Bluepirate's Brimstone Blog

I play Shadows of Brimstone by myself (since my wife doesn't like it), and I set up a campaign system for myself which mainly consists of rules for hero rotation and town engagement (see https://boardgamegeek.com/thread/1808815/variable-party-close-xp-gap). This blog will try to describe the games so far and the coming games. Forbidden Fortress has been with me for a while, and the characters are coming along nicely. Brimstone Adventures is next, I don't quite know yet how to incorporate the northerners, the conquistadors and the Trederrans into this campaign system, but I will think of something. If you like, feel free to contact me about the games or comment the blog.
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Game #83

Today I opened the mission book for the Lost Army. The Samurai, the Soldier, the Sumo and the Rancher followed the Supply Chain. In the Mine, we fought some Undead Outlaws and a detachment of the Lost Army. That was quite a firefight with a tight door in the corridor which allowed the Rancher and the Soldier to fire into the enemy lines while the Sumo blocked the door.

Then we passed into the Belly of the Beast where one of the corridors nearly crushed the Sumo. Luckily, he can take a punch or two. Pretty soon we found the War Room of the Lost Army. They were, to put it mildly, unlucky. The rule calls for a group of enemies with only half the numbers but an extra elite ability and a Trait card. Well. They did get those, but they were stuck on initiative 2. I had the Soldier and the Rancher, easily the best long-range shooters among my heroes, and the Samurai who can add four to every movement roll. The Sumo wasn't slow either. Bottom line, the Lost Army didn't see its first activation.

Then on into the next room which was a clue and ended the game on a rather boring encounter. Back in town, I had to sell some things to lighten the load. And I trained with soldiers a lot, each hero got 500XP and a bit.
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Subscribe sub options Wed Jun 9, 2021 9:37 pm
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