My 5E Greyhawk game is currently exploring the crashed spaceship in S3: Expedition to the Barrier Peaks. I am using the recent Goodman Games conversion of the adventure.
Things occasionally get a little silly.
DM: "The Metal Man lies in ruins before you, stuck repeating some of the strange words you don't understand."
Wizard: "I cast comprehend languages"
DM: "It is repeating over and over again, 'Roger, Roger!'"
DM: "Inside the cabinet are all many discs on spindles, half metal and half plastic." (basically DVDs).
D&D Characters: "Ah! A new type of shuriken!"
DM: "You press the button and a slice of some crusty pastry appears on a white, horn-like plate appears behind the transparent panel."
Barbarian: "Curse it! A torture device that displays food while stopping us from getting it!"
Wizard: "I slide aside the transparent panel."
Barbarian: "Stand away from my pie!"
DM: "You find a box of 30 small metal cylinders, each with a small red button on one end."
Players: "We DON'T press the buttons!"
DM: "Who are you, and what have you done with my players?"
DM: "As you examine the now-open cabinet, a police robot surprises you from behind!"
Barbarian: "I rage, negating the surprise, and attack!"
Paladin: "Are you raging against the machine?"
We have been on the first level of the spaceship for three or four sessions now. It is a *huge* dungeon. Most of the sessions have been dominated by the characters investigating the strange technology (magic!) on board, but after a while we have to get back to progressing the plot.
The plot? There is a segment of the Rod of Seven Parts on board! They have glimpsed it through a security camera, so they have an idea of where to look. Let us see how long it takes them to find it!
Thoughts from an Australian Board Gamer and RPGer
27 Nov 2020
- [+] Dice rolls