A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Rollands is like an old friend

Lowell Kempf
United States
Tucson
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The designer of Rollands described the game as a cross between Knizia’s Criss Cross and Kingdomino and I don’t think I can do a better job than that.

It is a Print and Play Roll and Write, which means it’s a dice and pencil game that you can print out yourself. The actual play sheet itself consists of a six by six grid with notations to remind you how the game works.

https://boardgamegeek.com/thread/2037862/wip-rollands-roll-w...

You are drawing a map and trying to get the most points you can. You start off by drawing a castle in one of the squares. Then, you roll two dice each turn. Depending on what you roll, you can do a q variety of things.

Each number from one to six has a different kind of landscape associated with it. You can either draw two landscapes (one for each die) next to each other or add them together to draw one landscape. However, at least one landscape type needs to be next to one of the same type. (The castle counts as a wild so you can actually play the game)

If you roll a nine or eleven, you can add a coin to a group of the odd-numbered landscapes. Eight or ten, you can add a coin to a a group of even-numbered landscapes. Twelve let’s you add a coin anywhere. At the start of the game, you can only add one coin to a grouping but a roll of seven lets you increase the number.

Oh. And if you can’t do anything else, you add a scarecrow, which are worth negative points at the end.

When the map is full, you figure out your score. Every grouping with at least one coin is worth the number of squares by the number of coins. Just like Kingdomino. Groups with no coins are worthless and scarecrows are negative one each.

I am of two minds when it comes to Rollands. On the one hand, wow but it can be swingy. Depending on the dice, I have seen scores more than fifty points apart. I think that was an extreme example but it’s still possible. The dice can make a huge difference, particularly when it comes to adding coins to the map. Every Roll and Write has an element of chance since you’re rolling dice but I have to wonder if Rollands has the illusion of choice.

On the other hand, I keep on having fun with Rollands. It uses a lot of familiar ideas and feels very intuitive. It’s just a very comfortable game. I’m glad I found it and I know I’ll keep playing it.

Originally posted at www.gnomepondering.com
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Subscribe sub options Tue Feb 18, 2020 2:13 am
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