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New Game Round-up: Cupertino Joins 7 Wonders, Dungeon Command Previewed & Teasers for Heap, Rampage and GOSU 2

W. Eric Martin
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• In addition to posting the rules (PDF) for its Dungeon Command series of games, Wizards of the Coast has posted three Dungeon Command previews (to date) by designers Peter Lee and Kevin Tatroe. These previews are:

-----Dungeon CommandDesign & Development
-----Dungeon Command Preview #1
-----Dungeon CommandLuck and Uncertainty

• Lyle Lowery at Privateer Press has posted a video overview of Heap, a "madcap game of vehicular mayhem" and the next title in its Bodgers Games line that's due out August 2012.

• On a similar note, French publisher Moonster Games has posted a teaser trailer for GOSU 2: Tactics that shows off dozens of the cards at a small scale quickly. Bring a magnifying glass if you want to take notes!

• On June 15, 2012, Repos Production released the 7 Wonders Companion, an app for the iPad/iPhone (iTunes link) that includes a statistical tool to track your games over time; a score calculator that lets you tap scientific icons, wonder levels, and more to sum everything for you; a game randomizer that lets you exclude certain wonders from play, include the Leaders expansion, and more; a building chain chart which shows all the cards in the three ages and how they chain together; and most interestingly a new wonder – Cupertino – showing Apple's proposed new headquarters in Cupertino, California.



Says Repos' Thomas Provoost, "The fun thing is that Cupertino changes depending of the share price." He didn't detail exactly how much Cupertino changes, but the screenshot below gives you a taste of what goes on behind the scenes. If Apple's stock price is doing well, the Cupertino player has more money at the start of the game, but opponents lose fewer coins as he completes levels (rings?) of his wonder; if the stock price drops, the reverse occurs. Kudos for a wonderful idea for a wonder that takes advantage of its digital nature!

"Loose?" For shame, Repos – call me for editing next time. Rates reasonable...

• And in other news from Repos Production, Rampage – a game in which the players are monsters that destroy buildings and eat people from designers Antoine Bauza and Ludovic Maublanc – is on the docket for a Spiel 2012 release and the game's artist Pierô has posted a few images from the game on his blog, including this shot of meeples falling prey to an alluring beast that knows how to show off its good side:

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