Everyone Needs A Shed

Life and Games (but mostly games) from Tony Boydell: Father, Grandfather, Husband and Independent UK Game Designer.
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Digging out some old relics.

Anthony Boydell
United Kingdom
Newent. Glos
Unspecified
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Every homo sapiens needs an outbuilding within the curtelage of their property
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Welcome...to my Shed!
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There was a definite nip in the air as I made my way - Shanks' Pony-wise - to the Museum for Wednesday gaming; fortunately, as I would discover later, I was equipped with a chunky jumper and a thermally-insulated hat.

The Newent Knights numbered six thanks to the occasional appearance of old M:TG pal Martin who - as threatened promised - trundled up from Swindon to partake; also in attendance were the usual suspects. Happily splitting into two tables, Martin and Tom and Dave plunged into the 'cult of the old' and Last Will while Gerv and Paul and myself went all Lara Croft/Indiana Jones* with Lost Ruins of Arnak:
From gallery of tonyboydell

It may look fiddly on the table but play is very straightforward.

LRoA is pleasant melange of deck-building, worker placement and ladder-climbing mechanisms glued into an appealing adventurous archaeology theme. The ancillary components - the assistants, 'guardians', resource types and card types/effects - revolve easily around these central tenets to make the whole thing very intuitive and - gasp - fun! Given that Paul has played this a few times already, it was no surprise that he won - mostly down to an extended final turn (after Gerv and I had passed) where he gathered, converted, climbed and cashed-in like a bastard; however, I think a second run would see Gerv and I presenting much more of a challenge, now that we've seen all the gears working.

Both tables finished at the same time, so a swap of delegates saw London with Tom, Gerv and Dave while Paul, Martin and I broke out Alubari: A Nice Cup of Tea. Unfortunately, my Museum copy of 'Lubes is the French language edition and I didn't fancy spending ages (re)interpreting all the cards...so I plumped for Guilds of London instead (!)

(Please insert you own deciphering French vs deciphering GoL iconography joke here)

From gallery of tonyboydell

To be honest, it's been so long since I last played GoL that I needed to download the rulebook from the Geek (the shop copy was missing the rulebook) to check 'setup'; I also re-purposed a War of the Daleks Dalek as 'the Beadle' because that was, also, missing from this copy. The rules of GoL are not complicated but the card-utilization/hand management can be; both Martin and Paul suffered from the 'icons' but not as much as some folks have claimed in this Parish (tales of seizures, sudden severe weather phenomena etc) and, for my own part, I had to look up just the one card.

With everyone bidden farewell and departed, I performed the closing ritual; the car park was twinkling with a light frost as I secured the gates so I quick-marched through the Town and home, breath plume-ing in front of me. A warm Living Room, and the Great British Bake-Off semi-final, served to warm my frozen bones.

*actually, it was more "Time Team"
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