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Brandywine (Washington's Attack)

Captain Nemo
United Kingdom
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No cannonade, which was unfortunate as the artillery had opportunities with their opening positions. The Americans started with a line volley, mainly in order to give the artillery an opportunity to weaken and ‘soften’ the British line; it did achieve a very useful hit on the British Heavy Artillery. The British responded with a line command, widening the main line in the centre and bringing additional troops to bear; one hit was obtained on the advanced American infantry.

The Americans then probed forward, advancing two units in each section. Another hit on the Heavy Guns was obtained but the advancing American rifle unit had five dice but scored nothing in firing on the opposing British riflemen! The British responded with another line command; the heavy artillery scored three flags on the American infantry opposite but a card allowed for these to all be ignored; the opposing riflemen got stuck into each other in mêlée and scored a hit each. The next card gave the Americans a further probe with two units in each section. The right flank now forded the river but failed to damage the British but more damage was done in the centre as attrition began to take hold. The British now had a line volley card that allowed the full line, which had been completely linked, to fire. The 22 dice scored four hits, the artillery managing two hits on an American infantry unit and the heavy artillery scoring two hits on the infantry on the bridge.

The Americans now advanced on the right, putting one unit on a hill and causing damage to the artillery. The British responded by an advance on the left, counterattacking the American advance, forcing them back into the river. Now the Americans advance all along the line, one unit in each section. On their right flank they also managed to destroy the British artillery unit, overrunning the position and forcing the commanding general to withdraw. The British now tried an assault on their left, throwing three units into the attack and forgoing the opportunity to take one of the fords. However, this only achieved one hit and a push back of the unit. The Americans had one unit across and on a hill on the right flank and now also one on the left flank on a hill. With one British unit destroyed they already had five VPs so just needed to march up the road to victory. Indeed, they now advanced in the centre but did so with all foot units; the attack destroyed the lead British infantry in melee and claimed victory: two British units destroyed, two units across the river and two hills occupied.

The scenario required 6 VPs and gives the Americans the opportunity of gaining them by crossing the river or gaining a hill in each section; the British have four fords they might take to gain VPs. With the Americans already on the river line and starting close to the hills the position favours them. Although card and dice were probably evenly helpful for both armies, and the Americans were fortunate that none of their units were destroyed despite several being significantly reduced, the balance would seem to be tilted towards the Americans. The British need to occupy four fords AND must eliminate at least two units when technically the Americans need inflict no casualties. With three cards that allowed advances in all three sectors it was a tough call for the British; nevertheless the American command was well played, masking weaknesses and exploiting opportunities.

Campaign score:
Tactical 42/34
Strategic 4/3
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Subscribe sub options Sat Feb 22, 2020 9:54 pm
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