The goal of The Thing is to highlight contests and other interesting things on RPG Geek.
Obviously, the banners and The Thursday Thing are still evolving, but I think the banners are getting better every week as we replace my "art" with Patrick's.
Suggestions are still welcome.
[REMINDER] - In the temporary absence of Steve this Geek Production is being compiled by Sam/Bifford, so please send any ideas, In My Own Words or complaints to him.
by Hida Mann
I'm trying to write an "In My Own Words" each week. But that's just part of a bigger plan - trying to write something each day, with a view to actually putting some of it out there in the long run.
At the same time, I've been trying to lose weight - more specifically, trying to cut out snacks between meals (and by extension, a lot of junk food).
One of these projects is going much better than the other, but both are really, really hard.
It's not my habit to write daily. It is my habit to snack. Going against my grain, even if I know it's learned behaviour, is a big challenge. Even stranger? I really like writing, and I feel good about myself when I get through a day without junk food. If I can find positive reinforcements like that, why is it challenging to stick with these things?
Internally, I've always just accepted that I'm not a person with a lot of willpower, but if I step back and think for a moment, I'm stubborn as #@$! when I have something to defend. Why the dichotomy? Again, it's habit. I've had to fight for things tenaciously before, but making myself stick to a regimen and changing myself? That's the edge of my map.
Let's bring it back to something we share around here; roleplaying. I try to make every character I play different. I try to distinguish my NPCs when I GM, through voice or manner or diction or cadence. I try to create plots that are different from what has come before. but I know that inevitably, I'm drawn back to the tropes I find fascinating - as a player, I seriously don't know how to build a character who doesn't have a political axe to grind and a chip on their shoulder. As a GM, my players know they will be facing a godlike entity at some point, and they are always looking for the clever loophole I will inevitably offer them that allows them to win the day. They also know that they will encounter NPCs with Russian, English, Scottish and Irish accents, inescapably.
That's how it was for years, until I found Call of Cthulhu. The first adventure I ran was set in Indiana and I didn't use any of my standard accents. The second, I had an explosion tear my brother in half, straight up killing him. In the third, the PCs all died to close a rift in reality. Have these things become habits? No, but they have become items in my toolkit as a GM and through exposure to them, I've grown.
I might never be slim, or a writer of any great note, but every day that I succeed at not snacking is a day better I am at managing myself. Every piece I put to paper (as it were) is a few more words I've put out there in the search for something profound. Changing habits is hard, but like so many things, it's a matter of perspective and subtle advancement. Take a moment to zoom out and enjoy gradual change, my friends.
The latest "Behind the Screen" article is by Stu Denison, who delves in to World-Creation and Performativity in Sessions 0-1. Potentially a huge topic, I feel it deserves being discussed, and there is a grand start of such at:
Behind the Screen #77: Something about a World and a Stage; World-Creation and Performativity from Sessions 0-1
Love him, or hate him, Bryce says it as it is (in his mind at least). It is not often that he gives praise to an RPG item, so when he does I feel it is worth looking into further. He has written a review of The Sepulchre of Seven, and while there are things that can be improved with it, on the whole he fair glows in his review and is like a proud father. Check it out at:
(The Sepulchre of Seven) First Effort. Great Effort.
I may be a little biassed on this one as I played Krystal during these sessions, but other people were there too, not least of which is Leonie. It was an interesting investigation, with angels and demons cooperating in the same town to take souls. They needed to be stopped. Read the adventure (or part, thereof) here:
Monster of the Week (Revised) - Summoning symbols all over town - Play by VoIP
Every day there's a new Question of the Day. Most of them are game-related but once in a while we get one that'a more geek-related like favorite movies or books. The question changes every day and you can even suggest a QOTD. When you check out this week's Question of the Week, you can see a link to all the old questions and the chance to suggest a question of your own. Here's this week's QOTD:
QOTD SEP 19: Do you think character death through bad rolls/bad luck is acceptable?
There are a lot of podcasts being made. With COVID-19 and lockdown I know a lot of new pods sprang up (I will be on the next episode by DoubleDM, which started in lockdown!) Find the full list here:
With the latest episodes listed at:
Here are some other things you might want to check out.
Behind the Screen is an archive of advice by and for GMs written by members of our community.
Geek of the
WeekMonth is a chance to learn more about our community members.
Contest Subscription Thread os where we go to find contests on the RPG side.
US RPG Chain of Generosity 2021 is where people in the US swap things they don't want for things they do.
Kickstarter RPG Game Books - 2021 is updated with all the latest RPG offerings.
RPG Spotlight Event Tracker is a focus on different games with questions and ideas. It's new, but gaining steam!
A team of hard-hitting investigative reporters brings you the news when it happens, as it happens at the time it happens. Or maybe a little later.
- [+] Dice rolls