The Ross-on-Wye Boardgamers

Beer and Boardgames at The Plough Inn (formerly the Prince Of Wales, formerly the White Lion). "It's not F-ing Monopoly, alright?!"
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Friday September 4th - Steep'n'Hendre

Ben Bateson
United Kingdom
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Oi! Hands off...
Microbadge: Guinea Pig loverMicrobadge: Princes of Florence fanMicrobadge: Agricola fanMicrobadge: Game Group OrganizerMicrobadge: Quantum Leap fan
That joke would have killed in a very localised part of South-West Herefordshire...

A more staid birthday games for me, with just Dave turning up for Skype games. However, we played an awesome game of Snowdonia, a miserable foggy game yielding to late sunshine and a runaway game engine. I had just enough time to climb all the way up the mountain AND snap up the juicy 9-point train (oddly ignored by the others, given the weather). Dave missed out on a big contract by a cube or two for a below-par finish.

Becky and I had toyed with the idea of teaching Dave Innovation and I was just trying to work out how to sell the idea to him after we'd refreshed our beers, when he piped up with 'I really fancy having a go at Innovation, you know...'. Ignoring the wide grins from Becky's direction, I fired up Board Game Arena for the invites.

It was all pretty much chaos as Dave got the hang of the basics. I won the first one fairly comfortably, Becky got the better of a to-and-fro second game before being handed the third game on a plate by some slightly erratic mis-clicks from Dave. It's not a forgiving game, this one, especially with no take-back function on BGA.

Bonus Week-after Report

No-one turned up on the 11th, so Becky and I took to exploring some new games on a proper table, with proper cards. Trambahn was a surprisingly subtle game of manipulating cards and triggering scorings at the right time (and in the right quantities). The first game seemed prosaic, but the second was far more tense and interesting as we experimented with how to shift the second mechanic.

But the game that made us say 'why haven't we played THIS before?' was Pantheon: a delight from the (semi-fictional) author of St Petersburg and Stone Age, where you have to establish a perfectly-tuned balance between control on the map, drawing cards, and cashing in your currencies for gods. It starts slowly and builds to a breathless 5th and 6th round.
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