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Wolfgang Warsch and Schmidt Spiele Bring Alchemists to Quedlinburg and Challenge You to Be Three Times as Clever

W. Eric Martin
United States
North Carolina
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Board Game: That's Pretty Clever!
Board Game: Twice as Clever!
• German publisher Schmidt Spiele has released info on its late 2020 titles, and designer Wolfgang Warsch has two titles on the list, both follow-ups to earlier hit titles from Schmidt.

Clever hoch drei features the same gameplay as Ganz schön clever and Doppelt so clever, but with new categories in which to score — sometimes with several dice at the same time.

Your goal, in case you're not familiar with the series: Choose dice, then place the numbers into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.

Board Game: Clever hoch Drei

I have no details yet as to how the categories shown below might be scored, but that has not stopped people from trying to guess. Join in if you think you have better ideas!

Board Game: Clever hoch Drei

Board Game: The Quacks of Quedlinburg
Board Game: The Quacks of Quedlinburg: The Herb Witches
• The other Warsch title is Die Quacksalber von Quedlinburg: Die Alchemisten, the second expansion for The Quacks of Quedlinburg. This expansion introduces nightmares, obsession, and hysteria to the base game, with players working in new laboratories to distill essences that can free the citizens of Quedlinburg from these afflictions.

Die Alchemisten can be played with only the base game or combined with The Herb Witches expansion.

From gallery of Photodump

Board Game: Ligretto: Das Brettspiel
Board Game: Break In: Area 51
• Other titles coming from Schmidt Spiele include Ligretto: Das Brettspiel, a Rudi Biber design in which all players race to place their tiles on the board first in the style of the Ligretto card game, and two Break In titles — Break In: Alcatraz and Break In: Area 51 — that go one step beyond escape room games. These latter titles originated from U.S. publisher PlayMonster, which is also releasing Break In: Chichén Itzá.

For an overview of how these games differ from escape room titles, here's a description of Area 51:
To escape, you must first...break in!

Each title in the Break In game line presents a collaborative experience that begins the moment you lift the lid off the game box. Inside, you will see a 3D shape with graphics representing the area you are trying to break into. Your paperwork tells you to STOP and make sure you are all ready before you begin — get your cards laid out, settle in with all the players, read your instructions, then begin looking for clues to solve puzzles!

Board Game: Break In: Area 51

Soon, you will be told to open the game board and unfold the first of three layers, expanding your board and revealing the next layer you have to explore to uncover clues that will lead you further inside! It's a one-of-a-kind unboxing experience! Along the way, you'll see wonderful things, meet interesting characters, and complete amazing challenges using clever hints and a unique solution system. The final puzzle leads you to your goal — and then you must escape!

In Break In: Area 51, you are an alien trying to rescue your ship that was stolen by humans and is being dismantled deep inside the facility.
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