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Brand new arrival and I was excited to see what it was all about so Michael and I pulled out Cosmic Colonies. New to me!
Any game with tile-placement and drafting will have my attention. The covers of Floodgate Games usually are an explosion of color which I always adore. Cosmic Colonies is more muted and not really eye-catching at all. I would have liked to see a different cover, but otherwise, the art inside the box was all lovely
In Cosmic Colonies, players are collecting resources to colonize their planet with different buildings to cover the different terrain types. You will want to gain the most points after 8 rounds and to do that you will need to cleverly construct buildings to your advantage.
Each turn you will draft 2 cards from your hand of 4 cards. The day action and the night action. There are variants on how to play this part of the game if you wanted to switch it up, we chose to play with the day and night actions. We each selected 2 cards and placed one in the day slot and one in the night slot. Players reveal the day card and activate their turn in order by initiative, lower card plays first. You can either choose to collect resources or build with that worker was selected. Depending on the card you will gain a bonus for the action you choose to take if you wanted to.
There is a limit to how many resources you can hold and only one of each polyomino type in play for the 2 player game each round. There is definitely room for a competition to grab the tiles you want before the other player gets the chance. Everyone has hidden goals to obtain a specific type of shape for bonus points, but also everyone wants complete sets of all shapes for points. It is a nice balance of wanting everything.
What is interesting about this game is how the drafting works. Once the round is over, the two cards you used for the round will be passed to the next player to select from. In a 2 player game, they are delayed for one round. There is a closed selection of workers for each game. You won't see all of the workers in a game. It is pretty interesting to know that each game will be very different just because the cards will offer new strategies to find.
Michael and I found this game very easy to get into and learn. Rules are fairly straightforward and you can just dive right in. Trying to figure out the timing for when to play a card was the tricky part. It is hard to know if tiles will still be available and how critical turn order is for getting the tiles you want. There is a lot to consider.
At first, I wasn't sure how I would complete my board with only 8 rounds, I wanted to do too much and it seemed logical to gather resources as an action and build as a secondary action. Building 8 times was simply not enough for the different goals I wanted to try and complete. By the end of the game I managed to get 11 tiles down, exactly the same 11 tiles Michael got down. I wasn't sure I would be able to win since we seemed evenly matched. His bonus color was red and he had 3 of those tiles. It was going to be a close one.
I managed to cover my board fairly well and got most of my points from doing that well. I was way in the lead, but he was able to catch me with the extra bonus scoring. We ended up TIED with 69 points! I think it came down to the 3rd tiebreaker or something because I had played the lower card cost in the final turn. It was craziness!
This is definitely a cool game. I am a sucker for drafting and I think with the closed selection of cards it can be really interesting. I love the different boards and the hidden goals to work towards. It has a lot of great mechanics and will keep the game interesting from play to play. It even has a solo mode for those interested. I look forward to playing again soon!
Dr. Livingstone, I presume! I don't know the history or really anything but the quote, but now I also know the game! New to me!
Not sure why this game never got played on a Monday night in my past, since I know Joe owns it, but he owns a lot...
Anyway, now was the time to learn it! Livingstone is a push your luck game with quick turns and an interesting final conclusion.
Each round players will draft dice from the rolled dice, but if you draft a high value die you can't draft a second die unless it is of higher value, so you have to plan wisely. With the die, you draft you will gain coins of equal value, or pull rocks from the bag of equal value, or set up camp costing the value of the die. Instead of all of that, you can draw a card which will provide a bonus for later in the game.
On your turn, you can optionally stash coins in your trunk and this is a donation. For the 2 player game, we had to roll 4 dice at the end of the game to determine how much value our donation had to be or we wouldn't be considered for the final scoring.
I made a point to donate a LOT of money. I didn't want to be disqualified in the final count, but it wasn't helpful since I needed more money to set up the camps and try to gain points that way. I had some good rock pulls and gathered a bunch of gems that way, but later in the game, Michael and I were both pulling all of the worthless rocks and having very miserable luck. It was hard to say who was really winning. I had high valued campsites but Michael was gaining the majority bonuses for all of the other rows at the end of the game.
We ended in a TIE for points at the end of the game, and then Michael remembered a few of his cards gave him points so he won... mmhmm... Final score 62 to 57. If only I had rolled those 4 dice better. I had SO MUCH extra donation at the end of the game. I rolled fairly low, so he was able to easily make the threshold for qualifying. Coulda should woulda.
Cute game and one I would definitely play again. I like pulling gems from the bag and hoping for a good card in the draw. Simple rules but enjoyable. On the keep shelf.
The gang got together and played a bunch of online games! So many great games to play and this time we decided on playing Coimbra.
It had been a while since I last played but I was able to recall the rules and teach everyone who needed a refresher. The game isn't hard, but there are a lot of critical choices you are making at every turn.
I knew I wanted to travel around the map, I always want to do that since I think there is a lot of different possibilities that can arise from it. Derek was making a point to head up the purple/travel track as well and was fighting me for the cards and dice! I ended up splitting my focuses on purple and green.
It is hard to really focus on those since you need orange and grey for the income of different resources. I was doing okay, but in the end, I wasn't at the top of any track so it was hard to score big points from the purple destination tracks and my end of game scoring cards that I acquired.
Scott ended up winning this game 165 and I was in second at 151. Derek was back at 126 and Shrey 123 so they needed to focus better it seems!
Always fun to get this game played so I am glad it was suggested!
Shrey found a great workshop for Metro X so I taught everyone how to play this as well.
This is a tricky game to teach and I often have to play the game twice so people have a clear and better understanding in the second game played.
We ended up just playing the one game and moving on to the next, but it still took a while to get on the same page as everyone else. There is no really easy way to keep track of the different completed lines, but we were all talking with one another just asking. If you zoomed out you could see who has done what, so it wasn't a big issue.
I was feeling pretty good about all of my completed lines and leftover spaces. Maybe the best score I have ever gotten in this game. I was on-point! It wasn't good enough since Shrey ended up beating me with 40 points. I was still very pleased with 35. Derek ended with 30 and Scott was 28.
Close game! One of my favorite roll n writes! I say that about a lot of roll n writes, but man this is so thinky and always a challenge! Awesome sauce!
Derek and Shrey were up for learning a new game so I taught them Horrified.
I really enjoy this one and was happy to play it. I know Scott has enjoyed his few plays as well. It is really much better with the small Funko minis that I managed to collect for the game.
In anycase, we ha 3 monsters on the loose and we had to stop them. We focused on curing Frankenstein and his Bride first and moved on to Dracula and finally the Creature of the blue lagoon. Dracula is definitely the easiest, but annoying at times since he lures you in.
We had a few rough instances where we raised the terror level a few notches. It totally worked out for us in the end though. We had everything under control. A few excellent rolls and the game was on our side. It could have been disastrous!
We were the winners that night! Always a fun time and I am glad we got to play. The perfect Halloween game, if only it were October!
I have been wanting to play Karuba so I suggested it for a quick filler while Derek went off to feed his dogs. The workshop mod was FANTASTIC and sooooo easy to use. I was seriously impressed. You place your tile and hit done and once all people hit done a new tile populates for you to place. So great and easy.
Karuba is always so much fun. Derek returned and We ended up playing a second game since it is so great.
I was doing very well in both games, but in the second game I wasn't being totally optimal with my moves. I need specific tiles that weren't showing up. It was really up in the air who would win.
The first game I totally won! I had 19 points and ended it fairly early since the paths were easy to complete and nothing was wacky. In the second game, I was feeling more confident than before since I got my explorers to their temples and gained a lot of points. Shrey managed to sneak that victory from me scoring 21 points to my 20 points. Derek wasn't too far behind and scored 18 points. Not bad for a newbie. Scott forgot about an explorer and left him stranded on the beach. He doesn't want to talk about that game.
So glad we got to play. I totally recommend checking it out on TTS for a great experience. Loved it.
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