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My 2021 Awesome Gaming Calendar is Now For Sale
Tonight at 5pm CDT join us while we play through Elements of the Gods, Sovereign Skies, & Capital Lux 2: Generations on my Twitch Channel! Other awesome games too! Be sure to follow and subscribe!
Here are some awesome games we played on Sunday!
Last week, Aldie suggested we try out Whistle Mountain during BGG@HOME on the Main Stage. New to me!
That morning, Michael and I ended up learning the game and playing it for the first time on stream. We generally don't like to do that, but since this game was requested we made it work.
I was dying to try it out too! In Whistle Mountain, players are using airships to take various actions. There are many ways to score points, and you will want to have the most points at the end of the game to be the winner.
I really like how you gather resources in this game and then build machines to also generate rewards in the caves as you gather resources. Timing is a huge part of this game since you will have to use a turn to take back your airships and then all the spaces you left become available again. If you are going later in turn order it might behoove you to pass early and then you will be out of sync with the rest of the pack.
The first game can be kind of rough since you don't really know what to expect with the common building spaces and how people will use the scaffolding that you created to plop down a machine in an area you were planning on building. You just sort of have to go with the flow and work with what people give you.
Figuring out what machines to grab and the upgrades that will benefit you the most is pretty critical.
At the start of the game, each player is given a unique ability and that will directly relate to the types of machines and upgrades you want to focus on and will help guide a strategy a bit.
Ultimately, you are looking to build Machines for points, promote your workers for points and rewards, gather cool upgrades, and align the scaffolding for lots of points. You do not want your workers to drown in the whirlpool of the flooding cave.
So, our first play was on the Livestream and it went a bit long since we didn't really know what to expect or how to play well at all. I think going in for a second play seems like a good idea and that we would both take a different approach.
I was focusing on getting my guys promoted up high so I could gather more points at the end of the game. I was rushing the scaffolding up high and Michael started out by trying to build low. Lower is good to get more water resources, but I needed to build up high to try and promote people better. There is a bit of a trade-off with how you choose to be productive. Once you start building over the bridge then the water levels rise. Once the water level has fully risen and you can't place more the game will be over.
I felt I was really far in the lead for most of the game, so I wanted to try and end it as quickly as possible, so that was also helping my strategy of building high and fast. Michael was all about getting upgrades and using those bonuses to his advantage. I knew he would be getting a lot more points from upgrades than I was, but I was chugging along at a very good speed. If he could have held out a few extra rounds, I think he would have ended up winning the game.
As it happens it was wicked close195 to 189! I scraped by with a win that time! I was shocked he ended up so close to my score. I thought I blew him out of the water! nope.
The game is easy to understand and figure out but there is a lot of variety in the cards and machines and upgrades and so much to consider each turn which makes it a game I definitely want to play again. I feel like I only just scratched the surface. I like what it is doing and think it is a solid game. Look forward to the next game!
Michael and I wanted a bit of a Christmas-y game so we pulled Christmas Story: A MAJOR Card Game off the shelf. New to me!
This is a new deduction card game. Players will seek the cool toys and try to pawn off the bullies onto other players. You will win if you can correctly point to the toys and not be in control of any bullies at the time.
At the start of the game, each player will have 2 cards face-down in front of them which they can't look at. As the game plays out, you will learn more and more information about the cards so you can make an educated guess at some point. If you make a guess and are incorrect then you are eliminated, or you will win if you are correct with no bullies.
This is actually a game for 3+ people, but we added in a dummy player that took the first turn and tried to guess the answer. The dummy player was then out, and we continued playing as a 2 player game.
Okay, this is arguably not great with 2 players, but we were able to try it and see how the mechanics worked etc.
The game plays out in about 5 minutes. You either know it or you don't You can kinda tell by what other people are doing and ultimately people will start guessing and revealing even more information.
Michael was able to pick up on my signals within a few turns and he guessed it all correctly.
While the theme is fun, and the cool lamp leg is awesome, this is not really a game I want to play again. It will be slightly more interesting with more players, but I am not really into the bluffing games so much so, I would just rather play one of the other Christmas games in the Funko lineup.
In a recent FB auction, Michael and I picked up a bunch of games and for a buck each we got Claim & Claim 2. New to me (Claim 2)!
I had played Claim before, but Michael hadn't. Claim is a 2 player trick-taking game. This card game is played in 2 phases. There are 5 factions and they each have their own special abilities. In Claim 2 5 new factions are introduced with new powers. You can mix and match if you want, or combine to have one BIG game of all cards. Well, there are rules for it, but I haven't tried it yet.
I remember liking the game when I first played it, and it held up. Michael and I really enjoyed playing each of the games. We turned around and played it on the stream right away.
I have to say I did much better when we were playing the first few games. When we took it to the Livestream I got my ass whipped. He totally crushed me. I had big BIG plans, but everything I wanted to do, didn't work at all. Let's just say #MistakesWereMade.
I like some of the new abilities in Claim 2, but I really like that doppelganger that gives you a lot more flexibility. So if I were choosing which was the better game I still would choose Claim, but it is nice to have both. I definitely like the vibrancy in the artwork for Claim 2 better. Happy to play this one again.
A new game on Kickstarter called Four Humours was up next! New to me!
In Four Humours, players are secretly placing discs on locations to try and gain control of the lands. There is a simple hierarchy to the tokens that are placed, and if a condition is met then the player(s) who met that requirement gets the reward otherwise the tokens are lost. The reward is getting to place the surviving tokens in the designated region on the map. There are several goal cards to try and complete and you can complete them by placing discs on the map. Once one player has completed a 2nd goal card the game end is triggered.
All in all, the game is very simple to get into and start playing. Michael was very good about knowing how t block me and figure out what I was trying to do. He managed to sneak attack and gain ALL of the bonuses in the first round whereas I only got half of one. ugh, I was just not getting the tokens I needed to gain that success.
He totally had all of the goal cards won by the end of the game. I think I managed to have 1 by the end, but it was really no contest on who was actually going to be the winner this game.
I do like the hidden placement and not knowing. I wonder how different the game would feel if playing with 6 people. The hierarchy would certainly be a bit more sporadic, I would think, and more chaotic. But it might make for some interesting results. I would certainly like to try it with more players to see how it plays out.
The game is super quick, which is nice. I need to get better at planning for the midday and midnight parties, and getting my tokens on the map for some big scoring at the end of the game. Ultimately, it is light and fine. I don't think this is a game I would want to play a whole lot, but it was enjoyable enough.
I got to be a part of the Online BGG @HOME event for playing Planet Unknown with Adam's Apple Games on a new server called Sovranti.
I was new to using this server, but am always happy to play a game of Planet Unknown. This was actually the first time I had used the event cards in the game, so that was interesting.
The whole game, I was just trying to play as quickly as possible since I didn't want to hold the table up. I made some pretty huge mistakes and my board was full of holes at the end of the game so my end score was absolutely botched. Totally 5th place, and it was a poor showing.
Super embarrassed, but that is okay. I know I can play better. Maybe the events really did throw me through the loop.
Again, this is always a game I am happy to play I think I have played it over 12 times this year already. There is something to be said about that! I do like the asymmetric player boards better though, so Sovranti needs to upgrade to have that feature at some point. Great game!
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A photographic journey through board games...
A Humorus Christmas Story to share was when we Claimed the Mountain on the Unknown Planet and name it
25 Nov 2020
- [+] Dice rolls