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I was so excited to get to try out the new expansion for The Magnificent called The Magnificent: SNØ. New to me Expansion!
This is easily the expansion I most highly anticipated this year. Magnificent was my game of the year last year and more content for it is just amazing.
Since I wanted to play this so badly, I ended up learning it and playing a solo game on the Livestream the other day.
In SNØ, there are a few modules you can use to enhance the game a bit. You will definitely want to use the new white + tokens. These are new tiles that you can add to your campsite and they are considered large tiles. You can claim them when using a white/clear die, or if you use a trainer to turn the color of a different tile to be white. There are new poster cards that are added that will help score those tiles.
The new poster cards aren't mixed with the other cards, but they have their own stack and will always have one spot on the face-up display of cards.
In addition to those tiles and cards, there are 2 new player boards and the game can now play up to 5 players. If you play with 5 players, the performance track works a little bit different with each player only using one hat to track their performances.
Another module is using Master Tiles. This new Master board gives players an additional 5th action during the round where they will use one action during the round to take a master tile. Master tiles have a bunch of opportunities. Maybe gives them a few gems, or could get them a whole new trainer tile that gets added to their pool. Lots of options and really gives players a chance to plan for bigger and better things.
I will for sure always use this new master board since it is super helpful and easy to introduce.
So I played on the stream and I was going heavy for the new SNØ tiles taking on as much of the new content that I could manage. It seemed to be working out fairly well for me. In the second round, I wasn't able to perform, but I made up for it in the final round when I had a super big performance.
In the end, I got my best score to date! I want to thank the master board for that though since it was super helpful in getting me a couple of extra things to really give my strategy a boost.
Oh, I just can't wait to play this again soon!! I love it so much! More more more!
I was looking forward to checking out Rome & Roll but the rulebook was a bit daunting so we wanted to make sure we had enough time to dive in when we started it. New to me!
Turns out the rulebook wasn't too much to take in and everything was explained nicely so there were no questions.
Rome and Roll is a big roll n write game. It is more of a boardgame with roll n write features. Each player will have their own player board with unique starting bonuses and ways to upgrade for different benefits during the game.
Each round, the dice are rolled and a snake draft happens where players will end up taking 2 of the dice to use during the round. Some results just gain you resources which you will write on your player board, other dice might give you resources and an action you can take. There are a bunch of actions to choose from and some need a specific symbol in order to activate them.
For actions, you might build a building and draw it on the board. You will activate the surrounding buildings when you do that. You might boost your advisors for better abilities and possible points. Sometimes you will want to raid and take over the countryside and set up roads, so you need military. There are certainly a lot of paths to try out and take when you play.
There are special spaces on the different tracks you can advance that will gain you a special blue card and when those blue cards have all been claimed, the end of the game will be triggered.
During our game, Michael was headed doing the military path. I was trying to collect goods to bribe the advisors and gain lots of bonuses for the actions I was taking. It wasn't working for me so well since we just weren't rolling the dice needed to bribe people. My strategy was all about gaining and selling jewelry for tons of coins. Sure I did well with that, but Michael hit all the target blue spaces early and got a bunch of bonus points. Gaining lots of coins didn't seem like it would be enough in the long run.
While I had 66 in the end it wasn't enough to beat Michael who had 80. I wasn't as far behind as I expected, but there is still room to improve.
This is certainly a big game, even though it isn't difficult, there are a lot of things going on. There is even an expansion pack with new advisors to try out and more asymmetric abilities, so that is cool. In general, I liked the game well enough where I would want to play it again and see how I would change up my strategies. It did seem a bit long so I am thinking 2 player is best. So we will see where that falls on the list of new games. Somewhere in the middle, I suspect.
Michael and I were looking for a quick game to play and found Chiseled that fit the bill. New to me!
Chiseled is a deck shredding game. You will take various actions in order to get rid of cards in your deck to try and have the perfect carved statue at the end of the game.
Each turn you will select one of the available face-up actions to take. They have a wide range of abilities that sometimes target other players, that action is then flipped face-down. You do that action and discard any remaining cards in hand. When you draw 3 new cards, you check to see if you have 3 statue pieces and if so you will advance the art critic path. If that path ever hits 0 then the game end is triggered.
Once the game end is triggered, each player will grab all their cards in the discard pile, hand, and deck and reveal them. Scraps are -3 each and you start the game with I believe -36 points. You will have to look at the chart and gain points equal to the results. For example, you will have to have pairs of arms to score any points. If you only have 2 arms you will gain the most points. You want4-5 torso cards to gain the most and you will want as many heads as you can manage for the most points.
Now that is all of the gameplay, but the heart of the game is within the actions you are taking and the critics scoring ability at the end of the game. You will want to focus on gaining a few extra points from the critics when possible.
So far, Michael and I have played this game twice, once of which was on the Livestream (below).
The games we have played have been very different! I love that there are so many action cards that are mixed and matched so every game will feel different. Not only that but a bunch of critics so you will be aiming to do different things! Little things like that really make the game shine.
It is kinda funny since the first game, Michael and I couldn't seem to ever advance the critic and we had TONS of time to widdle down our decks and really focus on what we were doing. It seemed in the second game it was completely opposite, I don't even think I managed to get through my deck on time before it ended! it was just so super fast.
Of course, I did extremely well in the first game since I got rid of all the scraps and could almost sculpt the deck to be perfect. I scored 44 to Michael's 34!
I scored soooo much less during the Livestream, but I still managed to beat Michael so perhaps I am just good at sculpting.
This game really impressed me. I have to say this is definitely a keeper and deserves some much-needed attention. Nice little card game and it is super fun to play since the actions can be a bit of a surprise at times! Fun to see how it plays out. You know I am a risk-taker so those types of actions are always amusing. Can't wait to play again!
It was time for another quick game, so Michael and I learned the very colorful Baron Voodoo. New to me!
Baron Voodoo is a fairly abstract game to collect dice and create sets with them.
Each turn you will be able to use your bonus ability or pay to use someone else's bonus and you will move one of the dice on your color to jump over another die and claim that. There are limitations to this, but it is your basic move action. The die you claim will have a symbol on it and you will activate it. Some rewards will be to stay protected until your next turn which means people aren't able to steal your colored dice from the board or dice that you have already claimed on your player board. Other actions might be to take another player's die from their player board. There are a bunch of different things you can do. There is a token that is a currency in the game which helps gain you additional actions or you can use it to change the type of bonus action at the start of your turn, things like that.
At the end of your turn, you can form a set to gain points that move the dice down your player board to the spirit realm. These dice also act for a majority at the end of the game. Once a player hits the target points then the game end is triggered.
Michael and I picked out characters and they ended up having the best abilities, or so it seemed. My player ability allowed me to move any die in the row to any other empty space in the row as long as it doesn't cross over any other dice. This power gave me a lot of flexibility to jump the dice I wanted to for the rewards and colors I needed.
I learned pretty quickly that Michael wanted to eat up all my dice on the board, so I started gaining protection each turn, and I should have been focused on doing other things since losing a few dice wasn't going to be the end of me... I needed to get other rewards and do other things.
Michael ended up having the most majorities and scoring tons of points in the game. He totally crushed me! He won 28 to my 18, ouch!
So, as I said, it is a fairly simple abstract game. The colors are great and the production is nice. I am not sure it really stands out among the other games in the genre, so I am not sure how much staying power it has. I would certainly play it again and find it good.In case you missed it, here is Steph's Hodgepodge of Gaming from Friday!
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A photographic journey through board games...
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