BoardGameTables.com is closing out a Kickstarter (link) on Friday, Nov. 13, 2020 for Kabuto Sumo, a 2-4 player game from Tony Miller, a.k.a. Bearded Rogue on Twitter and a member of the Breaking Into Board Games podcast.
Here's an overview of Kabuto Sumo, which you can get a feel for in second by watching brief videos of the gameplay and which is due out in mid-2021:Quote:Spring time in Japan means the return of the rhinoceros beetles — "Kabutomushi", which is Japanese for "helmet bug" — and their athletic contests of dominance. Out in the wild, you can find them butting heads trying to show off their strength and impress their insect friends with their wrestling skills. This is the origin of the phenomenal World Insect Wrestling Championship.Cwali to release six titles from Cwali owner/designer Corné van Moorsel over the next three years: Factory Funner, Habitats, Roll to the Top!, BasketBoss, Powerships, and a game to be named later.
In Kabuto Sumo, you are one of the contending beetles that is battling for supremacy in the ring and your place in the pantheon of legendary wrestlers. The gameplay of Kabuto Sumo resembles the coin-pusher arcade games in which you strategically drop quarters and anxiously anticipate coins cascading off the platform. This game features a similar experience, with you trying to strategically slide pieces onto the board and push the other players out of the ring. It's an exciting combination of dexterity, strategy, and luck.
In a press release announcing the deal, BGT's president Chad DeShon wrote, "All of the games will receive brand new art and components. Each game's rules will be evaluated for small improvements, but the core gameplay is expected to stay the same... The games match well with the BoardGameTables.com brand of quick-to-teach games with surprising depth."
link) underway is for Four Humours, a bluffing-ish game for 2-6 players from first-time designer Charlie McCarron and publisher Adam's Apple Games.
The artwork by Shirley Gong, who previously illustrated Thrive for Adam's Apple, brings a lot of whimsy and personality to the game. As for the gameplay, here's an overview:Quote:In Four Humours, you are a pharmacist in medieval times, and everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours:
—Choleric (Yellow bile) - Goal-oriented, decisive, ambitious.
—Sanguine (Red blood) - Talkative, enthusiastic, social.
—Melancholic (Black bile) - Analytical, detail-oriented, reserved.
—Phlegmatic (White phlegm) - Relaxed, peaceful, easy-going.
The kingdom — composed of six map tiles with various locations — is filled with all types of personalities, from choleric sorcerers to phlegmatic peasants. Prove you're the best medieval pharmacist by influencing citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof.Prototype components
Each turn, you play a color-coded humour token from your hand onto a character on a scene card to influence one of that character's four humours. (Alternatively, play a token onto your personal Midday or Midnight Parties board.) Each character can have one of two humour types played onto it, and you play each token face down so you know the humour of the character, but none of the other players do. Once all characters on two of the four scene cards are covered with humour tokens, all humour tokens are resolved in the following order:
—A lone choleric token wins, whereas two or more are discarded, after which...
—Two or more sanguine tokens win, whereas a single one is discarded, after which...
—Exactly two melancholic win, whereas more than two are discarded and a single one withdraws, after which...
—Any number of phlegmatic tokens win.
Place each winning token on the location in the kingdom that corresponds to that scene. If a melancholic token withdrew, place that token on an adjacent location connected by a path or bridge. After all tokens have been placed, see whether you've completed any of the four randomized goals on display, such as having a token on each of the six map tiles or occupying two pairs of locations that are connected by bridges. Then reveal four new scene cards and begin another round.Prototype components
The first time that any player achieves a goal, you all reveal the tokens on the Band Wagon space of your Midday board, resolving the hierarchy of humours for the Band Wagon location, then you do the same for tokens on the Round Table Midday space. The first time any player achieves a second goal, you then resolve the four spaces of the Midnight Parties board, which might help you or others complete more goals. The game ends at this point, and whoever has completed the most goals wins, with "most tokens in the kingdom" being the tiebreaker.
Alternatively, instead of using a shared kingdom board, you can play in "Fiefdom Mode", with each player having their own fief board. Now when you would place a token, you cover a matching character in your fief instead of placing the token on a specific location. The goals now encourage you to cover all characters of certain types or to create a specific pattern of tokens. The Midday and Midnight Parties boards still work the same way.
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