Game Designer Lockdown

About my work in these days of the lockdown.
 Thumb up

When will I ever work normally again...

Friedemann Friese
flag msg tools
Microbadge: I play with green!Microbadge: BrightMicrobadge: Parent of big brother and little sisterMicrobadge: Whisky drinkerMicrobadge: BoardGameGeek with green hair
By now the two kids are at home. School is not really happening: 2 hours on Tuesday, Wednesday and Thursday where the kids are off. In almost all other times at least one kid is at home. Ok there is the Thursday with afternoon care.

But for Feierabend I have to write a designer's diary until end of month and some administrations to be done for the new way of distributing games in these times now.

The game for fall is ordered, because if not we wouldn't get a production in fall anymore. But the rules are not done now, I have to do it, but Henning and I are doing this together.

Today I had to go to the car repair, so my morning time for work is gone. The main problem: No spare time = no time for creativity.

But what is done: We do have a scoring rule for the Finished! APP. I'm kind of happy, but it still benefits long games with pushing the 48 to the future very often.

I succeed in my plan to look at every BGG entry (can be done while the kids are around) I'm at #5800 now. To see all these trivia, roll and move, war, word and branded games is very interesting. Sometimes really interesting things pop up. Some of the early games of well-known authors look very interesting and I did sometimes not even know how early some of my colleagues started their career.

Sometimes I think I want to make a game that is easy like just roll-and-move. You have nothing else to do than rolling and moving. I still think it is possible to make an interesting game out of it. It is like the idea I had for the fast forward games, to start the games without rules to be learned. But with the kids around, no time to focus on it....
Twitter Facebook
Subscribe sub options Tue Jul 7, 2020 2:59 pm
Post Rolls
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}