Game Designer Lockdown

About my work in these days of the lockdown.
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Back to work...

Friedemann Friese
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Microbadge: I play with green!Microbadge: BrightMicrobadge: Parent of big brother and little sisterMicrobadge: Whisky drinkerMicrobadge: BoardGameGeek with green hair
To-do list:

-- check the cards for the Unpublished Prototype to be published in fall. I have to calculate all the values to think if the game is balanced. By now I know the game is 99% balanced and the VP scores of the players are similar to each other (play testers already played it a lot). Beginners may not get as many points, but there should be a learning curve. Nut the last 1% has to be done. There are 2 cards I want to think about again.

-- beat test the Finished! app. Not only playing it and trying to beat David Arnott's highscores, but really looking for bugs. One bug is still actual. A very rare case. If you build up a future and all card from the presence move to the score pile and the draw pile runs out, then the app does not stop. It tries to get the cards from the future ---> crash. But Eric (Hi, Eric) will solve it. He just implemented an Undo button. This is not the easiest job. I'm happy he has to solve it ;-)

-- Feierabend will hit the market soon, and there are some things to do: designer's diary, a german shop solution to be established....

So much to do, so little time. The last week before 6 week summer holidays (for the kids, no school). I only have 90 minutes left to do my work.

On the other hand I'm now at BGG entry #7100. I started almost a month ago (15th june) if I keep this speed, I only need 3,5 more years to get to the end...
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