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It's Friday!! Every Friday you can join me on my Twitch Channel for Steph's Hodgepodge of Gaming. TODAY I will Review my Top 10 Favorite games learned in October! Join me at 2pm CST!
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Here is a video Michael and I played on Wednesday's Livestream event!! If you enjoy the content, please consider following me on Twitch.
I am always up for a quick kids game and this time we played Bear Down!.
This was a game I first learned back in November and it was under a different name called Grizzly.
Bear Down is a push-your-luck dice game where you are moving your bear towards the falls to try and catch big stacks of fish. You can never truly predict the current and you might get pushed over the falls if you aren't careful.
The dice are rolled each turn and the current might flow and some fish will populate the stream. Then the active player will move any number of spaces without crossing over another bear or wall or fish token. They land and will bring any already acquired fish along. Maybe they want to head back to the safe rock if they already had their fill of fish or don't want to take any more risks.
Michael and I have played this a few times now including once on the Livestream (posted below).
I have to say I was very good in the first game and I think I actually won. I was playing on the side of caution and taking the fish when I could. Michael was falling over the edge a few times and it allowed me to get ahead.
Now on the Livestream, it was quite an opposite situation. Super fast and super cute. We had a good time making fun of me, so you can give it a laugh when you watch.
Great little family game. Not a whole lot of strategy and could be great for smaller kids. Probably not a game I want to be playing very frequently, but I am glad we could show it off.
Michael and I checked out a new game that just funded on KS called MUD. New to me!
My copy is just a prototype and is subject to change.
In MUD, players are trying to collect a specific set of cards in order to win the game. It is a political-themed game where you want to have so many people in the different brackets and this and that to get bonuses. I honestly am not into this theme at all so I can't really tell you all of the various sets and shenanigans needed to do well.
There is a high element of take-that and various actions let you steal from other players and reveal scandal cards which might make them lose a turn or something.
Ultimately, Michael and I played through and he kept stealing my cards and I was basically left where I had to switch strategies since he took all my cards. He had tons of round to round bonuses and I was just trying to stay afloat. I somehow managed to get a few bonuses of my own with some scandal cards that revealed to target him a bit and he ended up losing about 3 turns. So, I ALMOST caught him in the end, but I still wasn't successful. Michael won!
Ehhh, this isn't really my type of game. I dislike the theme, and I am not big into take-that. It certainly wasn't the worst prototype I have played, it seemed to work well enough. It just isn't for me. I could play again, but it doesn't excite me. It will work for the casual gamer group and I can see why it did so well on KS.
Next up, Michael and I played a game of Tallinn. New to me!
I am always up for learning a new card game and this looked easy enough!
Tallinn is a light set collection game with some area control. During the game, you will want to have majorities in the 3 colors Yellow, Blue, and Red. There are opportunities to score points for specific colors and if you can stop the other players from having the majority you willprevent them for getting points.
The real game happens when you play those scoring cards since you will be presented with the opportunity to flip a card over and make it a castle. You will lose some of your influence during the in-game scoring, but you will will laetr qualify for the end of game majority and scoring for the castle cards.
It can be very tricky to know what to do.
I know when I was playing I was aiming for those castle cards, but I wasn't being careful about the colors I was putting face-down and ended up not focusing enough on one specific color. Michael ended up getting a bunch of points in-game and then TAKING all the points from the castle cards as well. I thought for sure I would win the castle cards, but he was more focused on collecting the same color for that and ended up totally crushing me.
I think it is a nice card game and has some interesting decisions. It is super quick which I think will help in the long run since you can easily play it and it won't overstay its welcome. I have a promo I can add for the next time we play, so that will be cool. I would be happy to play this again.
Michael and I had time for anothe quick card game so we settled on learning Douro 1872. New to me!
This has a player count on the box of 3+ plays but there is a variant in the rules for 2 players. As Fado worked really well with 2, I was hoping for the same type of experience.
Douro is actually nothing like Fado as they have totally opposite mechanics. In Douro, players will simultaneously select a card from their hand of cards to play. They are essentially trying to fulfill the wine orders that are pictured on the card. If all players can collectively make the total then some points might be awarded. Who gets the points is the tricky part. many cards are special and have special rules, but for the most part, the player who had supplied the most will gain the points.
Everyone has the same set of cards, and you will run through your hand of cards twice and the the game will be over. You have to know when to play the high cards and when you think it will b a bust.
So as Michael and I played, we found out fairly quickly that this game doesn't work so well with 2 players since you need to use a dummy hand to act as a 3rd player. You really can't predict what might be a success or failure and everything is a luck-fest.
It is true, we did have a few laughs since there was a ridiculous instance when we needed a value of 3 and I played a 1 thinking the dummy player will play something high and no they played a 0 and Michael played a 0.... so we ended up failing that round. I wasn't penalized thoguh since I supplied the most. hahahahahahahah We laughed. So it definitely provided some entertainment though completely random.
I ended up kicking some butt, which was nice. I guess I just knew how to pick 'em.
This game will definitely be better with at least one more player and probably even more than that to keep it interesting. I would definitely play again. Nice little card game.
New to the Collection:
Elements of the Gods (proto)
Raiders of Sythia
Viscounts of the West Kingdom
Thanks for following along!
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Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
A photographic journey through board games...
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