Thematic Solitaires for the Spare Time Challenged

A blog about solitaire games and how to design them. I'm your host, Morten, co-designer of solo modes for games such as Scythe, Gaia Project and Viticulture.

Archive for Morten Monrad Pedersen

[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [39]

Recommend
43 
 Thumb up
253
 tip
 Hide

An Urbion contest: The Unity & The Alignment - 2 microexpansions for Urbion using no new components

Morten Monrad Pedersen
Denmark
flag msg tools
designer
badge
Avatar
Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
From gallery of mortenmdk


Instead of doing what I should be doing I somehow ended up creating 2 micro-expansions for Urbion. They’re both played using only the cards in the game box and the rules are short, so the barrier to entry is low.

I’m using them to run a small contest where the winner gets a 0.01 (the world famous “almost-no prize”) and the loser gets 100 (to put a spotlight on their awful performance ) - read on if you want to win one of these fabulous prices.
Read more »
Twitter Facebook
24 Comments
Fri Aug 9, 2019 8:50 am
Post Rolls
  • [+] Dice rolls
Recommend
42 
 Thumb up
4.00
 tip
 Hide

Morten’s guide to the States of Siege series – part 5: Dice, event resolution, and combat

Morten Monrad Pedersen
Denmark
flag msg tools
designer
badge
Avatar
Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
After a long vacation I’m back with the next installment of my guide to the States of Siege series of games. This time the topic is dice, event resolution, and combat.
Read more »
Twitter Facebook
19 Comments
Thu Aug 8, 2019 2:07 pm
Post Rolls
  • [+] Dice rolls
Recommend
77 
 Thumb up
11.75
 tip
 Hide

How to make AI difficulty levels feel satisfying

Morten Monrad Pedersen
Denmark
flag msg tools
designer
badge
Avatar
Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
I try to make my Automas (artificial opponents) so that playing against them feel like playing against a human player, but as mentioned in a recent blogpost there are exceptions to this. One such exception is related to simulating the skill level of human opponents.
Read more »
Twitter Facebook
36 Comments
Fri Jul 12, 2019 1:23 pm
Post Rolls
  • [+] Dice rolls
Recommend
67 
 Thumb up
3.00
 tip
 Hide

Morten’s guide to the States of Siege series – part 4: Tension vs. variation

Morten Monrad Pedersen
Denmark
flag msg tools
designer
badge
Avatar
Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
Some of my best experiences of solitaire gaming come from periods within a session where I’m constantly teetering on the brink of oblivion, where I feel like I could lose the game every single turn but manage to hang on until I finally succeed or get crushed. On the other hand, I also like games with a lot of variation.

Often high-tension and high-variability gameplay are at odds with each other. The tension zone is generally narrow and it’s hard to keep the game there as a designer if you don’t keep a tight control of the gameplay and that tight control is hard to maintain if there are many highly variable factors in the game.
Read more »
Twitter Facebook
14 Comments
Thu Jul 11, 2019 11:20 am
Post Rolls
  • [+] Dice rolls
Recommend
83 
 Thumb up
0.50
 tip
 Hide

Don’t let your artificial opponent be a random number generator

Morten Monrad Pedersen
Denmark
flag msg tools
designer
badge
Avatar
Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
One of the goals of my “Automa Approach” for making artificial opponents (AIs) is that playing against an Automa should feel as much like playing against a human as possible while keeping the rule complexity and workload for the player as low as possible.

My main way of achieving this is to mimic the core player interactions in a game. There are exceptions to this, though, and somewhat counterintuitively the exception I’ll discuss today relates to games with low player interaction.
Read more »
Twitter Facebook
11 Comments
Sun Jul 7, 2019 2:31 pm
Post Rolls
  • [+] Dice rolls
Recommend
56 
 Thumb up
12.25
 tip
 Hide

Morten’s guide to the States of Siege series – part 3: Designer control, storytelling, and pivotal events

Morten Monrad Pedersen
Denmark
flag msg tools
designer
badge
Avatar
Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
In part 2 of this series I introduced the major event deck structures used by the games in the States of Siege series and compared them (you don’t need to read it to continue here). One of the core elements of that comparison was the trade-off between designer control and game variation.

Apart from the deck structure, there’s another important way in which event cards are involved in such trade-offs.
Read more »
Twitter Facebook
37 Comments
Thu Jul 4, 2019 2:55 pm
Post Rolls
  • [+] Dice rolls
Recommend
84 
 Thumb up
1.80
 tip
 Hide

Morten’s guide to the States of Siege series – Interlude: Sad news about VPG

Morten Monrad Pedersen
Denmark
flag msg tools
designer
badge
Avatar
Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
This is a brief interlude in the my blog series about the States of Siege games.

I saw some sad news about the publiser of the games, Victory Point Games, posted by its founder, Alan Emrich:
Read more »
Twitter Facebook
50 Comments
Mon Jul 1, 2019 6:57 am
Post Rolls
  • [+] Dice rolls
Recommend
59 
 Thumb up
5.00
 tip
 Hide

Morten’s guide to the States of Siege series – part 2: Event deck structures

Morten Monrad Pedersen
Denmark
flag msg tools
designer
badge
Avatar
Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
With all the introductory stuff for this blog series handled in post 1, we are ready to dive into the State of Siege (SoS) mechanisms. We’ll do this both to understand the core mechanical concepts and to see how they evolved and explored the nooks and crannies of the design space.
Read more »
Twitter Facebook
24 Comments
Fri Jun 28, 2019 4:00 am
Post Rolls
  • [+] Dice rolls
Recommend
92 
 Thumb up
35.50
 tip
 Hide

Morten’s guide to the States of Siege series – part 1: The boring introduction

Morten Monrad Pedersen
Denmark
flag msg tools
designer
badge
Avatar
Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
To me the most interesting series of solo board games in existence is the States of Siege series published by Victory Point Games. This is not caused by their quality as games (they’re good), instead it’s because they’re a series of 16 games that all share the same engine with each adding its own new mechanisms and tweaks to existing mechanisms.

This means that the series represents a unique chance to study the effects of a specific mechanism, since you can compare it to very similar games that don’t have that specific mechanism. For this reason, I’ve used the States of Siege games numerous times in my posts on game design - it also doesn’t hurt that I enjoy playing them .
Read more »
Twitter Facebook
31 Comments
Wed Jun 26, 2019 10:41 am
Post Rolls
  • [+] Dice rolls
Recommend
37 
 Thumb up
1.00
 tip
 Hide

Getting ideas in parallel

Morten Monrad Pedersen
Denmark
flag msg tools
designer
badge
Avatar
Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
For more than 3 years we here at Automa Factory have been developing a game. Here’s a photo of it that I’ve cropped to show only the parts that are relevant for the purposes of this post:


From gallery of mortenmdk


Then yesterday, I checked out the game The Maiden in the Forest by Todd Sanders. Here’s a picture of that:
Read more »
Twitter Facebook
23 Comments
Wed May 29, 2019 11:21 am
Post Rolls
  • [+] Dice rolls

[1]  Prev «  1 , 2 , 3 , 4 , 5  Next »  [39]