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Rise of Blitzkrieg

Captain Nemo
United Kingdom
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Microbadge: Profession - Business and managementMicrobadge: Military History buffMicrobadge: Wargamer of 50+ yearsMicrobadge: Religious History buffMicrobadge: Naval Aviator
A chance to try this on the table arose. Of the four possible objectives the open one that was drawn was PARIS while the hidden one proved to be BE-NE and the PORTS & MAGINOT LINE were discarded.

The Germans, who were not playing for the first time [!], had a rehearsed attack that crushed Liege and got the invasion going swiftly. The lack of weight in the south hinted that the Maginot Line was not under threat so the defenders could expect to be under pressure for BE-NE or PORTS.

The advantage tends to be with the attacking Germans who will normally get an extra die against the defenders but that was not always the case here. Ghent with French troops garrisoning it proved a considerable roadblock that withstood several German attacks from Dordrecht and Bruxelles by powerful armoured thrusts. The empty defending Dinant box successfully defeated the advancing German infantry and the tanks bounced several times against defending French units scattered across Belgium, albeit the French airforce was rapidly ground down [attackers rolled 4 & 2, the defenders managed a single 6 and by virtue of winning draws the defending box defeated the German aggressors]. The Germans gave up due to their insufficient progress after three turns and the losses they had taken.

Bonsai games are very neat in being small but innovative in design, getting to the core of the issues of the topic. In this case the replayability is high as the objectives vary in each game with the different routes and outcomes causing a wide range of results.

I was impressed; recommended.
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