Thematic Solitaires for the Spare Time Challenged

A blog about solitaire games and how to design them. I'm your host, Morten, co-designer of solo modes for games such as Scythe, Gaia Project and Viticulture.

Archive for Morten Monrad Pedersen

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How to design expert difficulty levels - as taught by Sylvion and its brethren

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
When designing solo games, solo modes, or coops you face the challenge that different players will have different skill and experience levels and so it will increase the appeal and longevity of your game if you include multiple difficulty levels. In this post I’ll discuss techniques for making harder difficulty levels.

There are many ways to go about his and as it turns out most things worth learning about doing this in solo and coop games can be learned from the game Sylvion .
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Tue Apr 17, 2018 7:59 am
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Sagrada Bot vs. Viticulture Automa: Two completely different approaches to handling drafting and worker placement

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
While writing another post, I stumbled upon what I felt was a rather interesting case of two games solving the same solo mode problem in two completely different ways. The two different approaches and the difference in the results achieved struck me as interesting and I hope that you’ll agree .
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Sat Apr 14, 2018 4:00 am
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Exploitable behavior of board game bots and agents

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
As mentioned in my previous post the kind of highly simplified bots I recommend making for board games carry risks of degenerate and exploitable behavior. Yesterday I talked about the former and today I’ll talk about the latter.
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Sun Mar 25, 2018 10:24 am
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Degenerate behavior of board game bots and agents

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
When designing bots (artificial opponents) for board games I put a lot of emphasis on making them as simple as possible to make it faster for the player to learn the rules and to run the bots. This simplicity carries risks, though, one of which I’ll talk about today.
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Sat Mar 24, 2018 1:20 pm
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The Gaia Project solo mode gets a full article on ZManGames.com

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
I hope this short post doesn’t come off as honking my own horn, but something has happened a couple of days ago that I think is important not only to us at Automa Factory, but also for solo gaming in general.
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Mon Dec 11, 2017 6:04 am
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Fast Forward: Flee – early impressions of a very interesting game

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
I picked the latest solo playable Friedemann Friese game, Fast Forward: FLEE at Essen last week and it’s a pretty interesting game, but it’s also a game with flaws.
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Wed Nov 1, 2017 12:56 pm
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The People’s Choice Top 100 Solo Games Meta-Contest

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
The most expensive event in the solo community is upon us: The 2017 People’s Choice Top 100. As in previous years, I’ll host a meta-contest, where the winner gets to go home with the world famous No Prize™ award (if the winner is already at home she or he is allowed to stay there without doing any going).

This year I’ve decided to shake things up – I mean, what are traditions for if not breaking?
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Sun Oct 29, 2017 10:37 pm
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The day after Essen – or why German transportation can go eff itself

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
Essen ended three hours ago, but for me it ended yesterday and this morning I went home – or rather I tried to go home, since it turned out that it was easier said than done and unfortunately it also turned out that German transportation sucks big time.
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Sun Oct 29, 2017 9:53 pm
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On the third day of Essen: The star moment

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
OK, I’m officially crashed. Essen is intense and it’s hard on body, mind, and soul . But it’s a ton of fun.
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Sat Oct 28, 2017 12:51 pm
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On the second day of Essen...

Morten Monrad Pedersen
Denmark
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Microbadge: Fan of Stonemaier GamesMicrobadge: 1 Player Guild - Together We Game AloneMicrobadge: 'When playing a game, the goal is to win, but it is the goal that is important, not the winning' - Dr. Reiner KniziaMicrobadge: Level 17 BGG posterMicrobadge: Automa Factory fan
The second day of Essen 2017 is over and it’s been a long one 04:00 till 23:25 and counting .

Lots of meetings today, some business, some pleasure, some interviews. Lots of great times, lots of walking, lots of meeting new people.
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Fri Oct 27, 2017 10:30 pm
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