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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

Archive for David Neumann, iOS News

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App News: Digital Legendary Early Access Signups, Sentinels Unleashes the Villains, Race for the Galaxy Gets Update, Age of Rivals Lands on the App Store and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Legendary Deckbuilding Game Early Access Signups Go Live
We learned that the Legendary system was going digital at Gen Con last year, but we didn't have a lot of details. Today, we still don't have many details but at least we know that it's coming soon.

Legendary DXP (as the digital version is known...anyone know what DXP stands for? What am I missing?) is coming to iOS, Android, and Steam soon, but you can sign up for Early Access now on their website. The digital version will not be using any of the IP associated with the cardboard title, and instead will be using a new fantasy-thememd world, presumably because paying for that IP cost too much money. It seems to be the Reiner Knizia's The Confrontation scenario again, but who knows?

Despite the difference in IP, it sounds like we're getting the same game:

The bestselling Legendary® Deck Building Game is coming to mobile and desktop devices. Experience Legendary with your friends like never before; same great game, a brand new fantasy.


The fantasy world that they're using seems to be a newly-created one:

Upper Deck wrote:
Welcome to the fantastical world of Alamyth where you can recruit all new legendary heroes and fight the terrifying forces of evil. Visit all new landscapes of Alamyth such as the Firelands and fight the likes of The Leprechaun Henchmen and the evil villain, Ernak The Lethal. Just beware, if the Mastermind, Terriskai: Terror Of The Skies completes his evil scheme, everyone loses.


We also learned that the digital game will have both online matches vs. random opponents or against friends, and will also have solo play vs. AI. There will also be something called The Gauntlet, which allows 5 players to battle it out for the most VP.

I've never played any of the Legendary games, mainly because I don't like pure deckbuilders and none of the IP made me squee, but I'm interested in being able to give it a go on my phone or tablet. They don't mention if Early Access is only for Steam users or will also apply to iOS/Android users, but you can head over and sign up for yourselves and see what happens.



Villains of the Multiverse Goes Live
Sentinels of the Multiverse has been installed on our devices since 2014 when it was just the basic set and expansions were merely wishes to be granted if the game sold well enough. Nearly three years later we're getting what might be the biggest expansion yet, and it also signals the end of the digital version's race to catch up. Today, the Sentinels of the Multiverse: Villains of the Multiverse expansion has gone live and that means just about everything you can do with the cardboard version is now possible in the digital realm.

Handelabra Games released the expansion this morning for all platforms, bringing in 10 new villains and 4 new environments. All 10 of the new villains can be used in Team Mode, letting you battle a group of baddies rather than the usual gang-up on one. This means that the only deck not available in the digital version is Sentinels of the Multiverse: The Celestial Tribunal Environment, which will be included in the upcoming mini-pack 4.

While this all sounds like great news, and it is, there is some bad news for iOS users. Handelabra has asked that you not update, and make sure you turn off auto-update, until they can release another update. This one, apparently, screws up something with restoring purchases on iDevices, so if you update you'll have some issues. All other platforms are fine, and can update ASAP.

The Villains expansion can be purchased via IAP, or will be downloaded for free as part of the Season 2 pass if you went that route. The base game is on sale right now, so, if you're new to all this, now's the time to buy.

- Sentinels of the Multiverse for iOS Universal, $2 (on sale)
- Sentinels of the Multiverse for Android, $2 (on sale)
- Sentinels of the Multiverse for Kindle, $2 (on sale)
- Sentinels of the Multiverse for PC/Mac via Steam, $10





Race for the Galaxy Update Drops on Mobile
The digital version of Race for the Galaxy from Temple Gates Games LLC is my frontrunner for Game of the Year in 2017, and I don't see that changing any time soon. In fact, Temple Gates just released a major update to the game that pushes it past Fantastic to Nearly Flawless.

The update was supposed to coincide with the PC release of RftG which is coming next week, but instead it came about a week early. You want a blurb? You look like you want a blurb. Here goes:

Temple Gates wrote:
Stats
Device linking for multiplayer games/friends
Multiplayer timers
Increased multiplayer game and friend maximums (36/60)
Translation Beta
Minor fixes


Ho-hum, I can hear you saying. That's not such a big deal, you're muttering. HA! While not numerous, these changes make a huge difference. Being able to link devices means that you can now continue ongoing games on any of your devices. Previously, games on your iPad couldn't be seen on your phone and vice versa. They've added timers for slow players (like me!) so that the quick players don't have to wait for our sorry butts anymore. You can add way more friends to your friends list now, and they've also included stats. Not just a simple win/loss percentage:

Temple Gates wrote:
There are so many stats. Maybe too many! For example, you can filter for number of players, difficulty etc, and see for example all the top scores you've ever gotten with each of the 6cost devs, or the top scores with every starting world. And if you click one of the top scores, it re-opens the game state so you can see everything that was in play when you got that high score.

There's also a histogram so you can see your overall score distribution, and you can filter by game setup to see where you're more and less successful.


They've also added the one thing that kept RftG from being considered for all time greatness: icon badges. Yes, now you'll be able to see at a glance if you have any turns waiting for you inside the game.

Race for the Galaxy is available now for iOS and Android, and will be on PC on the 27th.

- Race for the Galaxy for iOS Universal, $7
- Race for the Galaxy for Android, $7



Age of Rivals Now Available for $1
Age of Rivals is a pretty great card game from Roboto Games, and it launched for iOS and Android last night. Wanted to make sure everyone knew about it because the launch price is only $1, which is a steal.

Age of Rivals is a civ-building game whose main mechanism is card drafting. While it might sound like a certain game that will remain unnamed, they actually aren't that similar. This feels much more like a CCG, and even has packs that you unlock as you play.

Don't be scared off, it's NOT a CCG. In fact, there are no IAP at all and you get the full game and all the cards for $1. You just need to unlock all the cards as you play. On the plus side, you'll never unlock cards you already have, so you'll always be picking up new goodies.

The regular price of Age of Rivals will be $4, and it will go into effect next week, so jump on the $1 price while you can.

- Age of Rivals for iOS Univeral, $1 (on sale)
- Age of Rivals for Android, $1 (on sale)
- Age of Rivals for PC/Mac via Steam, $10





Asmodee Digital Having a Sale
Have you guys heard of Asmodee Digital? Well, they've been releasing and taking control of apps so quickly that their stable of online offerings is already quite enormous. That's a good thing because today they've put everything on sale through July 5th!



Everything, I think? It's possible some of the sale prices haven't filtered through all the different stores, so I'll just leave the links with the prices I'm currently seeing below. They have stated that this does apply to iOS/Android/Steam/Amazon links, so I would imagine all of these to be affected eventually:

- Ticket to Ride for iOS Universal, $1
- Ticket to Ride for Android, $3
- Ticket to Ride for Kindle, $3
- Ticket to Ride for PC/Mac via Steam, $10

- Pandemic: The Board Game for iOS Universal, $1
- Pandemic: The Board Game for Android, $3
- Pandemic: The Board Game for Kindle, $3
- Pandemic: The Board Game for PC via Steam (Early Access)

- Splendor for iOS Universal, $1
- Splendor for Android, $1
- Splendor for Kindle, $3
- Splendor for PC via Steam, $5

- Onirim for iOS Universal, free
- Onirim for Android, free

- Colt Express for iOS Universal, $2
- Colt Express for Android, $3
- Colt Express for PC via Steam, $7

- Mysterium for iOS Universal, $2
- Mysterium for Android, $2
- Mysterium for PC via Steam, $10

- Potion Explosion for iOS Universal, $2
- Potion Explosion for Android, $3

- Jaipur for iOS Universal, $3
- Jaipur for Android, $3

- Mr. Jack Pocket for iOS Universal, $1
- Mr. Jack Pocket for Android, $3

- Vampire: Prelude for iOS Universal, $2
- Vampire: Prelude for Android, $5

- Mage the Ascension: Refuge for iOS Universal, $2
- Mage the Ascension: Refuge for Android, $2
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Thu Jun 22, 2017 5:37 pm
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App News: Solitairica Getting an Expansion, Warlock of Firetop Mountain Growing, Pathfinder on PC, and more...

David Neumann
United States
Whitefish Bay
Wisconsin
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Solitairica Getting Update June 29
One of our favorite time wasters of 2016 was Solitairica from mobile newcomer, Righteous Hammer Games. A perfect blend of cardplay and roguelike, mixed with unlockable content that always made you want to go for another run, Solitairica was a mainstay on our devices...until we finished it, that is. Sure, the game is fun, but the real fun is unlocking new stuff or taking your new cards and taking down Emperor Stuck. After everything is unlocked, the incentive to return is diminished.

Fear not, intrepid explorers! Righteous Hammer has our backs and is introducing a ton of new content next week, on June 29th. That's when a new update will land bringing both free content as well as new characters available via IAP.

Righteous Hammer wrote:
Primal Champions (DLC - 0.99 USD)
4 new decks, each consisting of a single color

-Barbarian (Attack)
Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play.

-Vanguard (Defense)
Powerful armor spells, and the ability to spend your armor as a resource and destroy cards. High defense with an explosive counter strike.

-Acrobat (Agility)
The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck.

-Sorcerer (Willpower)
Exclusive destruction and healing spells that add disruptive cards to the enemies deck. Very strategic, with lots of fun decision making.

Epic Journey (Free)
After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced players.

-28 battles (10 more than normal)
-More dangerous versions of all monsters and traits, as well as many new possible combinations
-Much more intense Emperor battle.
-Tighter coin economy makes careful, smart purchasing a must.


Everything in that update sounds perfect. More characters is exactly what I need to liven up the game, and the Epic Journey will give even my old characters a new life.

Solitairica is available now for iOS Universal, Android, and PC/Mac.

- Solitairica for iOS Universal, $4
- Solitairica for Android, free
- Solitairica for PC/Mac via Steam, $10



Warlock of Firetop Mountain Getting New Content
One of the best pieces of interactive fiction to be released in the last year comes from our friends at Tin Man Games, the revamping of The Warlock of Firetop Mountain (2016). While we're not yet close to being bored with all the content that comes with the initial download, Tin Man looks to be releasing more content for Warlock soon.



The new content will include new heroes to play, new parts of the mountain to explore, and will also let you play as the monsters. Hmmm. You'll notice that the tweet only mentions Steam, and that's no accident. The update is coming to Steam in July and they're hoping to push it out on iOS later this year. There's currently no Android version, so no update there (duh!), but they haven't ruled out an Android version of Warlock somewhere down the road.

- Warlock of Firetop Mountain for iOS Universal, $5
- Warlock of Firetop Mountain for PC/Mac via Steam, $20



News You Already Know: Pathfinder Adventures Is Out for PC/Mac
I was going to report this last week, but it was the first week of summer and having my kids at home disrupted any and all attempts to get work done. We're settling into a schedule now, so hopefully I won't be absent for a week at a time anytime soon.

Anyway, the news that everyone already knows is that Pathfinder Adventures, everyone's favorite bug-filled gem, has made it's way to the big screen. That is, you can now play Pathfinder Adventures on your PC or Mac.

Considering this is Obsidian Entertainment we're talking about, the rollout wasn't without some issues. As you might remember, Obsidian has teamed up with Asmodee Digital to publish Pathfinder, which means there is now an Asmodee login. This is good because all the content you have on your devices can now be linked together and shared across your devices. Of course, it didn't work when it launched. They quickly patched it, however, and it seems to be fine now with the caveat that it doesn't want to automatically log you into your Asmodee account on iPad when you launch, meaning you'll have to log in each new game.

Also, and this is a big bigger issue, all my characters and games were wiped with the update. Gone were all my games, including the 2 parties I had in the final mission. Guess it's back to the grind, eh? Luckily, I quite enjoy the journey in this one, so I don't mind quite so much.

The PC version is $25 normally, but is on sale now for 25% off. This gets you the Rise of the Runelords campaign on your laptop. Alternatively, you can spend $30 and get the "Obsidian Edition" which gives you the following:

Obsidian wrote:
-Base Deck & 6 Additional Adventure Decks
-11 Iconic Characters
-1000 original cards
-Treasure Cards 1: 88 Uncommon and Rare Treasure cards
-Epic and Legendary Cards 1: 106 Epic and Legendary Treasure Cards
-Gold, Runes, and Charms: 5000 Gold, 8 Runes, and 21 Charms
-Pillars of Eternity Promotion Cards: 3 promotional ally cards: Eder, Pallegina, Goblin Golem of Obsidian
-All Alts: 11 Alternate Equipment sets for the Iconic characters
-Legendary Items: 3 Legendary rarity cards
-Future Goblin campaign Deck 1 with 2 new Goblin Characters.


No word on how long the sale lasts on the standard PC/Mac edition, and while they announced that it would be coming on GoG and the Mac App Store, it still doesn't seem to be on those sites. Right now, it's Steam or nothing.

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free
- Pathfinder Adventures for PC/Mac, $18.74 (on sale)





Age of Rivals Coming to iOS and Android This Week
If you're one of those still waiting for 7 Wonders to, someday, come to our devices, maybe I can offer you a substitute? It's called Age of Rivals and has been on Steam since March. It features card drafting and civilization building, but in a way that's much, much different than anything with "Wonders" in the title. It's also making the move to mobile later this week.

Age of Rivals is a CCG that eschews deck-building and instead uses drafting as the mechanism with which you'll build your kingdom. Each player is dealt four cards, select one and pass the remaining cards to your opponent. Repeat until you've selected four cards and then play cards to your tableau, mixing and matching for wealth, power, and more. This is a deep game with more icons than Race and Roll for the Galaxy mixed together. Plan to climb a little bit of a learning curve when you download this one.

Besides dumping the deck-building, it also gets rid of another CCG annoyance: random boosters. There is no IAP in Age of Rivals, instead you'll earn new cards as you play with no repeats or duplicates clogging up the works.

Age of Rivals is coming to iOS and Android on June 22 and will have a special sale price of $1 for the first week. $1 for Age of Rivals is a steal, and you should definitely pick it up as soon as you can.

- Age of Rivals for PC/Mac via Steam, $10


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Mon Jun 19, 2017 5:08 pm
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App News: Terra Mystica Now on Steam, Codito Begins 64-bit App Rollout and more...

David Neumann
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Whitefish Bay
Wisconsin
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Terra Mystica Now Available for PC/Mac/Linux on Steam
I usually try to keep at least a bit of the news out of each headline just so that you'll have to read a little to figure out what the hell I'm talking about, or at least to get more detail. In this case, there's not much I can do. The story is just as the headline states, Terra Mystica from DIGIDICED has been released on Steam and can be downloaded now for PC/Mac/Linux.

I've downloaded the title to my Mac and it seems to be very much identical to the touchscreen version, albeit with control now performed via mouse. For some reason, it feels better on my laptop than on an iPad. It's probably just me, but there's something about playing a game that can take a long time to finish that feels better on a computer rather than a tablet. Did I mention that I'm very old?

The Steam version of Terra Mystica is on sale for a special launch price, so if you're thinking of getting it for the big screen, now's the time.

- Terra Mystica for iOS Universal, $10
- Terra Mystica for Android, $10
- Terra Mystica for PC/Mac/Linux via Steam, $10.50 (on sale)



Codito Begins Rollout of 64-bit Apps with Ra
Ah, Codito Development, we miss you. You were the bread and butter of board game ports back before anyone else was thinking about board game ports. One of my favorite Codito apps was Reiner Knizia's classic auction title, Ra. It was slated for the executioner when iOS 11 lands later this year, due to it's 32-bit DNA. That's changed now, as Codito has updated it to 64-bits meaning it will be around for a long, long time.



Those of you who already own Ra just need to update your app, while those of you who haven't yet purchased it (don't rush, it's only been available since 2011) need to get on the ball and download this.

- Reiner Knizia's Ra for iOS Universal, $4



Carrier Battles for Guadalcanal Updated to Version 1.9
Carrier Battles for Guadalcanal is a complex and engaging solo war game for iPad that seems to just keep getting bigger and better all the time. That's impressive considering that it's the work of a one-man developer, Cyril Jarnot.

This week saw another gigantic update land for Carrier Battles, bringing the version up to 1.9. Let's blurb this out:

Cyril Jarnot wrote:
Weather:
- A new option for each scenario
- Clouds, rain and storm will hinder air missions, naval moves and battles all over the map
- See the dedicated section of the advanced rules

Scenarios:
- More fuel at Milne Bay and Guadalcanal
- More US TRS and DD
- 2 what-ifs for the Eastern Solomons scenario



Miscellaneous:
- Increased HP and damage control of CL
- Improved the AA at Rabaul
- Japanese airfield at Gasmata
- A red bagde in the left menu warns for new events
- Possiiblity to delay the landing by 20 min on a given airbase
- A tip of the day is given when a scenario starts


If you're a wargamer, you should already own Carrier Battles and this update is ready for download. If you don't own it, give it a look. I think you'll be surprised at how good it is.

- Carrier Battles for Guadalcanal for iPad, $5
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Fri Jun 9, 2017 8:22 pm
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App News: Interview with Asmodee, Race for the Galaxy Coming to PC Soon, Pathfinder Updates Incoming and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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We Sit Down With Asmodee
With recent announcements that Asmodee Digital is going to be publishing games like Pathfinder Adventures and the Android/Steam version of Carcassonne, it's clear that they're on the road to becoming the major publisher of board game ports on the App Store. A year or so ago, we didn't even know who Asmodee Digital was. How did this happen? Where does Asmodee see digital board game going? What's in store for us from Asmodee in the future?

We managed to get a few answers out of Philippe Dao, the Chief Marketing Officer for Asmodee Digital in a recent interview. Sit back and enjoy!

iOS Board Games: Can you tell us a little bit about your team at Asmodee Digital?

Philippe Dao: In the last 15 months, Asmodee Digital has grown to a team of 30+ board game specialists and digital gaming experts armed with access to Asmodee’s catalog of games and its multiple studios and a new strategic direction. The team is growing quickly as we launch more board games on mobile. Asmodee Digital’s purpose is to build a catalog of board games perfectly adapted for mobile and desktop offering a variety of games to reach casual, hobby and expert audiences. By the end of this year we will have 25 to 30 games in our catalog!

iOSBG: Why did you select Colt Express to launch this new digital wave?

PD: The short answer is that it’s a great game! It won a number of awards in 2015 (including, of course, the Spiel de Jahres), and is a widely-known and widely-loved game. We also worked with Ludonaute on worldwide distribution of the physical game, so it was a relationship that we already had in place when we realized that the game would work really well on PC and mobile.

On a higher level, Colt Express has the right mix of factors that make it a very good fit: the game’s mechanics translate well to PC/Mobile, there is an established audience of physical game players who we knew would be interested in the digital version, and the theme of the game is well suited for video gamers.


iOSBG: Will we see new versions of previously released apps now under the Asmodee umbrella? Which ones? Will they be supported/updated with new content by Asmodee or the original developers?

PD: Yes, we’ll be releasing significant updates to existing apps and sometimes new versions, both independently and in partnership with the original developers. While we can’t tell you all of the apps that we’ll be re-releasing, there will certainly be major updates to Small World 2, Pandemic, and Splendor.

iOSBG: Multiplayer has been a subject of debate among the digital board game community. What are your plans and strategies going forward with multiplayer?

PD: It is a challenging task for Asmodee Digital to be able to always propose a state-of-the-art multiplayer experience for each of our games. First, we are building probably the largest and broadest catalog of digital board games and each of our games has its own gameplay, mechanics, favored multiplayer mode (synchronous, asynchronous, pass & play) which makes it difficult to have a consistent approach on multi-player. Some of our games are distributed games meaning we have a limited say and influence on the direction taken to develop the multiplayer mode(s).

Fundamentally, this debate is between asynchronous and real-time multiplayer, and we are firmly on the side of real-time. The instantaneous reaction to player moves and the ability to engage in real time through chat are as important a part of the digital board game experience as they are in playing physical board games, and that’s something we want to encourage as much as possible.

We certainly understand why asynchronous multiplayer is so popular, and it’s something that we’ll consider implementing in the future on a case-by-case basis. But for now, our focus is on making the most stable and enjoyable real-time multiplayer experiences we can.


EDIT: After the review went live, Asmodee contacted us and said that the previous answer didn't quite sum up their feelings toward multiplayer. They sent along this answer as an addendum:

Asmodee wrote:
We strongly support asynchronous games! Synchronous games are more difficult to develop, while asynchronous games can be played in real time. Our technology is based on the asynchronous paradigm.


END OF EDIT


iOSBG: Any updates planned for the Asmodee ID, making it easier to go from game to game?

PD: Yes, we are building a large database of digital board game players. We want to be able to provide chats, forums, and more with a single login, and we’ll have more to share on that in the very near future.

iOSBG: Your release cadence is pretty intense! We’ve had 3+ games already this year with at least two more on the way. What is the goal behind this rapid release schedule?

PD: The pace of releases is a little misleading because we spent most of 2016 securing the rights to titles, having games developed by multiple outside, established developers as well as working on updates of existing games. That said, our overall goal is to build as complete a catalog as we can as quickly as possible. Board gamers come in all shapes and sizes, and we want to have something to offer to every player, from the most casual to the hardest of hardcore.

iOSBG: What can we expect for the rest of 2017?

PD: Lots more launches and updates as we continue to build our catalog! Some of the titles and updates we have coming up that we’re particularly excited about include Spot It Duel, Smash Up, Perudo, Ticket to Ride First Journey, Carcassonne; a major upgrade for Pandemic, for SmallWorld 2 and a lot of new digital adaptations of iconic board and tabletop games. Stay tuned.

iOSBG: What are the long term goals of Asmodee Digital?

PD: Our ultimate goal is to build the largest community of digital board game players, with a comprehensive portfolio of games and providing the best experience to the gaming community. Obviously these are ambitious goals, but we think we’re off to the right start with the games we’ve launched so far!

iOSBG: We know your team is working with a stable of outside developers. How much oversight/influence does Asmodee have on developers to ensure that Asmodee apps have the same functionality/feel (like with Playdek, Digidiced, etc)? Is this a goal with Asmodee?

PD: Absolutely! We work closely with our partner developers to instill consistency across the apps we’re building.

We'd like to thank Philippe and Asmodee for taking the time to answer some of our questions!


Obsidian Lays Out The Near Future of Pathfinder Adventures
Seems like we're having a lot of Pathfinder Adventures news these days, doesn't it? With news that it's coming to PC on the 15th to the new publishing deal worked out between Obsidian Entertainment and Asmodee, it seems like all we're missing is actual news about the game itself.

A new developer blog post was published earlier this week answering some of those questions.

First of all, the PC/Mac version is coming on the 15th (duh!) and has been recrafted to work with a keyboard and mouse. This isn't just a port of the mobile version, but a reworking that uses hotkeys, scrollbars, mouse wheels, etc. While the PC version is not free-to-download, it comes with the Rise of the Runelords campaign and all future content will be transferrable between all of your devices.

Obsidian wrote:
The pricing for the PC/Mac versions will initially differ from the mobile versions because we don't use in-game purchases, rather there is the availability of DLC for some elements, but when you buy the base version of the game you get the entire Rise of the Runelords content.

For reference, the base version of the game will have all the decks and cards that are in the original Rise of the Runelords bundle, plus all the Uncommon and Rare Treasure cards. Two DLC packages will be available; one with all the iconic Alts and some legendary dice and the other with the rare epic and legendary Treasure Cards and some legendary dice.

The Obsidian Edition comes with the base version, the two DLC packages, three promo cards (two of which are Edér and Pallegina from Pillars of Eternity, yeah!), three legendary items, a bunch of runes/charms/gold, and a DLC pack that will be available in the near future.


There will be parity with future DLC, meaning that when they release new content it will land on all platforms at the same time. None of this, "mobile users have to wait," nonsense.

We kind of knew all that, so what's new? Well, the character selection and party creation screen has been redesigned. It's super shiny and will be updated on all platforms.



Another new addition to all platforms is the concept of the Stash.

Obsidian wrote:
In our faithfulness to the original card game we had the exact same valid deck check in the digital version. To expand the content in the digital version we added Treasure Cards (these can be ignored in Story Mode for those that want the exact same card game experience) but unlike most card games, when you open a Treasure Chest you don't actually get a copy of that Treasure Card for immediate use instead you just get the chance to find it in your adventures.

It's kind of a hard concept to grasp unless you are familiar with the system and we have gotten a ton of feedback from the player who weren't. This addition will hopefully make it more gratifying when opening treasure chests and allow some players to hold on to some of those more specialized cards.



Aside from copies of the Treasures Cards going into the ether to be found a copy is sent to the Stash for immediate use.
This also helps alleviate the need for Mule characters that are solely created to store some of the less desirable cards for their current game progression. Plus, it is a bit more intuitive for the digital-verse.

The Stash is set at 10 slots right now and includes an Unclaimed tab. All cards in Unclaimed cannot be used by any characters until they are officially moved to the Stash. You can open up a hundred chests and all the new cards will be waiting to be moved into the Stash.

If you happen to go over your Stash limit you will then meet a happy vendor who will readily give you gold for your unwanted cards.


I think that was supposed to help me understand the concept of the Stash. It didn't. I'll have to play with it myself when it launches.

The third new update is the inclusion of Charms and Runes and, oh boy, I'm not sure I'm ready for this. Basically, Charms and Runes are one-time use goodies that give you boosts such as a bonus to dice rolls or protection from damage. The bad part is that they cost in-game gold, which makes them sound kind of like a pay-to-win. On the plus side, you can ignore them if you're old school, like all the cool kids.



Obsidian wrote:
Ever have that roll you really, really needed to win or your permadeath character bites it or you are a turn or two away from kicking Ghlorofaex to the curb? We might just have the charm you are looking for.

Charms are one-time use consumables that have an immediate effect on your current action. They vary from adding a bonus to a check to adding turns to the Blessings deck. They have a gold cost associated with their power so a bonus d4 to a roll might only cost 50 gold but adding to the Blessings would run you 500 gold.

Runes differ from Charms in that they have a time limit associated with them and they almost act like a pseudo scenario power. The Rune of Wealth would double your gold acquisition while the Rune of Shielding would reduce damage by one for four hours.

These will all be available in the Store and during game play for in-game gold only but Runes have to be set up prior to entering the scenario.


The last major update is to the tutorial. I remember playing through it and not really minding it, but apparently it wasn't good. In fact, the dev states that 3/4 of players never made it through the tutorial and never touched the game again after trying. Ouch.

Obsidian wrote:
You might not think this is a feature as much as just another iteration but the tutorial was a requirement to play the game and a good three-quarters of the people who were forced to play it were never seen playing our game again. No kidding.

This super-RAD version of the tutorial is cut up into five bite-sized scenarios that teach very specific elements of the game in a clear and concise way. You even get special rewards for completing all of them. We don't consider just being able to play the beginning scenario a reward.

Also, now with 100% more skipping. Yes, that's right, if you don't want to play the tutorial or are already familiar with the game, we have a skip button that is just right for you.


There's also some new stuff based on community feedback. Each roll will now indicate the chance of success near the "to-hit" number. Sweet!



As is to be expected, tons of bugs are being squashed as well. How many new ones will be introduced is anyone's guess.

Head over and read the dev blog yourself for any info we missed.

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free



Race for the Galaxy Coming to PC on June 27th
Probably my GOTY for mobile right now is the port of Race for the Galaxy from Temple Gates Games LLC. Not only is the game itself a perfect fit for mobile, but the port is just about perfect in every way. Are there a few issues that could be better? Sure! Are they being fixed? Yes! When? On June 27th when the PC version launches!

That's right, in just a couple weeks we can play Temple Gate's version of RftG on our laptops. Better yet are the updates coming to all platforms. First of all, you'll be able to cross-link your account on all platforms meaning that you can start an online game on one device and finish it on another. They're also including stat tracking in the update, so you'll be able to see exactly how many times your soul has been crushed and why.

Another major update is the inclusion of timers for multiplayer. Tired of waiting for days for that one opponent to take their turn? No more!

All these updates will be launching on the 27th when the PC version lands. How much will that run you? We'll have to wait until the 27th to find out.

- Race for the Galaxy for iOS Universal, $7
- Race for the Galaxy for Android, $7



Playdek Confirms that Lords of Waterdeep is Getting 64-bit Update
We'd been hearing rumors from readers that had contacted Playdek that they were working on a 64-bit update for Lords of Waterdeep. We wanted to double-check and get the word directly from the source, however, and today we did just that.

I can confirm that Playdek is working on a 64-bit version of Lords of Waterdeep and that it's not going anywhere when iOS 11 lands later this year and makes 32-bit titles inoperative. Unfortunately, that's all we were able to glean from our conversation, but they did tell us that they'll have more news about other apps down the road.

- Lords of Waterdeep for iOS Universal, $7
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App News: The Pathfinder Adventures Saga Takes a Turn and Elder Signs: Omens Getting 64-bit Treatment

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Asmodee Merges with Obsidian and Pathfinder Adventures
It seems like we've been talking about new Pathfinder Adventures news just about every day in preparation for the PC/Mac release on June 15. Something new we just learned today, however, is that the aforementioned release is being done via a partnership between Obsidian Entertainment and Asmodee Digital.

It sounds like Asmodee will be taking over publishing the Steam and mobile releases from that point forward. Not sure about the GoG and Mac App Store versions, but the GoG logo does appear at the end of the new trailer. Neither, however, is mentioned in the press release.

That's all we really know at this point. Will they be tying purchases to our Asmodee logins? Will Pathfinder still use Game Center? Will my children ever love me? It all remains a mystery at this point.

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free



Fantasy Flight Games Confirms that Elder Sign: Omens Moving to 64-bit
Before we get people confused, let's cover what the App-ocalypse is again. Rumors have it that, when the new iOS is released this fall, it will make 32-bit apps obsolete. Thus, any app that hasn't been updated to 64-bits will not function if you've updated to the latest iOS version.

There are lists of many, many games where we're unsure if they'll be supported and upgraded to 64-bit. One of them was an old favorite, Elder Sign: Omens. Thankfully, Fantasy Flight Games posted this yesterday:



Yea! One less board game port we need to worry about!

- Elder Sign: Omens: for iPhone, $4
- Elder Sign: Omens HD for iPad, $6
- Elder Sign: Omens for Android, $4
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Fri Jun 2, 2017 5:42 pm
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App News: Pathfinder Coming to PC/Mac on June 15, Onirim Still Free, Dresden Files Card Game Gets Preview and more...

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Pathfinder Adventures Coming to PC/Mac June 15
Earlier this week we mentioned that Pathfinder Adventures was going to be making its way to PC/Mac at some point in the future. Turns out the future is now, or almost now, as yesterday we confirmed that the PC/Mac release date will be June 15.

Pathfinder Adventures will be available via Steam, GoG, and the Mac App Store. Pricing is where things get interesting. Unlike the mobile version, which is free-to-download, the PC/Mac version will be $25.

the mobile version will remain free-to-play and offer the first three scenarios with the option to get the season pass and unlock the rest of the scenarios. The PC version will release at $24.99 for the base game, which contains all of the scenarios, plus some extras in a single package.

The Obsidian Edition will give all of the alt character skins, ally cards featuring characters from our hit RPG, Pillars of Eternity, dice, and other in-game rewards, as well as free access to all DLC and future DLC for $39.99. The PC, Mac, and mobile versions of the game all share a single player account, though, so you can link your content across all your devices (though purchase of the PC version is required). If you own content on PC, you can open up Pathfinder Adventures on mobile and it'll be there too and vice versa.


There's also a new trailer which might be the coolest thing I've ever seen.

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free





Onirim Still Free
Not a lot of news here other than Asmodee Digital seems to have lost their collective mind. In a somewhat surprise move, they put the fantastic solo card game, Onirim, on sale for the low cost of zero dollars.

Yesterday, someone at Asmodee noticed and shrugged, content to keep it free through Saturday.



There's probably no need to come out and say this but, if you haven't downloaded Onirim yet, you need to do so in the next couple of days. The game is easily worth $5, so getting it for gratis is a steal.

- Onirim for iOS Universal, free
- Onirim for Android, free



The Dresden Files Cooperative Card Game Shows Off Gameplay
I started reading the Dresden Files books a few years ago and thought they were pretty great, but halfway through book 2 I became distracted and latched onto something else. Thus, while I understand the concept of Harry Dresden and his adventures in modern day Chicago, I'm not fully versed on the goings on in that universe. One day, I'll get back there. Maybe when my kids move out.

Not being a super fan also means that I'm not staying up-to-date with the latest games related to the Dresden Files. The Dresden Files Cooperative Card Game is, apparently, a highly anticipated one and, considering it's coop and playable solo, a competitor for one of my faves of 2017, Arkham Horror: The Card Game.

It's currently being ported for mobile and desktops by Hidden Achievement and today they sent us some gameplay video of the game in action. It looks pretty impressive and has moved onto my most anticipated list for 2017. Take a look, and we'll let you know if/when we get more news on this one.





Flash Point: Fire Rescue Fig Campaign Underway
We talked about Flash Point: Fire Rescue coming to digital, and this week the Fig campaign to bring it to life has gone live.

As we assumed, the campaign only offers the PC version of the game as a reward due to Apple's weird policy on handing out codes. You can snag the PC version for as low as $15 in the lowest tier, but there are tiers all the way up to $500 which give you a load of other perks.

Head on over to the campaign and consider contributing. More digital board games is always a good thing and they're already more than 50% toward their goal with 27 days to go. Link below:

- Flash Point: Fire Rescue Fig Campaign Page



Handelabra Previews Bottom of the 9th
While known for their prowess in bringing superheroes to our touchscreens, Handelabra Games is showing off their versatility with their next release, Bottom of the 9th.

A baseball sim that only covers the titular inning, Bottom of the 9th pits one player as the home team trying to score a run and avoid extra innings with the other player putting their best closer on the mound and trying to get three outs.



Yesterday, Handelabra released their first images of Bottom of the 9th in action. Take a look, and we'll keep you up to date as Bot9 gets closer to release.



Unreal Estate Trying for Steam Greenlight
Seems like I'm learning about at least one game I've never heard of before every single day. Today features two such games. The first was The Dresden Files game above and the second is Unreal Estate from Grand Gamers Guild.

This quick card game is a city builder with a nod toward fantasy. Instead of building malls, restaurants, and office buildings, you'll be placing smithies, mage towers, and more. Even more interesting is that there is a digital version in the works.

It's coming for iOS, Android, PC, and Linux but right now they're trying to get the PC/Linux version Greenlit on Steam. All you need to do is head over there and click "yes". It doesnt' cost a thing. Over here. Click here. You can do it...right here.

The game appears to have both solo play vs. AI and cross-platform online multiplayer, so even if you don't plan on playing it on your desktop, you can still go and click the "yes" button.

Release of the app should be in a few weeks, so it would be nice to see it go live on all platforms at once.


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Thu Jun 1, 2017 6:18 pm
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App News: Goblins Coming to Pathfinder Adventures, Tokaido Multiplayer Updates, Agricola: All Creatures Big & Small Tweet and more...

David Neumann
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Pathfinder Adventures Moving to PC/Mac, Getting New Content
Pathfinder Adventures was a force in mobile gaming last year, appearing on nearly everyone's Best of 2016 lists. This happened even with a slew of apparently unsquashable bugs and an inconsistent content release schedule plaguing the title since its launch. It's that good. That said, we haven't received any new content since Obsidian Entertainment wrapped up the Rise of the Runelord campaign in December. In fact, we haven't heard much of anything regarding where Pathfinder Adventures is headed.

This weekend, Paizo Publishing announced that Pathfinder Adventures isn't dead. In fact, it's moving to a brand new platform, PC/Mac, very soon.



There's also new content on the way: Rise of the Goblins! Based on the We Be Goblins! module for Pathfinder, it will contain 5 scenarios, 2 playable goblin characters, goblin alts for your old characters and more.

No date was given for when we can expect the new platform and content to hit the streets, but it can't be long, right?

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free



Tokaido Updates, Makes Multiplayer Better
For fans of Tokaido, the recently released digital adaptation has been pretty great with one exception: multiplayer. Like many new releases (I'm looking at you, Asmodee!) the app itself is fantastic, but the multiplayer experience makes us pine--and I never thought I'd say this--for OpenFeint.

Luckily, Funforge is on the case and seem to be determined to make multiplayer match the rest of the app's elegance. As such, a new update landed last Friday that heads in the right direction. We can now create Friend Lists and invite friends to games! There's more:

Funforge wrote:
New features:
-Friendlist: add any player in your friendlist. Available with the “Friends” button at the top-right of your player profil.
-See and join your friend’s games with the new “Play with Friends” menu, in Online mode.
-New “Public game” menu in Online mode. It allows you to join and create a game, to see players who recently connected to the game. You can add these players to your friendlist by clicking on it.
-Push notifications added. You can receive Push messages from Funforge on your devices.

Bugs fixed:
-A.I. opponents are no more stucked at Shop at the end of the game.
-Some texts are visible again.
-Satsuki receives now correctly the first meal of the meal deck.
-A lot of minor bugs have been corrected too.


If you already own Tokaido, make sure you update. If not, that's what the links below are for:

- Tokaido for iOS Universal, $6
- Tokaido for Android, $6



Agricola: All Creatures Big & Small Updating. I think?
Apart from having the most annoying name to type, Agricola: All Creatures Big and Small is also a pretty great rendition of the Uwe Rosenberg 2-player title. Today I noticed the following tweet from DIGIDICED:



I'm guessing this is indicating an update, but no such update appears to be live on the App Store. So, when? I don't know, I just read the tweets, people. If we figure it out, I'll let you know (or, more likely, I'll forget and someone else will post in the comments).

- Agricola: All Creatures Big and Small for iOS Universal, $5
- Agricola: All Creatures Big and Small for Android, $5
- Agricola : All Creatures Big and Small for Windows Phone, $5



Titan HD Gets Updated, Again
One of the earliest indicators that the iPad would be a boon to playing tabletop games in your lap was when Titan HD was released way back in 2011. Here was a big, beefy, inscrutable tabletop game that appealed to a niche within our small niche, and yet the digital version was fairly amazing.

Six years later, it's still going strong with a lot of fans using it to play one of their favorite out of print titles. It just received another update today (this is more common than you'd expect for a 6 year-old title) and they packed a lot in:

Kristopher Giesing wrote:
-Players can now search by nickname to mark as favorite
-Invites from ignored players are now automatically declined
-Game actions are now suspended while entering text, to improve stability
-Game server connections should now be more stable
-Unread chat from closed/removed games no longer counts as a pending action
-Fixed errors resulting from receipt of chat in closed/removed games
-Fixed issue with game log display when the previous turn ended with a Titan elimination
-Fixed visual issue with moves returning Legions to their origin on a roll of 6
-General stability improvements


If you haven't checked out Titan before, the digital version is a great way to get your nose wet. If you already have it on your iPad, reach out and teach someone. That's how I learned it!

- Titan HD for iPad, $5
- Titan HD for Android, $5
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Tue May 30, 2017 7:20 pm
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App News: Onirim Expands, Flash Point: Fire Rescue Crowdfunding Soon, FTL Saved from the App-ocalypse and more...

David Neumann
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Onirim Gets Free Expansion, The Glyphs
A welcome surprise arrived this morning for owners of the wonderful solitaire title, Onirim. Turns out there's a brand new expansion available when you update the app and, ever better, it's free when you create or log into your Asmodee account.

The expansion is called The Glyphs, and it adds a fourth symbol to each color making it easier to get sets of three different symbols of the same color. It also adds another door of each color, though, so...<sad trombone>

The update also brings the usual bug fixes and whatnot, but they also mention that a larger update is on the way with more content and features. Might we, eventually, see all the Onirim expansions in our pockets? Hmm.

- Onirim for iOS Universal, $1
- Onirim for Android, $1



Flash Point: Fire Rescue Crowdfunding Next Week
Yesterday, I was contacted by the fine folks at RetroEpic Software letting me know that a digital version of Flash Point: Fire Rescue is in the works. We've known about a digital version since last year, but things are moving forward with a crowdfunding campaign on Fig to begin next week.

Right now, all we know is that it's being developed for PC and iOS. For the rest of the what we know, here's the blurb:

RetroEpic wrote:
Become a real hero in the brand new digital version of the award-winning fire-rescue themed board game, Flash Point: Fire Rescue. Command your skilled squad of highly trained firefighters through the hazards of a building set ablaze; rescuing the men, women and animals trapped inside. Careful strategizing will be key to your success as you respond to the unpredictable nature of the flames. The smoke is spreading rapidly, fires are raging and explosions wrack the building. Are you willing to risk damaging the building structure to create a direct route to what could be a false alarm? Is it wise to open that bedroom door with smoke filling the room? Should you put out the smoke in this room or rush past the fire to what you think is a victim of the flames? It's all up to you and lives are on the line, depending on the decisions you make. Flash Point: Fire Rescue is a turned-based strategy game where every move and decision you make matters. Your squad is made up of specially trained firefighters. Make the most of each turn using limited action points and specialised abilities, as you move through the burning building, extinguish smoke and fires and rescue victims from the flames.

Features

-The board game you already know and love - now digital!
-Play the game solo or with friends!
-Two houses and plenty of victims to rescue from the flames.
-Beautiful artwork and animation bring your favourite game to life.
-8 different fire fighters - each with their own specialist abilities - to choose from.


We've got a call in to RetroEpic for more info, and we'll pass along whatever info we can scrounge up. Until then, take a look at some pretty screenshots.





FTL: Faster Than Light Updated to 64-bit
There's another app we can cross off the "waiting to be executed" list when Apple decides that all 32-bit apps must die: FTL: Faster Than Light.

One of the best PC ports to ever find its way to iPad, it's good to know that it will be sticking around for a long, long time.

That's all. I was just excited. You can move along now.

- FTL: Faster than Light for iPad, $10
- FTL: Faster than Light for PC/Mac/Linux via Steam, $10
- FTL: Faster than Light for PC/Mac/Linux via GoG, $10



Prison Architect: Mobile Arrives on iOS/Android
Just wanted to give everyone a quick heads-up that Prison Architect has arrived for your iPad and Android tablets and it's available to download right now.

The game is free to download, and then you can buy content for the game piecemeal or in one big chunk. Buying the entire game will run you $15.

I've been playing for a bit this morning and have had some issues with the menu. Logging into my Paradox account took a long time (and is required to buy more content), and the menu just seemed unresponsive. Once I started a game, however, everything seemed fine. There was no lag on the menus or while maneuvering around the prison once the game began. I also haven't had any crashes yet. It all seems to be quite smooth. I'm on an iPad Air, so not brand new but not ancient, either. They recommend an iPad3 or newer, so there you go.

Here are the links:

- Prison Architect: Mobile for iPad, free
- Prison Architect: Mobile for Android, free
- Prison Architect for PC/Mac/Linux via Steam, $30
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Thu May 25, 2017 4:24 pm
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App News: Jaipur Released for iOS/Android, Prison Architect Landing Tomorrow, and Asmodee Looking to Start Testing Harald

David Neumann
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Jaipur Arrives on the App Store
2017 is turning out to be a fantastic year for mobile gaming in general, but specifically for board/card games on our touchscreens. I'm already spending all my time with Race for the Galaxy, Terra Mystica, and the TtA beta. Now, apparently, we need to find time for another card game port: Jaipur!

I've been playing it for a couple weeks now and Jaipur is definitely worth making time for. The UI is remarkably slick, and the AI is good enough to give you a run for your money. There's online multiplayer, pass-and-play, and solo vs. AI as well as a solitaire campaign in which you need to unlock trading regions, each with its own twist on the standard Jaipur rules.

Jaipur includes:
• A faithful adaptation of Sebastien Pauchon's original Jaipur game
• Online cross-platform 2 player mode
• Local pass & play mode
• Solo play against 3 difficulty levels of AI
• An extensive campaign mode
• All new artwork by Vincent Dutrait
• Detailed, interactive, turn-by-turn, in-game tutorial.
• Achievement tracking
• No in-app purchases or ads
• Languages available: English, French, German, Italian, Spanish.


Jaipur is on sale with a special launch price right now, so don't dawdle. Even if you haven't played before, you'll want to pick it up. I liked the digital version so much, I picked up the cardboard version. Yes, it's that good.

The only negative is that it won't work on iPad2, iPad Mini 1, or iPhone 4S. Anything after those, though, and you're golden.

Download at the links below:

- Jaipur: A Card Game of Duels for iOS Universal, $3
- Jaipur: A Card Game of Duels for Android, $3





Prison Architect Landing on Mobile Tomorrow
One of our most anticipated titles for mobile isn't a board game port at all, but a simulation/building game that was released on PC back in 2015. Prison Architect is exactly what you think it is, and it was due to land on mobile sometime this spring. Pocket Gamer is reporting that its time has come and it will be released for iPad and Android tablets tomorrow.

Prison Architect is the brainchild of Introversion Software, but the mobile port is coming to us via Paradox Interactive (I) as part of their new focus on strategic mobile titles. They picked a good game to start with. Not only is Prison Architect a fantastic builder/simulation, but the App Store is so barren when it comes to decent builders, Prison Architect immediately moves up to the #1 spot.

Prison Architect: Mobile will be free to download with content available via IAP. Not sure what the content will cost, but all the content from the PC version will be available to unlock in the mobile version.

Keep an eye on the App Store. This is another one that you won't want to miss.





Asmodee Bringing Harald to Digital, Looking for Testers
When Brad told me that Asmodee was bringing Harald to digital, I assumed he meant that kid with the magic purple crayon. Little did I know that there is actually a card game named Harald and it was released just a couple years ago. (I still would like a video game based on the kid and his crayon)

Harald is a 2-4 player card game that plays in about 30 mins.

BGG wrote:
Harald has finally unified the different kingdoms and become the King of this powerful nation. With the newly established peace, the different peoples are going to war on a different battle field: one of intrigue and struggles for influence. Send your emissary to the King’s Council to win his favor so your village becomes the most prestigious.

Harald is game of influence and majority. As the head of a village, each player will try to charm the most influential character of the realm to be noticed by the king and obtain his favor. But to win you will need to think and use wisely the abilities of each character.

Each turn, players execute 3 actions in order:
play one card in the king's council
play one card in his village
draw cards
At the end of the game, each card in the village of a player counts as many points as numbers of the same cards in the king’s council.
Each character also own a condition to score bonus points.


Asmodee is bringing Harald to PC, iOS, and Android but they need some testers to get it moving. That's where you come in. If you want to be a tester, head over here and sign up. You'll need to have an Asmodee account, so you might need to sign in and then click the link. I'm sure you can figure it out.
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App News: Pixel Tactics Going Online, Tokaido Heading to Steam and more...

David Neumann
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Pixel Tactics Coming to PC, Mac, and Mobile
Last week, Level 99 Games announced that they would be bringing one of their popular tabletop titles, Pixel Tactics, to digital.

I've never gotten my hands on a copy of the physical version, so we're going to go heavy into blurbage here:

Level 99 wrote:
Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways.

In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.

Play continues until either player's leader is defeated. A typical game is best of three or five rounds.


The digital version will bring the tabletop version to your PC, Mac, Android, or iOS device. It will allow for online multiplayer, but will also have 100+ solo challenge modes for the lonely among us.



Players will receive free cards when they purchase the game, with new cards being unlocked as you purchase (either with real money or in-game currency) structured campaigns:

Level 99 wrote:
Players will receive some free cards to start their adventure, and can expand their collection by purchasing structured campaigns (either with real or in-game currency) that take you to various venues from the world of Pixel Tactics. Each campaign comes with a handful of new cards and 24 solo challenges to tackle. Overcoming these single-player challenges will further expand your collection and give you access to new Leaders, each of whom possess a powerful new ability.


Pixel Tactics Online is currently in closed alpha testing, but is expected to release for PC, Mac, Android, and iOS in 2017. We'll keep you posted.



Tokaido Wants to Exist on Your Laptop
While there have been so many great board game ports released already in 2017, we're pretty sure that Tokaido is a lock for "prettiest graphics" award when the year ends. The game itself isn't bad either!

If you love playing Tokaido on your mobile device, think of how great it would be to play it on your PC or Mac. That's what Funforge is aiming for. Tokaido is currently trying to get greenlit so it can be distributed on Steam for PC and Mac, fully cross-compatible with the iOS and Android versions, of course!

Head over to Steam and vote "Yes" for Tokaido to make it. It doesn't cost a thing to vote.

- Tokaido for iOS Universal, $6
- Tokaido for Android, $6.50



Imperial Going 64-bit
The digital version of Mac Gerdts' wonderful Imperial doesn't get a lot of love around these parts. Sure, the UI is terrible and it feels like it was cobbled together by an eager fan instead of an experienced developer. Sure, it hasn't been updated since 2013. Despite all that, it remains on my iPad and is still one of my favorite games to quickly solo.

With the upcoming App-ocalypse, I had assumed that Imperial would be going the way of the dodo. Turns out I underestimated the developer, Javelin. One of our Imperial-loving readers, Aram Schvey, contacted the developer who confirmed that the app will be updated to 64-bit and a new version is in the works.

What does "new version" mean? I don't know! We're looking into it, however, and are just thankful that it looks like we'll be able to play Imperial on our iPads for a long, long time.

- Imperial for iPad, $10
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