Game Designer Lockdown

About my work in these days of the lockdown.
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Design some games at random

Friedemann Friese
Germany
Bremen
Bremen
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Microbadge: I play with green!Microbadge: BrightMicrobadge: Parent of big brother and little sisterMicrobadge: Whisky drinkerMicrobadge: BoardGameGeek with green hair
Today: I know there is a To-Do list, but I have some random ideas in my mind. Maybe it is the hangover from yesterday sports. The hurting muscles and the hurting brain. Sports, beer and funny cigarettes. A good mixture.

1) I just went to an old Knizia memory game, because yes I still try to get them all, there BGG entries. Idea for a memory game. Take numbers 1 "1", 2 "2", 3 times "3" and so on. We will have 1,3,6,10,15,21,28,36. Ahh I found a square number. I was curious if there is one, because the building of these numbers is n(n+1)/2, but 8*9/2 is square, because 9 is square and 8/2 is also square. Mathematical question? is there another one. This is always a product from 1 odd number with 1 even number. So the odd number has to be a square number and the even number has to be a square number times 2. Next chance to be is 25, does not work, because 24/2 = 12 and 26/2 = 13. Next possible number is 49, 48/2 = 24, but 50/2 is 25. Bingo!! What do we have here. 36 and 49*25 = 1225. To be honest I think taking 36 tiles for my game sounds more reasonable than taking 1225 tiles. What did I do here? I was thinking of the number of tiles and if I can put them in a square on the table. Fine I just designed a new memory variant:
Take 36 tiles: 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8.
Shuffle them and lay them in a square of 6x6. Taking turns: You can turn over as many tiles as long as they have the same number. If you have exactly the same number as the number written, you take them. If there is only one kind left no one gets it (I always thought memory is unfair in the end, when you get the last pair for free, I don't want to have something like that in my design.) Whoever scored the most tiles wins. I don't know if this is a good game, but I just wanted to show this as an example how sometimes this job works. Today is one of the days for ideas.

Next idea:

2) I like to manipulate turn order. Every player has 3 markers in their color. Take one marker from each player shuffle the first round turn order. Do the same for the second round. and then the third round. Every player gets a set of fighting cards 1-5.
Game: First player--> look at the turn order. That player announces one marker of another player to fight against. Both players choose one of their cards simultaneously. Whoever played the highest card wins (1 beat the 5). The winner takes the marker from turn order, the looser gets both cards. (With ties nothing happens) Now the turn order track has one player less. So the looser has only 2 times left to play. Next player in turn order, the same move. Last man standing, means last man with a marker on the turn order. (I don't know if this can happen, but if you run out of cards, you loose and have to take away all you markers from the turn order.) Whenever turn order comes to the end, just start from the beginning. This is a real new game and it has to be tested if the numbers are right : 3 markers in the beginning (has it to depend on the number of players, number of players for this game can be really high up to 10 or even 12 players.) // are 5 cards enough?? // can there happen a tie with the last two players only holding the same card in their hand?

This evening we are meeting friends, hope to try it.

I know I know I should do something else, but this is so much fun....
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