be able to draw a number of cards from your deck equal to your speed. Bruno has drawn one card, and will be able to draw 2 more, as indicated by the hourglass icon.

When you draw a card, you can either swipe it left or swipe it right. If you swipe it left, you ‘take a breather’ for that action and recover stamina. Otherwise, you pay the stamina cost for the card and resolve the effect. Slash is a really simple card, and Bruno’s basic deck is composed primarily of Slash cards.

After you run out of actions, its’ your opponent’s turn. The battle continues to go back-and-forth until one character is victorious. If you run out of abilities in your deck, your discard pile if shuffled back in.

Part of what makes Meteorfall’s combat interesting is the balance between playing aggressively, or playing cards more conservatively to conserve stamina for more powerful moves. A bunch of aggressive Slash abilities for instance might mean that you’re out of stamina when you draw a Slam ability.

As you adventure through different locations, you’ll earn new abilities that you can add to your deck. Like with all deck builders, creating an efficient deck is key. You don’t want to add every card to your deck – just the ones that synergize with the other cards.


We don't have a lot to share about it, but fans of Dream Quest should be excited that a new game with those mechanisms is hitting the App Store. We'll keep checking out the developer blog and post as the game gets nearer to launch. Currently, the game is only four months into development and there's still a long way to go.
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