Please thumb deserving posts Hia Everyone!
Tonight at 5pm CDT join us while we playthrough the first few rounds of Detective: A Modern Crime Board Game – Season One so you can get a feeling of it, followed by Art Decko, and many games of The Game: Quick & Easy on my new Twitch Channel! Be sure to follow and subscribe!
Check us out!
No one knows what day it is so my awesome calendars are now on sale with free shipping for $8. (US Only) https://stephsshop.ecwid.com
Crime-solving I haven't ever really bee good at. I love shows like Bones and Castle, but, when it comes to crime-solving in boardgames, I seem to always stink. It doesn't stop me from trying my best and trying to figure out all the clues and find the answers. I happened to really enjoy Detective: A Modern Crime Board Game so I was excited to hear about the new Detective: A Modern Crime Board Game – Season One. New to me!
Detective Season One is almost like a bite-sized Detective. It is easy to sit and play through a full session in one go. Unlike the 3+ hour-long cases in Detective, Season One offers 3 new cases which all run about 90 minutes. It is a stand-alone game so you don't need the first Detective to even play.
Right out of the box you are almost ready to go. the rules are simple to understand and you will have the website on hand for an in-game database that will help give you clues and answers.
In Season One, players are trying to solve the case and will have 5 locations to run to and investigate during each case. Using a deck of cards to help navigate your quest, you will have to use instinct and good judgment on what leads to follow and how to proceed. You have a time limit is short and you won't get to see everything, so you have to hope you find enough of the puzzle to solve the case in the end.
I won't give spoilers, but Michael and I played through the first case. I put one picture in a spoiler tag below since it has some of my notes, but you can look and I don't think it would do much for you.
I will tell you why. Well, we were feeling pretty good about everything. We walked into the final hour feeling confident in the story and how it all played out. Yeah, turns out we need to play it again. We were complete failures! I think we scored 4/18 or something horrifically bad! I suppose we just aren't cut out to solving crime.
Now, just because we did poorly, doesn't mean we didn't have a good time when playing. We had a great time talking it out and giving our thoughts on what happened and how it all went down.
When we play tonight, we will explain how to play and play through a few rounds so you can see how it all works. We won't play through the entire first case though. There is a lot to explore in even one case, so we will be sure to keep it brief as to not spoiler too much.
This game is fantastic. I think they took the Detective brand and just made it even better with these new cases. I would highly recommend this game to anyone who loves solving cases/puzzles. It is definitely a game to look into!
I was excited to get to try out Sorcerer City. After learning it was a real-time tile-laying game I was totally interested. New to me!
When I got the game I was shocked to see such AMAZING coins. These coins were KS add-on and are in the Deluxe Edition of this game are just phenomenal. I think they have risen to be my most favorite coins ever. I never thought I would like coins more than I love the Scythe coins, but there you have it, the best coins. They are all interlocking and they look and feel amazing. So, even if this game isn't for you, you can still get those coin add-on and use them with any game ever. Love at first sight.
I suppose I should talk about the actual game now too. Amazing production and a box that is full of incredible inserts and high-quality materials.
Sorcerer City is a fast-paced tile-laying game that takes place over 5 rounds. The player with the most prestige points at the end of the game will win.
Each round players will gather their tiles and essentially recreate their city to the best of their ability in 2 minutes. once a tile is pulled it must be placed and can't move once it is. There are no rules where you have to place adjacent to matching colors, but it will help in the long run if you can. Once the 2 minutes is up, players will evaluate their city and score the different shields they have placed. You will advance your trackers on the magic, influence, coins, and prestige tracks according to the shield values in your city.
Once all players have calculated that then they will secretly select which category they want to use their magic on. I might have 5 magic and could possibly gain the most influence if I spend my magic on that track or I might simply need 5 more coins to buy more from the market, or I can gain 5 more prestige. Hard to know what others will do but you will spend all your magic in one location.
Then, whoever has the most influence will gain prestige and a reward card which is a cool ability. Other players depending on where they fall in the influence line-up will gain either more prestige or the reward or just a small reward. So having a lot of influence can really be helpful!
In influence order, players will buy tiles from the marketplace and add them to their city stacks for the rest of the game. The more a tile costs the higher the better the tile is.
Finally, players will have to add a Monster tile to their city at the end of the round and will have to possibly deal with him during the next several city-building phases. They all have an ability that generally wrecks the city in some way, so if you can prevent monsters from showing up from reward cards or tiles that might kill monsters, you will be better off so you don't have to deal with them!
You play over 5 rounds and each round our stack of tiles grows a little bit more! Awesome tiles you bought are added and those pesky monsters! It is super unique.
In our game, we used the app for awesome thematic music and countdown timer. It is fantastic!
I think it was a very good learning game for me. I was trying to see what would work and what wouldn't. I focused on getting a lot of coins so I could buy some cool tiles. Michael was highly influential so he was going first all of the time and gaining all of the bonuses and cool rewards. He definitely had the upper hand since he started with a cool artifact to let him choose any reward he wanted.
As a result, I was getting a free tile each round for having gained the least amount of prestige, but it wasn't enough. All of my tiles were cool and I didn't have a problem with monsters, but I wasn't gaining enough prestige to keep up with Michael.
We didn't run into the issue of being capped at 60 for prestige, influence, coins, but it is a very real possibility. We discovered that in the Livestream below.
Michael ended up winning this game with 160!!! I was so far behind with 116. Thankfully I learned a lot and had a very good 2nd game score. But was it enough to beat Michael? Gotta go watch and find out.
Fantastic game. I seriously loved this one! I wanted to feature it on the stream right away. From the production to the game-play there is a special game here that is very unique and right out fun. Definitely a highlight and one I think everyone should try out. Really really cool.
Just arrived! New pre-production copy of Cartographers Heroes. New to me!
So I say it is new to me because it is a stand-alone game and there are added HERO cards!
If you are familiar with Cartographers than you will be no stranger to Heroes. In Cartographer Heroes, yu will be mapping out your landscapes just the same way as you would in Cartographers. each round you will add in a new villain and now you will also include a new hero!
If a hero is revealed then you will be able to use the hero to fight the monsters on your board. Each monster also has an on-going ability as long as they are still active with open adjacent areas. Usually, you get some sort of reward when you defeat the monster as well!
Included in Heroes is also a new mini skills pack #2 expansion. If you choose to have Skill cards in play there will be an arrangement of those available to choose to use each round as well.
There is a new mix of goals to work towards each round and all of the season cards are new and have interesting choices to make with cool patterns to help fill in some gaps.
It is noted in the rules that the base Cartographers and the new Heroes game should no be combined. I am sure there is a reason for it, but I don't know why it is.
Michael and I played and it was super easy to get into already knowing how to play Cartographers.
Our goals to score off of were completed ODD columns = 10 points, areas of 5+ red houses, water spaces next to at least 2 plains, and 2 points for each forest in the longest column of forests.
I was working to get the first column totally complete by the first scoring, but that didn't happen, sadly. We actually saw the monsters in three of the rounds! It was crazy, but it allowed us to activate one of the free skills who was actually a free hero to help us manage the monsters easily.
I wasn't able to fully protect myself from the monsters each round, but I did my best to surround them and use the hero abilities to help defeat them. Since there were rewards to be gained, it was in my best interest to defeat them!
Michael and I were neck and neck all game, and it was really going to come down to the wire. Fortunately for me, I managed to gain so many coins and just kept gaining them! Turns out you can only gain so many coins and max out. I maxed out! Rough, I could have had EVEN MORE coins. I still managed to win 157 to Michael's 154! Super close!
LOVE this game so much! I love creating the world and making patterns. This whole game is just incredible. It will be fun for fans of Cartographers or even just new players. It doesn't add so much that it is overwhelming. It all just works so well. Very excited for this game. I will be sure to play on the Livestream with everyone when the Kickstarter is happening, so stay tuned for that!
I was on a roll n write/flip n write kick and wanted to check out a new game I got called Deadly Doodles. New to me!
Deadly Doodles has the most adorable artwork! There are also D6s that Steve Jackson Games sells separately for any valid use of a D6. I LOVE the rainbow dice! You don't actually roll dice in THIS game, but in Deadly Doodles 2 there is a D6 that is rolled, but I haven't played that game yet!
In Deadly Doodles, there is only one map included in the box. Deadly Doodles 2 has 6 maps I believe for a whole bunch or added replay adventures.
In the base game, you are trying to collect loot, fight monsters, and find weapons to kill those monsters. Whoever has the most points after 7 rounds will win!
Each round, 4 cards will be revealed and all players will use those cards to move on the map. You can't place a road into a wall, but you will want to draw though the squares to gain weapons and loot and kill monsters. If you find weapon A then you will want to find monster A to gain points. The path doesn't need to be connected. You can use any number of doors to enter from at any time, and it will help when you need to use a card because if you can't use a card that is essentially -2 points at the end of the game.
This is a fairly speedy game. I like that there are trap cards. traps will cause players to lose points if you have a path through the squares you pick. I think it is clever.
In the first game we played, I managed to slay the dragon and gain a bunch of loot. I was trying to avoid using too many doors, but only missing out on 1 point for using the door didn't end up working in my favor and I ended up losing it. Michael won 28 to my 27! Noooooooo!!! So close!
We then played it on the Livestream on Sunday and had a blast. We got the audience involved so if you want to check it out, you can play along with us as we play. The video is posted below! Michael and I learned from our previous mistakes and we BOTH played better on the Livestream. It was so much fun.
Great little game and one I would be happy to play more of. I look forward to checking out the additional maps in the Deadly Doodles 2!!
Since I had just received it and we were looking to play something quick and easy, it seemed to fit the bill, so we played The Game: Quick & Easy. New to me!
Oh man, this game is just fabulous! It takes The Game and somehow simplifies it immensely. Not only that but the artwork is basically Day of the Dead characters, which I can directly relate to the movie Coco and thus I had to play the Coco soundtrack as we played! Fantastic!
The deck of cards is made up of five suits valued 1-10 each. One stack of cards is working its way down and the other is working its way up. Players will have a hand of 2 cards that they can play from each turn. The major difference is that if you play a colored card on top of another card of the same color you don't have to follow the rule of being lower or higher than the previously played card. It is how you can manipulate the stacks to work in your favor, provided you have the cards to do so.
The goal is to get rid of all of the cards. Simple, right? Well, maybe they should have named it Quick & Dead.
HAHA! Michael and I played 4 games in 20 minutes! The first game lasted 5 minutes as we were just dead within no time. We didn't have a rhythm at all. We played again and the second game we actually made a lot of progress ending with a few cards left in the deck. The THIRD game we could feel we were gonna get it. It was a nail biter, but we each ended with 1 card remaining! Nooooooooo.
Finally, the 4th game, we managed to pull out that win we were hoping for! it was epic! Maybe we should retire since we don't think it will ever happen again! Hey 25 percent win rate isn't so bad... Definitely room for improvement though.
I LOVED this game! So fast and simple and just plain fun. I could play this with anyone anytime. Recommended for sure!
New to the Collection:
Thanks for following along!
All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
A photographic journey through board games...
The Detective in Sorcerer City gave a Quick & Easy description to the Cartographer Hero so he could Doodle the map
09 Sep 2020
- [+] Dice rolls