That day we stayed longer in the office. I decided to give Marek ride home.
'I missed Detective.' he said when we were in the car. A few hours earlier, they were play-testing a new case for the game. It's been more than two months since the previous one. 'I really missed it.' he repeated silently, staring through the window.
Marek’s honest and surprising words struck me deeply. That evening, when I was driving home, I was thinking about the future of the game. Detective is a very unique design. It's a board game; you invite your friends, you have your goal, there are rules, and you win or lose in the end. And at the same time, Detective is not a game; it is a system, it is a portal to tell different stories. To some extent, it's closer to Netflix, Disney+, or HBOGo than to a board game.
Detective is a platform that my development team uses to invite you to experience amazing stories. And that being said, what's a long-run future for the game? We are not tired of watching new movies, aren't we? We are not tired of watching new TV Shows, and, I guess, we won't be tired of experiencing new stories presented through the Detective platform. The ideas I have for new campaigns, the scripts I have on my deck with new plots and stories are wonderful, and I can not wait for you to discover them.
If there is more gamers like Marek, people who love stories, the future of the game is safe. Detective will be your platform for years. That day I was late at home, but I was in a great mood.
The next day I came to Marek's desk and told him how he inspired me with his words the day before, and I told him how I see the future of the game and how motivated I am and with excitement, I asked him what he thinks about it.
'I don't know, man.' - he shrugged his arms. 'I just said I missed Detective.'
You can follow me on Twitter at @trzewik. This is BGG copy of my blog BoardgamesThatTellStories.com
01 May 2020
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