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I have had Deep State: New World Order for many months now and it was time to get it played!! New to me!
During the Crowd Games publisher night on Twitch, the giveaway winners have received their games, and one of the winners Matt has played and commented on it. He said he really enjoyed it and it got me thinking I had to play it!!
I was a bit intimidated by the theme and the art, so I wasn't sure it would be a game for me since I am not really into the theme so much. Lucky for me, the game mechanics outshine the theme, in my opinion.
Deep State is a medium weight set collection game. It's not as simple as collect the reds and the blues, there are some interesting and timely choices you have to make in order to advance yourself in the game.
There are times in the game where the supervisor is watching you and you can't do specific actions because of it. This will essentially be every other turn when you are playing as a 2 player game.
During the game, you will want to complete some different projects. They will give you on-going abilities and if you move up far enough in an area you will get some really big points!
You will only ever perform one action on your turn, and when the supervisor is watching you are even more limited. There are 5 rounds in the game and the round is completed once the line-up of cards has been taken. In a 2 player game, there are 8 cards in the line-up.
As an action, you can place guys onto one of the first 3 cards in the line-up to try and claim it at the end of the round. The other players will have a chance to outbid you and claim the card for themselves, but you will get a small treaty card reward for your troubles. Having different cards will help you on the different project tracks and possibly score you points if you find ways to score for the cards you collect. It is all about managing the opportunities that are presented in front of you.
In our game, I wasn't really focusing well enough on 1 or 2 project tracks, I was trying to get a lot of different on-going effects and it ended up hurting me in the end. I tried to get a bunch of covert operations actions in order and just score the most points from that. It went pretty well, but not well enough compared to the projects Michael was working on.
I wasn't finding good enough treaties to boost my income at the end of the game, but I played as many of them as I could to get some small points here and there. He was focused on those and scoring some big points for his treaty cards too.
Oh man, Michael demolished me with 132 points that game and I managed to get only 68. It was rough!
I think I have a better idea of how to proceed in the next game. I did like what I was doing, and I think the expansion cards will help add a bit of diversity and alternate paths to try in the upcoming games. I will definitely show it off on the stream at some point in the near future.
Interesting game and one I am glad to have finally gotten to the table. I liked it a bunch!
Michael and I found ourselves playing an older title called New York 1901.
I played this when it originally came out back when, and it didn't really grab me at the time. I was happy to try it again and with fewer players.
At the 2-player count, you are supposed to remove a section of the board from play, but Michael and I didn't see that rule and ended up playing with the whole board. I actually liked the open board more, so I actually think playing with that worked better for me. Weird, but just a preference. The game can be pretty cutthroat since you are all actively seeking high-demand locations to try and build up. It is very easy to block people from what they might want to do if you happen to get the cards they are looking for.
We played and I automatically liked it more at 2-players than with 4-players, again that is just preference. I still had similar frustrations of not finding the cards I wanted or needed in order to create the area I needed to place the buildings I was working towards.
Michael was having a hard time since he wanted to displace one of his workers to relocate him when all of his people were on the board already. There isn't really a rule about that so he just had to keep them on the board and had to build where he didn't want to with a building he didn't want to place.
While Michael was able to get a legendary building, I wasn't able to get one out since Michael kept unintentionally blocking me from it. Worked out for me anyway since I won by a few points since I simply got out more buildings to make up for it.
I like the game well enough, I don't think there is enough to keep me interested from game to game, but I would be fine playing it again. I still want to like it more than I actually do.
Hey last week Michael and I played Gùgōng and this week we wanted to feature it on the Livestream with Gùgōng: Pànjūn. New to me Expansion!
We had read up on the rules so we were familiar with the modules we wanted to include when playing on Twitch. I knew I didn't want to include the Peasants revolt module since that seemed to target players and a bit mean for my taste. We just played with the palace steps and the Summer Palace modules. We could have included the extra decree tiles and gift cards but decided we had it all separated and it was just easier to set up with the 2 we chose.
So the Palace Stairs is nice since moving the envoy up the stairs will have a different effect. You might need to reach specific requirements before advancing, or you might generate additional bonuses during the morning phases, or even incur a penalty during the morning phases depending on where you stand or advance to.
In our game, I chose to advance the steps that required having travel tokens and a level 3 decree tile. I made it work just fine! Michael chose a different path and decided to start collecting Jade from the stairs during the morning. But, he was also highly focused on getting a bunch of extra assistants from the Summer Palace. He KNEW he wanted to get the level 4 decree that allowed for him to get 2 points per neutral assistant as the end of the game which was worth 12 points to him. That decree tile is quite a challenge since you have to move your envoy BACK 3 spaces in order to claim it! So difficult, but he made it work in the very last round of the game.
Because of that loss, he basically had to spend all of his extra time and effort getting up the stairs in the final turn. It meant he was out of cubes pretty quick, but he still had cards. Wasted actions in the final round lead to him not enjoying the game with the expansion as much as his enjoyment of the base game by itself.
I did manage to win by like 20 points in this game with the expansion. I didn't work with the expansion that much, but I did try to get a few of the different features during the game. Still ended up working for me. I enjoyed the few modules we included, but I can see why Michael wasn't enjoying it as much.
So I don't think the expansion will be for everyone, but I liked having other options to pursue during the game. I think it is worth trying if you are a fan of the base game to see if it will work for you. I could play either way and don't think it is necessary.
Dan had a new game to teach us, so we tried a new roll n write game called Space Worm. New to me!
Space Worm is a racing game to collect all the fruit on your map before the other players and finish with the most points. During the game, you will take turns drafting the dice. You draft dice to extend your path in space. You will want to collect fruit along your path and visit the planets as well. The dice are colored which will score you bonus points if you were to draft it and draw through the matching colored fruit on your sheet.
You get points for collecting all of one type of fruit and any bonus points you collected for that fruit. You will also lose points for planets you haven't visited.
It's a super simple game, and there is no MOD available online, so we just used Dan's dice and played virtually. Seemed to work very well for us.
So, I tried and took a risk. My risk found me in a corner and I needed a 1 in order to continue the movement. Yeah, I missed out on 2 turns so I had to take hearts away. Let's just say #mistakesweremade... Yeah I super lost that game with 7 points. Shrey kicked butt with 19 for the win. Missing those turns really hosed me since I ended up losing points for the hearts I lost and the dead turns themselves.
I will definitely play better next time. Cool game and one I will want to play again for sure!In case you missed it here is Steph's Hodgepodge of Gaming from Friday!
New to the Collection:
Las Vegas Royale
Harry Potter Strike
Vault Wars Relic Roadshow
Thanks for following along!
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