Scott's Corner

A blog focusing on my boardgame player aids, graphic designs, and miniature painting.

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More Painting, Eclectic TV, Short and Sweet

Scott Everts
United States
Foothill Ranch
California
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I've been putting off doing an update. So many things have distracted me the past few months. But the one thing I've stuck with is mini painting. So I figured, at least I can do an update on that.

As with so many others, I'm working from home and doing little else. My main activities are painting and watching old TV shows/movies.

Currently watching-
Wonder Woman (with Lynda Carter, new blu-ray remaster)
The Fantastic Journey (scifi series from the late 70's)
Ultraman Ace (early 70's Japanese giant monster series)
Dirty Pair (80's anime series)
The Banana Splits (kid's series from 60's)
The Starlost (Canadian scifi series from late 70's)
Captain Scarlet & the Mysterons (Gerry Anderson puppet scifi series from late 60's)

A very eclectic collection. A lot of these shows I've seen before but rewatching again in high def remasters. A few of them like The Fantastic Journey I haven't seen since original broadcast!

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Mon Aug 24, 2020 3:08 am
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April Painting & Lock-Down Madness

Scott Everts
United States
Foothill Ranch
California
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It's been about 6 weeks I've been in lock-down. I have my work machine setup on a little folding table in my home office. It's just a 180 degree spin in my chair between my home machine and work machine. Though I keep only one running otherwise it gets too hot from the two machines. We hit the 80's-90's here in California and my office gets the late afternoon sun so I've got a ceiling fan and hallway fan blowing air in. It's not horrible but keeping one machine off helps.

I thought I'd get more painting done but working at about the same pace I was before the lock-down. I did a few monsters for fun between the more boring humans. Though my last group of 12 Magma Fiends almost did me in from boredom. 12 is too many!

Being single it gets very quiet and lonely here. I go out once a week for supplies at the local Ralphs grocery store and try to get what I can from Amazon and Target. I finally scored some Bounty paper towels last week on Amazon! Why are paper products still hard to get after 6 weeks? I would imagine the hoarders have rooms stuffed full of decade long storage of TP! Really, how much surplus do you need? Two months ago I'd never imagine I'd get excited to buy some paper towels. How quickly we adapt to new conditions.

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Wed Apr 29, 2020 10:01 am
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2020, a new decade, Huzzah?

Scott Everts
United States
Foothill Ranch
California
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The last update featured some of my art from The Outer Worlds. I'm very glad the game has been getting good reviews and sales. We worked hard the past couple years. Certainly more satisfying then what happened to Armored Warfare. That took 4 years of my time and now is a husk of a game. Not sure I like MMO's, they don't age well and they eventually die. At least with traditional computer games, they can live on with emulators. Heck, I got two Arcade 1up machines in my home and still enjoy firing up Tempest (1981) & Gauntlet (1985) when the desire hits me. Nice not to have to spend quarters. But the machines weren't cheap, especially after I pimped them with upgraded joysticks, trackball, spinner, and lighted marquees!

From gallery of ScottE

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Thu Jan 9, 2020 1:36 am
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"The Outer Worlds" Board Games in Video Games!

Scott Everts
United States
Foothill Ranch
California
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I'm one of the environmental artists that worked on The Outer Worlds. An environmental artist is someone that makes the various maps and props for the characters to interact in. Think of us as the set & prop designers. Early in the project we focused on the tiles (sets) and props. We'd get concepts and then build it in 3D to use in the game. That's a simple breakdown of what our team does.

So while working on various items like shelves, cabinets, crates, etc, concepts for bar games showed up on the list. And, of course, I asked if I could make the 3D models for them.

I added a lot of wear since these things would be beat up from years of playing. Life in Halcyon is tough, most people don't have TV's and limited computer access. They spend most of their free time in bars.

These were a blast to do. Modeling was done in 3D Studio Max. The texturing was done in Substance and the board art in Photoshop.

From gallery of ScottE

From gallery of ScottE

From gallery of ScottE

I did make the full deck for the card game at 300 dpi just in case we ever want to print out a real set. We don't have rules for it but if I ever do make a deck I know plenty of game designers to come up with one.
From gallery of ScottE

The dart board has animated lights.
From gallery of ScottE


I worked on several interior and exterior areas. Here's a few shots of some of the areas I worked on.
From gallery of ScottE

From gallery of ScottE

From gallery of ScottE

From gallery of ScottE


Hope you enjoy the images and if you are playing it, have fun!
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Fri Oct 25, 2019 2:11 am
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The 7th Continent & Perry Rhodan Painted, The Outer Worlds, & Meandering Thoughts...

Scott Everts
United States
Foothill Ranch
California
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What's going on here? Finally got two projects done! Unlike Game: Shadows of Brimstone (which can never be finished because stuff is coming out faster then I can paint), I finished painting the complete final release of Series: The 7th Continent. Next year they are doing a new game which I'm really excited for - The 7th Citadel!

Did a 3rd player miniature and repainted previous minis for Perry Rhodan: The Cosmic League.

Also, The Outer Worlds is coming soon! We've been bug fixing like crazy to make it as solid as we can.

I'll probably ramble a bit at the end about various things.

Board Game: The 7th Continent: What Goes Up, Must Come Down
Board Game: The 7th Continent
Board Game: Perry Rhodan: The Cosmic League
Board Game: Shadows of Brimstone: Wandering Samurai Hero Pack
Board Game: Western Legends

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Mon Sep 23, 2019 2:36 am
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The Merchant of Venus Mega Map & Eternal Painting Adventure

Scott Everts
United States
Foothill Ranch
California
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Been a few months so thought I'd post another update.

As always, my primary free time activity is painting Game: Shadows of Brimstone. I've been focusing on heroes recently, trying to finish up the Wave 2 figures and original set females. Making good progress but slow. I've got 8 more including the newly released Trederran Veteran that came with the Forbidden Fortress Kickstarter shipment. He's definitely part of the Old West content so including him in the hero count. That gives us 19 Old West heroes and 10 Japanese heroes. I'm putting the Japanese themed content away for now as I don't want to lose focus on the original material. The only other exception is the Magma Fiends since they are primarily part of Cynder.

I haven't done any new graphic design projects but have done some extensive rework of my Merchant of Venus game board so it can be printed at a full 3' x 3'. I'm also doing some 3D miniatures but will discuss that in more detail below.

Also did some revisions to my Escape from New York gameboard.

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Mon May 13, 2019 2:00 am
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More Mini Painting, Some Pimping, End of Year Malarkey

Scott Everts
United States
Foothill Ranch
California
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Another year done so thought I'd post an update on what projects I've been working on and some thoughts on board game/geeky stuff from last year.

2018 was focused on the continuing (and never ending) painting of Game: Shadows of Brimstone. I've made a good dent and should be past the half way mark. Though with Shadows of Brimstone: Forbidden Fortress coming in a few months that sets me back to just a fraction of minis done. I'm certainly glad Forbidden Fortress was late. I plan to check it over to make sure I got everything, then pack it up and store it until after I finish all the previous SoB minis. I'd also like to start an SoB series of adventures sometime in 2019. Though with my painting speed I expect I'll never keep up with content. Flying Frog seems determined to keep SoB content flowing at a regular schedule and I assume the next core set will be on KS before the end of 2019. I've been thinking of why I've dedicated hundreds of hours to this game that we've only ever played once. I guess it's just my raw stubbornness to finish the whole thing. When I committed to painting it, that set in motion a series of events requiring great expense in painting supplies, time, & shelf space. After how much I've done so far, I just can't stop now. Heck, we may never play it and it will take up shelves of space waiting for my eventual need to downsize space. It happened with Mage Knight Dungeons & Traveller. Both, outrageous collections that dominated shelves and were eventually sold. At least with Traveller I got a $1000 for it. Though my complete MKD collection got a meager $600.

That all sounds a bit cantankerous I suppose. Mind you I have mostly enjoyed the painting process. I usually have the most trouble starting a mini. Once I get into it then I can actually say I'm having fun. Though if it's a series of bad guys that all wear the same thing, that fun drops off fast.

What has changed is my free time for graphic redesigns. To be honest I haven't found a game that I've really become passionate about. I toyed with doing Rivets. And with that game someone made 3D printable models which got me excited to try it. But after Steve Jackson Games mentioned they wanted to reprint the old Microgames I decided it wasn't a good idea. Don't want to waste limited time carefully crafting a new graphic redesign, then having it deleted. I dug up my work on Full Metal Planète recently and might look at that again. I did start on the game board at one point which I still have. Maybe.

Here's a few things I did that wasn't SoB related...

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Mon Jan 7, 2019 1:46 am
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Mini Painting, 3D printers, & Revisiting an old Graphic Redesign

Scott Everts
United States
Foothill Ranch
California
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Been a few months since the last update. Like usual I'm working slowly on Game: Shadows of Brimstone miniature painting and mixing in a few other projects. I have a few things I really need to get to. I've had a request for my full graphic redesign of Merchant of Venus. I only released the game board but never the complete redesign. It's a daunting project since I didn't originally setup the files for easy distribution. I've always planned to do it but since no one ever seemed interested I never bothered. But now I got someone and feel bad its been months since the request and still not ready. I will get to it, just need to focus. I'm very pleased with how it turned out and to be honest, a bit embarrassed by the previous version up in the files section. It's pretty bad and needs to be replaced with the new one.



Tales of the Arabian Nights - 3D Printed Heroes!

I took a bit of a break from SoB since we got a new toy. An Ultimaker 3 3D printer! My buddy Chris Taylor has it set up at his house and been banging out prototypes and other fun stuff. So had some new things to paint from some heroes I designed on Hero Forge. If you haven't heard of Hero Forge, it's a 3D "paper doll" miniature editor. You can either have them 3D print them for you or they will sell you the STL file and you can use your own equipment. One thing we discovered very quickly is 3D printers require a lot of experimentation to get good prints. They are still in the Model-T era of technology. Since we needed some detailed minis to do tests on I designed a full set of miniatures for Tales of the Arabian Nights. The game came with standees only so did my best to design heroes to (mostly) match the art. Hero Forge doesn't have a lot of Arabian style clothes so it was a bit difficult for a few of them.

We printed 2 test figures and I painted them. The big issue was lots of little mistakes that marred the details.

From gallery of ScottE


On the reprint and additional heroes the print speed was slowed down and they were printed at a 45 degree angle. Still a few errors but much better quality and I cleaned them up with an Exacto Knife.

Board Game: Tales of the Arabian Nights


Matthew Frederick designed really cool Destiny/Story Dials to replace the number tokens. Far nicer way to track that info. So build a set.

Board Game: Tales of the Arabian Nights




Escape from New York - 3D Printed Heroes/Larger Board

Our printer has 2 heads so we had a roll of water dissoluble material that the frame could be printed with. This way there was little to no cleanup after the print, just leave it in water for a few hours.

To try this out I went back to Hero Forge and designed a mini for Escape from New York, a game I created a graphic redesign of a few years back. The original game I used standees but really wanted to add minis too.

Here's the test hero (going for the early 80's action antihero vibe) on the game board.

Board Game: Escape from New York


I've designed 3 more minis (one to look like Snake) which we'll be printing/painting soon. I hope to have this ready for GATEWAY 2018 in LA.

Speaking about the game board, the original was a bit too small for minis to fit comfortably. So upscaled it with some small additional changes. My original board was 27" x 14". The new one is 31.8" x 16.2". I also reduced the size of the border edge & slightly brightened it.

You can find the file here- Escape from New York - Graphic Redesigned Game Board



Game: Shadows of Brimstone - Mini Painting

Last but not least, got a few more Game: Shadows of Brimstone miniatures painted since the last time I posted.

Board Game: Shadows of Brimstone: Feral Vampires Mission Pack
Board Game: Shadows of Brimstone: City of the Ancients

Board Game: Shadows of Brimstone: Ancient Horrors Enemy Pack


I'm currently working on the minis from Shadows of Brimstone: Order of the Crimson Hand Mission Pack and I'm hating every minute of it. There's 13 of those guys with yellow, red, and black robes. Plus belts, guns, masks. Tedious to paint and way too many of them. I'll be really happy when I'm done with them.




Signing off for now. If you are attending GATEWAY 2018, look us up. We might have a new prototype to playtest along with just hanging out and playing all the new stuff we've collected this year.
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Tue Aug 7, 2018 4:33 am
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Red Alert! A Blast from the Future Past!

Scott Everts
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Foothill Ranch
California
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Board Game: Star Trek Red Alert

Star Trek Red Alert - New Tokens & Control Panels

Years ago I worked at a computer game company that had the Star Trek license. We occasionally would get boxes from Paramount Licensing full of various Trek goodies. One box showed up with a pile of these cardboard punch out space ships. No one else wanted them so I grabbed them and noticed they looked a lot like Diskwars. This turned out to be a Star Trek Red Alert Factory Set! I never got around to actually playing it since a factory set didn't have enough ship control panels or tokens to play. No idea what happened to that set but I either gave it away or sold it at a flea market.

A few months ago I was reminiscing about Diskwars and remembered Red Alert. Being a big Star Trek fan I decided to check it out again. In the BGG marketplace someone was selling a complete factory set so on a whim I picked it up.

After admiring the nice art I realized again there's not enough control panels, order tokens, or dials to actually play. Now that it's 2018 I have access to all these wonderful things like scanners, laser printers, & die cutters! So been worked on making more control panels and tokens.

I first scanned in all the tokens and control panels. Then a lot of cleanup in Photoshop. For the tokens, I redrew most of them since they’d look nicer then direct scans. Since I was remaking the dials from scratch based on the originals, I decided to make custom colors for each faction.

Board Game: Star Trek Red Alert
Board Game: Star Trek Red Alert


Another problem I discovered was there’s only one of each crew and tech. For unique crew, not a problem, but for Security and Away Teams, that’s not going to work. So came up with a new mercenary faction that had the same stats (they were all the same between factions except for 1 Ferengi crew which was minor). As mentioned in the FAQ, ships can have as many Security and Away Teams on their ships up to capacity.

Board Game: Star Trek Red Alert


To save me a lot of time and work, I hired Print & Play Productions to make the tokens. Originally they were all black bordered but changed that since I was afraid they’d show wear too quickly. The printing turned out really nice though they have some alignment issues. But not enough to ruin gameplay.

Board Game: Star Trek Red Alert
Board Game: Star Trek Red Alert


I’ve got enough for 4 players so plan to bring it to the next convention. There are 20 scenarios to choose from so plenty of gameplay. I also got the various fan made expansions posted on an old FTP site. Apparently the publisher designed 2 more expansions but they were never produced since they lost the Star Trek license shortly after the game shipped. So someone released the ship/crew/tech data and fans created them. The Dominion fan expansion adds tons of new content and includes the Dominion and Breen factions. The main problem is how to do the ships since they have a wacky shape. So that's a major issue I'll have to think about before attempting to build them. For now we got enough to play.

PDF files
Starship Control Panels
Red Alert Tokens Set
(The tokens are in Print & Play Production's templates format. They are all 300 dpi so you can reformat them to whatever you need to make your own tokens.)
Star Trek Red Alert FAQ
(The original FAQ was a text file so reformatted it to look nice and in PDF format.)
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Tue Jun 12, 2018 2:34 am
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Monsters, Monsters of Brimstone!

Scott Everts
United States
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I've been focusing on painting the miniatures for Game: Shadows of Brimstone so haven't done much else with my free time. I've done a lot but I look at the pile of minis still on sprues and get a bit depressed. With Shadows of Brimstone: Forbidden Fortress coming sometime this year, I realize I'll have another huge pile. Storage has been an issue too which won't get any better with the new Japanese themed stuff.

I'm still focusing on my shelving issue. I've decided to sell off my entire Traveller RPG collection which ties up half a shelf in my computer room and 1.5 shelves in my bedroom. That should open up some space, not much since I'm trying to remove a shelf unit in my bedroom. So mostly it will give me half a shelf in my computer room. I still need to clear out more space. It's getting hard since I don't have a lot left I'm interested in dumping. I keep thinking of better storage options but it would require some major remodeling, like a wall shelf system. Sometimes I feel like a slave to my stuff. I was talking to my aunt that has lived in the same house since the 70's. It's a huge house and has so much stuff and now she's trying to figure out what to do with it all. Someday she's going to need to move to an assisted living place and will have to get rid of 3/4 of her stuff. I've been trying to offer her suggestions but its just too big of a project and she feels overwhelmed. I don't think we're hoarders but still you collect a lot of stuff as you get older.


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Mon May 14, 2018 6:40 pm
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