Please thumb deserving posts Hia Everyone!
Tonight at 5pm CDT join us while we play through a bunch of games on my Twitch Channel! Be sure to follow and subscribe!
Special Streaming this Saturday!! Join Me and Michael and we host Lucky Duck Games!! We will have a few giveaways during the stream starting at 2PM! We will give away Chronicles of Crime: 1400 & Kingdom Rush: Rift in Time IT WILL BE EPICCCCCCCCCc!!!
One day Michael and I had time to sit and learn the new space game that is all the rage called Beyond the Sun. New to me!
I knew Michael was a fan of tech trees and figured this would be a hit for him so suggested we play it.
Beyond the Sun is indeed a game about building up a tech tree that will help you by gaining more powerful actions and hopefully gain you the most points at the end so you can win. The game is played over a number of rounds where players just take 1 action each. The end of the game is triggered when 3 discs are on the goal cards (or 4 discs in 3+ player game).
Beyond the Sun has a wide range of possibilities. Each turn you will have to move your pawn to a different available action space and carry out an action. At the start of the game, you are limited to 4 possible actions, but as you expand your knowledge and research new tech advancements you will have countless possibilities on actions to choose from. You could possibly be blocked by other players, so you have to plan carefully.
Each new tech advancement you research it will provide points at the end of the game, if you get to the final 4th level advancement there are special points awarded depending on the chosen card and what you have accomplished. Levels 1-3 are just awarded points equal to their level, but still, it all adds up.
Not only are you making research advancements in this game, but you will be exploring the wide-open space with your ships. Taking actions to produce ships and making jumps will help land your ships on planets so you can start to colonize which will help produce ore and food and open up your workers for more opportunities. They also provide a bunch of end game points.
After you take your action you will get to produce people/ore/ or pay for a combo of both so you will want to get rid of more discs to generate a better reward when this part of your turn comes around each time. Ore is helpful since you will need it to take many different actions.
So much to do and consider. You don't know the tech advancements that will show up in each game since when you research you will have a choice from 2 cards that are pulled randomly that match the type you are researching in.
The rules were easy to follow and get into, so we had no trouble learning the game. We started with the basic set-up and player boards, but even thouse have asymmetric starting set-ups which is nice. It will casually guide you in a direction from the start. For example, I started with an extra ship in the shipyard so I wanted to focus on exploring and colonizing.
There are also a variety of end game goals to work towards which will trigger the end of the game. 2 of them are always in play and then a bunch of others are mixed up and 2 are chosen. We had first to get to level 4 research and 1ste to get 4 colonized planets. Even more reason to set my sights on getting some colonies.
Michael was focused on getting all the techs and ablities for himself. I was much more targeted for specific advancements and I knew I wanted to try and research at least one level 4 advancement so I worked on doing that and getting as many colonized planets as possible.
The game probably went on longer than anticipated since we weren't exactly playing optimally all things considered. We could have probably ended it a few rounds earlier if we had focused a little more on getting the goals and less on just getting the most points possible.
I ended up winning this game with 75 to Michael's 58. I had a LOT more colonies and I managed to get a bunch of points from the level 4 advancements I got, so it definitely worked out in my favor.
I think Michael will have a better plan going into the next game, but we both agreed this is a solid game and one we want to definitely play again. We love the mix of cards and not really knowing what we will find when we research a new tech.
There is even an advanced mode with even deeper player abilities and more refined game-play. We have not looked into that at all, but maybe we will do that in the near future.
Very cool game and one that I am excited to play more of! Definitely recommend checking it out if you are fan of building up some tech trees!
Theme parks are always a fantastic choice for a theme in a board game. I am ALWAYS interested in creating my own little amusement park in a boardgame so when I saw Meeple Land I knew I had to play it!! New to me!
In Meeple Land, players are building up their own park with lots of attractions and rides. After 4 rounds, the player who has the most points will win the game.
Each round will have a number of turns for each player. They will take turns buying and placing new tiles in their parks. It is advantageous to connect your paths so you won't get negative points at the end of the game, but you don't always have to. When adding attractions to your park, you will have to connect at least one path to place it down, however.
The more variety in attractions the more points you will have at the end of the game. There is a catch though. At the end of each round, each player will have to pass and take one of the loaded busses full of new guests. These guests like specific locations in your park and will only visit those spaces so you want to make sure you plan to take a busload of people that will be able to fit into your park!
The people who enter your park will provide you income, and sometimes even additional income if you plan accordingly and provide features they want. People who are left at the gate will generate no extra income for you, and will even lose you points at the end of the game.
Michael and I started off just filling in our boards, I was trying to plan for future buys, but you only have so much money and it is was soon realized that all my plans would be foiled because Michael was going after the same tiles I wanted.
In the first round, Michael took the bus I needed in order to make a substantial income. He was able to generate a whole lot of extra money and these could buy bigger and better tiles. I worked my way into the corner and had a hard time getting out of it. I was so focused on making sure I had room for the meeples I had and that I was potentially going to get, but I wasn't making nearly enough money to buy the extra tiles I needed.
Somehow in the final round, Michael was making $10 more than me, and that is A LOT of extra dough. I roll my eyes at that.
Well, I still managed to get a bunch of variety in my attractions so that helped, but the number of people I had was just not enough to compare with Michael. He ended up winning 45 to my 38 so I wasn't too far behind!
There are some interesting choices to be made since we hit a point in the game where neither of us wanted to buy ANYTHING from the display since it was all duplicates of what we had. If Michael bought something then a new tile would flip and maybe help me. It was an interesting conundrum!
I like those choices and trying to puzzle in the attractions to make them work. All around I think this is a solid game. It is a bit light, I wish there were an advanced version of the game. I am certainly happy to play it again and we will even show it off on the Livestream tonight! Please join us on Twitch! It will be a fun time!
Since I got a bunch of adorable Christmas games, I figured I would start playing them slowly to spread out the joy! This time Michael and I played Frosty The Snowman: Follow the Leader. New to me!
Who doesn't love this amazing theme of Frosty the Snowman!? No one, because it is awesome.
Funko Games has a whole line of awesome new Christmas-themed games coming out at Target and this is just one of them.
In Frosty the Snowman Follow the Leader, players are working together to try and get the kids in the right line-up order before the deck of cards funs out. There are different levels you can play, but there are 5 different line-ups that can show up. When you play a card from your hand you will move that kid either forward or backward one space. You can work together with another player and swap 2 kids in the line provided you both discard a matching card for the kids you wish to move. If a kid is at the front of the line he may only be swapped or moved backward.
You play through 3/4/5 lines of kids and see if you can make it before the deck runs out!
Michael and I were pros from the beginning. We were hanging on to our wild cards in case we really needed them at one point.
Ultimately, we didn't face many issues! We had the right cards at the right times and was able to sort out the best possible course of action each turn. We ended with a bunch of cards left in the deck so it was a solid play and I am not sure we could have played it better!
For a light card game, I think this will be a lot of fun for families and holiday gaming. I love that it is cooperative too. It is light and quick and enjoyable. I would definitely play again!
Travis from Queen Games invited me to play a game of Kokopelli and I got Shrey and Derek to play with me! New to me!
I am always interested in learning the new Feld game and this is on Kickstarter for about one more day! It is doing incredibly well, so check it out.
In Kokopelli, players are trying to complete sets to score points and have the most points once the game ends.
Each player has their own board that can hold 4 card types at a time. What is interesting about this game is how you can play the cards and create different combos using the card's abilities.
During the set-up of the game, each player will get the same cards and shuffle them into their own deck of cards. I believe it is 3 of each type of card that is being used in the current game.
On a player's turn, they will get 2 actions. The standard action is to play a card down. You can play to an empty space in your play area, or you can add to an existing stack in your neighbor's area in one of the 2 closest regions to either side of you. If you complete a set you will score points, if you complete another players' set you will gain points but they will get a pity prize of 1 point for their troubles.
SOOOOOOOO many cards and soooo many card combos to try and get, but you can never predict how other players might play on your stack and possibly close you out sooner than you want.
Anyway, we used the suggested set up for your first game, but in the published game there will be even MORE cards to mix and match for what seems like an incredible amount of replay value.
I didn't really have much of a strategy going into this game. I knew I wanted to get some good cards in my tableau that will help generates more points for the actions I take and sets I complete.
Turns out I had a pretty cool combo where I could play ANYWHERE not just limited to part of both Shrey and Derek's boards but on any stack, and I was getting points each time I played on a stack that was my opponents. Soooo those two cards gain me MOST of my points. Eventually, that combo was killed off and I had to pursue other opportunities.
Shrey on the other hand was racking in the points from emptying his hand turn after turn and he had a bonus for it too. Yeahhhhh Shrey absolutely demolished us at the end of the game during the final tally of points. I had sooooo many single point tokens but Shrey had a bunch of 3's sooooo it wasn't much of a close race.
Shrey had 69 I was at 53 and Derek had 47.
Wow! This is an awesome game. It is soooooo very different from any Feld game, and honestly didn't even feel like a FELD game at all. I wouldn't have guessed it if I didn't know. Really elegant and I am super excited for the final production! So many cards for an awesome mix for each game will be exciting.
Oh, I have to also mention I LOVE the look and colors used in this game. So wonderful! Made the top 10 best games I played in Oct 2020, so definitely one to look out for in the future.
New to the Collection:
Kitchen Rush Kickstarter Editon
Fantastic Beasts Perilous Pursuit
Survive Escape from Atlantis + expans
Legends of Andor Part II Journey to the North
Thanks for following along!
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