All the Meeples of the Rainbow.

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The Firefighters gains Ctrl while the Flyin' Goblins visited the Oracle.

Steph Hodge
United States
Tennessee
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Hia Everyone!

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I am always interested in trying out 3D abstract games so when I heard about Ctrl, I had to play it! New to me!

Ctrl is an area majority abstract game. Each player will take a color for the game and take turns placing their cubes onto the ever-growing cube conglomerate object thingy. In a 2 player game, you play as 2 colors but will only score for 1 color which you pick at the beginning of the game.

On your turn, you will place 3 cubes and they will have to be in a line starting with one cube that will have to be directly adjacent to one of your pre-existing cubes. After the first cube, you are free to move to the next space even by placing it on a different plain. It might not be directly adjacent, but perhaps on top of another cube that is already placed there.

In the rules, there are a ton of excellent examples on how to play, so I won't get into the nitty-gritty, but you really need to have an abstract mindset when playing the game.

Once you have placed your 3 cubes, you will then place your flag, and the flag is always removed at the start of your turn so you can place it at the end of your turn with that in mind. The flag is key to blocking people from being able to block you and your next moves. If the flag interferes then you simply can't place in that area. Also at the end of the game, the flags will be blocking as well!

So, at the end of the game, each of the 5 sides of the shape will be evaluated. You will gain points for each square you can see of your color on each side. The further out you can make a tower the more sides you can see that cube on and not be blocked by other cubes.

It is tricky with 2 players since all game I wasn't sure what color Michael was going for, though he was sure he had me figured out... mmhmmm So I was just doing my best to block him every which way.

Turns out I was much better at blocking the yellow cubes, or he wasn't playing as defensive with yellow, making it easier for me to block them, I am not sure. I was doing very well balancing the pink and Green I was controlling. He was still sure he figured me out though. Maybe he did.

If the game ends in a tie, you have to look to whoever has the tallest flag so you do want to raise the flag high at the end, but there is something to be said about obstructing views as well. Tricky tricky.

I was pleased with my score of 43, but still, Michael did better with his blue and scored 53. Doh! It really helps when your cubes are way out on the limb and can be seen by 3-5 sides.

This game really surprised me. I had a great time playing and I think it totally works. I love the toy-factor by playing with blocks, but every placement matters and it is a fun puzzle to work out. Highly recommended to those who can appreciate abstract games. Loved it.


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Sometimes, you just need to play a fun dexterity game. Today called for a super cute new game called Flyin' Goblin. New to me!

I am always up for a dexterity game, I LOVE the genre! Flyin' Goblins is a catapulting game to try and shoot your goblins into the castle to gain loot and diamonds! Each round players will be quick to fling their goblins and once they are done with will announce it and other players will have to stop. So, if you only have 2 goblins and your opponent has a bunch more then you will likely have a leg up in finishing first.

Then you will resolve the round by finding your goblins and activating the rooms they landed in. Some rooms are bad and make you lose diamonds, but other rooms will gain you gold coins and diamonds. If you are lucky enough to knock the King off of the balcony, you will gain a special reward for that. More so if you get your goblin into the king's chambers.

At the end of activating all of the rooms, you will have the chance to use the gold to pay for new goblins to join the team, or you can start building a totem.

The game ends when someone completely builds their 4 tier totem, or one player has 20 diamonds in possession.

So Michael and I played this game, and it was super quick. I was HORRIBLE at playing this the first time. I couldn't shoot into the castle to save my life, and when I did I ended up in the pay a diamond space. It was comically bad.

Eventually, I found my groove, but ohh it was a rough start. Michael won that first game easily with 20 diamonds. It was basically no contest. I did manage to buy one robber which helped gain me a diamond each round, but I would then almost immediately lose it... #MiastakesWereMade...

I demanded a replay! So we set up for a second game. That game went MUCH better for me. Since the box was rotated, all of the rooms suddenly changed from my point of view, and I was seeing my options open up. I collected a bunch of gold coins this time and managed to start building up my totem. I managed to get it to tier 3 before Michael ended it again by collecting diamonds.

Michael was incredibly good at this game. He was always able to knock down the king for bonus diamonds. His aim was just on fire. Hard to compete with that!

Seriously charming game. A keeper for me for sure. I love great dexterity games and this hits all the right targets for things I enjoy down to the wicked cute artwork. Very much look forward to playing this one again soon!


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Since there is always time for a fast HABA game, I asked Michael to try out In a Flash Firefighters. New to me!

I am always interested in trying out new HABA games since they are quick and cute.

In a Flash Firefighters is a speed game to extend your fire hose to be long enough to put out the water first and you gain a trophy. You will play over a number of rounds until one person has won 3 trophies.

You will play in real-time with all of the other players. There is a pile of hose tokens and you can flip them in order to make it work in your extension. If you win the round, you actually will have a disadvantage in the next round because you will have to set your hydrant one space back and other players will have an advantage by setting the hydrant one space closer to the fire.

So I have to say I really like that catch-up mechanic or you can start with the hydrant closer for smaller kids to have a leg up at the beginning of the game.

Michael was amazing at this game. I just could not find the pieces I needed. In the first round, I was SOOOO CLOSE! I needed one more piece that I just put in my hand, but Michael called done and he won the trophy.

I was feeling good after the second round since I managed to get that slight advantage of being closer to the flame, so I won that!

After that, I was a bit distracted with Michael's hand always being in my way and I couldn't focus. He managed to win the next 2 rounds!!! He was zippymczippersonn and just destroyed me.

Michael for the win with 3 trophies!

Super cute family game. Plays out wicked fast with easy to learn rules! I would definitely play it again. Maybe I will get better at it.

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Michael and I completed Chapter 2 of Scooby-Doo: Escape from the Haunted Mansion!!

I have put all of the photos in spoilers in case you plan on playing the game and don't want to see anything. I also won't talk too much about what happens in Chapter 2 since that could also be spoilers.

I will say that you won't always find an entry that you think should be there. For the most part, you will, but it was kind of sad to not find entries we thought should have been there, even if it would say something like they wouldn't find it useful, or whatever.

Michael and I definitely got stuck in Chapter 2. We went back through the house trying every possible combo and it was clearly something we were missing or overlooking. Some things were just not very clear to us. So, I will have to say some of the parts in chapter 2 were a bit abstract and didn't quite work for us.

The overall experience was really great though. I think they really took the world of Scooby-Doo and turned it into a fantastic Escape the Room type game. I forget what we ended the game with but we were pretty good. Not the best investigators, but closer to best than worst. Let's just say a room for improvement. We just loved to eat those Scooby Snacks.

I would highly recommend this to families and casual gamers or anyone who loves to solve puzzles and enjoys Escape The Room Type games! I had a great time with this!

Spoiler (click to reveal)
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I had the pleasure to play a game of Kokonana! on the Livestream during Comic-Con @ Home with Josh Cappel and Nikki P.! New to me!

I am sure it will be posted in a few days, but it can be currently found on the BGG Twitch channel from Sunday 7/26/2020 recording.

In Kokonana, players are trying to race across the water and find treasure on the other side. Along the way, they will have to pick up a key and then find the appropriate treasure to unlock in order to win the game.

Kokonana is a memory-style boardgame that is great for families and kids. It takes the game Memory and puts a little twist on it. When you get a match you are able to move your runner one space forward even on diagonals. You will also get a free move at the beginning of your turn, so you might not need to make any matches in order to win, just have to keep up!

I was swinging right out of the gate! I got a match after match just from the luck of the tiles. It didn't help me too much since I provided stepping stones for Josh and Nikki to make it across faster than I could! I was stranded at one point!

Nikki made it to the treasure first but didn't have enough luck finding the treasure she needed right off the bat so we all hand another turn to catch up and try to find it ourselves. I didn't have any luck when I pulled the treasure tile, nor did Josh. Nikki won the next turn when she found the right treasure.

I was soooo close! Should have been me!

Very cute game, I am glad we could play the whole game on the livestream. I had a great time. I would definitely recommend it to families. It is a game I would have loved when I was growing up. Super cute.

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Since it has been a go-to game recently, Shrey, Derek, and I played a fast game of The Oracle of Delphi.

During the game, I had the power to use my favors in either direction, which is definitely one of my favorite abilities since I never seem to have the right dice or the right amount of favor tokens. Having the ability helped me out for sure.

This was a weird game for sure since everything was in crazy spaces all opposite from where they needed to be, and nothing really made any sense. It was super challenging to plan during the game. I worked my way to the top right then to the top left doing what I could. Fortunately, I had my blue god all the way up so I could zip to the south part of the board very easily. So I had a major catch-up turn.

In the end, it wasn't enough to fully catch up and beat Derek who managed to knock it out a round before I would have been able to.

I have to say, I blame the skulls since I ended up losing a turn that game. It was rough, as it always is. I have to manage those skulls better.

Such a fantastic game!!

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We had time for another game so Shrey suggested Glass Road.

At one point I was playing this game so frequently! It rarely gets played nowadays. I really don't like it 2p anyway, so stopped playing that way a long time ago. Fortunately for me, all those times playing 2p Glass Road made me really good about guessing which cards people would want to play during the round.

This game was fairly easy for me. I was always on point with my predictions and managed to play all 5 cards in each round. Easy Peasy!

I was feeling really good about my setup with the buildings I was getting and how I was managing the resources. I would have been shocked if I didn't win this game, but stranger things have happened.

Yep, I won with 23 to Shrey's 19 and Derek had 17. I think if Derek was able to copy a few more actions he would have caught up a little because he was not matching anyone.

Great game, I am glad we could play!

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One late night after the livestream ended, I joined the crew for a game of Skull King on TTS.

It is always incredibly challenging to decide on what game to play. We look at a bunch of TTS mods and then eventually we agree on what to play, this time I was happy and insistent we play Skull King. I wasn't good about taking pictures so my screen captures were pretty horrible. One was of the OTHER Skull King game, which we didn't even end up playing, but just looking at it. I do like Grandpa Beck's edition, but I would be willing to try the other one at some point.

I was playing fairly well until I wasn't I gained enough points so that I stayed in the positives long enough. Eventually, I started losing points since I wasn't making my bids. Those pesky Krakens just taking over.

I was down to 20 points in the final round and decided to go big or go home. I bid 0 even though I was holding a Skull King in my hand.... SUPER RISKY. I was taking the chance that he would be eaten up by a Kraken, or that a mermaid would claim him.

Not only did he get eaten by a Kraken, but BOTH mermaids were in player's hands that round. I totally made my bid of 0 even holding the Skull King! I got my 100 points for a 3rd place finish with 120 points. Shrey absolutely killed us with 380 or something ridic.

LOVE THIS GAME!

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Some highlights from Comic-Con @ Home! Thanks, Barb for many of these captured images!


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New to the Collection:
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Thanks for following along!

Happy Gaming!!!



-Steph


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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
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