A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Some Kind of Genius starts my Ignatow journey

Lowell Kempf
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Some Kind of Genius is the first of Radoslaw Ignatow’s designs that I’ve tried (and that was because he released early as a bonus to his Kickstarter backers) Compared to the other designs he’s released since then, it is the most ‘boring’ design of his that I’ve seen.

Of course, boring in this case means using a mechanic I’ve seen before. At its heart, Some Kind of Genius is a game where you roll some dice and check off boxes. But that’s how you could describe Qwixx or That’s Pretty Clever or Roll Through the Ages so it’s in the company of games that I play over and over again.

In theory, Some Kind of Genius is themed around exercising your brain (which I guess you do do) In practice, it’s a bunch of sets of boxes printed over a picture of a brain. Each set represents a brain cell and each hemisphere is a network of neurons connecting the cells.

There are three colors of cells (which come in color-blind friendly shapes, by the way) and they come in three different flavors. They are: cross off specific numbers; have the dice add up to a specific number; and complete a very simple mathematical equation. Trust me, it all makes a lot of sense as soon as you look at it.

You roll six dice and then use those rolls to fill in boxes. That’s going to happen seven times and that’s game. On top of filling in the cells, you can use dice to fill in straights for bonus points in specific colors. And you can spend dice to duplicate die rolls via neurons.

After the seven rounds, you figure out your points. There’s bonus points for earning very specific numbers of colors of cells. And if you go over, you don’t get those points. Whoever gets the most points, wins. Unless you’re playing solitaire, of course. Then you are the winner.

What is hilarious is that the easiest way to explain Some Kind of Genius is to just show someone the player sheet. It’s very intuitive.

What Some Kind of Genius has is a lot of choices, particularly for a game that takes up so little time and space. By the end of the game, you won’t even have filled in half the board. So you have to priotize and the decisions you make will impact your final score.

Basically what I’m saying is that Some Kind of Genius doesn’t reinvent the wheel or come up with a new wheel, it is a very solid wheel. I have had fun playing Some Kind of Genous and will play it some more.

I currently think that completing a straight for bonus points in a color is the strongest play. However, that does mean dedicating six dice to that and without having the neurons to help you manipulate those rolls. And if you don’t complete the straight, those rolls are worth nothing.

Some Kind of Genius is a good casual Roll and Write and makes me look forward to the rest of Ignatow’s designs.

Originally posted at www.gnomepondering.com
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