Tennessee Game Days convention continues!
Part 1: Tennessee Game Days Part 1! The Aftershock of an Awesome Convention!
Part 2: Tennessee Game Days Part 2! Bucket List Checked!
Reminder that I have a 2020 Calendar on discount: Learn More Here
One night I managed to find a bunch of willing players to give Spyfesta whirl! New to me!
We played with 6 players but really, you can have any number of players since you are divided into 2 teams. Spycon reminded me most of Codenames since one player will be giving a clue but everyone is trying to decipher that clue.
In Spycon, You are playing with a group of characters and artifacts. Each turn the active player will draw an artifact and a character. The teammates of the active player will also see the artifact. Ideally, the active player will provide clues that will use the artifact and allow the teammates to guess the correct character. The other team will be able to guess first, however. Each team will guess up to 3 times. As the teams are guessing the active player can answer yes or no questions or even keep talking about the character. Once a team has guessed correctly they will get points 3/2/1 depending on how many guesses they made and advance their pawn on the red carpet.
Once a team has made it to the end of the red carpet they will be the winner.
Each space on the red carpet also has events that will trigger when that team will give clues in the next time they are giving clues. It will alter their play slightly. For example, in my case, I had to try and give clues on the artifact and use the character to my advantage. It was super challenging to be a guitar in Red Riding Hood's world. I had no idea what I was doing!
We had a great time playing this one. We all got to be the active player once and I think that was enough for an entire game. We just played 6 rounds. You can make the red carpet really long so it can go on a while, or just stop when it feels right. Both teams were located on the same space so it made sense to have a final-round battle. Turns out my team wasn't the one to take the win! Doh! Charlotte, Susan, and Michael for the win!
I blame my being a guitar. No one actually figured me out! I tried to get clever by saying words like "pick" and "Into the Woods" (being a musical after all). I was playing to the wrong audience. I hope I will do better next time!
Let me just say how much I love the artwork in this game. I mean we were all belly laughing over it. Oh and James looks like Santa (see pic). Amazing work. I only took pictures of the fictional characters there is also a set of non-fictional characters as well!
I am so bad at games like this, but I love trying to think of clever things to say. It is a fun challenge. I had a good time playing and will definitely play this one again!
Charlotte requested a game of Warehouse 13: The Board Game since Dustin has been playing it frequently and loving it she was curious. Who better than to ask Michael to play and guide through the game? We ended up playing with the now in prototype expansion called H.G. Wells Expansion. New to me Expansion!
Yay!! I got to play as H.G. Wells! I love her so much!! She really makes that show so excellent, even though it was already excellent before her!
Charlotte and Mark hadn't played before and watched the tutorial video. Michael then explained the expansion rules and what happens. He was playing a new character MacPherson and I was playing a new character H.G. Since MacPherson was in play he has to draw 2 of the loyalty cards which increases his chances of being the traitor.
As H.G. I have to start the game in the Bronzer and someone has to unbronze me in order for me to participate in the round... ouch! But, it makes sense.
The traitor is trying to find and reveal the trident, all while trying to stop the agents from obtaining artifacts along the way. If the agents get 3 artifacts they will win otherwise it will all come down to the final battle to gain Minoans Trident. If the traitor wins the Trident he will win the game. Otherwise, the agents will win.
There are a few new mechanics involving Mrs. Frederic's cards and gaining assistance from her cards as a new Warehouse action. The Minoan Trident will be located in a mix of tokens. Each round some number of tokens will be revealed and when both of the pieces have been found the agents will have to battle it and hope to defeat it.
We had a pretty good start to the game. I was focused on defeating obstacles using my cool card and the ability to keep that card from episode to episode. H.G. is kickass.
Suddenly Charlotte comes out of nowhere and triggers a Whammy! where she is forced to switch roles with the player to her Right. Just like that, I was suddenly Artie. !#$)@!#$@ Are you kidding me?! I was so pissed. Now, Michael was playing MacPherson, and he has the ability to stop a Whammy from happening. I figured I could suck it up and deal with being Artie. I was just bummed about it. I was thinking Michael was the traitor since that would have been an easy way out.
In the 3rd episode, my intuition levels were directly pointed at Mark who was oddly suspicious. He definitely seemed to be a traitor. Sure enough, come the end of the 3rd episode he revealed to be a traitor. It came down to that final battle over the Minoan Trident.
Mark came flying at us with all of these Adversary cards and knocked us down left and right. We tried so hard to get back up and did fairly well! But he just took so many dice from us and we ended up rolling super poorly. A few solid rolls and we could have had it.
MARK - JINKS - Traitor at large for the win. MMmmmmhmmm smh We should have had him! #mistakesweremade!
Excellent time. I think the expansion is well done and fits right in with the rest of the game and theme. So happy to have H.G. Wells to play with! Kickstarter coming soon!
I just recently got Nova Luna and was looking to play it. I first played it months ago in November and had a great time. I found a random gamer to teach and we played a quick 20-minute game.
He was colorblind and this game is kinda difficult to play if you are colorblind. He managed it okay and confirmed colors frequently. He asked me to double-check his placement as we played. It all worked out and he was able to pick it up with ease.
Nova Luna reminds me of Patchwork and Habitats if they were to make a baby. Baby Luna.
It was super easy to recall the rules and teach which also make it an attractive game for the keep shelf.
I won the game handily since I had previous experience and could easily tell the colors apart. I hope he had a good time playing. It was fun to get to the table again. One I will be wanting to play more of in the coming weeks.
I was so excited to try and get in a game of A Feast for Odin. Kyle wanted to play and Eric sat down to play as well! I taught them both but they were very quick to pick it up and learn.
I threw them both into the crazy harvest mini promo and the Norwegian expansion. They didn't know the difference anyway.
I was focusing on getting Horses early on. I started with some extra money from the harvest, so I dove right into getting horses pregnant. We started the game with 1-4 harvest so we were all set for a while.
Once they saw me exploring the island they weren't shy in going out and exploring too. Eric totally focused on filling up his player board and essentially got no negative points at the end of the game.
Kyle, on the other hand, extended himself too far and picked up an island that he wasn't able to really touch at all so he lost points.
I ended up winning with 133 points and Eric was 91 and Kyle 82. Everyone really enjoyed it and I was so happy to get it played. So good!!
I have been wanting to check out Eldritch Horror for some time now. New to me!
Michael and I played with Jeremy and Eric. Eric had played before so he was helpful in setting up.
It wasn't too hard to get through the rules. Michael played a while back, but I think all of us were familiar with Arkham Horror's experience enough to be familiar with how it all plays out.
You will have a character and some stats that will tall you what your health and sanity are. You also have stats for the different checks you have to make when you encounter something at a location.
I chose to play as Aquaman aka the sailor who looks like Aquaman. He likes to be on the sea so I got to move on waterways easier than everyone else.
The goal for us as a team is to solve 3 mysteries. We want to solve them before the Ancient One awakens and then we would have to deal with him. But, there are tons of monsters on the board and things to take care of from round to round it is hard to locate and solve what we are looking for.
In our game, we managed to solve the 1st mystery. But, by the time we were looking at solving the 2nd one, we were really close to having a 2nd level demon thrust upon us. He started on the board but we put off dealing with him for too long. We didn't have enough time to kill him off.
In the end, he attacked everyone at the table for 6 damage and no one was able to survive that blast. In the rules, if everyone is dead the team loses. If even one person survived then everyone else would gain a new character and continue on. It was a huge blow!
I look forward to trying to win again. Seems impossible. But, I had a good time playing!
Keeping up with the Arkham Horror theme, Michael, Jeremy, and I learned Kingsport Festival. New to me!
All I really knew about this game was that it was like Kingsburg but with Cthulhu. That is not totally a bad comparison, but there is more going on in Kingsport with a negative effect.
In Kingsport, you will have the chance to roll and place dice. The locations will be resolved in ascending order and depending on the elder god in play, some locations will allow for more than one person to occupy it. The locations will give you the resources needed to take over locations on the map and use different spells. Each turn you can spend the resources needed to build a location and gain the bonus of the location permanently.
Every few rounds there will be an event and an investigator that will attack. If you can't meet the requirements of the events and investigator, you will lose points and/or locations you have already claimed on the board.
it is a rich get richer situation and there is no coming back. There is not even a trace of catch-up mechanic in this game.
I am glad we played 3 players since 4 players would have made an already long game go on longer. It was insanely long. I was done by round 3 and there were 12 rounds. It totally overstayed its welcome.
I was rolling really poorly and I was negatively impacted each time an event hit. There was nothing I could do to maintain status. It was clear Jeremy would kick our butts since Michael started in a decline also.
Jeremy ended with about double our points. It was horrible.
I won't ever play this game again. There were some interesting choices, but mostly not balanced at all and just needs a lot of work for it to be playable. Baaaad.
On the Play-to-Win section was The Grimm Masquerade which we decided to play. New to me!
This game Michael, Charlotte, and Mark joined me. This is a deduction game. You are looking to collect sets of the item you most want as a hidden character. But if you collect the wrong item it will reveal you and you don't want that to happen. Each turn you will draw a card and choose to keep it or give it away. If you keep it the second card you must give away and vice versa.
You will start giving away information once you start collecting pairs of cards. People can start trying to accuse others.
It happened a lot in our game, where I thought I knew who someone was. I picked out Michael from the start that he was the wolf, mostly because I wanted to be the wolf so badly. In all of the rounds, I never got to be the wolf once!
Mark had us all beat in the end. He was able to get that final round victory and it gave him the overall victory. I totally got wicked lucky in the second round and it was almost immediately over since I had a set of 3. It wasn't enough to win though so congrats to Mark.
It is certainly a gorgeous game. I found it to be interesting, but not enough to want to play again. Happy to have tried it, but all in all not really a game for me.
I recently acquired NEOM. This was a game I played the Essen this came out and I was so excited about it. The first game at that time was so difficult since we had 5 players and it was just so slow-going. People needed rules and this and that and everything just took forever.
I wanted to love it and ended up not enjoying it, but I didn't want to give up hope. This game I got used and had colored print outs of all of the tiles for everyone so it would speed up the game process a little. It still has that initial play slowness that just drags on while people are getting familiar with the tiles and what the icons mean.
We played 4 players and Crystal, Daniel, and Michael were all learning. By the end, it was clear that everyone was enjoying the game and that they would want to play again now that they understood it.
During the game I was focused mainly on the end scoring tiles I selected at the beginning of the game. I knew I needed to generate money and lots of it. Every $2 is worth a point so it shouldn't be passed on lightly. It worked in my favor too!
I ended up winning with 110 points but Michael was right behind at 104 and Daniel 95 and Crystal ended with 72.
I think this will work well for 2 players. Michael and I will be able to quickly play it going forward. I think I will end up liking it most that way. Playing with 4 was till slow, but we had a good time. I look forward to playing again soon.Hey 10v10!
New to the Collection:
LOTS: A Competitive Tower Building Game
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