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Tonight at 5pm CDT join us as we play awesome games! over on: https://Twitch.tv/boardgamersteph!
Top 10 Games learned in July with Michael and Steph!
My excitement for playing the new game Meadow was super high! New to me!
The artwork and presentation for this game is just incredible and I was dying to play it!
Meadow is a card drafting, hand management, tableau builder where you want to have the most points after 6 rounds from the cards you collect.
Each round you will place one of your 5 markers to either gather a card from the display or take a special action that is depicted on the market you selected.
The normal action will be to select a card from the display. Each of your markers will have a number on it and depending on where you place the marker you will count in that direction however many spaces that the marker says. It works like Quadropolis, if you have played that. The card you grab will go into your hand and then you will immediately get to play one into your tableau from your hand.
When placing into the tableau there are rules to follow depending on the required symbols of the card you are playing. You can have up to 10 terrain cards and you build up from there.
There are different types of cards like insects, birds, houses, mice, landscapes. They all work together in different ways that will all eventually gain you points if they are in your tableau.
During the second half of the game, some of the cards will change out and new advanced cards come into play that will be harder to complete but worth more points.
If you choose to take your action as a special action then you only do that action and not play into your tableau. At the time you choose to take the special actions you can also complete a common goal if it is still available and you meet the requirements.
Everything is easy to understand, but it might take you a full play to see how the game really opens up.
In my first game, Michael was a bit discouraged at the start of the game as nothing seemed to line up for him. I said just keep playing and we will see what happens.
Sure enough, as we played through the game, more and more cards showed up and he was able to get his harder-to-play cards into his tableau for scoring. I tried to focus on getting some landscape cards with bonuses attached. That worked out well enough for me. I didn't find many synergies during the second half of the game as I might have liked. Now I have a better understanding of what might show up and I can plan a little bit better for that in the next game.
Michael did end up beating me 51 to my 50 so it was super close and could have been anyone's game.
Meadow is a light game with interesting choices. This is definitely a keeper for me as I love the flow and ease. Card drafting and tableau building are a few of my favorite things. It is a lovely game with a fantastic table presence. I totally recommend it.
I am very excited to show this off on the Livestream on Friday afternoon at 2 pm central for Publisher night! We will be playing Meadow, K2, and Blossoms! I hope you can join us.
A new Renegade title hit the table next called The Snallygaster Situation: Kids on Bikes Board Game. New to me!
This game is set in the same setting as Kids on Bikes RPG that came out a few years back, which is essentially based on Stranger Things. It gives off the Stranger Things vibe totally.
In Snallygaster Situation, one player will take on the role of a lost kid, and all of the other kids are working on goals including finding the missing kid.
In the first scenario, there are 3 main goals to accomplish and possibly a final task, I am not sure.
Each turn you will get to move around the board using your bike tokens for movement points and you can search your location or activate a location if possible.
There are tons of ways the doom track might advance and if it ever reaches the end, then the kids lose the game. Once the kids take their turn then the lost kid will take their turn and the cards used during that turn will trigger the monster movement and other terrible things. While there is a lot of control over which cards to play at that time, the lost kid has to try to clue in their location.
So the game is pretty cool. There are a lot of interesting choices and concepts happening in the game and the theme is attractive.
Right off the bat once we started, it was clear we were going to lose. I had really cool bikes to use to help with movement, but by the end of the second round we were over halfway down the doom track and basically, no progress was being made.
I thought we might have gotten a rule wrong, but when looking at BGG other people were having a similar difficulty with the first scenario.
It was only a matter of time before the kids lost. We had only completed 1 goal of 3 and were not even close to the other goals at all.
I enjoy cooperative games to be challenging, but there was literally no hope for beating this scenario, so much so that I contacted Jon Gilmour to see if I was playing incorrectly. He wasn't sure, since he hadn't played the published game yet. So, I surmise we were playing correctly.
Now, I like the game well enough to give it another chance on the Livestream and we will play the second scenario. Maybe the second scenario will be better/easier to see the end of the tunnel.
I want to love the game, but if it continues to be a hopeless effort then maybe I will spend my time playing other games.
One night both Susan and James were interested in a few rounds of The Crew: The Quest for Planet Nine.
They started playing with their kids, but then their kids were less interested in continuing. Michael had only played about the same amount as they had so we were able to start at level 15 and go from there!
I was super excited to get this to the table since I have had the game a long time and just haven't played the actual copy. All of my plays have been online and it was easily my most played game last year.
So we played about 14 games with one round proving to be a challenge since we had to take some risks. Ultimately we were just getting some terrible task cards like all or mostly one color that was making it near impossible to complete.
The Crew is always a challenge I love to try. I am excited that they were willing to play and now we have a jumping-off point if we want to have it as a closing game going forward at future game nights. Love the game so much and am super pumped for the new expansion/edition with all-new levels to try out.
This is a game I would say everyone needs to try at least once to see if they like it. So much fun!
I had the pleasure of opening a very cool Advent Dice Calendar created by Pips Mountain! The full unboxing video is below.
The calendar is generic 1-30 days and can be used really at any time. If you choose to order one you can save 10% with Steph10 promo code.
Inside the calendar, you will find at least one complete set of dice (all 7). The other dice are a random assortment of awesomeness.
You can also opt to get a subscription for a monthly calendar and special random dice in a special bag. This month was Inclusion Dice that has sweet candies inside of them. They are HUGE!
So this calendar would make a great gift or even just a fun surprise if you love beautiful dice.
I had a great time opening it and seeing what special dice were inside. I definitely found some new favorite dice!
Anyway, I had to take some awesome pics of these dice. Definitely recommend checking out Pips Mountain.
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All images in this post are copyrighted, owned, and controlled by Steph Hodge Photography, unless otherwise noted.
Please contact me if you would like to purchase or use my images in any way.
Disclaimer: I am a contract Employee of BGG. I review games that are provided by the publisher. I am not compensated for my blog content.
A photographic journey through board games...
04 Aug 2021
- [+] Dice rolls