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What's that about taking a walk? Oh you are asking about Auf der Walz. New to me!
Coming home from Dallas in Jan, I took home a few games that are sold in the BGG Store. I was looking forward to trying them out so Michael and I finally took the time to learn Auf Der Walz. Translated roughly to on the walk/hike. Something involving a journey.
Auf Der Walz is definitely about taking a journey! Over 3 rounds, players will use cards one by one to gain footie points. These points will be used to move, explore, and encounter areas on the map. You will be looking to gain colorful sticks along the way which will help gain you bonuses and points. At different locations, you can share the news, pick up a hitchhiking buddy, work for $$, or maybe just spend it leisurely.
Every point totally matters so every decision you make will impact you. You might push your luck as a work location and gain lots of gold, or you might gain very little. Either way, it will end your turn, so you have to hope you succeed!
I think playing 2-players was a good way to learn the game and mechanics. There is another players' variant that I think will work really well for the "dice game" mechanic and I would definitely want to try it out with more players.
Once we got through the first round, I made a huge mistake in not exploring one more time before the end since it would have gained me points and a cool bonus going into round 2. I learned quickly and collected those sticks as fast as I could. I had to over expend myself at one point and I ended up losing my earring which was worth a point, but it gave $8 which I needed in order to complete my turn. At the end of the game, every $10 is a point so it wasn't that big of an issue.
I was seriously ahead in the round 3 scoring phase. I managed to complete a lot of regions with sticks and I pulled pretty far in the lead. The final score brought Michael closer in the score to me, but it wasn't enough. I won 61 to his 50.
There are a bunch of mechanics in this game that work well together. I love exploring the world and how quickly you come to realize you don't have many turns left to accomplish everything you want to. Some of the hitchhikers you can pick up along the way aren't the greatest so it is a bit of luck of the draw. Some mechanics could have been developed a bit more. But overall I had a pleasant time playing and would definitely play again!
I got a few games recently that I was itching to get to the tables. I was most excited to cut things up in Cutterland. New to me!
I got a pre-production copy of Cutterland and it didn't come with scissors, but most people have them anyway. It didn't impact our play. If I were to bring it to a game night it might be more difficult, so be prepared!
Inside the box, Cutterland comes with baggies of cards, I was nervous each baggie would be its own game but was delightfully surprised that you only use a handful of sheets each game.
Since we were playing 2-players, we used 4 sheets each for a total of 8 sheets in one game. There is definitely a lot of opportunities to play this game so you don't have to worry about the replay value with the destruction of the sheets.
Each turn, the active player will select one of their sheets in hand and cut it into sections. It changes how many sections you make depending on player count. Since we were 2-players we cut it into 4 pieces. The pieces were then drafted starting with the alternate person. If I made a really great region, it was likely that Michael would draft it away first.
Once the tiles are drafted, players will add them to their realm with at least one side touching an already placed tile. At the end of the game, players will be evaluating their land and scoring each region accordingly. The player aid helps remind you how everything scores. Big monsters like the Kraken will eat all creatures in the surrounding spaces and the dragon will eat creatures in its own area.
After all players have cut up all of their sheets in hand the game will end and you will score your land! Most points will win.
Michael and I played and it moved along quickly. I felt that the 8 sheets between us gave enough time to really create the landscape you want and keeping it quick enough where you can't complete everything you might want to. I was definitely feeling the pressure at the end to get another dragon and score for the dragons one more time. It ended up not working out, but I did get a bunch of points from the Krakens I had.
It was definitely a nailbiter. We were wicked close in scores doing different strategies. We were tied but Michael did a recount and he ended up missing 3 points! He won 60 to my 57. Doh!! So close!! Maybe I should have recounted too...
It is a fairly simple game, the fun part is figuring out how to best cut up your sheets so you can give people what they want, but also leave areas that will help you in the end. A special I split you choose mechanic. I think it works really well. I had a great time playing and will definitely be looking to play it again soon!
I ended up selling a few games on the Tennessee Game Days VFM and I wanted to make sure I played them before handing them off. First on the list was Burgoo. New to me!
I had been wanting to try this microgame for a while so Michael humored me and we played it.
Burgoo is a light abstract game. You are using ingredients to manipulate the lines you have formed at the beginning of the game. Your object is to get rid of all of the ingredients before the other players. For example, you can use a carrot token in your hand to get rid of all of the carrot tokens on the topmost space or bottom-most space of every line including other players' lines. You can also use an ingredient to split your lines and create new ones.
It is all about figuring out the puzzle that lies in front of you without helping the other players.
Since we played 2-players we were each in control of 2 Burgoo lines and had to manipulate both in order to win the game.
I was feeling pretty well for the first half of the game. I was getting my ducks in a row, if you will. There was even a turn I helped out Michael but discarding one of his tokens. At that moment the tables turned and he was getting everything left and right.
Basically, #mistakesweremade I was then in a position where I just couldn't keep the pace. He was able to end it for BOTH of us in the same turn. Because he had more ingredients in his hand, he was the winner. Boo! I helped him too much!
Super cute and quick abstract game. I enjoyed the play. I am glad it will go to a good home. Definitely pleased to have tried it and it is certainly a game I will be glad to play in the future.
Also being sold was a small tin boxed game called Crazy Creatures of Dr. Doom. New to me!
Crazy Creatures is a card game where you are trying to get rid of all of your cards.
The game is played over as many rounds as there are players and you will be adding cards to columns in ascending and sometimes descending order. If you play a matching number on a stack to the card directly below, you can change the direction of one of the stacks, or force another player to draw a card.
You play until you can't and any cards leftover might be negative points at the end depending on how many skulls they have. You want the least amount of skulls at the end.
A super simple game that Michael and I played in 15 minutes. Since it was only 2 rounds, it moved along. In the final round, you don't have cards to hand out when you play matching numbers. I don't understand why not since I think that is a pretty significant part of the game. Being able to play those dupes if critical to your success. He had the perfect cards to go out each time and I was stuck with one skull. I ended up losing the game since he had cards, but they didn't have skulls on them.
It was an okay game. I think it could use a little dev work, but it was fine. Glad to try it before passing it along to another home. The creatures were super cute though.
Before selling it, I wanted to at least try Karnickel. New to me!
I am generally a fan of Lookoutspiel titles and this looked cute enough. Little bunnies hopping around and eating up the carrots!
Karnickel is a dice game where you will roll the available dice and pick a bunny to move. If the result shows arrows it gets put to the side and once all the dice have arrows the train will take a turn and roll all of the dice and move spaces equal to the number of arrows just rolled. If the train passes and bunnies along the way the bunnies don't score carrots. If the bunnies weren't scared away they will collect carrots. The game ends once a bunny collects 8 (or 12 in a 2-player game) carrots.
Michael and I played in about 15 minutes. It was super quick! He kept moving along my bunnies and I would ultimately get squished! I was definitely behind when he was able to claim victory. He won with 13 to my 10.
Super cute and charming little game. Definitely good for families. I thought it was fine to play and could be fun to play again. In the end, I am glad it is going to a new home to be enjoyed by a new family. Happy to have tried it though.New BGG Show!!
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A photographic journey through board games...
09 Mar 2020
- [+] Dice rolls