The Ross-on-Wye Boardgamers

Beer and Boardgames at The Plough Inn (formerly the Prince Of Wales, formerly the White Lion). "It's not F-ing Monopoly, alright?!"
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Friday September 18th - Pyramids of Geezers

Ben Bateson
United Kingdom
Ross-on-Wye
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Oi! Hands off...
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Microbadge: Keyflower fanMicrobadge: I delete all my 'Free Game Contest Participant' microbadges so people don't think I'm a scrounger.Microbadge: Glass Road fanMicrobadge: Game Group OrganizerMicrobadge: Pianist
Lockdown is doing some odd things to the Ross gamers. Dave and Becky are both getting cabin fever; Tony has developed what can only be described as tat-kleptomania; Gerv has bought a gun and alienated his neighbours, and Ian has dyed his beard blue. John is just acting a bit weird, so at least someone hasn't changed. Tonight, the neighbour-shooter joined me and the two cooped up gamers and we got through fully six plays in our allotted time.

I had tried teaching Gerv Innovation once before, and it wasn't really a success. So, when he rocked up and suggested a game of Carl Chudyk's finest to start, it was something of a surprise. Until, it turned out, he had been secretly practising with Dave. Not that practice makes any difference in a four-player game, for they are usually utter chaos. Indeed, utter chaos it was: Dave and I won a game each, but I'd struggle to tell you how or what tactical manoeuvres were responsible.

Gerv is becoming quite the BGA addict these days, and he sold us on a couple of games of 7 Wonders purely on the basis that the online implementation now included the re-issued Wonders. I'm always keen to see new twists in one of my favourite games, but I can't really claim they made any change for the better. Or perhaps I just had my green-tinted goggles on, going too science-strong in a loss to Gerv and Becky respectively.

'Let's play a proper game now' said Gerv, apparently content to do all the show-running for the evening. Dave suggested Puerto Rico, which got broadly accepted (I seemed to remember Gerv wasn't keen) and we dived in. Turns out I'd remembered rightly about Gerv - he was certainly baffled and a bit nonplussed by the whole experience. It's obviously bad form to blame your inexperienced opponents in Puerto Rico, but I was seated to his immediate right, and it didn't go well. It would have gone a lot worse if the others hadn't let me staff my big-building on the last round. Dave and Becky traded tobacco and coffee trades and snapped up two big buildings each, but Becky had the edge on Captains for a reasonably comfortable win.

'Ooh - we should play Imhotep!' Gerv interjected towards the end, in an unprecendented display of decision-making. We did exactly that, taught Dave the rules in a trice and ultimately landed him in a nasty kingmaking position. Becky beat me on the tie-break instead of what we suspected would have been the other way around. But, for all that, it was still a fun game: I leaned heavily on the obelisks and tried to stop Becky scoring a mass in the Burial Chamber. Gerv went for statues and Dave for bonus cards (which he forgot to use), so everything felt quite balanced. I think we need to start investigating some of the many expansions and promos that yucata has implemented...
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